Loss of keybinds / macros


Imoba Strife

 

Posted

Hi All, perhaps something that's a known issue, so apologies if I'm repeating other discussions here, but anyway...

I've noticed a problem with keybinds / macros on a new alt I rolled - on mission exit, or map change I occasionally loose some of my blinds, or my macros get trashed.

The new alt is a peacebringer, and one of the first binds I set was "F" to toggle Energy Flight - I first lost this bind after exiting the "Flower Knight" mission in "Outbreak", but I've had the same problem a couple of times since. Not by any means a major issue, but I tend to rely on the "F" key to enable a quick getaway.

However, I'm getting a more troublesome problem where I've (in common with others) set a couple of macros to toggle between nova and human form - and change power trays at the same time. When I exit a mission map, the macro has been trashed - and only the first command in the macro's chain remains. The downside of that being that when I want to quickly change between nova and human form, and get that form's powers loaded at the same time, I end up just getting one of these (the tray change). Which means I can't fire anything, as I've loaded a tray up that has the other form's (disabled) powers. Which isn't good if you're in a scrap with some Outcast types, and want to change forms mid battle - exactly how I got caught out with this earlier this evening !

A bit frustrsting - I can always reload the binds and macros, but it gets a bit tedious. I'll admit that I've not used macros a great deal before (not since I last rolled a MM) but I do dabble with binds a fair bit, and I've not seen this before.

Have bugged it with support, but just wondered if this was a known issue. Anyone else had this ?


Cheers, @RoboTank

Robotank Inv Tank
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Sent from my HAL 9000

 

Posted

i had a similar problem with my mastermind, i had set up my number pad for controlling my henchmen (you MM's out there know what im talking about), numbers 0,1,2,3 lodead up new sets of binds (using the /bindloadfile command), my early minion bind files had ALL my key binds, not just the numberpad binds on, so i kept accidently overwriting my other binds with older/nonexistant powers or just nothing, alot of file edditing solved that for me.

Sooo, if your macros use the /bindload command that may be your issue, if not then im clueless and just wasted a good couple minuets of your time (sorry!)


 

Posted

I've noticed this happening too. The binds seem to reset to an earlier configuration (given that my build up button is still where I set it (not default) but that my flight emote binds have been lost).

/bindload solves the problem, but it shouldn't have to. I've bugged it in game.


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

Posted

Ah, thanks for the responses - glad it's not just me affected by this. I don't have any save or load commands in my macros, just the "standard" PB macros (select power tray2&toggle nova, etc...).

I can work around it for the moment, but would be good to get it fixed.


Cheers, @RoboTank

Robotank Inv Tank
Cloudwalker MA Scrapper
Shadowcall Dark Stalker
Stone Death Stone Controller
Solaise Fire Blaster
Confession Dark Blaster


Sent from my HAL 9000