My cold/sonic respec..


DSorrow

 

Posted

Just hit 40 with my cold/sonic and I'm thinking of respeccing (dropping shout, snow storm and picking up leadership) her. Currently I'm trying to get as much +rech I can with a reasonable price along with some +acc and +hp. It is a PvE team build which is why I dropped snow storm and added slow enhancers into sleet.

What do you think?

Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/

Winterkill: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Infrigidate -- TmpRdns-EndRdx/Rchg/Slow(A), HO:Lyso(5), P'ngTtl-EndRdx/Rchg/Slow(13), Achilles-ResDeb%(15), HO:Lyso(43)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 2: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(15)
Level 4: Ice Shield -- LkGmblr-Rchg+(A), GftotA-Def(5), GftotA-Def/EndRdx(25), S'fstPrt-ResKB(25)
Level 6: Glacial Shield -- GftotA-Def(A), GftotA-Def/EndRdx(7), LkGmblr-Rchg+(7)
Level 8: Frostwork -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- ULeap-Stlth(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(45)
Level 18: Benumb -- Acc-I(A), RechRdx-I(19), RechRdx-I(19), RechRdx-I(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(39)
Level 22: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(39), AdjTgt-Rchg(39)
Level 24: Assault -- EndRdx-I(A)
Level 26: Sleet -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg(27), LdyGrey-DefDeb/Rchg/EndRdx(27), TmpRdns-EndRdx/Rchg/Slow(34), UndDef-DefDeb/Rchg(37), Slow-I(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Arctic Fog -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/EndRdx(31), S'fstPrt-ResKB(45)
Level 32: Heat Loss -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(34), Efficacy-Acc/Rchg(34)
Level 35: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(37), RechRdx-I(43)
Level 38: Dreadful Wail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(45), Sciroc-Acc/Rchg(46), Sciroc-Dmg/EndRdx(46), M'Strk-Dmg/Rchg(46)
Level 41: Power Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-Rchg(43)
Level 44: Temp Invulnerability -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(50), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 47: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50)
Level 49: Vengeance -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]4,5% Max End[*]36% Enhancement(Accuracy)[*]3% Enhancement(Stun)[*]53,8% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]10% FlySpeed[*]137,3 HP (13,5%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Immobilize) 5,5%[*]MezResist(Sleep) 4,4%[*]MezResist(Terrorized) 2,2%[*]13% (0,22 End/sec) Recovery[*]10% (0,42 HP/sec) Regeneration[*]1,26% Resistance(Fire)[*]1,26% Resistance(Cold)[*]3,78% Resistance(Energy)[*]6,91% Resistance(Negative)[*]10% RunSpeed[/list]


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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

This is the build im currently using for me Cold/Sonic - Its built for pve (mainly STF) and works really well...not a cheap build but thats wht i had saved on mids hehe sorry

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Level 50 Mutation Defender
Primary Power Set: Cold Domination
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Psychic Mastery

Hero Profile:
------------
Level 1: Ice Shield
(A) HamiO:Enzyme Exposure
(3) HamiO:Enzyme Exposure
(3) Luck of the Gambler - Recharge Speed: Level 50
(45) Karma - Knockback Protection: Level 30


Level 1: Shriek
(A) Decimation - Accuracy/Damage: Level 40
(11) Decimation - Damage/Endurance: Level 40
(17) Decimation - Damage/Recharge: Level 40
(37) Decimation - Accuracy/Endurance/Recharge: Level 40
(40) Decimation - Accuracy/Damage/Recharge: Level 40


Level 2: Infrigidate
(A) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50
(5) Touch of Lady Grey - Chance for Negative Damage: Level 50
(5) Accuracy IO: Level 50
(7) Achilles' Heel - Chance for Res Debuff: Level 20


Level 4: Scream
(A) Apocalypse - Damage: Level 50
(11) Apocalypse - Damage/Recharge: Level 50
(17) Apocalypse - Accuracy/Damage/Recharge: Level 50
(37) Apocalypse - Accuracy/Recharge: Level 50
(40) Apocalypse - Damage/Endurance: Level 50


Level 6: Glacial Shield
(A) HamiO:Enzyme Exposure
(7) HamiO:Enzyme Exposure
(13) Luck of the Gambler - Recharge Speed: Level 50
(43) Karma - Knockback Protection: Level 30


Level 8: Frostwork
(A) Doctored Wounds - Heal/Endurance: Level 50
(9) Doctored Wounds - Recharge: Level 50
(9) Doctored Wounds - Heal/Recharge: Level 50
(50) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(50) Doctored Wounds - Heal: Level 50


Level 10: Hurdle
(A) Jumping IO: Level 50
(46) Jumping IO: Level 50


Level 12: Arctic Fog
(A) HamiO:Enzyme Exposure
(13) HamiO:Enzyme Exposure
(43) Luck of the Gambler - Recharge Speed: Level 50


Level 14: Hasten
(A) Recharge Reduction IO: Level 50
(15) Recharge Reduction IO: Level 50
(15) Recharge Reduction IO: Level 50


Level 16: Super Speed
(A) HamiO:Microfilament Exposure
(21) HamiO:Microfilament Exposure


Level 18: Benumb
(A) Recharge Reduction IO: Level 50
(19) Accuracy IO: Level 50
(19) Recharge Reduction IO: Level 50
(21) Accuracy IO: Level 50


Level 20: Health
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50


Level 22: Stamina
(A) Efficacy Adaptor - EndMod: Level 50
(23) Efficacy Adaptor - EndMod/Recharge: Level 50
(23) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(34) Efficacy Adaptor - Accuracy/Recharge: Level 50
(46) Efficacy Adaptor - EndMod/Accuracy: Level 50
(46) Efficacy Adaptor - EndMod/Endurance: Level 50


Level 24: Amplify
(A) HamiO:Membrane Exposure
(25) HamiO:Membrane Exposure
(25) HamiO:Membrane Exposure


Level 26: Sleet
(A) Touch of Lady Grey - Defense Debuff: Level 50
(27) Touch of Lady Grey - Defense Debuff/Recharge: Level 50
(27) Touch of Lady Grey - Defense Debuff/Endurance: Level 50
(34) Achilles' Heel - Chance for Res Debuff: Level 20


Level 28: Siren's Song
(A) Fortunata Hypnosis - Sleep: Level 50
(29) Fortunata Hypnosis - Sleep/Recharge: Level 50
(29) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
(31) Fortunata Hypnosis - Accuracy/Recharge: Level 50
(31) Fortunata Hypnosis - Sleep/Endurance: Level 50


Level 30: Maneuvers
(A) Luck of the Gambler - Recharge Speed: Level 50
(31) Luck of the Gambler - Defense/Endurance: Level 50


Level 32: Heat Loss
(A) Recharge Reduction IO: Level 50
(33) Performance Shifter - EndMod: Level 50
(33) Performance Shifter - EndMod/Recharge: Level 50
(33) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(34) Recharge Reduction IO: Level 50


Level 35: Tactics
(A) Adjusted Targeting - To Hit Buff: Level 50
(36) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(36) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(36) Adjusted Targeting - Endurance/Recharge: Level 50
(37) Adjusted Targeting - To Hit Buff/Endurance: Level 50


Level 38: Dreadful Wail
(A) Armageddon - Damage: Level 50
(39) Armageddon - Damage/Recharge: Level 50
(39) Armageddon - Damage/Endurance: Level 50
(39) Armageddon - Accuracy/Recharge: Level 50
(40) Armageddon - Chance for Fire Damage: Level 50
(50) Scirocco's Dervish - Chance of Damage(Lethal): Level 50


Level 41: Dominate
(A) Unbreakable Constraint - Hold: Level 50
(42) Unbreakable Constraint - Hold/Recharge: Level 50
(42) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(42) Unbreakable Constraint - Accuracy/Recharge: Level 50
(43) Unbreakable Constraint - Endurance/Hold: Level 50


Level 44: Mind Over Body
(A) HamiO:Ribosome Exposure
(45) HamiO:Ribosome Exposure
(45) HamiO:Ribosome Exposure


Level 47: Snow Storm
(A) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
(48) Tempered Readiness - Endurance/Recharge/Slow: Level 50
(48) Tempered Readiness - Accuracy/Endurance: Level 50
(48) Impeded Swiftness - Chance of Damage(Smashing): Level 30


Level 49: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Vigilance
------------
Set Bonus Totals:
8.5% DamageBuff(Smashing)
8.5% DamageBuff(Lethal)
8.5% DamageBuff(Fire)
8.5% DamageBuff(Cold)
8.5% DamageBuff(Energy)
8.5% DamageBuff(Negative)
8.5% DamageBuff(Toxic)
8.5% DamageBuff(Psionic)
2.25% Max End
4% Enhancement(Heal)
98.8% Enhancement(RechargeTime)
54% Enhancement(Accuracy)
5% FlySpeed
103 HP (10.1%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Immobilize) 2.75%
MezResist(Terrorized) 2.2%
17.5% (0.29 End/sec) Recovery
36% (1.53 HP/sec) Regeneration
8.82% Resistance(Fire)
8.82% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
5% RunSpeed



------------
Set Bonuses:
Luck of the Gambler
(Ice Shield)
7.5% Enhancement(RechargeTime)


Karma
(Ice Shield)
Knockback Protection (Mag -4)


Decimation
(Shriek)
MezResist(Immobilize) 2.75%
11.4 HP (1.13%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)


Touch of Lady Grey
(Infrigidate)
15.3 HP (1.5%) HitPoints


Apocalypse
(Scream)
16% (0.68 HP/sec) Regeneration
30.5 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)


Luck of the Gambler
(Glacial Shield)
7.5% Enhancement(RechargeTime)


Karma
(Glacial Shield)
Knockback Protection (Mag -4)


Doctored Wounds
(Frostwork)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)


Luck of the Gambler
(Arctic Fog)
7.5% Enhancement(RechargeTime)


Efficacy Adaptor
(Stamina)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)


Touch of Lady Grey
(Sleet)
15.3 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery


Fortunata Hypnosis
(Siren's Song)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Luck of the Gambler
(Maneuvers)
10% (0.42 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Performance Shifter
(Heat Loss)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
19.1 HP (1.88%) HitPoints


Adjusted Targeting
(Tactics)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Armageddon
(Dreadful Wail)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Unbreakable Constraint
(Dominate)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Tempered Readiness
(Snow Storm)
1.5% (0.03 End/sec) Recovery


Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)






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As yours is also build for pve id suggest dropping SJ and just use CJ for all your bouncing needs always got jump pack if there is a mountain you cnt jump over = ] Hope this is of use to you


 

Posted

Hehe that looks like it's way out of my league any comment on the build I posted?


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Looks good really, main things i would change is maybe drop SJ an just stick with CJ + Jump Pack for gettin over high walls and stuff - then maybe get acro or sirens song (for the cheap purple set)


 

Posted

I would fit in the cone for aoe -res. Maybe drop scream for it?


 

Posted

There are actually only 2 things I'm considering atm:

[1]: Snow storm vs Vengeance, do I actually need snow storm with 60% slow in sleet? I never seem to have a chance to get any use out of snow storm in big teams (against AVs it's a bit meh anyway) because things drop so fast.

[2]: Psi mastery vs power mastery. While I do understand that PBU does great things for all of my debuffs, do I actually need it? I'm already exceeding -100% def with sleet + infrigidate and it doesnt affect -res or -regen. Picking up psi mastery instead would give me mass hypnosis (for cheap purple) and mind over body (which I think looks a lot better than temp invuln and also offers psionic resists)


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

[ QUOTE ]
While I do understand that PBU does great things for all of my debuffs (...) it doesnt affect -res

[/ QUOTE ]

I think it affects -res debuff time. If not, PBU is still better than any Psi Mastery power imo. I'm currently editing my Sonic/Sonic build so I can't really export you a new build atm but here's what I suggest:

Get rid of Vengeance and get acrobatics. Take off your KB IOs and use those slots to put Devastation hold proc in both Shriek and Scream. Those are very fast cycling attacks, so the hold proc is up quite often. Add in PBU and it only gets better.

Also, a Gaussian chance for BU in tactics works like a charm.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

Just checked Mids. PBU does not affect -res duration. Also for the hold procs, I dont think they're that useful. I had them on one of my toons and never liked them too much. I'll rather have veng instead. And for the BU proc, if it applied for the whole team it'd be great, but when it's just for me and my 2 damage attacks it isnt too great I'm afraid.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein