Mission Architect: Task/Strike Forces
Not that im into MA, but i would say building a whole tf/sf would take some doing not you would be talking about alot of missions to build but tf/sf are based around signature heroes/villains and events i would doubt the system would let you play with the back storys for these things
One can host up to five stories to begin with, each of not more than five missions. So why not just write five arcs, one following on from the previous?
Kinda of sort of what I'm planning to do, too.
All depends on how the whole MA system works actually...
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Why is everyone talking about Myopic Aardvark and wants them in their stories?
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[ QUOTE ]
Why is everyone talking about Myopic Aardvark and wants them in their stories?
[/ QUOTE ]
It wasn't that we want him to write stories. He wasn't around when the jobs were handed out and someone has to do it. Law of subcomittee membership.
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We still don't know exactly what form the MA that hit's live (or even beta) will take - so it may even end up allowing TF/SFs from the start.
Not sure why a TF/SF would be better than just doing an arc...
TF/SFs are special partly for:
* the odd ones with unique maps/AVs and the badges/rewards.
* the inability to do any other missions nor to invite new team members whilst in a TF/SF
I wouldn't think we'll be getting the extent of customisation to allow us to create the extra-special feeling of a good dev-designed TF/SF. I'd guess that any customisation will be available to us in all missions/arcs.
Whilst I'd love to have editing tools for player created TF/SFs that feel like TFs/SFs I'm not holding out much hope (for MA v1.0 at least..)
I really would have thought that (if available) player created TF/SFs would give similar rewards to any other player created arcs - just to avoid any potential abuse.
If we can't create the special behaviours/maps/enemies, and player TFs didn't have special rewards, then that leaves the inability to do other missions or to invite team members mid-TF... The two potentially annoying/irritating parts of TFs!
I can maybe see where you're going - and if we could have the same level of customisation as dev-created TFs then a big Yes please!
But I'm pretty sure that we won't and I'd hate them to implement a way to call an arc a TF and get the TF/SF restrictions but without the benefits.
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This suggestion is quite simply. Don't just include Story Arcs in MA, include Task/Strike Forces.
I believe that just about covers my suggestion...