Invulnerable/Super Strength Build
For much less inf you could have something along these lines
(those sets giving hp pluses are pretty pointless on a tank with dull pain)
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:50(3), Aegis-ResDam:50(3)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(31), F'dSmite-Acc/Dmg:40(31)
Level 2: Temp Invulnerability -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(5), ImpArm-ResDam/Rchg:40(5), ImpArm-ResDam/EndRdx/Rchg:40(7), ImpArm-ResPsi:40(46), ImpArm-EndRdx/Rchg:40(50)
Level 4: Dull Pain -- Numna-Heal:50(A), Numna-Heal/Rchg:50(7), Mrcl-Heal:40(9), Mrcl-Heal/Rchg:40(9), RechRdx-I:50(11)
Level 6: Haymaker -- F'dSmite-Acc/Dmg:40(A), KntkC'bat-Acc/Dmg:35(34), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 8: Unyielding -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(11), ImpArm-ResDam/Rchg:40(13), ImpArm-ResDam/EndRdx/Rchg:40(13)
Level 10: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rng:50(15), Zinger-Taunt/Rchg:50(15)
Level 12: Air Superiority -- F'dSmite-Acc/Dmg:40(A), KntkC'bat-Acc/Dmg:35(40), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 14: Fly -- Frbd-EndRdx:50(A), Frbd-Fly:50(17), Flight-I:50(17)
Level 16: Swift -- Flight-I:50(A)
Level 18: Health -- Heal-I:50(A), Heal-I:50(19), RgnTis-Regen+:30(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(37), P'ngS'Fest-Acc/Dmg:30(37), P'ngS'Fest-Dmg/Rchg:30(37)
Level 24: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(25), GftotA-Def/EndRdx:40(25), GftotA-Run+:40(27)
Level 26: Tough Hide -- Ksmt-ToHit+:30(A), LkGmblr-Def:50(27), LkGmblr-Rchg+:50(31)
Level 28: Rage -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(29), AdjTgt-ToHit/Rchg:50(29)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(33), ImpArm-ResDam/Rchg:40(33), ImpArm-ResDam/EndRdx/Rchg:40(33)
Level 35: Unstoppable -- ImpArm-ResDam:40(A), ImpArm-ResDam/Rchg:40(46), ImpArm-EndRdx/Rchg:40(46), ImpArm-ResDam/EndRdx/Rchg:40(48)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dam%:50(40)
Level 41: Hurl -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(42), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Dmg/EndRdx:50(42)
Level 44: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(45), GftotA-Def/EndRdx:40(45), GftotA-Run+:40(45)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2% DamageBuff[*]+18% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+5.5% Defense(Energy)[*]+3% Defense(Negative)[*]+13.6% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+6.13% Defense(AoE)[*]+9% Max Endurance[*]+16% Enhancement(Accuracy)[*]+7.5% Enhancement(RechargeTime)[*]+112.4 (6%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 22.8%)[*]+MezResist(Immobilize) (Mag 31%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22.8%)[*]+18.5% Recovery[*]+78% Regeneration[*]+1.26% Resistance(Energy)[*]+4.39% Resistance(Negative)[*]+9.13% Resistance(Psionic)[*]+20% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
mmmmm i would go for maximum recharge, so you can have dullpain up constantly.
My build for my inv/stone
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Dipstar ultimate: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Resist Physical Damage -- ResDam-I:50(A), ResDam-I:50(3)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(17), C'ngImp-Dmg/Rchg:53(17), C'ngImp-Acc/Dmg/Rchg:53(40), C'ngImp-Acc/Dmg/EndRdx:53(43)
Level 2: Temp Invulnerability -- Aegis-Psi/Status:50(A), ResDam-I:50(3), ResDam-I:50(29), EndRdx-I:50(31)
Level 4: Dull Pain -- Heal-I:50(A), Heal-I:50(5), Heal-I:50(5), RechRdx-I:50(11), RechRdx-I:50(11), RechRdx-I:50(31)
Level 6: Heavy Mallet -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(7), C'ngImp-Dmg/Rchg:53(7), C'ngImp-Acc/Dmg/Rchg:53(15), C'ngImp-Acc/Dmg/EndRdx:53(15)
Level 8: Unyielding -- ResDam-I:50(A), ResDam-I:50(9), ResDam-I:50(9), EndRdx-I:50(13)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(46)
Level 12: Taunt -- Zinger-Taunt/Rng:50(A), Zinger-Dam%:50(13), Zinger-Acc/Rchg:50(29), Zinger-Taunt/Rchg/Rng:50(34), Zinger-Taunt/Rchg:50(37), Zinger-Taunt:50(46)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Build Up -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-Rchg:50(27), AdjTgt-EndRdx/Rchg:50(33), AdjTgt-ToHit/EndRdx/Rchg:50(36), AdjTgt-ToHit/Rchg:50(37), AdjTgt-ToHit:50(37)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), Taunt-I:50(19), Taunt-I:50(21), HO:Cyto(21)
Level 20: Hurdle -- Jump-I:50(A)
Level 22: Health -- Numna-Heal:53(A), Numna-Heal/EndRdx:53(23), Numna-Regen/Rcvry+:53(23)
Level 24: Stamina -- EndMod-I:50(A), EndMod-I:50(25), EndMod-I:50(25)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(27)
Level 28: Boxing -- Acc-I:50(A)
Level 30: Tough -- ResDam-I:50(A), ResDam-I:50(31), EndRdx-I:50(34)
Level 32: Unstoppable -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
Level 35: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx/Rchg:50(36)
Level 38: Seismic Smash -- UbrkCons-Dam%:50(A), Hectmb-Dmg/Rchg:50(39), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(40), Hectmb-Dam%:50(40)
Level 41: Fault -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(42), Amaze-Acc/Stun/Rchg:50(42), Amaze-Acc/Rchg:50(42), Amaze-EndRdx/Stun:50(43), Amaze-ToHitDeb%:50(43)
Level 44: Salt Crystals -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(45), FtnHyp-Acc/Sleep/Rchg:50(45), FtnHyp-Acc/Rchg:50(45), FtnHyp-Sleep/EndRdx:50(46)
Level 47: Fossilize -- UbrkCons-Acc/Rchg:50(A), UbrkCons-Hold:50(48), UbrkCons-Hold/Rchg:50(48), UbrkCons-Acc/Hold/Rchg:50(48), UbrkCons-EndRdx/Hold:50(50)
Level 49: Resist Energies -- Empty(A), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4.5% DamageBuff[*]+1.58% Defense(Smashing)[*]+1.58% Defense(Lethal)[*]+83% Enhancement(Accuracy)[*]+60% Enhancement(RechargeTime)[*]+63.3 (5.25%) HitPoints[*]+MezResist(Confused) (Mag 27.5%)[*]+MezResist(Held) (Mag 27.5%)[*]+MezResist(Immobilize) (Mag 31.9%)[*]+MezResist(Sleep) (Mag 27.5%)[*]+MezResist(Stun) (Mag 27.5%)[*]+MezResist(Terrorized) (Mag 30.3%)[*]+16% Recovery[*]+32% Regeneration[*]+10.1% Resistance(Fire)[*]+10.1% Resistance(Cold)[*]+1.26% Resistance(Energy)[*]+1.26% Resistance(Negative)[*]+5% Resistance(Toxic)[*]+3% Resistance(Psionic)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
Hello there. I have looked a bit at your build, and have a few suggestions. Depending on what you are aiming for, they might not be viable but hopefully they will save you some slots.
Dull Pain
In order to get soft-capped enhancement bonuses for Recharge and Heal, consider using
Numina - Heal/Rech, Heal
Doctored Wounds - Rech, Heal/Rech
You will lose one +hp set bonus, but gain two slots to put elsewhere.
Unstoppable
As you lack Resist Energies and Resist Elements, slotting a bit for resist will bring you to the cap even if Unyielding drops for some reason. However, just one Resist IO will put you at that point. Putting more than about two and a half worth of Resistance IOs in Unstoppable will give you very little return on the resist values due to the Enhancement Diversification (ED) rules. You can therefore drop about two of the pure Resist IOs either to free up slots or slot for more recharge.
General note on recharge and recovery
By using 5 or more IOs from the Purple Sets, or from some other sets such as Crushing Impact, you can gain passive recharge bonuses on par with what you get from running Hasten. As the other bonuses from these sets are rather good, it might be worth considering shifting some slots to powers capable of taking these sets and then slotting up using one set exclusively. Crushing Impact is rather cheap compared to the Purple sets and also gives you some psi resistance as the sixth set bonus.
It is worth to bear in mind that as your total recharge goes up so will your endurance consumption, especially if you run hasten on top of whatever passive bonuses you collect. Purple sets do give you some recovery bonuses, usually (the ranged damage set, for example, does not). The purple sets do however not contain much in the way of end reduction, although it is possible to substitute one set IO for an end red IO without losing much power effectiveness. As you have Conserve Power however, this might not be a problem for you.
General note on survivability
Given that you have Tough and Weave, you will be able to cap Smashing/Lethal damage resistance and when surrounded be close to the "soft-cap" for typed defense against all damage types except psionic. In order to gain slightly more defense you can consider the Steadfast Protection: Res/Def IO, which gives you +3% def to everything, including positional defense (Melee/Ranged/Lethal) and psionic. Resist Physical Damage would be a good power to put it in.
To get more protection against psionic damage, an effective way would be to go for layered defense. I.e. a combination of regeneration, resistance and defense.
To get resistance, consider using the Aegis: +PsiRes/MezRes unique IO as well as the special IOs from Impervium Armor. You have five resistance powers to slot them in, so you should be able to get +18% Psi Res just from that. Set bonuses can add a bit more.
Psi def you can get as set bonuses from some purple sets, the Impervium Armor resistance set and likely some more places I forget. Together with weave and the aforementioned Steadfast Protection IO you can obtain fairly good defense.
Regeneration bonuses are all over the place. Together with Health it is quite possible to get to about 300% regeneration rate for an Invulnerable tank. It is worth noting that this will help against EVERY damage type, not only psionic damage.
Player vs Player
As an invulnerable tank, you should be aware that those who will want to duel you (either in zones or Arena) will likely have slows, considerable debuffs, and/or a large amount of mez powers they can spam quickly enough to break through your mez protection. Furthermore, many squishies will have superspeed and superjump to be able to flee quickly or to keep out of range. To take care of them, unless you want to switch travel power, you will need to either chain knockback powers or put a mez effect on them (in the Arena they will very likely have Break Frees though, which means you will have to chase them down regardless) and start laying into them. There are some hold powers available in the Epic pools, such as char from Pyre Mastery, and a reliable PbAOE stun in Handclap if you can get close enough to them (dropping from above and firing it off once you reach the ground can work). Handclap will be available at earlier levels than the Epic holds, which might be worth keeping in mind if you want to fight in Warburg for example.
Another thing to expect is that Aid Self will be exceedingly common, both among squishies and sturdier archetypes. It is hard to interrupt if your opponent has slotted for Interrupt reduction. Placing a DoT effect or similar on them, or mez them, are viable options. The DoT route, given that you are Superstrength, is however difficult. The mez route is problematic when fighting Brutes, Stalkers, Scrappers and other characters with built in mez protection as you will have to drop their mez protection first. Unfortunately, as far as I am aware no Superstrength powers have the ability to drop toggles. Brawl does, however the chance per hit is minimal.
On the other hand, you will come across some archetypes that you will be able to pulverize completely. Rage gives you quite high ToHit, so defense based sets will suffer against you. Sets dealing only S/L damage will be essentially harmless to you, given that you have Tough, so a Claws/SR scrapper will be at a disting disadvantage.
I just noticed that my post has gotten quite big, so I will try to stop typing now. Hopefully at least some of the information will be of use. As an ending note, I should point out that although I was somewhat gloomy in the PvP section almost all kinds of PvP opponents can be dealt with if you are prepared. Some temporary phase shift powers can for example save you from an untimely demise against a Cold corruptor slowing you to a crawl. BreakFrees and Unstoppable can make you rather hard to mez for a Dominator, especially if he has to stop his hold spamming because you are closing in with a KO blow recharged.
Just do not be afraid to run/fly away, it is an acceptable tactic for injured tanks just as it is for a squishy. And ordinarily, the people who shout about the cowardly tank over broadcast tend to forget the fact that they were three or more beating on you or that their particular powersets is kryptonite to you.
Have fun with your Inv/SS tanker.
I won't post my Inv/SS "maybe" eventual plans but 2 interesting builds I noted this year worth looking at have been Kovnik and Alvans and I say that for interesting slotting decisions.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Thanks very much for sharing builds & especally Raven for your long post
I'm gonna alter the build using some of your advice then I'll post it
Right I've had "Super B" since I first started the game, he is my main character & is no doubt my favourate. When these Inventions came, arguably they changed the game & to be fair, I never really got on board the bandwagin with all the bonus [censored] etc just put me off. But now I wish to make my main character the best it can be, this is a sort of concept build I was thinking off, although on the surface its pretty much the same build I have at the moment aside from the dear'er IO Sets, Fighting Pool & the slots I shifted about to try and accomidate more bonuses and overall playablity.
Although I'd like to make him great for everything, pvp, pve...av tanking the lot, any advice is helpful advice
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However I'd like someone to take a look at the build with IO's and give me advice on perhaps making the tank even better with better sets or better slotting, it would be appreciated, as I said I've have my tank at the moment & hes pretty good in every aspect (aside from fighting psi dealer)
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Super B: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (3) Resist Damage IO: Level 50[*] (31) Resist Damage IO: Level 50[*] (37) Resist Damage IO: Level 50[/list]Level 1: Jab <ul type="square">[*] (A) Accuracy IO: Level 50[*] (3) Disorient Duration IO: Level 50[*] (37) Disorient Duration IO: Level 50[/list]Level 2: Temp Invulnerability <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (5) Titanium Coating - Endurance: Level 50[*] (7) Titanium Coating - Resistance/Endurance: Level 50[*] (13) Resist Damage IO: Level 50[*] (34) Resist Damage IO: Level 50[*] (46) Endurance Reduction IO: Level 50[/list]Level 4: Dull Pain <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (5) Numina's Convalescence - Heal/Recharge: Level 50[*] (9) Numina's Convalescence - Heal/Endurance: Level 50[*] (15) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (45) Endurance Reduction IO: Level 50[/list]Level 6: Haymaker <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage: Level 50[*] (7) Mako's Bite - Damage/Endurance: Level 50[*] (17) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 8: Unyielding <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (9) Titanium Coating - Endurance: Level 50[*] (11) Titanium Coating - Resistance/Endurance: Level 50[*] (17) Resist Damage IO: Level 50[*] (37) Endurance Reduction IO: Level 50[/list]Level 10: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt: Level 50[*] (11) Perfect Zinger - Taunt/Recharge: Level 50[*] (31) Perfect Zinger - Taunt/Recharge/Range: Level 50[/list]Level 12: Air Superiority <ul type="square">[*] (A) Accuracy IO: Level 50[*] (13) Accuracy IO: Level 50[/list]Level 14: Fly <ul type="square">[*] (A) Freebird - FlySpeed: Level 50[*] (15) Freebird - Endurance: Level 50[*] (48) Freebird - +Stealth: Level 50[/list]Level 16: Swift <ul type="square">[*] (A) Flight Speed IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (19) Healing IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[/list]Level 22: Knockout Blow <ul type="square">[*] (A) Hecatomb - Damage: Level 50[*] (23) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (23) Hecatomb - Damage/Endurance: Level 50[*] (33) Hecatomb - Accuracy/Recharge: Level 50[*] (39) Endurance Reduction IO: Level 50[/list]Level 24: Invincibility <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (25) Luck of the Gambler - Defense/Endurance: Level 50[*] (25) Defense Buff IO: Level 50[*] (36) Defense Buff IO: Level 50[*] (39) Endurance Reduction IO: Level 50[/list]Level 26: Tough Hide <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (27) Defense Buff IO: Level 50[*] (27) Defense Buff IO: Level 50[*] (40) Defense Buff IO: Level 50[/list]Level 28: Rage <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[/list]Level 30: Boxing <ul type="square">[*] (A) Damage Increase IO: Level 50[*] (31) Damage Increase IO: Level 50[*] (46) Damage Increase IO: Level 50[/list]Level 32: Tough <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (33) Titanium Coating - Endurance: Level 50[*] (33) Titanium Coating - Resistance/Endurance: Level 50[*] (34) Resist Damage IO: Level 50[*] (43) Endurance Reduction IO: Level 50[/list]Level 35: Unstoppable <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (36) Titanium Coating - Resistance/Recharge: Level 50[*] (36) Resist Damage IO: Level 50[*] (40) Resist Damage IO: Level 50[*] (43) Resist Damage IO: Level 50[/list]Level 38: Hurl <ul type="square">[*] (A) Apocalypse - Damage: Level 50[*] (42) Apocalypse - Damage/Endurance: Level 50[*] (42) Apocalypse - Damage/Recharge: Level 50[*] (46) Endurance Reduction IO: Level 50[/list]Level 41: Foot Stomp <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (43) Armageddon - Damage: Level 50[*] (50) Armageddon - Damage/Endurance: Level 50[/list]Level 44: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (45) Luck of the Gambler - Defense/Endurance: Level 50[*] (45) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 47: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[/list]Level 49: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% DamageBuff[*]+15% Enhancement(Accuracy)[*]+7.5% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+185.3 (15.4%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Immobilize) (Mag 3.3%)[*]+MezResist(Sleep) (Mag 8.8%)[*]+MezResist(Terrorized) (Mag 2.75%)[*]+10.5% Recovery[*]+88% Regeneration[*]+2.52% Resistance(Fire)[*]+2.52% Resistance(Cold)[*]+5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Titanium Coating[u]
(Temp Invulnerability)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Numina's Convalescence[u]
(Dull Pain)<ul type="square">[*] +12% Regeneration[*] +22.6 (1.88%) HitPoints[/list][u]Mako's Bite[u]
(Haymaker)<ul type="square">[*] +MezResist(Immobilize) (Mag 3.3%)[*] +18.1 (1.5%) HitPoints[*] +3% DamageBuff[/list][u]Titanium Coating[u]
(Unyielding)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.75%)[*] +10% Regeneration[/list][u]Freebird[u]
(Fly)<ul type="square">[*] +8% Regeneration[*] +18.1 (1.5%) HitPoints[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[/list][u]Hecatomb[u]
(Knockout Blow)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[/list][u]Luck of the Gambler[u]
(Invincibility)<ul type="square">[*] +10% Regeneration[/list][u]Gaussian's Synchronized Fire-Control[u]
(Rage)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[*] +2.5% Recovery[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Titanium Coating[u]
(Unstoppable)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[/list][u]Apocalypse[u]
(Hurl)<ul type="square">[*] +16% Regeneration[*] +36.2 (3%) HitPoints[/list][u]Scirocco's Dervish[u]
(Foot Stomp)<ul type="square">[*] +10% Regeneration[/list][u]Armageddon[u]
(Foot Stomp)<ul type="square">[*] +4% Recovery[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +7.5% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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