Buff Macros


Chatarsis

 

Posted

Heya,

I am playing an Ice/Sonic troller and I would like to know if it is possible to apply all buffs (sonic barrier, sonic haven and clarity) by just clicking a key, I already have the numpad ready to select team mates so the idea would be to click numpad1 thus selecting team mate 1 and then click, let's say numpad0 to apply sonic barrier, sonic haven and clarity.

Any idea if this is possible and how can it be done?

Thanks


 

Posted

[ QUOTE ]
Heya,

I am playing an Ice/Sonic troller and I would like to know if it is possible to apply all buffs (sonic barrier, sonic haven and clarity) by just clicking a key, I already have the numpad ready to select team mates so the idea would be to click numpad1 thus selecting team mate 1 and then click, let's say numpad0 to apply sonic barrier, sonic haven and clarity.

Any idea if this is possible and how can it be done?

Thanks

[/ QUOTE ]
Technicly no.
But you can bind all powers to 1 button and then press it 3 times to apply all 3 buffs.
But I leave the explaining to others... Since I would probably mess it up.


 

Posted

Here is a link to a discussion how complete Dual Blade combos can be bound to a single key. Perhaps you can change the txt-files so it works for your buffs.


@Nanba, Union

 

Posted

[ QUOTE ]
Technicly no.
But you can bind all powers to 1 button and then press it 3 times to apply all 3 buffs.
But I leave the explaining to others... Since I would probably mess it up.

[/ QUOTE ]

Tried that... didn't manage to


 

Posted

For single key useage you would need a bindloadfile system and each buff per team member would need three text files to load in sequence...

1a.txt:
numpad1 "teamselect 1$$powexecname clarity$$bindloadfile c:\binds\1b.txt"

1b.txt:
numpad1 "teamselect 1$$powexecname sonic thing$$bindloadfile c:\binds\1c.txt"

1c.txt:
numpad1 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\1a.txt"

So each time you hit the key it would load up the next bind file for that key... Also probably want a key that rebinds the numpad keys to default sets...

/bind divide "bindloadfile c:\binds\buffsetup.txt$$t $name, Binds reset..."
buffsetup.txt:
numpad1 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\1a.txt"
numpad2 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\2a.txt"
numpad3 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\3a.txt"
numpad4 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\4a.txt"
numpad5 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\5a.txt"
numpad6 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\6a.txt"
numpad7 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\7a.txt"
numpad8 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\8a.txt"

For example....

However I found that having a team select key and a power execute key were far simpler.


 

Posted

[ QUOTE ]
For single key useage you would need a bindloadfile system and each buff per team member would need three text files to load in sequence...

1a.txt:
numpad1 "teamselect 1$$powexecname clarity$$bindloadfile c:\binds\1b.txt"

1b.txt:
numpad1 "teamselect 1$$powexecname sonic thing$$bindloadfile c:\binds\1c.txt"

1c.txt:
numpad1 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\1a.txt"

So each time you hit the key it would load up the next bind file for that key... Also probably want a key that rebinds the numpad keys to default sets...

/bind divide "bindloadfile c:\binds\buffsetup.txt$$t $name, Binds reset..."
buffsetup.txt:
numpad1 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\1a.txt"
numpad2 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\2a.txt"
numpad3 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\3a.txt"
numpad4 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\4a.txt"
numpad5 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\5a.txt"
numpad6 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\6a.txt"
numpad7 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\7a.txt"
numpad8 "teamselect 1$$powexecname something sonic$$bindloadfile c:\binds\8a.txt"

For example....

However I found that having a team select key and a power execute key were far simpler.

[/ QUOTE ]

So basically I can keep the numpad to select teammates as it is through the /bind numpad1 Team_select 1" etc and could bind all 3 buffs to numpad0, hence I would select the team mate with numpad 1 then press numpad0 3 times to apply all buffs?

I guess to do that it would be something like this?

1a.txt:
numpad0 "powexecname clarity$$bindloadfile c:\binds\1b.txt"

1b.txt:
numpad0 "powexecname sonic barrier$$bindloadfile c:\binds\1c.txt"

1c.txt:
numpad0 "powexecname sonic haven$$bindloadfile c:\binds\1a.txt"


Did I get that right? (sorry, I've no idea about binds)


 

Posted

That looks about right. Just enter bindloadfile c:\binds\1a.txt to start the cycle (should only need to do this once the very first time) and you're good to go

Just be sure you don't use these keys for emergency clarity application mid-combat or you'll be annoyed when you instead buff the character you're trying to break free with a shield


Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM

 

Posted

Hmmm good point, plus scrappers/tankers can do without Clarity, will prolly stick Clarity to numpad9 by itself.-