Recipe/salvage gamble


Alvan

 

Posted

How about a slot machine in St Martial which takes recipe/salvage/enhancements as currency with a chance to win a higher ranked recipe/salvage/enhancement and a tiny chance to win something mega rare?
I have tons of useless junk which sells for a just few beans and I'd love to do something slightly more interesting with it.


My MA IDs:
Fiend Space: 211464

 

Posted

ref salvage :

i *did* like this idea.

Then I thought about the impact this has on the cheap salvage required for recipies.

Basically, if people stop selling it, supply and demand takes over.

Lvl 10 recipies will cost 100k to make just on salvage.

Now ... an inspiration gambler, thats a nice thought

Basically, anything that can't be bought from a normal store is a no-no for me, due to the effects on the ( already inflated ) market.

Fahie


 

Posted

I suspect any "gambling" device wouldn't even be entertained by the devs



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

[ QUOTE ]
I suspect any "gambling" device wouldn't even be entertained by the devs

[/ QUOTE ]

I think you may be right, even though I imagine they are after the ultimate influence sink

Fahie


 

Posted

well, instead of a "gambler" how about a "random combination generator".

you put in several salvage , or several recipies and they get transformed into something else chosen at random from a table - or a series of tables.

eg: 2 x IO Damage 35 recipies could result in another IO 35 recipe (35%) , a lower level IO recipe (5%) , a higher level IO recipe (10%) , a random SO of the same level (20%), an IO from a set (5%) - no purples, a random piece of salvage mentioned in the recipies (10%), an IO recipe from a set (purples included) (5%) , a charred lump of paper (5%), a base component (5%).

to completely randomise it you could have the percentage spreads on multiple tables so that one table has more chance of returning salvage , another has a higher chance of IO set enh, another has a higher chance of SO enh etc. This would make it even more random meaning it would be much much harder to devise a formula to take advantage of the system - if at all possible.

but yes, doing this would suck up all the common , easy to find salvage and recipies which would drive up price and reduce the usability of the Invention system. not necessarily a bad thing but different from the current status quo.


 

Posted

Interesting idea but no thanks. For one thing it would ruin the economy. Plus heroes and villains should earn their rewards fighting the good fight, not becoming addicted gamblers.

So no.


 

Posted

[ QUOTE ]
How about a slot machine in St Martial which takes recipe/salvage/enhancements as currency with a chance to win a higher ranked recipe/salvage/enhancement and a tiny chance to win something mega rare?
I have tons of useless junk which sells for a just few beans and I'd love to do something slightly more interesting with it.

[/ QUOTE ]
And what do Heroes get? A bingo hall in Atlas Park?


 

Posted

[ QUOTE ]
And what do Heroes get? A bingo hall in Atlas Park?

[/ QUOTE ]

What a perfect place for me to start roleplaying with Grandma Gamma!


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