Henchmen Toggle Powers


Col_Blitzkrieger

 

Posted

Heres an Idea, how about at the maximum upgraded state, masterminds henchmen gain an extra aura/armour power (thats set as an auto power instead of toggle) from powersets already in the game, I was thinking....

MERENARIES
Soldier - Flack Jacket (Munitions Mastery)
Spec-Ops - Dodge (Super Reflexes)
Commando - Evasion (Super Reflexes)

NECROMANCY
Zombies - Dark Embrace (Dark Armour)
Grave Knight - Deflection (Shield Defense)
Lich - Obsidian Shield (Dark Armour)

THUGS
Thugs - High Pain Tolerance (Willpower)
Enforcers - Hightened Senses (Willpower)
Bruiser - Tough (Fighting)

ROBOTICS
Battle Drones - Resist Physical Damage (Invulnerability)
Protector Bots - Unlielding (Invulnerability)
Assault Bot - Tough Hide (Invulnerability)

NINJAS
Genin - Ninja Reflexes (Ninjitsu)
Jounin - Danger Sense (Ninjitsu)
Oni - Fire Shield (Fiery Aura)


A total of 14 of my nerves have been harmed in the making of this post...

 

Posted

Well, okay, but you realise that Auto powers, having no endurance cost, have massively lower defensive stats, right?


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Because MMs are clearly underpowered and in need of a buff??


I really should do something about this signature.

 

Posted

Survival buff for Ninjas? Sure, I'll buy it.