Gravity control is a bit lacking


Carnifax

 

Posted

OK. I know how these things usually go. If I say that Gravity Control is lacking, I'll probably I will get some answers in this thread telling me that Gravity Control is perfectly fine as it is.

I am OK with that and if you play it and it works well for you then, congratulations.

But my opinion (and I think I am not alone in that) is that it is maybe the worst controller set and (probably because of that) the less popular.

And it is a pity, because I think it is conceptually a very cool set with unique powers and with some very minor tweaks it could be put on par with the other control sets.

My 0.02 inf on how to do it:

Lift. It has worst stats than Mind Control's Levitate. Just copy Levitate stats and we have a deal.

Propel. Just shave between half a second to one second of animation time and we have a very good deal. If necessary adjust damage to compensate.

Switch the levels of Dimension Shift (from 12 to 26) and Wormhole (from 26 to 12). Ok that probably is a major change, but IMHO Gravity Control is very lacking in AoE control for too many levels. Most sets (all?) have some form of more or less complete AoE control at level 12. Gravity has nothing similar to AoE control until 18 and then on a very long recharge. And let's face it, Dimension Shift is the power to skip here (together with all other "enemy phase" powers).

What do you think about that? (Yeah I know, probably kicking a dead horse here).


 

Posted

You should have seen when Wormhole was single-target...

The only thing I think should change, would be to move Wormhole a bit earlier (like you say, swap with Dimension Shift). For the rest, it's not that bad. Lift? Doesn't bother me much tbh. Useful at low levels with a bit of damage and the knockup, just respec out later if you don't need it. Propel gives you very good single-target damage with containment, even if the animation is a bit long. Dimension Shift? Some people like, I don't. More powers to take elsewhere. Just remember that in the end you get the best controller pet.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

I want fold space.


 

Posted

i didnt pick lift and propel for the reasons stated, too weak and too slow.

good ideas i think, although i'd like to see something that was a bit more interesting than throwing them in the air if lift was being looked at.

planatary density: you crush your foe with the force of the planets gravitational pull focused entirely on their body, this immediately flattens any foe, stops them from jumping or moving flying or even getting back onto their feet.

basically a KB power that doesnt let them get up again, too powerful i know but just a thought on what could be done instead


@ExtraGonk

 

Posted

Dimension Shift should become a timed toggle IMO. It'd be a bit less annoying if you could switch it off early for your teammates.

Wormhole could do with a slight increase in the AOE, it really is small compared to most other AOE mezzes.

Contained Propel does great damage, but its so slow on teams its basically useless. I'd be for dropping the animation time a bit and adjusting the damage to compensate.