Hand Clap/Lightning Clap/Fault
Signed. For the simple reason that I want the Thugs MM Bruiser to get the same. The knockback is a right pain (so much I don't bother upgrading him). With the new Upgrade powers on the way it'll get much trickier mid-battle to avoid applying it to him when resummoning.
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Signed. For the simple reason that I want the Thugs MM Bruiser to get the same. The knockback is a right pain (so much I don't bother upgrading him). With the new Upgrade powers on the way it'll get much trickier mid-battle to avoid applying it to him when resummoning.
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I concur.
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation
/signed
Yes please i love these powers but there next to useless for proper combat
Hell they could even give it a small 5 - 10% chance of knock back if they wanted to keep the knock back in there
Definitely /signed
Would give Viscous something new to play with and finally be useful in teams.
I don't wanna save my soul now,
I just wanna lose control,
And even if it takes a lifetime, to learn:
I'll learn!
*tosses spanner*
Surely, thematically, knockback is appropriate for Handclap, knockdown is appropriate for Fault. You might want them to be different, but that's the thematic idea of the power.
I'd like all knowckback chances removed from melee attacks, but I don't suppose I'll get it.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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*tosses spanner*
Surely, thematically, knockback is appropriate for Handclap, knockdown is appropriate for Fault. You might want them to be different, but that's the thematic idea of the power.
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^ This
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*tosses spanner*
Surely, thematically, knockback is appropriate for Handclap, knockdown is appropriate for Fault. You might want them to be different, but that's the thematic idea of the power.
I'd like all knowckback chances removed from melee attacks, but I don't suppose I'll get it.
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Last part /unsigned majorly. If my PB couldnt sling someone across the room, and one of my blasters couldnt kick someone out of reach...well, thats just a few of them. Blaster EMs Power Thrust would be utterly borked too.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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*tosses spanner*
Surely, thematically, knockback is appropriate for Handclap, knockdown is appropriate for Fault. You might want them to be different, but that's the thematic idea of the power.
I'd like all knowckback chances removed from melee attacks, but I don't suppose I'll get it.
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I did actually think about this. For Lightning Clap in particular I liked the idea of changing it to a Lightning Strike - giving it the 20' range of Fault, the animation could have the user raising his/her hand and calling down a bolt of lightning, knocking down and disorienting foes in its area of effect. Rather like Fault.
Hand Clap is a little more awkward - my first thought was to make it a cone, justifying giving it range and knocking down foes much like Shield Charge but without having to teleport with it. The downside there is it becomes more specifically an alpha-strike mitigator and less useful in the middle of a fight (unless you want to jump out of melee and back up to get decent use out of it). Of course given the 15' radius, keeping it as a regular AoE with only a 20' range like Fault it's not likely that many enemies between you and the effect are going to be unaffected, giving much the same appearance as a cone but maintaining its usefulness in the middle of a fight.
If the idea of a hand clap knocking things down instead of away was really too much to get over it could of course become more of a foot stomp animation like Fault and, unsurprisingly, Foot Stomp, although that wouldn't really be my personal preference. Another option might be a two-handed slam into the ground, like a meatier Air Superiority.
All of this would of course be a good bit more work than just changing the magnitude variable, but hey, there's always a way!
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation
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I'd like all knowckback chances removed from melee attacks, but I don't suppose I'll get it.
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that would make energy control for blasters useless....since it's the only set that actually does higher damage then the blasts it self, it also defenses the blaster from wandering family guy's.
For those wanting the shorthand version:
I'd like to see Hand Clap (from Super Strength) and Lightning Clap (from Electrical Melee) do knockdown like Fault (from Stone Melee).
Longer version:
Hand Clap and Lightning Clap have the same mag 2 stun and 50% chance for a mag 1 stun Fault has but cause a large (mag 5) knockback instead of knockdown. They have a slightly higher endurance cost compared to Fault, they have a longer recharge (30 seconds compared to Fault's 20), they have the same radius (15') but Fault has the added advantage of being ranged (20') where the two claps are PBAoE. And yet for every way that they are inferior to Fault simply changing the knockback to knockdown would make them desirable power picks (for me at least). Of course if the devs wanted to give them a 20' range and lower the endurance cost and recharge as well...
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation