Something differant-Dark ^^


Cathryn_EU

 

Posted

Hey guys so i was thinking of trying something a bit differant for new tanker and thought dark armor would be nice for secondery thought i was thinking of ss/ice couse havent realy played them alot.Wich one of those 2 would work best with dark armor?


 

Posted

Dark/ice might be funny, oppressive gloom + ice patch would be some very nice damage mitigation in melee. Also with the buffed frozen aura ice melee could actually do some damage.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Thx Dsorrow,yip was thinking samething going for ice then


 

Posted

Hes lvl 16 now and im totaly loving him . . . but hes in need of a respec so il creat a build in time and post it here for some crits later on


 

Posted

Hou does this look?
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Ice Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Dark Embrace -- Empty(A), Empty(3), Empty(3), Empty(33), Empty(43)
Level 1: Frozen Fists -- Empty(A), Empty(15), Empty(15), Empty(40)
Level 2: Ice Sword -- Empty(A), Empty(5), Empty(5), Empty(17), Empty(23)
Level 4: Murky Cloud -- Empty(A), Empty(7), Empty(7), Empty(25), Empty(42)
Level 6: Hurdle -- Empty(A)
Level 8: Dark Regeneration -- Empty(A), Empty(9), Empty(9), Empty(11), Empty(11), Empty(39)
Level 10: Combat Jumping -- Empty(A), Empty(46)
Level 12: Obsidian Shield -- Empty(A), Empty(13), Empty(13), Empty(34), Empty(42)
Level 14: Super Jump -- Empty(A)
Level 16: Health -- Empty(A), Empty(17), Empty(34), Empty(43)
Level 18: Cloak of Fear -- Empty(A), Empty(19), Empty(19), Empty(39)
Level 20: Stamina -- Empty(A), Empty(21), Empty(21), Empty(43), Empty(46)
Level 22: Ice Patch -- Empty(A), Empty(23)
Level 24: Taunt -- Empty(A), Empty(25)
Level 26: Oppressive Gloom -- Empty(A), Empty(27), Empty(27), Empty(40), Empty(46)
Level 28: Freezing Touch -- Empty(A), Empty(29), Empty(29), Empty(31), Empty(34), Empty(37)
Level 30: Death Shroud -- Empty(A), Empty(31), Empty(31), Empty(39)
Level 32: Soul Transfer -- Empty(A), Empty(33), Empty(33), Empty(40)
Level 35: Greater Ice Sword -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 38: Boxing -- Empty(A)
Level 41: Stone Prison -- Empty(A), Empty(42), Empty(48)
Level 44: Tough -- Empty(A), Empty(45), Empty(45), Empty(45)
Level 47: Fossilize -- Empty(A), Empty(48), Empty(48)
Level 49: Stalagmites -- Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



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Posted

Had some changes on that build... hence it's before my morning coffee and I'm sitting on the train to work so I may have to re-check my build when I wake up again... I wasn't sure if you're going IO sets or just "regular enhs" so I built a mix of em... Death Shroud benefits greatly from set IO since you get some nice acc, dmg and end red from it, Freezing Touch also slotted with a set for max hold, tho cannot remember how got it was on my ice tank. Oppressive Gloom also slotted with a set for good acc and some stun effect GIS should be slotted with a set aswell for max benefit... since BU isn't in the build I go with an extra acc enh... really want to hit those baddies once ya fire off yer thingies.

Generally pre-IOs I usually slotted 2x end reds in my toggles, however on DA I felt that adding a 2nd end reducers in most powers wasn't really worth the slot. There might be some endurance concerns since there's no power that gives ya end back, so to ease the pain a bit Conserve Energy might be a good power to take instead of Earth Mastery. Will have a 2nd look at the build once I wake up

Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Ice Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Death Shroud -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(3), Sciroc-Dmg/Rchg:50(3), Sciroc-Acc/Rchg:50(5), Sciroc-Acc/Dmg/EndRdx:50(5), M'Strk-Acc/Dmg/EndRdx:50(7)
Level 1: Frozen Fists -- Acc(A), Empty(43), Empty(43), Empty(43)
Level 2: Dark Embrace -- EndRdx(A), ResDam(17), ResDam(31), ResDam(31)
Level 4: Ice Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(17)
Level 6: Obsidian Shield -- EndRdx(A), ResDam(25), ResDam(29), ResDam(33)
Level 8: Dark Regeneration -- Acc(A), Acc(9), RechRdx(9), RechRdx(11), RechRdx(11), Heal(13)
Level 10: Swift -- Run(A)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Super Jump -- Jump(A)
Level 16: Murky Cloud -- EndRdx(A), ResDam(25), ResDam(29), ResDam(31)
Level 18: Health -- Heal(A), Heal(19), Heal(19)
Level 20: Ice Patch -- RechRdx(A), RechRdx(21), RechRdx(21)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Taunt -- Taunt(A)
Level 26: Cloak of Fear -- EndRdx(A), Acc(27), Fear(27), Fear(33), Fear(33), Empty(40)
Level 28: Freezing Touch -- G'Wdw-EndRdx/Hold:50(A), G'Wdw-Acc/EndRdx:50(37), G'Wdw-Acc/Rchg:50(39), G'Wdw-Acc/Hold/Rchg:50(39), EoCur-Acc/Hold/Rchg:50(39), EoCur-EndRdx/Hold:50(40)
Level 30: Oppressive Gloom -- Acc(A), Stpfy-Acc/Rchg:50(34), Stpfy-EndRdx/Stun:50(34), Stpfy-Acc/EndRdx:50(34), Stpfy-Acc/Stun/Rchg:50(40), Stpfy-Stun/Rng:50(46)
Level 32: Soul Transfer -- RechRdx(A)
Level 35: Greater Ice Sword -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- Empty(A), Empty(42), Empty(42), Empty(42)
Level 44: Stone Prison -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Fossilize -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Stalagmites -- Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]3,13% Defense(AoE)[*]2,25% Max End[*]3% Enhancement(Stun)[*]11,3% Enhancement(RechargeTime)[*]16% Enhancement(Accuracy)[*]91,4 HP (4,88%) HitPoints[*]MezResist(Immobilize) 2,2%[*]MezResist(Terrorized) 1,65%[*]2,5% (0,04 End/sec) Recovery[*]10% (0,78 HP/sec) Regeneration[*]3,13% Resistance(Negative)[*]2,5% Resistance(Psionic)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Scirocco's Dervish[u]
(Death Shroud)<ul type="square">[*] 10% (0,78 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE)[/list][u]Crushing Impact[u]
(Ice Sword)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 21,1 HP (1,13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2,5% Resistance(Psionic)[/list][u]Ghost Widow's Embrace[u]
(Freezing Touch)<ul type="square">[*] 5% RunSpeed[*] 35,1 HP (1,88%) HitPoints[*] 2,25% Max End[/list][u]Essence of Curare[u]
(Freezing Touch)<ul type="square">[*] MezResist(Terrorized) 1,65%[/list][u]Stupefy[u]
(Oppressive Gloom)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[*] 35,1 HP (1,88%) HitPoints[*] 3% Enhancement(Stun)[*] 6,25% Enhancement(RechargeTime)[/list]


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Posted

Hey thx alot for the build!!! Oh and nevermind looks like i had the old version. . .