Kin/Elect epics
I had exactly the same problem on my defender :P
I've tried both out extensively, and am currently on electric, but I plan to respec back to power next respec. They both work equally well, but I find that by the time both the short circuit and power sink animations have finished, most of the enemies have been killed by team mates, whereas running in while activating PBU while charging and opening with power sink is an excellent, quick, way of mitigation. You're also right about thunderstrike, I don't think I'd mind as much if it did large damage to all of the foes, but a huge knockback with minor damage to all but the main target upset me a bit. Shame, as the electric armour looks really cool on my character!
Thanks for the advice mate!
PvE Power is clearly better... What about PvP? Any experiece?
I'm respecced back into power now, and it's a lot better! For PvP too, power would be better, as a power boosted transferance is just cruel to the other players, and you dont want to have to stick around in melee range too much to use power sink! I also found voltaic sentinal a great power for pvp as its a contant end drain to the enemies, and I'm fairly sure it can see through hide to get rid of those pesky assassin strikes!, but since I'm now only playing PvE I dropped it.
Hi,
Yeah I was considering the same thing. Slightly off topic. Could some of you late game Kin/Electrics post your spec I'm interested what powers people are choosing these days.
Thanks,
Lord Giro
This is my scheduled PVE build... I'll have to adjust it to PVP eventually... At present I'm lvl 31; And i'm not sure whether i'll slot Pet Damage or End Mod set in Voltaic Sentinel...
Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/
Blue Neurone: Level 50 Mutation Defender
Primary Power Set: Kinetics
Secondary Power Set: Electrical Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Transfusion -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(3), Mrcl-Heal(3), Efficacy-EndMod/Acc(5), Efficacy-EndMod(5), Efficacy-Acc/Rchg(7)
Level 1: Charged Bolts -- T'pst-EndDrn%(A)
Level 2: Siphon Power -- Acc-I(A), RechRdx-I(50)
Level 4: Lightning Bolt -- T'pst-Acc/Dmg(A), T'pst-Dmg/EndRdx(9), T'pst-Dmg/Rchg(17), T'pst-EndDrn%(19)
Level 6: Siphon Speed -- P'ngTtl-Acc/Slow(A), P'ngTtl--Rchg%(7), P'ngTtl-Acc/EndRdx(9), P'ngTtl-EndRdx/Rchg/Slow(46), P'ngTtl-Rng/Slow(46)
Level 8: Swift -- Run-I(A)
Level 10: Short Circuit -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(11), Efficacy-Acc/Rchg(13), Efficacy-EndMod/Acc(13), Efficacy-EndMod/EndRdx(17)
Level 12: Speed Boost -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Rchg(40)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Inertial Reduction -- RechRdx-I(A), Jump-I(19)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Rchg(21)
Level 22: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(43), AdjTgt-Rchg(43)
Level 24: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(50)
Level 26: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(31)
Level 28: Tesla Cage -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(31), NrncSD-Acc/EndRdx(31), NrncSD-Hold/Rng(34), NrncSD-Acc/Hold/Rchg(34)
Level 30: Super Speed -- Run-I(A)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(33)
Level 35: Voltaic Sentinel -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(36), SvgnRt-Acc/EndRdx(36), SvgnRt-Acc/Dmg/EndRdx(36), SvgnRt-Acc(37), SvgnRt-PetResDam(37)
Level 38: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40), Efficacy-EndMod(40)
Level 41: Power Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-Rchg(43)
Level 44: Temp Invulnerability -- Aegis-Psi/Status(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam/Rchg(46)
Level 47: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(48), RedFtn-Def(48), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(50)
Level 49: Increase Density -- S'fstPrt-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]13% DamageBuff(Smashing)[*]13% DamageBuff(Lethal)[*]13% DamageBuff(Fire)[*]13% DamageBuff(Cold)[*]13% DamageBuff(Energy)[*]13% DamageBuff(Negative)[*]13% DamageBuff(Toxic)[*]13% DamageBuff(Psionic)[*]1,88% Defense(Psionic)[*]3,13% Defense(Melee)[*]2,25% Max End[*]52% Enhancement(Accuracy)[*]2,5% Enhancement(RunSpeed)[*]2% Enhancement(Held)[*]2,5% Enhancement(FlySpeed)[*]2,5% Enhancement(JumpHeight)[*]2,5% Enhancement(JumpSpeed)[*]37,5% Enhancement(RechargeTime)[*]91,6 HP (9%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2,75%[*]MezResist(Held) 5,5%[*]MezResist(Immobilize) 4,4%[*]MezResist(Sleep) 7,7%[*]MezResist(Stun) 2,75%[*]17,5% (0,29 End/sec) Recovery[*]20% (0,85 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]14,4% Resistance(Fire)[*]14,4% Resistance(Cold)[*]13,2% Resistance(Energy)[*]13,2% Resistance(Negative)[*]10% Resistance(Toxic)[*]13% Resistance(Psionic)[/list]
when do you use Aim? Is that for thunderou blast?
Well, I just lvled 32, so no thunderous blast yet... I use it as oftenly as possible to assure hits (specially with short circuit or telsa cage on a though foe).
This is my current build, which I'm fairly happy with and will probably not be changing any point soon. This is also purely a PvE build, built for accuracy, a bit of recharge and I also have 13.4% positional defence to all which helps survivability. I wouldn't bother slotting sentinal with damage, it does negligable damage and is unbuffable, the end drain in pvp is far more useful.
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Bebus: Level 50 Science Defender
Primary Power Set: Kinetics
Secondary Power Set: Electrical Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
------------
Level 1: Transfusion
(A) Doctored Wounds - Endurance/Recharge: Level 50
(3) Doctored Wounds - Heal/Recharge: Level 50
(3) Doctored Wounds - Recharge: Level 50
(5) Doctored Wounds - Heal: Level 50
(5) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(11) Accuracy IO: Level 50
Level 1: Charged Bolts
(A) Entropic Chaos - Accuracy/Damage: Level 35
(21) Entropic Chaos - Damage/Endurance: Level 35
(37) Entropic Chaos - Damage/Recharge: Level 35
(37) Entropic Chaos - Damage/Endurance/Recharge: Level 35
(43) Entropic Chaos - Chance of Heal Self: Level 35
Level 2: Lightning Bolt
(A) Thunderstrike - Damage/Recharge: Level 50
(7) Thunderstrike - Damage/Endurance: Level 50
(7) Thunderstrike - Accuracy/Damage: Level 50
(9) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(9) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(39) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 4: Ball Lightning
(A) Recharge Reduction IO: Level 50
(11) Positron's Blast - Accuracy/Damage: Level 50
(13) Positron's Blast - Damage/Endurance: Level 50
(13) Positron's Blast - Damage/Recharge: Level 50
(17) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(17) Positron's Blast - Damage/Range: Level 50
Level 6: Hasten
(A) Recharge Reduction IO: Level 50
(19) Recharge Reduction IO: Level 50
(19) Recharge Reduction IO: Level 50
Level 8: Siphon Speed
(A) Recharge Reduction IO: Level 50
(21) Pacing of the Turtle - Chance of -Recharge: Level 50
(23) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
(23) Pacing of the Turtle - Accuracy/Slow: Level 50
(25) Pacing of the Turtle - Accuracy/Endurance: Level 50
Level 10: Short Circuit
(A) Efficacy Adaptor - Accuracy/Recharge: Level 50
(15) Damage Increase IO: Level 50
(15) Damage Increase IO: Level 50
(25) Efficacy Adaptor - EndMod: Level 50
(27) Efficacy Adaptor - EndMod/Recharge: Level 50
(27) Efficacy Adaptor - EndMod/Accuracy: Level 50
Level 12: Speed Boost
(A) Endurance Modification IO: Level 50
Level 14: Increase Density
(A) Resist Damage IO: Level 50
Level 16: Hurdle
(A) Jumping IO: Level 50
Level 18: Swift
(A) Run Speed IO: Level 50
Level 20: Stamina
(A) Endurance Modification IO: Level 50
(46) Endurance Modification IO: Level 50
Level 22: Siphon Power
(A) Recharge Reduction IO: Level 50
(37) Accuracy IO: Level 50
Level 24: Combat Jumping
(A) Unbounded Leap - +Stealth: Level 50
(34) Defense Buff IO: Level 50
Level 26: Maneuvers
(A) Defense Buff IO: Level 50
(29) Karma - Knockback Protection: Level 30
(29) Defense Buff IO: Level 50
Level 28: Tactics
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(36) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 30: Transference
(A) Efficacy Adaptor - EndMod: Level 50
(31) Efficacy Adaptor - EndMod/Recharge: Level 50
(31) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(31) Efficacy Adaptor - Accuracy/Recharge: Level 50
(33) Efficacy Adaptor - EndMod/Accuracy: Level 50
(33) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 32: Fulcrum Shift
(A) Recharge Reduction IO: Level 50
(34) Accuracy IO: Level 50
Level 35: Zapp
(A) Extreme Measures - Accuracy/Damage: Level 50
(39) Extreme Measures - Damage/Endurance: Level 50
(40) Extreme Measures - Accuracy/Interrupt/Range: Level 50
(40) Extreme Measures - Damage/Interrupt/Recharge: Level 50
(40) Extreme Measures - Damage/Endurance/Recharge: Level 50
(42) Extreme Measures - Accuracy/Range/Recharge: Level 50
Level 38: Thunderous Blast
(A) Positron's Blast - Accuracy/Damage: Level 50
(39) Positron's Blast - Chance of Damage(Energy): Level 50
(42) Positron's Blast - Damage/Endurance: Level 50
(42) Positron's Blast - Damage/Recharge: Level 50
(43) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 41: Power Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(43) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(50) Rectified Reticle - Increased Perception: Level 20
Level 44: Temp Invulnerability
(A) Aegis - Resistance/Endurance: Level 50
(45) Titanium Coating - Resistance/Endurance: Level 50
(45) Resist Damage IO: Level 50
(45) Resist Damage IO: Level 50
Level 47: Total Focus
(A) Crushing Impact - Accuracy/Damage: Level 50
(48) Crushing Impact - Damage/Endurance/Recharge: Level 50
(48) Crushing Impact - Damage/Recharge: Level 50
(50) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(50) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 49: Vengeance
(A) Defense Buff IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Vigilance
------------
Set Bonus Totals:
9.5% DamageBuff(Smashing)
9.5% DamageBuff(Lethal)
9.5% DamageBuff(Fire)
9.5% DamageBuff(Cold)
9.5% DamageBuff(Energy)
9.5% DamageBuff(Negative)
9.5% DamageBuff(Toxic)
9.5% DamageBuff(Psionic)
2.5% Defense(Energy)
5% Defense(Melee)
5% Defense(Ranged)
5% Defense(AoE)
2.25% Max End
2.5% Enhancement(JumpSpeed)
2.5% Enhancement(JumpHeight)
2.5% Enhancement(RunSpeed)
2.5% Enhancement(FlySpeed)
33.8% Enhancement(RechargeTime)
41% Enhancement(Accuracy)
4% Enhancement(Heal)
14% FlySpeed
87.7 HP (8.63%) HitPoints
14% JumpHeight
14% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 2.75%
MezResist(Immobilize) 2.2%
MezResist(Sleep) 2.75%
MezResist(Terrorized) 2.2%
20% Perception
16.5% (0.28 End/sec) Recovery
30% (1.27 HP/sec) Regeneration
4.41% Resistance(Fire)
4.41% Resistance(Cold)
14% RunSpeed
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Hi mates! I'm at present playing a Kinethics/Electric blast defender, focusing on leeching endurance. My question is, which epic pool would you get Power Mastery or electrical Mastery... In one hand we have the great Power Build up which would increase greatly the draining of Transference/Short Circuit, on the other Power Sink (auto hit AoE)... Both had a great attack (but my playstyle is to be surrounded by foes spamming transfussion, Short Circuit and Ball lighting, hence thunder Strike would not be a very clever choice due to the AoE knockback), and Electric has a better armor than Power...What to do?
Thanks