some balance issies to fix
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3. give a wider choice of contacts then just one or two, if i can fight in kings row then i don't want to be forced to fight in the hollows.
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You aren't force to fight in the Hollows. You just get one mission to talk to Wincott, if you don't want to do his missions don't. Personally I start in AP and visit Wincott @ lvl5 before going off to start on paper missions to get raptor pack.
More annoying is being forced to go and see the difficulty settings girl in KR on every single damn character.
As for #4 I generally use the following lis if I want to do certain arcs/mobs for enhancement sakes, nowadays though I just save salvage to fully IO at 7/12 22/25 & 35+, it works out much cheaper and you can fight what is interesting not what drops the right stuff.
List:
http://www.rjcyberware.com/CoH/ContactNotes.phtml
((The list is fairly outdated but its the best I found.))
I agree with the hollows point. Of course you don't have to fight in the hollows but it's stupid you are sent all over the place for missions like that. Make them optional, Wincott, security guards, difficulty girl, pvp zones etc.
I do not care about pvp, yet I am send all over the place to talk about pvp zones...maybe a good way to introduce pvp..but irritating if you have to do it every freaking time.
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I'm not good at giving advice, can I interest you in a sarcastic comment?
@Lyrik
Hmm some of these points I agree with to a degree but essentially:
1: There are plenty of low level mobs in Mercy, they're just not right in front of the starter area.
2: This is an RPG, so in the context of the game it makes sense that the missions are nowhere near the contact, and at low levels it's a good way for new players to learn agro ranges, discover exploration badges and the like if they have to walk a fair distance to get to their mission. For more seasoned players it can be a little tedious having to walk all the way across the map to get to a mission, so maybe strike a bit more common gound as it were?
3: Most lvl 5-10 contacts have "Go See Lt Wincott in the Hollows" and the ones at lvl 15 have "Go See Security Chief(?) in <insert PVP zone here>". Again, this is a good way of introducing new players to areas and parts of the game they might not immediately be aware of. If you don't want to go there, just drop the mission from the contact. There are a few contacts that are, for example based in Steel Canyon, but all their missions are in Skyway City - wouldn't it make more sense just to stick 'em in Skyway in the first place?
4: Not sure I agree with this at all. I don't want to fight the same groups of enemies from 1-50 just because they happen to share the same origin as me; way to make the game tedious as hell! (On a side note.. that's an interesting way to look after enhs LN; I tend to just use DO/SOs and not think about IOs until the late 40s. Thinking about it, your way probably does work out cheaper because the lower level IOs probably go for next to nothing, and you don't have to worry about red enhs when you level. Might actually give that a try )
@SteelRat; @SteelRat2
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On 4, when you get a choice of Contacts you'll be told who they are investigating / have interests in and if you've a choice of contacts generally you'll find one that suits you.
Like LN I start IOing 30s & 35s, both non-set and set ones. I also use the /respec trick to sell off expiring DOs/SOs at cost (and generally to mix things up a bit) a few times between levels 22 and 37. My Kheld is level 36 now and she's been respecced 3 or 4 times (free ones & vet ones).
I start doing IOs when I get them, probably somewhere around level 12. They don't cost much to make back there, I never buy any of the components, just make them if I get the parts. They provide a constant bonus and never die out. I think they're wonderful.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
These are more quality of life issues rather than balance ones, I think.
My comments, from a redside perspective:
1. Havent had a problem with this, but then I always do the missions from the first contact. Splitting Darwins Landing into an 'east': green, lvl 1-3 and 'west': yellow, lvl 4-6 areas may be a good idea.
2. Somewhat agree. The cases I think should be changed: the only warehouse doors in Darwins Landing are way too far from Fort Darwin and Dr Creeds missions should be in a less random order: the ones with doors in Darwins Landing first and the ones with doors in Mercy after.
Also, being able to deliver a completed mayhem mission by phone would help - its not exactly a secret by that point.
3. Agree that the 'go talk to pvp/whatever' missions should have a 'no thanks' option that drops it without using up the every-3-days drop thingie.
I do not suffer from altitis, I enjoy every character of it.
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These are more quality of life issues rather than balance ones, I think.
My comments, from a redside perspective:
1. Havent had a problem with this, but then I always do the missions from the first contact. Splitting Darwins Landing into an 'east': green, lvl 1-3 and 'west': yellow, lvl 4-6 areas may be a good idea.
2. Somewhat agree. The cases I think should be changed: the only warehouse doors in Darwins Landing are way too far from Fort Darwin and Dr Creeds missions should be in a less random order: the ones with doors in Darwins Landing first and the ones with doors in Mercy after.
Also, being able to deliver a completed mayhem mission by phone would help - its not exactly a secret by that point.
3. Agree that the 'go talk to pvp/whatever' missions should have a 'no thanks' option that drops it without using up the every-3-days drop thingie.
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Agree with most of this, tbh.
However, I do get really sick of the lack of choices Red side for the initial contacts. Its the same stuff, no matter who or what you are, OVER AND OVER AGAIN...
Real epic creativity fail there, imo. Heroes get a LOT of choice and variety in their early levels, whereas Villains are straightjacketed early on. Would love to see this changed...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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3. Agree that the 'go talk to pvp/whatever' missions should have a 'no thanks' option that drops it without using up the every-3-days drop thingie.
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Not getting at you but... You bunch of lazy goits! It's not that horrible to have to spend 5 minutes going to one contact and then leaving. Jeez!
Personally, I admit, I'd be happy if those dumb introductory missions just got dropped entirely, but while they're there, if you don't wanna do it, suffer have to use your mission drop option.
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Real epic creativity fail there, imo. Heroes get a LOT of choice and variety in their early levels
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The hell they do. It's all the same really, and villains get a variety of enemies while heroes get saddled with just one group depending on their origin, and mostly those types are of very limited number.
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2. make the mission places close to the contact, and not on the other side of the map.
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And then you level up and your contacts only ever give you missions on the same island as you're on. Heroes get sent all over every zone possible at every opportunity.
Personally, I think villains should have to suffer two hours of relatively reduced choice to make up for having a much nicer mission system later in the game. So there.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
I've stopped doing the low-level contacts from the get go. I run around for five levels killing zone mobs, then grab the contact. In my roleplay-geared mind, killing/defeating/moniker zone mobs better justifies the attention from the initial contact, instead of having them handed to me on a platter. The missions also burn quicker with more powers under your belt and are more interesting (to me at least, ymmv). As for going to see Wincott, I drop that from the contact who grants it most times, unless I actually want to do some Hollowing, rare though the urge is.
Besides, I never notice this apparent lowbie tedium anymore, instead getting into the mindset of 'HITTING! MORE HITTING! BROOT SMARSH!!' and enjoying the occasional level-up.
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don't care really what you think is wrong, it's what bug's me and i just hope they can be fixed to make a bit more sense.
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sorudo, just because what you think should be "fixed" doesn't mean everyone wants it, in fact you may be the only one who wants it, the devs don't put a new feature just for you, they put it for the whole community on EU and US. I don't want to turn this into a flame war, but ignoring what other people say is only going to make you the loser. Let's say you live in Sweden and you're going to a gig in Switzerland in a few days. Another person tries to tell you the gig has been called off, but you tell them you don't care, go to the gig, nobody's there. You wasted all your money getting there for nothing because you ignored something.
As for the suggestion itself, I believe SteelRat pointed out well what I was going to say. Also the earlier posters.
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3. Agree that the 'go talk to pvp/whatever' missions should have a 'no thanks' option that drops it without using up the every-3-days drop thingie.
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Not getting at you but... You bunch of lazy goits! It's not that horrible to have to spend 5 minutes going to one contact and then leaving. Jeez!
Personally, I admit, I'd be happy if those dumb introductory missions just got dropped entirely, but while they're there, if you don't wanna do it, suffer have to use your mission drop option.
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It was meant more for those who tend to be obsessive-compulsive about the contents of their contact list, like me. Dropping a 'go-talk-to' mission will not add the contact to your list, as I recall.
And villains do have some cross-zone missions, most notably in the new I13 arcs (ZOMG recycled hero-style content! boo! )
I do not suffer from altitis, I enjoy every character of it.
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don't care really what you think is wrong, it's what bug's me and i just hope they can be fixed to make a bit more sense.
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sorudo, just because what you think should be "fixed" doesn't mean everyone wants it, in fact you may be the only one who wants it, the devs don't put a new feature just for you, they put it for the whole community on EU and US. I don't want to turn this into a flame war, but ignoring what other people say is only going to make you the loser. Let's say you live in Sweden and you're going to a gig in Switzerland in a few days. Another person tries to tell you the gig has been called off, but you tell them you don't care, go to the gig, nobody's there. You wasted all your money getting there for nothing because you ignored something.
As for the suggestion itself, I believe SteelRat pointed out well what I was going to say. Also the earlier posters.
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wow...that made next to no sense.
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CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
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"You know me.Ever the realist"
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don't care really what you think is wrong, it's what bug's me and i just hope they can be fixed to make a bit more sense.
[/ QUOTE ]
sorudo, just because what you think should be "fixed" doesn't mean everyone wants it, in fact you may be the only one who wants it, the devs don't put a new feature just for you, they put it for the whole community on EU and US. I don't want to turn this into a flame war, but ignoring what other people say is only going to make you the loser. Let's say you live in Sweden and you're going to a gig in Switzerland in a few days. Another person tries to tell you the gig has been called off, but you tell them you don't care, go to the gig, nobody's there. You wasted all your money getting there for nothing because you ignored something.
As for the suggestion itself, I believe SteelRat pointed out well what I was going to say. Also the earlier posters.
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wow...that made next to no sense.
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He doesn't care what we think - if he doesn't listen, then the only person who loses out is himself, I'm saying.
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3. Agree that the 'go talk to pvp/whatever' missions should have a 'no thanks' option that drops it without using up the every-3-days drop thingie.
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Not getting at you but... You bunch of lazy goits! It's not that horrible to have to spend 5 minutes going to one contact and then leaving. Jeez!
Personally, I admit, I'd be happy if those dumb introductory missions just got dropped entirely, but while they're there, if you don't wanna do it, suffer have to use your mission drop option.
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It was meant more for those who tend to be obsessive-compulsive about the contents of their contact list, like me. Dropping a 'go-talk-to' mission will not add the contact to your list, as I recall.
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Since they put the Active/Inactive lists in, that kind of thing really doesn't bother me at all anymore.
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And villains do have some cross-zone missions, most notably in the new I13 arcs (ZOMG recycled hero-style content! boo! )
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'Some' being far different from 'almost all.'
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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Hmm some of these points I agree with to a degree but essentially:
1: There are plenty of low level mobs in Mercy, they're just not right in front of the starter area.
2: This is an RPG, so in the context of the game it makes sense that the missions are nowhere near the contact, and at low levels it's a good way for new players to learn agro ranges, discover exploration badges and the like if they have to walk a fair distance to get to their mission. For more seasoned players it can be a little tedious having to walk all the way across the map to get to a mission, so maybe strike a bit more common gound as it were?
3: Most lvl 5-10 contacts have "Go See Lt Wincott in the Hollows" and the ones at lvl 15 have "Go See Security Chief(?) in <insert PVP zone here>". Again, this is a good way of introducing new players to areas and parts of the game they might not immediately be aware of. If you don't want to go there, just drop the mission from the contact. There are a few contacts that are, for example based in Steel Canyon, but all their missions are in Skyway City - wouldn't it make more sense just to stick 'em in Skyway in the first place?
4: Not sure I agree with this at all. I don't want to fight the same groups of enemies from 1-50 just because they happen to share the same origin as me; way to make the game tedious as hell! (On a side note.. that's an interesting way to look after enhs LN; I tend to just use DO/SOs and not think about IOs until the late 40s. Thinking about it, your way probably does work out cheaper because the lower level IOs probably go for next to nothing, and you don't have to worry about red enhs when you level. Might actually give that a try )
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I'm with Steel Rat on this.
I do agree with a further comment that we need a couple more contacts on villains tho. Snakes ad nauseum is... nauseous
Thelonious Monk
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Hmm some of these points I agree with to a degree but essentially:
1: There are plenty of low level mobs in Mercy, they're just not right in front of the starter area.
2: This is an RPG, so in the context of the game it makes sense that the missions are nowhere near the contact, and at low levels it's a good way for new players to learn agro ranges, discover exploration badges and the like if they have to walk a fair distance to get to their mission. For more seasoned players it can be a little tedious having to walk all the way across the map to get to a mission, so maybe strike a bit more common gound as it were?
3: Most lvl 5-10 contacts have "Go See Lt Wincott in the Hollows" and the ones at lvl 15 have "Go See Security Chief(?) in <insert PVP zone here>". Again, this is a good way of introducing new players to areas and parts of the game they might not immediately be aware of. If you don't want to go there, just drop the mission from the contact. There are a few contacts that are, for example based in Steel Canyon, but all their missions are in Skyway City - wouldn't it make more sense just to stick 'em in Skyway in the first place?
4: Not sure I agree with this at all. I don't want to fight the same groups of enemies from 1-50 just because they happen to share the same origin as me; way to make the game tedious as hell! (On a side note.. that's an interesting way to look after enhs LN; I tend to just use DO/SOs and not think about IOs until the late 40s. Thinking about it, your way probably does work out cheaper because the lower level IOs probably go for next to nothing, and you don't have to worry about red enhs when you level. Might actually give that a try )
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I'm with Steel Rat on this.
I do agree with a further comment that we need a couple more contacts on villains tho. Snakes ad nauseum is... nauseous
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They make such a huge thing about the damned snakes...then you only ever see the real potential in one arc from Grandville, of all places.
Snakes, Spiders, Snakes, Infected, Snakes...*Repeat Order input*...ad infenatum. With only two contacts for Mercy (Kalinda - Mongoose, Burk - Creed) it gets so dull so fast.
To be honest, I think there should be more incentive to stay in your starter zones for longer. People are so set on getting the hell outta Dodge (Atlas) asap. Admittedly its into higher level places, and rightly so, but I find Hero side its just base heads until lvl 5, then rinse through the Hollows missions until around 14, then go wherever the travel power takes me
More content/structure to content would be nice, I think. Maybe stop trying to add new and shiny, and polish things that have lost the shine.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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don't care really what you think is wrong, it's what bug's me and i just hope they can be fixed to make a bit more sense.
[/ QUOTE ]
sorudo, just because what you think should be "fixed" doesn't mean everyone wants it, in fact you may be the only one who wants it, the devs don't put a new feature just for you, they put it for the whole community on EU and US. I don't want to turn this into a flame war, but ignoring what other people say is only going to make you the loser. Let's say you live in Sweden and you're going to a gig in Switzerland in a few days. Another person tries to tell you the gig has been called off, but you tell them you don't care, go to the gig, nobody's there. You wasted all your money getting there for nothing because you ignored something.
As for the suggestion itself, I believe SteelRat pointed out well what I was going to say. Also the earlier posters.
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wow...that made next to no sense.
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He doesn't care what we think - if he doesn't listen, then the only person who loses out is himself, I'm saying.
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a lot of ppl (and i mean a lot) don't listen to me, but they bite the dust when the devs do listen.
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don't care really what you think is wrong, it's what bug's me and i just hope they can be fixed to make a bit more sense.
[/ QUOTE ]
sorudo, just because what you think should be "fixed" doesn't mean everyone wants it, in fact you may be the only one who wants it, the devs don't put a new feature just for you, they put it for the whole community on EU and US. I don't want to turn this into a flame war, but ignoring what other people say is only going to make you the loser. Let's say you live in Sweden and you're going to a gig in Switzerland in a few days. Another person tries to tell you the gig has been called off, but you tell them you don't care, go to the gig, nobody's there. You wasted all your money getting there for nothing because you ignored something.
As for the suggestion itself, I believe SteelRat pointed out well what I was going to say. Also the earlier posters.
[/ QUOTE ]
wow...that made next to no sense.
[/ QUOTE ]
He doesn't care what we think - if he doesn't listen, then the only person who loses out is himself, I'm saying.
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a lot of ppl (and i mean a lot) don't listen to me, but they bite the dust when the devs do listen.
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Haha...you really think a lot of people ignore you?
There only trying to prove a point, for so long you dont get that. End of story.
Also, what are you on about with the devs, I have not seen one dev hint at your suggestions, so stop trying to make stupid excuses. Just listen to us more, then maybe we'll listen to you more, but I feel we listen to you well enough. Nobody wants to troll through the suggestions and start a flame war - not me, either.
That is all. My case is rested, now I'm going to have some fun going on the rest of the forum then playing the game.
More love to zones we already have gets my vote.
Also... In Statesman TF heroes can do the Tree of Thorns... I would love a TF on Villains that allows a villain to defeat Mary McComber 10 times and let them get the witch hat.
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they are just things that bug me a lot lately, not huge but really annoying.
1. put mercy island more in level per level area's, currently lvl 1 players have to kill level 5 enemy's, fix that.
2. make the mission places close to the contact, and not on the other side of the map.
i don't mind it for lvl 16 and higher, but it's very annoying when you're lvl 2 and you have to go all the way in lvl 8 places, it waists time and it's unnecessary.
3. give a wider choice of contacts then just one or two, if i can fight in kings row then i don't want to be forced to fight in the hollows.
4. make missions more aimed for your hero, lately i only have missions that i really don't need.
CoT only gives natural and magic enchantments and clockwork only for tech and science, give some damn mutant enemy's >_<
don't care really what you think is wrong, it's what bug's me and i just hope they can be fixed to make a bit more sense.