Issue on: Practiced Brawler, Weapon Redraw
Two points,
a. This happens with every weapon when you activate a click power from another set to avoid clipping issues.
b. It takes the same amount of time to attack when you draw the weapon as when it's already drawn.
I can understand if you think it looks stupid but if they did it for praticed brawler then they'd have to do it for every click power and redesign them to avoid clipping issues.
So in practice it would be unfeasable, it's a lot of work for a QoL change that won't have an effect on most characters.
It isn't likely to be changed since it would have to be changed for each weapon set (you missed out Claws and technically, Spines). As bluedarky mentioned, do it for one power and everyone will want it for every power.
However, with the exceptions of Spines/Thorns and Claws, weapon sets have had their animation/cast times reduced so they "flow" as well as Dual Blades. So, redraw now has an actual impact on your DPS on melee weapon sets that aren't Claws or Spines/Thorns.
@Jay Leon Hart
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b. It takes the same amount of time to attack when you draw the weapon as when it's already drawn.
[/ QUOTE ]I'm rather certain this is no longer the case.
asked the same for thorns, no luck...
Super Reflexes can be paired with a few weapon-holding powersets now: Dual Blades, Katana, Broadsword, Axe and Mace. Every time when Practiced Brawler kicks in, it causes the weapon to be redrawn for next round of attack.
How nice would that be if, during animation of Practiced Brawler, the weapon remains holding in hand(s)? It is particularly troublesome when the rehcarge time of Practiced Brawler is rather quick and one would end up with a character constantly keeps pulling the weapon out of its back.
Please, can the weapon remains in hand after Practiced Brawler?