Horribly-overpowered-but-kind-of-fun Armour Set...


Alvan

 

Posted

Tier 1 - Even Higher Pain Tolerance - Passive - +20% Health (50% enhanceable), +75% Regen, +7.5% Res S/L/F/C/E/N/T/P, +5% Def S/L/F/C/E/N/P

Tier 2 - Less Temp More Perm Invulnerability - Toggle - 0.26 end/s - +30% Res S/C/N/T

Tier 3 - Not So Frozen Armour - Toggle - 0.26 end/s - +17% Def L/F/E/P

Tier 4 - Instant Integration - Toggle - 0.26 end/s - +75% Regen, +Res (& Protection) Sleep, Hold, Immob, Stun, Knockback, Repel

Tier 5 - Disco Fever Embrace - Toggle - 0.26 end/s - PBAoE, Foe, -14% Dam, -3.5% ToHit, Max 10 foes, Radius 10

Tier 6 - Invincibility Shminvincibility - Toggle - 0.26 end/s - +1.5% Def, +3% Res, +26% Regen, Max 10 foes, Radius 10

Tier 7 - Red Hot Magma Armour - Toggle - 0.26 end/s - +30% Res L/F/E/P

Tier 8 - Cubic Zirconia Armour - Toggle - 0.26 end/s - +17% Def S/C/N

Tier 9 - OMGWTFBBQGODMODE! - Click - 2.6 end, 1000 rech, 180 dur - +70 Res All, +65% Def All, +903% Regen

I think the heat is getting to me

[Edit] Heal? what was I thinking! [/Edit]


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

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EDIT: SEVEN TOGGLES!? GTFO!

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Yeah, make them Auto powers.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

Needs more debuffs. And one of the toggles should have a 20' radius mag3 hold.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

[ QUOTE ]
Needs more debuffs. And one of the toggles should have a 20' radius mag3 hold.

[/ QUOTE ]

Why settle for anything less than Mag 100? Ghost Widow gets away with it, and she's a cheating villain. Parity for heroes!

That and all PBAoE's have a damage tick similar to Burn with the Brute damage cap applied. I can't really see a problem with this set. Seems like a fair-well balanced set to me.


 

Posted

So where is the endurance recovery power? With out that this will be way to underpowered to be worth it
Come to think of it, how about +perception, that is missing as well.


 

Posted

7 toggles O.o

Hehe, Sapphic Neko has that, tho i got her consumption down to a total of 0.96 end/sec (4 willpower toggles + tough, weave and hover)


 

Posted

[ QUOTE ]
7 toggles O.o

Hehe, Sapphic Neko has that, tho i got her consumption down to a total of 0.96 end/sec (4 willpower toggles + tough, weave and hover)

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Yeah but you have QR and probably Stamina as well which isn't standard for most characters, so knowing your net end regain per sec would probably be more useful than your total toggle costs. My L50 Claw/WP scrapper Winter Tiger also runs 7 toggles as well (4 from WP, CJ, Tough, FA), but his include the high cost Focused Accuracy - his end consumption from toggles is 1.35 end/sec, but having both QR and Stamina means his net end regain is 2.42 end/sec, which is still by far the highest end regain of any character I have. Combined with low end cost Claws I don't think his end bar has ever dropped below 80%.

Compare that to 1.98 end/sec net regain on my L50 Fire/Fire brute Lord Mayhem (who had terrible end issues with SOs pre-Inventions, but now has absolutely none with an IO build) and 1.91 end/sec on my L50 EM/Elec brute Powerbreaker - both of whom have end-drain powers that they hardly ever use (unless Mayhem is being end-drained himself, or Powerbreaker is recovering from a power-surge crash) - and ditto with my L48 EM/EA stalker Ghost Spider on 2.11 end/sec regain - again, no end issues and little need of his end-drain.

So I'd say anything around 2 end/sec net regain should have no end issues if the attacks also have reasonable endrdx slotting (usually around 40-60% in the aforementioned characters, thanks to IOs, as my melee archetypes all tend to have 5 Makos or 5 CIs in all melee attacks by L50, depending on whether I want +dmg or +rchg more).

My cause for possible concern is my L35 SS/Dark brute Raven Shadow - he currently runs 7 toggles (3 resist toggles from DA, plus Death Shroud, CJ, OG, Tough) without too many end issues currently, at around 1.5 end/sec regain - but I plan to add 2 more toggles soon (Cloak of Darkness & Weave) for a total of 9 toggles by L50. Only time will tell if he can handle that in the interim - his eventual slotting will have more endrdx in attacks, but net end regain with final slotting will still only be 1.41 end/sec and he has no end-drain power. I expect to need blue insps on him (not such a problem now we can combine insps), but whether that's an occasional thing or a constant addiction will dictate whether I need to re-think his build and possibly tone down his pursuit of good defence to add to his resists (i.e. forget about Weave and CoD).