A Question About Poser Modelling.


DrDestiny

 

Posted

I have a question about using the Poser 3D modelling software, and hope that maybe an experienced user here might be able to help me.

I've just gotten the program recently, and I want to make an image of my CoH avatar, but I can't work out how to recreate the pattern from my boots and gloves onto Poser boots and gloves - does anyone know how to do this, or have a link to a site that might explain how to do it?


@Golden Girl

City of Heroes comics and artwork

 

Posted

*turns a soulasylum distress beacon on*


 

Posted

i'm a simple 2D soul i'm afraid, but i'd expect it's something like 'do the basic model in poser, then bring it into photoshop for the fancy stuff'. sorry i can't help


@Doctor Destiny
...from the Ryman League of posters

http://drdestiny.deviantart.com/
blog-thing

 

Posted

I only work 3D Max.
I would assume though that you either make the model then touch up the renders in photoshop as Doc Destiny suggested.
Or:
Make a texture/material file in photoshop then use that in the 3d program you are using.

But you should find a lot of interesting tutorials by simply googling "adding textures in poser" or something similar (also try searching for materials instead of textures.)


Would also be fun to make a bump map based on your pattern if you want to give it just a touch of volume.


 

Posted

At last! Found this thread from Soulasylum explaining the steps she goes through to create her art in Poser. Unfortunately, it's in French but the linked images might help.


 

Posted

Making a texture file would probably be best - it'd sve having to draw the patten in postwork after each render was done.
But Google is not giving me much help right now


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
Making a texture file would probably be best - it'd sve having to draw the patten in postwork after each render was done.
But Google is not giving me much help right now

[/ QUOTE ]

I'll try googling stuff at work for you now that I am awake agai


 

Posted

[ QUOTE ]
At last! Found this thread from Soulasylum explaining the steps she goes through to create her art in Poser. Unfortunately, it's in French but the linked images might help.

[/ QUOTE ]

Oooh! That's the picture she won mine & ShadowGhost's competition with!

That's STILL my wallpaper!


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

[ QUOTE ]
try these links (I dont know poser so dont know how much they help)
http://members.tripod.com/~the_great...Texture%20Maps
http://www.huntfor.com/3d/tutorials/poser.htm


and
http://www.3dlinks.com/links.cfm?cat...ing&page=1
(which has tutorials for dynamic hair and one for super-hero poses (which isn't doing much other than telling people to do research and import background pictures to help you work))

[/ QUOTE ]

Thanks for that - I'm going through the links, looking for something simple and easy to follow

And I'd already got the hair sorted out


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
At last! Found this thread from Soulasylum explaining the steps she goes through to create her art in Poser. Unfortunately, it's in French but the linked images might help.

[/ QUOTE ]

Just looking at the pictures, I can see she's going about it a different way - it's more artisitc than what I'm planning - I'm trying to make a model that can be easily posed and used in several picture, rather than building a one-use scene.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Meh, it was worth the effort to find that thread if it made you look at the process with a different eye.
But by all means do your thing ^^


 

Posted

At the very least, SoulAsylum's techniques will be usefull for creating costumes pieces that you don't have models for. Otherwise you'll be stuck with whatever you can find online, and most of that isn't going to match costume pieces from CoH. 3DMax is a pretty essential tool when working with Poser, really.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

[ QUOTE ]
3DMax is a pretty essential tool when working with Poser, really.

[/ QUOTE ]

Well if you want one model to just move around for various poses, 3DMax would indeed be nice. Build the basic skeleton, wrap a skinaround teh bones and then voila

Which reminds me, I really need to finish my 3DMax teddy bear one of these days. Adding the fur kinda overwhelmed me...


 

Posted

[ QUOTE ]
<snip> 3DMax is a pretty essential tool when working with Poser, really.

[/ QUOTE ]
...with a touch of zBrush


 

Posted

[ QUOTE ]
At the very least, SoulAsylum's techniques will be usefull for creating costumes pieces that you don't have models for. Otherwise you'll be stuck with whatever you can find online, and most of that isn't going to match costume pieces from CoH. 3DMax is a pretty essential tool when working with Poser, really.

[/ QUOTE ]

I've got all the parts I need - cape, boots, gloves, skirt, top - it's just the stars and stripes pattern I need


@Golden Girl

City of Heroes comics and artwork