Need help deciding
Dark Melee is arguably the best PvE DPS Stalker primary afaik.
Ninjitsu is pretty much THE Stalker secondary, at least for PvE.
DM Stalkers should even surpass Brutes in optimal conditions.
Stalkers are more than capable in terms of scrapping now. 31% crit rate in a full team? Hell yes.
My vote's on the Stalker. And this is coming from a die-hard Brute fan.
I got 2 builds, i wonder if the stalker will run low on end without the end recovery from dm:
Any ideas which one would perform better ?
Villain Plan by Mids' Villain Designer 1,40
http://www.cohplanner.com/
Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shadow Punch -- Mako-Acc/Dmg/EndRdx/Rchg:53(A), Mako-Dmg/Rchg:53(3), T'Death-Dmg/EndRdx/Rchg:40(3), T'Death-Acc/Dmg:40(5), T'Death-Dam%:40(5), Mako-Dam%:53(7)
Level 1: Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:53(43)
Level 2: Smite -- Hectmb-Dam%:50(A), Hectmb-Dmg/Rchg:50(7), Hectmb-Acc/Dmg/Rchg:50(9), Hectmb-Acc/Rchg:50(9), Hectmb-Dmg/EndRdx:50(15), T'Death-Dam%:40(17)
Level 4: Ninja Reflexes -- LkGmblr-Rchg+:53(A), LkGmblr-Def/EndRdx:53(13), LkGmblr-Def/Rchg:53(13), LkGmblr-Def:53(15)
Level 6: Boxing -- Acc-I:50(A)
Level 8: Assassin's Eclipse -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(19), C'ngImp-Dmg/Rchg:53(19), C'ngImp-Dmg/EndRdx/Rchg:53(21), C'ngImp-Acc/Dmg/Rchg:53(21)
Level 10: Build Up -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(11), GSFC-ToHit/Rchg/EndRdx:50(11), GSFC-ToHit/Rchg:50(17), GSFC-ToHit:50(23), GSFC-Build%:50(23)
Level 12: Danger Sense -- LkGmblr-Def/EndRdx:53(A), LkGmblr-Def:40(25), LkGmblr-Def/Rchg:40(25), LkGmblr-Rchg+:53(46), Ksmt-ToHit+:30(46)
Level 14: Placate -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 16: Kuji-In Rin -- RechRdx-I:50(A)
Level 18: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(45)
Level 20: Siphon Life -- Acc-I:50(A), Dct'dW-Heal/EndRdx:53(42), Dct'dW-Heal:53(42), Dct'dW-Rchg:53(42), Dct'dW-Heal/Rchg:53(43), Dct'dW-Heal/EndRdx/Rchg:53(43)
Level 22: Swift -- Run-I:50(A)
Level 24: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:53(39), Mrcl-Heal:40(40), Numna-Heal:53(40)
Level 26: Stamina -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod:50(34), P'Shift-EndMod/Acc:50(37), P'Shift-End%:50(37)
Level 28: Touch of Fear -- Abys-Acc/Rchg:53(A), Abys-Fear/Rng:53(29), Abys-Acc/EndRdx:53(29), Abys-EndRdx/Fear:53(31), Abys-Acc/Fear/Rchg:53(31)
Level 30: Kuji-In Sha -- Dct'dW-Heal/EndRdx:53(A), Dct'dW-Heal:53(31), Dct'dW-EndRdx/Rchg:53(33), Dct'dW-Heal/Rchg:53(34), Dct'dW-Rchg:53(34)
Level 32: Combat Jumping -- LkGmblr-Rchg+:53(A), GftotA-Def/EndRdx:40(33), GftotA-Def:40(33)
Level 35: Blinding Powder -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(36), CoPers-Acc/Conf/Rchg:50(36), CoPers-Acc/Rchg:50(36), CoPers-Conf/EndRdx:50(37), CoPers-Conf%:50(40)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Super Jump -- Jump-I:50(A)
Level 44: Weave -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(45), GftotA-Def/EndRdx/Rchg:40(45), LkGmblr-Rchg+:53(46)
Level 47: Dark Blast -- Apoc-Dmg/EndRdx:50(A), Apoc-Dmg:50(48), Apoc-Dmg/Rchg:50(48), Apoc-Acc/Dmg/Rchg:50(48), Apoc-Acc/Rchg:50(50)
Level 49: Kuji-In Retsu -- GftotA-Def/Rchg:40(A), GftotA-EndRdx/Rchg:40(50), LkGmblr-Rchg+:53(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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or
Villain Plan by Mids' Villain Designer 1,40
http://www.cohplanner.com/
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shadow Punch <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 53[*] (3) Mako's Bite - Damage/Recharge: Level 53[*] (5) Mako's Bite - Chance of Damage(Lethal): Level 53[*] (11) Touch of Death - Accuracy/Damage: Level 40[*] (13) Touch of Death - Damage/Endurance/Recharge: Level 40[*] (15) Touch of Death - Chance of Damage(Negative): Level 40[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (19) Luck of the Gambler - Defense: Level 53[*] (31) Luck of the Gambler - Defense/Endurance: Level 53[*] (40) Luck of the Gambler - Defense/Recharge: Level 53[/list]Level 2: Smite <ul type="square">[*] (A) Hecatomb - Accuracy/Recharge: Level 50[*] (3) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (5) Hecatomb - Damage/Recharge: Level 50[*] (11) Hecatomb - Damage/Endurance: Level 50[*] (13) Hecatomb - Chance of Damage(Negative): Level 50[*] (15) Touch of Death - Chance of Damage(Negative): Level 40[/list]Level 4: Focused Senses <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (19) Luck of the Gambler - Defense: Level 53[*] (31) Luck of the Gambler - Defense/Endurance: Level 53[*] (40) Luck of the Gambler - Defense/Recharge: Level 53[/list]Level 6: Boxing <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 53[*] (7) Crushing Impact - Damage/Endurance: Level 53[*] (7) Crushing Impact - Damage/Recharge: Level 53[*] (17) Crushing Impact - Accuracy/Damage/Endurance: Level 53[*] (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50[/list]Level 8: Siphon Life <ul type="square">[*] (A) Accuracy IO: Level 50[*] (9) Doctored Wounds - Heal: Level 53[*] (9) Doctored Wounds - Heal/Endurance: Level 53[*] (17) Doctored Wounds - Endurance/Recharge: Level 53[*] (37) Doctored Wounds - Heal/Recharge: Level 53[*] (50) Doctored Wounds - Heal/Endurance/Recharge: Level 53[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (23) Kismet - Accuracy +6%: Level 30[*] (46) Kismet - Defense/Endurance: Level 30[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 53[*] (39) Miracle - +Recovery: Level 40[*] (39) Regenerative Tissue - +Regeneration: Level 30[*] (43) Miracle - Heal: Level 40[*] (43) Miracle - Heal/Endurance: Level 40[*] (48) Numina's Convalescence - Heal: Level 53[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod/Accuracy: Level 50[*] (21) Performance Shifter - EndMod: Level 50[*] (21) Performance Shifter - EndMod/Recharge: Level 50[*] (43) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Touch of Fear <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 53[*] (23) Glimpse of the Abyss - Accuracy/Recharge: Level 53[*] (34) Glimpse of the Abyss - Endurance/Fear: Level 53[*] (37) Glimpse of the Abyss - Accuracy/Endurance: Level 53[*] (37) Glimpse of the Abyss - Fear/Range: Level 50[/list]Level 24: Evasion <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (25) Luck of the Gambler - Defense: Level 53[*] (33) Luck of the Gambler - Defense/Endurance: Level 53[*] (42) Luck of the Gambler - Defense/Recharge: Level 53[/list]Level 26: Dark Consumption <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (27) Efficacy Adaptor - EndMod: Level 50[*] (27) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (34) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[*] (36) Efficacy Adaptor - Accuracy/Recharge: Level 50[*] (36) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 28: Soul Drain <ul type="square">[*] (A) Armageddon - Damage/Endurance: Level 50[*] (29) Armageddon - Damage: Level 50[*] (29) Armageddon - Damage/Recharge: Level 50[*] (34) Armageddon - Accuracy/Damage/Recharge: Level 50[*] (36) Armageddon - Accuracy/Recharge: Level 50[/list]Level 30: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (31) Steadfast Protection - Resistance/Endurance: Level 30[/list]Level 32: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[/list]Level 35: Quickness <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 38: Agile <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (39) Gift of the Ancients - Defense: Level 40[*] (40) Gift of the Ancients - Run Speed +7.5%: Level 40[/list]Level 41: Dodge <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (42) Gift of the Ancients - Defense: Level 40[*] (42) Gift of the Ancients - Run Speed +7.5%: Level 40[/list]Level 44: Gloom <ul type="square">[*] (A) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (45) Apocalypse - Accuracy/Recharge: Level 50[*] (45) Apocalypse - Damage/Recharge: Level 50[*] (45) Apocalypse - Damage/Endurance: Level 50[*] (46) Apocalypse - Chance of Damage(Negative): Level 50[*] (46) Endurance Reduction IO: Level 50[/list]Level 47: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (48) Gift of the Ancients - Defense: Level 40[*] (48) Gift of the Ancients - Defense/Endurance: Level 40[/list]Level 49: Lucky <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (50) Gift of the Ancients - Defense: Level 40[*] (50) Gift of the Ancients - Run Speed +7.5%: Level 40[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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DM is great for a Brute as the attacks (Shadow maul excepted) are fast and you can get a full attack chain very early with Air Sup and has the advantage of a lowish self heal as well. it also goes well with SR as the dark attacks do -acc/-tohit which will help your Defence based secondary.
Defiant 50's
Many and varied!
@Miss Chief
Pl help me decide i am torn between rolling a :
DM/SR Brute
DM/NINJ Stalker
I need input which performs better in teams and solo and if the stalker buff would bring the dm/ninj on par with the brute.
And if a stalker is able to scrap now or is it still hit and hide ?
Thx a lot