Movement supression


Alphane

 

Posted

Now I've never PvP'd but the biggest complaint that I have heard against it is that super powered movement creates an imbalance between melee and ranged combat.
This is my suggestion for a solution to this problem which I like to call the 'Kinetic Suppresion Field'. The idea is some technological genius has invented a force field that converts kinetic energy directly to heat and pure energy.
So what is the effect of these things when installed throughout the PvP zones (by both sides as they try to gain an advantage but just end up countering each other) well moving is going to cost you. What's it going to cost you well Hp from all the burns and additional friction, the faster you want to move the more it's going to cost you. Sprint and hover would be a fairly slow tick whereas boosts of SS and SJ would be like taking a moderate hit so if you want to use them you need to be careful of how and how often.
The one flaw in this idea is that everyone in a PvP zone needs to travel at LvL 2 speeds or travel/heal/travel/heal. The solution I would suggest is that both groups have also installed CCTV and have units assigned to observe the zones, when known enemies are spotted a warning comes up informing the opposing side ie. 3 heroes spotted loc 23N 8W. These warnings would be at intervals say 2 mins and would only reveal one random enemy group on a map, and may be suppresed by stealth. This I think could lead to interesting games of hide and seek,amushes and blatent here I am come get some. Another adaptation of this might be battle warnings, that if a fight goes on too long a warning will be broadcast, allowing reinforcements to make they way to the battle site. This warning might not be reliable and would even go off when you attack random mobs in the zone, another fun way to set up an ambush.This might also have an option for registering a group name when a team is formed or not so messages appear as 'The PWNRZ (or unkown)are at loc 32S,45W', same with char name.
While thinking about this I thought what also might be nice is a team leader channel so that when you enter a zone the team leader is entered in a channel allowing for cross zone comunication by allies adding another element of group within group dynamics. (thinking about it I've never been in a zone so they might already have there own channels.)
This is not written in anyway to cause any offense and as I say I'm still at 0 xp Pvp wise, I know that everyone invovled probably loves there game and I could be opening myself up to one hell of a roasting, but for my part I enjoy problem solving and this is just my attempt to do just that, I also enjoy sharing my ideas with others which I have obviosly done.
Another solution I read to this problem is to give everyone some sort of device that produces a movement suppresion field, that the closer you move to an enemy the slower you move allowing melee alts to trap another in there field briefly. This is probably a simpler solution to the problem though I still like the idea of some sort of enemy radar however unreliable.


 

Posted

Mmmm....my opinion:

I dont really like more suppression than there already is.
Some of us ranged guys absolutely need to constantly be on range, otherwise we are squished in mere seconds.

There already exists ALOT of "offensive" moves for melee'rs to use against ranged people.
-fly, -jump, TP foe etc.


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Jeg lytter til havet, og ser tiden som var.
Jeg snakker med fjell, og tiden st�r stille.
Jeg snakker med meg selv, og tiden g�r.
Jeg lukker et �ye, og ser halvt.
Jeg lukker begge, og ser alt.

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Posted

[ QUOTE ]
Some of us ranged guys absolutely need to constantly be on range, otherwise we are squished in mere seconds.

There already exists ALOT of "offensive" moves for melee'rs to use against ranged people.
-fly, -jump, TP foe etc.

[/ QUOTE ]What about the melee guys who absolutely need to constantly be in melee range, otherwise they get blasted in mere seconds?

There already exist A LOT of "offensive" moves for ranged folks to use against melee people.
Snares, Repel, -Jump, high-mag Knockback/Knockup powers, Nemesis Staff veteran power, etc.


 

Posted

Random -speed/jump/fly isn't the answer.

It's far, far too debilitating and arbitrary.


 

Posted

Stop running!


 

Posted

I know...Ive been there, putting a pure melee brute up against a blaster....I got smudged pretty fast.

Knockback ?
Well, correct me if Im wrong...but isnt it a load easier for a melee toon to get sufficient protection to that ?

...and what is it that the PvP'ers always say ?
"Be prepared"
...stock up on web nades, take TP foe (and TP as a main/secondary travel power)....stuff like that.


Jeg leser i h�nden, om tiden som kommer.
Jeg lytter til havet, og ser tiden som var.
Jeg snakker med fjell, og tiden st�r stille.
Jeg snakker med meg selv, og tiden g�r.
Jeg lukker et �ye, og ser halvt.
Jeg lukker begge, og ser alt.

La meg ligge...
La meg ligge...
La meg ligge...igjen.

 

Posted

They need to add a dashing move that everyone has access to, so Melee toons can close distance easily and Ranged players can get out of the way. It should have a recharge time of 5 seconds and the dash distance shouldn't be huge, but just enough to get a hit in.

Adjust the recharge and dash distance if its too good/bad. Not sure if different AT should have different values.