Loss of keybinds / macros
i had a similar problem with my mastermind, i had set up my number pad for controlling my henchmen (you MM's out there know what im talking about), numbers 0,1,2,3 lodead up new sets of binds (using the /bindloadfile command), my early minion bind files had ALL my key binds, not just the numberpad binds on, so i kept accidently overwriting my other binds with older/nonexistant powers or just nothing, alot of file edditing solved that for me.
Sooo, if your macros use the /bindload command that may be your issue, if not then im clueless and just wasted a good couple minuets of your time (sorry!)
I've noticed this happening too. The binds seem to reset to an earlier configuration (given that my build up button is still where I set it (not default) but that my flight emote binds have been lost).
/bindload solves the problem, but it shouldn't have to. I've bugged it in game.
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Ah, thanks for the responses - glad it's not just me affected by this. I don't have any save or load commands in my macros, just the "standard" PB macros (select power tray2&toggle nova, etc...).
I can work around it for the moment, but would be good to get it fixed.
Cheers, @RoboTank
Robotank Inv Tank
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Hi All, perhaps something that's a known issue, so apologies if I'm repeating other discussions here, but anyway...
I've noticed a problem with keybinds / macros on a new alt I rolled - on mission exit, or map change I occasionally loose some of my blinds, or my macros get trashed.
The new alt is a peacebringer, and one of the first binds I set was "F" to toggle Energy Flight - I first lost this bind after exiting the "Flower Knight" mission in "Outbreak", but I've had the same problem a couple of times since. Not by any means a major issue, but I tend to rely on the "F" key to enable a quick getaway.
However, I'm getting a more troublesome problem where I've (in common with others) set a couple of macros to toggle between nova and human form - and change power trays at the same time. When I exit a mission map, the macro has been trashed - and only the first command in the macro's chain remains. The downside of that being that when I want to quickly change between nova and human form, and get that form's powers loaded at the same time, I end up just getting one of these (the tray change). Which means I can't fire anything, as I've loaded a tray up that has the other form's (disabled) powers. Which isn't good if you're in a scrap with some Outcast types, and want to change forms mid battle - exactly how I got caught out with this earlier this evening !
A bit frustrsting - I can always reload the binds and macros, but it gets a bit tedious. I'll admit that I've not used macros a great deal before (not since I last rolled a MM) but I do dabble with binds a fair bit, and I've not seen this before.
Have bugged it with support, but just wondered if this was a known issue. Anyone else had this ?
Cheers, @RoboTank
Robotank Inv Tank
Cloudwalker MA Scrapper
Shadowcall Dark Stalker
Stone Death Stone Controller
Solaise Fire Blaster
Confession Dark Blaster
Sent from my HAL 9000