Looking to tidy up my Lv 50 SS/Elec Brute
I've always had tough and aid self on my SS/Elec and she's still quite squishy depending on the mobs (i'm looking at you longbow).
Personally, to answer your query about powerpicks, I skipped jab for punch, and use air superiority (with fly as my travel) for the extra attack (does more dam than jab i beleive and the reliable kd gels very well with SS). I also never felt a need to take hasten, I am never waiting for an attack with some IO slotting for +rec (mainly for stomp) and lightning reflexes. If at any point you encounter stacking slows, boxing is a decent filler. Also didn't take hurl, I don't rate is as an attack anyway (you can get ranged attacks in epics) and the long animation may interfere with fury. I got aid self in at about 24 i think, then tough in at 44. I only got the area web grenade from the patrons (tbh don't use it much, it's animation is too long) as I don't really rate brute epics.
I did try playing with stacked rage for a while too and frankly found it to do more harm then good. You just end up with more frequent crashes. Keeping your fury up is more effective.
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
Just a little comment from me: It's gonna be tough getting /Elec to be a good tank-y secondary. This is my personal opinion, of course, but it feels better designed for a scrappy playstyle. Might want both Tough and Aid Self here.
Agreed, should have said in my previous post that "tanking" with a SS/Elec brute is pretty much only viable on a very small team, or one with a lot of buffs. I wouldn't even think of trying to tank on a large team with no buffs. I'd forever be relying on powersurge or insps, which i dislike.
One good thermal is usually enough to keep me vertical though - unles it's longbow.
Has anyone twigged that I REALLY REALLY hate longbow on my brute!
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
I've done some tinkering around based on the advice so far and come up with this build.
Villain Plan by Mids' Villain Designer 1.40
http://www.cohplanner.com/
Impervium Tower: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (3) Damage Increase IO: Level 50[*] (9) Accuracy IO: Level 50[*] (37) Damage Increase IO: Level 50[*] (46) Accuracy IO: Level 50[/list]Level 1: Charged Armor <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (5) Resist Damage IO: Level 50[*] (13) Resist Damage IO: Level 50[*] (15) Resist Damage IO: Level 50[/list]Level 2: Haymaker <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (3) Damage Increase IO: Level 50[*] (9) Accuracy IO: Level 50[*] (37) Damage Increase IO: Level 50[*] (43) Accuracy IO: Level 50[*] (46) Damage Increase IO: Level 50[/list]Level 4: Conductive Shield <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (5) Resist Damage IO: Level 50[*] (13) Resist Damage IO: Level 50[*] (15) Resist Damage IO: Level 50[/list]Level 6: Air Superiority <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (7) Damage Increase IO: Level 50[*] (7) Accuracy IO: Level 50[*] (37) Damage Increase IO: Level 50[*] (43) Accuracy IO: Level 50[*] (46) Damage Increase IO: Level 50[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 10: Boxing <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (11) Damage Increase IO: Level 50[*] (11) Accuracy IO: Level 50[*] (40) Damage Increase IO: Level 50[*] (43) Accuracy IO: Level 50[/list]Level 12: Aid Other <ul type="square">[*] (A) Healing IO: Level 50[/list]Level 14: Fly <ul type="square">[*] (A) Flight Speed IO: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Healing IO: Level 50[*] (17) Healing IO: Level 50[*] (17) Healing IO: Level 50[/list]Level 18: Grounded <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (19) Resist Damage IO: Level 50[*] (19) Resist Damage IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[/list]Level 22: Static Shield <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (23) Resist Damage IO: Level 50[*] (23) Resist Damage IO: Level 50[*] (34) Resist Damage IO: Level 50[/list]Level 24: Aid Self <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (25) Healing IO: Level 50[*] (25) Healing IO: Level 50[*] (34) Healing IO: Level 50[/list]Level 26: Knockout Blow <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (27) Damage Increase IO: Level 50[*] (27) Accuracy IO: Level 50[*] (29) Damage Increase IO: Level 50[*] (29) Accuracy IO: Level 50[*] (34) Damage Increase IO: Level 50[/list]Level 28: Lightning Reflexes <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 30: Rage <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (31) To Hit Buff IO: Level 50[*] (31) To Hit Buff IO: Level 50[*] (31) To Hit Buff IO: Level 50[/list]Level 32: Lightning Field <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (33) Endurance Reduction IO: Level 50[*] (33) Endurance Modification IO: Level 50[*] (33) Endurance Modification IO: Level 50[/list]Level 35: Power Sink <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (36) Recharge Reduction IO: Level 50[*] (36) Endurance Modification IO: Level 50[*] (36) Endurance Modification IO: Level 50[/list]Level 38: Power Surge <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (39) Resist Damage IO: Level 50[*] (39) Resist Damage IO: Level 50[*] (39) Recharge Reduction IO: Level 50[*] (40) Resist Damage IO: Level 50[*] (40) Recharge Reduction IO: Level 50[/list]Level 41: Foot Stomp <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (42) Damage Increase IO: Level 50[*] (42) Damage Increase IO: Level 50[*] (42) Accuracy IO: Level 50[/list]Level 44: Tough <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (45) Resist Damage IO: Level 50[*] (45) Resist Damage IO: Level 50[*] (45) Resist Damage IO: Level 50[/list]Level 47: Weave <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (48) Defense Buff IO: Level 50[*] (48) Defense Buff IO: Level 50[*] (48) Defense Buff IO: Level 50[/list]Level 49: Mu Lightning <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (50) Damage Increase IO: Level 50[*] (50) Damage Increase IO: Level 50[*] (50) Accuracy IO: Level 50[/list]------------
Level 1: Fury <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]
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Looking at the totals its obvious that the new build has better resistance and defense. I have left hasten and put in lightning reflexes to help with recharge still. Looks like that you were right in saying that I should still have attacks available to me. I have still managed to slot some good damage to my attacks so foes should be down before I worry too much about powers not recharged.
The only concern I have is with my endurance use. I have dropped Conserve energy in order to fit many of the new powers in but I am using more endurance per second than previously.
I'm hoping that 30sec recharge on power sink still means that it actually is not much of a problem. Although I have put 2 endurance modifications in Lighting field instead of an accuracy and damage. I can't tell from the planner, but will that go to help recovering some endurance lost?
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"
Ok i stuck your build in mids and had a good look. A few comments;
1) Personally I wouldn't bother slotting either 3 res in Grounded or 3 heal in health. You get all of about 3% extra res (mostly to nrg which you have massive res to anyway) and with no other regen to stack it with health isn't doing too much.
2) I would take those slots and 6 slot all your attacks and lighning field. put a set of multistrike (v cheap) in it for max dam/end and plenty of acc. I would say that next to stomp it does the most damage for me, with full fury i get ticks of damage in the 20s, saves me loads of attacks on minions with only a sliver of life left.
3) I was wondering how you got boxing in so early and noticed that you put static sheild off till 22, but you still dont take tough until 44 anyway. I would put boxing in much later, your attack chain will be fine - think of boxing as basically brawl - i wouldn't slot it either. In fact i think i still had brawl on auto for most of my brutes career until IOs sped up her chain.
4) Weave - with nothing to stack it with I really dont think less than 6% def is going to do you any favour esp considering it's end drain. If your not going for an IO build you also have nothing to stack it with. Even if you did IO there are not too many sets you can slot with these sets that will increase your def noticeably. This will also free up more slots for aid self, which needs to be 6 slotted - you want interrupts in it.
5) with your current slotting you have a 27 second downtime on rage and the third tohit gives you less than 2% extra acc. Change one of the tohits for a second recharge to gets it down to 2 seconds shorter than it's duration (perma).
6) Footstomp is woefully underslotted. I'm not of the opinion that you should rely entirely on fury for damage, as the buffs you get from slotting still help, plus there are times when your fury is hindered, for whatever reason. It wants 6 slots, ideally a set (again multistrike is really cheap and effective).
[edit] to answer your question, no slotting end mod in lightning field wont give you back any endurance, it will just increase the amount drained from mobs. I'd slot it for damage anyway, why sap when you can squish? [edit]
I think it would be easiest here if I just put up my build for you to see. Although it's all-IO it's not a terribly expensive build. You wouldn't have to go for Crushing Impact sets (the priciest part), I just wanted the extra recharge buff for footstomp. Also...you really shouldn't find endurance to be an issue. If it has been it's likely your slotting. Don't be afraid to frankenslot things either, thats what i tend to do on toons that I can't justify a massively expensive build on but it still makes a hell of a difference.
Take a look..
Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/
Lady Havok: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Punch -- F'dSmite-Acc/EndRdx/Rchg(A), F'dSmite-Acc/Dmg(3), F'dSmite-Dmg/EndRdx(15), F'dSmite-Dmg/Rchg(19), F'dSmite-Acc/Dmg/Rchg(31), S'ngH'mkr-Dmg/EndRdx/Rchg(43)
Level 1: Charged Armor -- Aegis-ResDam/EndRdx(A), S'fstPrt-ResDam/EndRdx(3), ImpSkn-ResDam/EndRdx(13), TtmC'tng-ResDam/EndRdx(17)
Level 2: Haymaker -- F'dSmite-Acc/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 4: Conductive Shield -- S'fstPrt-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx(5), Aegis-ResDam/EndRdx(17)
Level 6: Air Superiority -- F'dSmite-Acc/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 8: Knockout Blow -- F'dSmite-Acc/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 10: Static Shield -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx(11), S'fstPrt-ResDam/EndRdx(23)
Level 12: Swift -- Run-I(A)
Level 14: Fly -- Flight-I(A), Flight-I(40)
Level 16: Grounded -- ResDam-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(46), AdjTgt-EndRdx/Rchg(48)
Level 24: Lightning Reflexes -- Run-I(A)
Level 26: Stimulant -- IntRdx-I(A)
Level 28: Aid Self -- Heal-I(A), Heal-I(29), RechRdx-I(29), RechRdx-I(39), IntRdx-I(39), IntRdx-I(39)
Level 30: Lightning Field -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/EndRdx(31), M'Strk-Dmg/EndRdx(31), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Acc/Dmg(37), Sciroc-Dam%(40)
Level 32: Foot Stomp -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(33), C'ngBlow-Dmg/Rchg(33), M'Strk-Dmg/Rchg(33), C'ngBlow-Acc/Rchg(34), M'Strk-Acc/Dmg(34)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Power Surge -- TtmC'tng-ResDam/Rchg(A), RechRdx-I(43), RctvArm-ResDam/Rchg(43), ResDam-I(46)
Level 41: Boxing -- F'dSmite-Acc/Dmg(A), T'Death-Acc/Dmg(50)
Level 44: Tough -- Aegis-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx(45), S'fstPrt-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx(45)
Level 47: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-Dam%(48), TotHntr-Acc/EndRdx(48), TotHntr-Acc/Immob/Rchg(50)
Level 49: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]4.5% DamageBuff(Smashing)[*]4.5% DamageBuff(Lethal)[*]4.5% DamageBuff(Fire)[*]4.5% DamageBuff(Cold)[*]4.5% DamageBuff(Energy)[*]4.5% DamageBuff(Negative)[*]4.5% DamageBuff(Toxic)[*]4.5% DamageBuff(Psionic)[*]5% Enhancement(Immobilize)[*]25% Enhancement(RechargeTime)[*]39% Enhancement(Accuracy)[*]3% FlySpeed[*]95.6 HP (6.38%) HitPoints[*]3% JumpHeight[*]3% JumpSpeed[*]MezResist(Confused) 1.65%[*]MezResist(Immobilize) 8.25%[*]MezResist(Sleep) 3.3%[*]MezResist(Stun) 1.65%[*]MezResist(Terrorized) 2.75%[*]3.5% (0.06 End/sec) Recovery[*]10% (0.63 HP/sec) Regeneration[*]1.89% Resistance(Fire)[*]1.89% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]3% RunSpeed[*]1.5% XPDebtProtection[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
Did a respec last night and I have followed closely your build with a few differences, mostly because I already took Mu Mastery back at 40.
Went through Gaussian's Story arc and I must say already before any IO's were put in the survivability is much better and I seem to be more effencient at taking down mobs. Still had a couple of faceplants but they were simply Power Surge crashes leading to rubberband deaths most of the time.
I did manage to fully IO out Knockout Blow but I have not had a chance to muck on with the toon more until later tonight. Running around wth the SG and I should be able to fully IO out another power if not two.
So cheers very muchly for the help there!
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"
Your very welcome, and incidentally, when patron respecs become availble i'll be going Mu Mastery anyway. Web grenade is handy, but I rarely use it, as it takes too long to execute and mucks up my chains. The AoE from Mu might be the way to go for some between-stomps damage.
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
I got my Brute to Lv 50 some time ago now and I thought my PvE build was generally good enough for what I wanted it to do in battle.
Having been on a few high end TF's recently though it seems it does not survive as well as it probably should be capable of.
Having read most of the posts here it seem that Tough and Aid Self are popular with most Brute builds and I can see why. Looking back at my original build though I am not entirely sure which powers can be dropped for others as I have had many people in game tell me different views.
At least on the forum I can digest suggestions better and see actual numbers with Mid Planner builds.
Here is the current build of my Brute:
Villain Plan by Mids' Villain Designer 1.40
http://www.cohplanner.com/
Impervium Tower: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (3) Damage Increase IO: Level 50[*] (9) Accuracy IO: Level 50[*] (40) Damage Increase IO: Level 50[*] (46) Accuracy IO: Level 50[/list]Level 1: Charged Armor <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (5) Resist Damage IO: Level 50[*] (15) Resist Damage IO: Level 50[*] (34) Resist Damage IO: Level 50[/list]Level 2: Punch <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (3) Damage Increase IO: Level 50[*] (9) Accuracy IO: Level 50[*] (40) Damage Increase IO: Level 50[*] (46) Accuracy IO: Level 50[/list]Level 4: Lightning Field <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (5) Endurance Reduction IO: Level 50[*] (15) Accuracy IO: Level 50[*] (34) Damage Increase IO: Level 50[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 10: Air Superiority <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (11) Damage Increase IO: Level 50[*] (11) Accuracy IO: Level 50[*] (37) Damage Increase IO: Level 50[*] (46) Accuracy IO: Level 50[/list]Level 12: Haymaker <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (13) Damage Increase IO: Level 50[*] (13) Accuracy IO: Level 50[*] (37) Damage Increase IO: Level 50[*] (43) Accuracy IO: Level 50[/list]Level 14: Fly <ul type="square">[*] (A) Flight Speed IO: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Healing IO: Level 50[*] (17) Healing IO: Level 50[*] (17) Healing IO: Level 50[/list]Level 18: Conductive Shield <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (19) Resist Damage IO: Level 50[*] (19) Resist Damage IO: Level 50[*] (34) Resist Damage IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[/list]Level 22: Grounded <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (23) Resist Damage IO: Level 50[*] (23) Resist Damage IO: Level 50[/list]Level 24: Knockout Blow <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (25) Damage Increase IO: Level 50[*] (25) Accuracy IO: Level 50[*] (31) Damage Increase IO: Level 50[*] (31) Accuracy IO: Level 50[*] (40) Damage Increase IO: Level 50[/list]Level 26: Hurl <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (27) Damage Increase IO: Level 50[*] (27) Accuracy IO: Level 50[*] (37) Damage Increase IO: Level 50[/list]Level 28: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 50[/list]Level 30: Taunt <ul type="square">[*] (A) Accuracy IO: Level 50[*] (31) Taunt Duration IO: Level 50[/list]Level 32: Rage <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (33) To Hit Buff IO: Level 50[*] (33) To Hit Buff IO: Level 50[*] (33) To Hit Buff IO: Level 50[/list]Level 35: Power Sink <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (36) Recharge Reduction IO: Level 50[*] (36) Endurance Modification IO: Level 50[*] (36) Endurance Modification IO: Level 50[/list]Level 38: Static Shield <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (39) Resist Damage IO: Level 50[*] (39) Resist Damage IO: Level 50[*] (39) Resist Damage IO: Level 50[/list]Level 41: Power Surge <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (42) Resist Damage IO: Level 50[*] (42) Resist Damage IO: Level 50[*] (42) Recharge Reduction IO: Level 50[*] (43) Resist Damage IO: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 44: Mu Lightning <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (45) Damage Increase IO: Level 50[*] (45) Damage Increase IO: Level 50[*] (45) Accuracy IO: Level 50[/list]Level 47: Ball Lightning <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (48) Damage Increase IO: Level 50[*] (48) Damage Increase IO: Level 50[*] (48) Accuracy IO: Level 50[/list]Level 49: Electrifying Fences <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (50) Immobilisation Duration IO: Level 50[*] (50) Immobilisation Duration IO: Level 50[*] (50) Accuracy IO: Level 50[/list]------------
Level 1: Fury <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr />
A few notes.
This is a PvE toon and I am aiming for it to be as tank-ish as possible.
I am an RP'er so most of my builds are based on RP concepts. However while I do try to build my toons based on a particular concept, I still try and maintain a balance of keeping to a concept while not making the toon unplayable in actual combat. For this particular toon the powers I have chosen are part of the concept, but there is nothing that I would say I can't drop. For this toon, being a SS/Elec brute is enough to cover the concept.
As you can see there is not anything other than simple IO enhancements in the build. I do plan to fill the toon out with IO's but I am not too worried about making a plan for them at the moment.
If you do fancy posting an IO build, then by all means but keep in mind I have planned to put certain levels of IO's into my toons based on their positioning in my Tier List of toons. You can see my Tier List by following the link in my sig to my Union Handbook page with a list of my toons.
Cheers.
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"