Stats progression
Which stats? HP progression is here, and there's a good chance anything else you're after will be on the site somewhere too.
You get INT bonus every 2 levels to increase your mana if you're a priest or a mage.
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Thanks standoff but I am after the ones for enemies.
e.g.
lieu gets X over a minion
boss gets X over a lieu
minion gains +x% between level 1 and level 2
that sort of thing.
Failing that anyone know if the stats progression is linear for enemies?
I wouldn't be too clear on what your looking for. Is it how enemies scale in rank and leveling in terms of hp and damage per end?
You can go to Culex CoH for useful information on Mez and Def of enemies.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Also theres that new temp power (power analyzer i think?) to see the actual stats of any enemy you wish if that helps.
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I was using the power analyzer power and wondered if there was a way to extrapolate the various levels of each enemy based on one scan.
for example
Tsoo - Dragon Enforcer level 22
Max hit points 202.4
running speed 14.32
flying speed 14.32
jumping speed 30.14
max jump height 37.34
But without scanning a level 20 and a level 30 is it possible to calculate the stats based on a formula? I was going to assume that the HP works the same as it does for heroes, but what multiplier does it use? Does regen and recovery rate stay stable or is there another formula in action there? What is the calculation to move between a basic level enemy and a lieu or a boss?
I am after this for a project I am working on and would like to complete it. Without knowing these things I am sort of at a dead end.
I know this has probably been asked, and answered before, but anyone know how stats progress between levels?