Origin Power Pools
It's a nice idea, but I don't think mutagens really goes with the CoX definition of a mutant. If you where changed by mutagens that would make you Science origin by the CoX definition. A mutant is born different.
There are a couple of issues: The devs deliberatly keep ranged damage powers out of the pools, to avoid tank-mageism, and throwing weapons are already available.
The name "Devices" has been used. Try Gadgets.
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Nice idea. The descriptions for the existing origin power pools all seem to suggest that the power is part of a wider set, and this would seem to fit well with your idea. It'll also be another reason to start using the stores again.
Perhaps, rather than have them available at lvl25, you could earn (or get access to) each one as you hit a milestone - say lvls 10, 20, 30, 40. Just running with the idea here.
Good idea!
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Thanks, and taking what PRAF68 said, i think it does need a bit changing, mutagens are what i gathered from the origin temp power that you get, so what about Mutations? Ive also seen a flaw in it a bit, Gagetry is a mix of Devices and traps, so what about if theres trap powers for heroes and devices powers for villains in the set. Throwing weapons would be Weapon mastery for villains, while heroes would have something like poison dart, caltrops and the two throwing knive powers snakes have, should be fixed up now, thanks fellas
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I'd also say "Spells" ain't the best name for the Magic pool either. Many Magic-Origin chars can easily explain their powers as being spells already.
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the "spells" could be a hex or unique summon(not to powerful tho), just running idea's.
I know theres ancillary/patron power pools to do with a characters powers and normal power pools to further shape the character, but what about Origin power pools? 4 powers that are based on a characters origin, they would be earned at level 25. The first of these powers would be free, it wouldnt need to be chosen at a level, the other would fill in 3 choices. The powers would be something like this:
NATURAL
Throwing Weapons
MUTANT
Mutagens
MAGIC
Spells
SCIENCE
Chemicals
TECHNOLOGY
Devices
These powers would include 2 range, 1 hold and 1 AoE. to earn these powers you must visit a new contact who appears in the origin based stores at a zone based around level 25 and complete 3 missions, hope you all like the Idea and I hope this is a possibility in the near future
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