Secret Identities


craggy

 

Posted


Okay, Positron’s post (about i13, on the main page of the site) mentions that Day Jobs started out as a Secret Identity system of sorts. I’d always assumed that as these heroes registered with the City Officials that they didn’t have secret ID’s in the traditional sense. However, this post seems to indicate otherwise, so here’s the Secret Identity system idea that I came up with.


Secret Identities (or “Do I know you from somewhere?”)

I’d have each toon get 2 costume slots to start with. 1 their normal costume, exactly how it is now, the full cossie creator, no restrictions. The 2nd one would be there Secret Identity, and would be limited, like the VEAT’s Arachnos costume creator, except it would have a bunch of civilian looking costumes, taken from what’s available in-game already, but limiting the choice somewhat. No spiky shoulder pads or flaming skull heads, that sort of thing. I’m thinking about toons that are in some way totally physically different from humans, like guys with cyborg arms or lizard-people, but I suppose the old holographic disguise excuse could come in here.

I don’t know how easy it would be for the game to change the name you have displayed, but if it was possible, then, at creation you’d pick a character’s Secret ID name as well. I’d make this able to be changed easily though, by visiting Icon to change the clothing or something, as some characters might have multiple identities or even personalities. I’d not charge for changing civilian clothes, or at least charge very little in comparison to how much major costume alterations cost normally.

Using the Day Jobs idea, a character could go to a work place and get a job there. I’d make it so that yes, you could change your job, but that you didn’t have to. You’d have a contact at each workplace where you’d apply to the “help wanted” sign they’d all have up, and you’d be hired. Only one job at a time, but you could change if you wanted at any time. If you log out somewhere else you’d not lose your existing job, but maybe you’d not get any rewards for it (“calling in sick”).

Each workplace would open up a new contact or 2, who’d only know you in your secret ID. There could be 3 or 4 variation on the story arc structure they’d give out, but mostly it’d go along the lines of, someone they know (or they themselves) is doing bad stuff/getting mixed up in the wrong crowd/acting suspicious, that sort of thing. You’d find out that this character is involved with one of the enemy groups in some way or another (maybe tailor the type of group to the job you have-shop workers get Skulls or Freaks or something, office workers get Council or Family, etc) and you’d end up having to either save them or fight them. Along the way your workmate contact would likely be kidnapped and you’d have to rescue them. There could even be an instanced mission in the workplace where the enemies attack, and you start as your secret ID and have to find a hidden place to change costumes.

There’s obviously a bunch of different scenarios that could be done, and with different jobs there opens up more possibilities. Someone working at a hospital might notice a lot of Superadine junkies coming in, or someone being treated for some particularly gruesome injuries might lead to a Vahzilok workshop. Mechanics might notice parts going missing, and find a bunch of Clockwork stealing them. So on and so on.

It could even be possible for villains to visit Paragon City by taking off their masks and blending in with the crowd, but I don’t know how well that would work, unless it led to them doing instanced missions around the city after hearing about items/people of value from their co-workers. Unless the discover a hero’s identity, but I’m leaving that idea for later. Maybe the initial secret ID arc could be restricted to quite early levels, with the contacts then being inactive for a while, but occasionally giving out missions like the radio, and then going active again later on for some kind of ID revelation arc (“gee, I’ve never seen those 2 in the same place before, but they have the same kind of chin?!”) which could also include a villain, either NPC or someone from the Rogue Isles, if you know each other as civilians.

Thoughts?


@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.

 

Posted

well, i do think that we should have a way to walk around the city without being attacked all the time.
like when you're on your way to a tailor, getting there from an early phase is a dangerous path, so a sercet ID would help making things easier.

i do think that there should be a limit of when you can change your costume, like that you can only change when no one is looking.


 

Posted

[ QUOTE ]
well, i do think that we should have a way to walk around the city without being attacked all the time.
like when you're on your way to a tailor, getting there from an early phase is a dangerous path, so a sercet ID would help making things easier.


[/ QUOTE ]

No it wouldn't - you'd get mugged instead


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]

.The 2nd one would be there Secret Identity, and would be limited

[/ QUOTE ]

That put me off instantly

The idea of contacts being unlocked through secret IDs i admit, is novel, and actually kinda neat...but once you start getting into time travelling/dimension hopping/huge Nemesis plots..how much is Mr.Pencil Pusher really going to offer you, beyond a tip that Barbra down in accounting is dating a hellion?

/unsigned, save it for CoX2


 

Posted

[ QUOTE ]
[ QUOTE ]
well, i do think that we should have a way to walk around the city without being attacked all the time.
like when you're on your way to a tailor, getting there from an early phase is a dangerous path, so a sercet ID would help making things easier.


[/ QUOTE ]

No it wouldn't - you'd get mugged instead

[/ QUOTE ]
well, i have energy control so i just run like a schoolgirl in an empty alley and punch the hell out of them :P(and then kill em to keep my ID)


 

Posted

[ QUOTE ]
I’d always assumed that as these heroes registered with the City Officials that they didn’t have secret ID’s in the traditional sense. However, this post seems to indicate otherwise, so here’s the Secret Identity system idea that I came up with.

[/ QUOTE ]

I looked at registration in Paragon City as more being a case of the hero registering, as opposed to the person. They don't have as strict a system as post-Civil War Marvel does, a hero registration card is heroic proof of ID and carries with it their security level.


Chairman of the Charity of Pain; accepting donations of blood and guts.

Prophet of the Creamy Truth; "If it's empty, fill it with cream."

 

Posted

[ QUOTE ]
[ QUOTE ]

.The 2nd one would be there Secret Identity, and would be limited

[/ QUOTE ]

That put me off instantly

The idea of contacts being unlocked through secret IDs i admit, is novel, and actually kinda neat...but once you start getting into time travelling/dimension hopping/huge Nemesis plots..how much is Mr.Pencil Pusher really going to offer you, beyond a tip that Barbra down in accounting is dating a hellion?

/unsigned, save it for CoX2

[/ QUOTE ]

that's kind of the point. the way I suggest it would be totally optional, there'd be nothing major you'd miss out on other than some nice story arcs, and maybe a badge or 2.


@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
well, i do think that we should have a way to walk around the city without being attacked all the time.
like when you're on your way to a tailor, getting there from an early phase is a dangerous path, so a sercet ID would help making things easier.


[/ QUOTE ]

No it wouldn't - you'd get mugged instead

[/ QUOTE ]
well, i have energy control so i just run like a schoolgirl in an empty alley and punch the hell out of them :P(and then kill em to keep my ID)

[/ QUOTE ]

They will never do this because it is far too easy to exploit. Part of the 'danger' of the game is street mobs, and being able to just ignore them changes the game dynamics too much.

If you can't get to Steel Canyon Icon easily at low level, you'll probably find it way easier to get to the IP one, by running from the King's Row road entrance, btw.


Secret IDs were roundly rejected by Statesman when he was in charge. It's nice to see they have finally considered them a bit, but I think you'll find that your Secret ID will always be something that your hero does when you are offline. (At least, according to the game mechanics that will be the case.) The idea of having Secret IDs for the characters has been suggested since day one, but I don't think they will ever really implement an online play version.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
[ QUOTE ]
well, i do think that we should have a way to walk around the city without being attacked all the time.
like when you're on your way to a tailor, getting there from an early phase is a dangerous path, so a sercet ID would help making things easier.


[/ QUOTE ]

No it wouldn't - you'd get mugged instead

[/ QUOTE ]

Now I understand why the thugs keep pulling and pulling on those handbags all day long. Those are not old ladies but heroes in disguise!


 

Posted

i think we should get a completly seperate cossie slot for civi cossies only

(sorry for my bad spelling)