Costume love for the baldies and cyborgs!
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I would like to suggest that some more hats have a bald option (or even a bald option for all hats) and allow cyborg limbs with jackets and tops.
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Cyborg limbs with jackets would clip terribly with sleeves. Sleeveless jackets+robes would mostly work ok, that should be added.
Its like the new aura combinations, having multiple parts that already exist under a single selection - so should be relatively easy to add.
I do not suffer from altitis, I enjoy every character of it.
I think the issue with the hats is more general, in that many hats have no associated hair, when it would be nice to have it. Equally, if you want a baseball cap, you get hair.
I think the main obstacle to this is actually the colour system. With only two colours, it would be a problem having (as an example) hair showing under the Vanguard hat, because the hat itself has two colours, and you would need at least one more for the hair.
i.e. This is a bigger overhaul than it sounds. Not impossible, but with more ramifications than it first appears.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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I think the issue with the hats is more general, in that many hats have no associated hair, when it would be nice to have it. Equally, if you want a baseball cap, you get hair.
I think the main obstacle to this is actually the colour system. With only two colours, it would be a problem having (as an example) hair showing under the Vanguard hat, because the hat itself has two colours, and you would need at least one more for the hair.
i.e. This is a bigger overhaul than it sounds. Not impossible, but with more ramifications than it first appears.
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Capes already have 4 colors: 2 for inside and 2 for outside.
Also (I do not have the link and have not checked it myself so it may be a good idea to recheck this) during I13 open beta players in US looked at the contents of saved .costume files and found that 4 colors were being saved for every costume piece so it is possible that the system already has room for more colors than are used.
The real problem is that "hat X"+"hair Y" uses a single node so enabling all combinations would require up to X*Y new models for that node.
edit: and what I said now conflicts with the "should be relatively easy" that I said upthread
it comes down to numbers probably: <20 (I'm guessing here) combination aura "models" are doable (and have been done) while >100 (guessing again) "each hairstyle for every hat" models are not.
Lets ask for "no hair" "short hair" "longer hair" options (2 or less new models per hat) for each hat ?
I do not suffer from altitis, I enjoy every character of it.
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I would like to suggest that some more hats have a bald option (or even a bald option for all hats) and allow cyborg/robot arms with jackets and tops.
Modified to include robot arms more generally rather than just cyborg
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I think it would also be nice if we could have some variety on the back of head tattoo option - so you could choose various tattoos rather than just the default one.
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the contents of saved .costume files and found that 4 colors were being saved for every costume piece
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Indeed you are correct.
Interestingly, on the example I chose to look at, my Red Cap Daggers actually have non-zero values in three of the four colour lines, though only two are exposed for changing in the editor. One wonders what happens if you change the normally non-modifiable ones.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
I hate how my assassin, who wears an officers cap and, supposedly, a gas mask, has hair stuck on him. In an ideal world, I would have a fully smooth head model, with the 'gas mask' part and the hat...no hair messing things up.
Id like it if they fixed the clipping and lack of coupling on certain things.
Also, please dear lord can they fix Crab/Bane armour so that the head is not sunken fully into the chest? And give it a neck. They have no neck at present. Really borked.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Also, please dear lord can they fix Crab/Bane armour so that the head is not sunken fully into the chest? And give it a neck. They have no neck at present. Really borked.
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but but but, if they did that, then they'd have no reason not to give us helmet-less crab/banes
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Also, please dear lord can they fix Crab/Bane armour so that the head is not sunken fully into the chest? And give it a neck. They have no neck at present. Really borked.
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but but but, if they did that, then they'd have no reason not to give us helmet-less crab/banes
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What do we want?
We want necks!
When do we want 'em?
Now!
-brandishes executioner mace-
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I would like to suggest that some more hats have a bald option (or even a bald option for all hats) and allow cyborg/robot arms with jackets and tops.
Modified to include robot arms more generally rather than just cyborg
@Moondog
Union:
CoH: Moondog (WS); V-Rock (Tnk, semi-retired); Pole-Star (Bla); Demon Dog (Scr).
CoV: Midnight Gunner (Corr); Operative John Doe (Ban); Day-Star (Dom); Commissar Jaeger (MM).