GM Modification Suggestion.
From where I'm standing, this looks quite gibberish.
GMs aren't lv 100. You already deal and get proportional damage when fighting GMs. Killing something that's even 10 levels above you is pretty impossible, more so if it's 100 levels higher.
a bit old, but useful place to start
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
So a level 36 couldn't hurt a level 50?
Was that what you meant Alvan?
As for gibberish, it only appeared that way due to it being very difficult to explain, but in simple terms: Have it gain additional (hidden) levels based on the attacking players difficulty setting.
Players start having lots of trouble against +4, even more so against +5. Their damage goes down the drain at +6, and they'd be lucky to hit it at +7. And +8 will probably not give you exp at all, even if you did manage to win.
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
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So a level 36 couldn't hurt a level 50?
Was that what you meant Alvan?
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Yes, make a team of 8 level 36s and go against lv 50 enemies and see what happens.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
I wish they would remove the croatoa war since you don't get badges for jack and eochai if they have hurt each other. The xp is abysmal so there really is no point in taking them both down during the war.
GM's could be adjusted...
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Gibberish
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