TA/Archery/HEALZ0R?? Build/Slot Advice Pls


Carnifax

 

Posted

Tried out a TA/Archery a looong while ago and quickly got fed up with the OMGurdefenderwherertehheels tells.
(And if you've ever done that, please READ THIS NOW. OR ELSE. (clicky)

Not being Manticore, I can't shoot my teammates. But with Vet Respecs, new snazzier bows and the DXP weekend, I brought Ranger Marianne out of retirement for a new round of play.

Powers thus far to L33 are: (sorry haven't got the exact order in front of me...)

TA:
- Flash
- Glue
- Disruptor
- Oil Slick

Archery:
- Snap Shot
- Aimed Shot
- Fire Arrow
- Explosive Arrow
- Ranged Shot

Medicine
- Heal Other (3 Health, 2 Recharge, 1 Interrupt)
- Heal Self (3 Health, 1 Recharge)
- Rez (1 Recharge)

Fitness
- Swift
- Health
- Stamina

Flight
- Air Superiority
- Fly

Surprisingly, it works well as an all-purpose support toon. The debuffs add a lot to most teams performance (particularly Disruptor - "OMG you turned them to jelly!" and Flaming Oil Slick, which works wonders when teamed with Fire Blasters, Controllers or Tanks.)

Healing wise, I can take care of up to 3/4 non-insane players so long as it's not against CoT (Quicksand is doom.) Wish you could put Range in Heal Other.

Advice welcome on build and slotting.

Next planned moves:

35 Aim
38 Rain Of Arrows
41 Power Build Up
44 EMP Arrow (for the Praetorian missions)
47 Temp Invuln
49 Total Focus


Is it time for the dance of joy yet?

 

Posted

EMP is a great power, best ranged hold in the game. But vs Praetorians its not much cop because the -Regen only lasts 15 seconds. Acid Arrow is a great power too, the -Resist is the same as Disruption Arrow, its quick and perma out of the box and its got -defense too (so will take the -Resist PROC in the Achilles Heel set). Vs AVs alone the perma -resist from Acid is probably better than the 15 seconds out of every 5 mins -regen that EMP gives.

I'd take Net Arrow over Flash for AVs as well (to keep them in the burny goodness of Oil Slick).

For my money I'd drop the rez and take Acid Arrow and take EMP instead of the Ranged or Explosive Arrow (swap em around) for mass holding enemies (I'd keep Explosive first and try and get a Forced Feedback +recharge PROC in it).

After thinking about it for a long while I'm considering Poison Gas Arrow again, mostly for soloing EBs myself, the -damage might mean the difference between life and death.


 

Posted

I'd be happy to tank any AV in the world for you, any AV!! Oh wait no entangling arrow...forget I said anything

Up against the wall in terms of survivability one can use it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Agreed with Carnifax, Acid arrow and EMP arrow are both too good sticks to pass up, get 'em when they become avaliable.

I'd also avoid Total focus at 49 and just take the mez then personally, if you've built yourself right you'll be too busy shooting off arrows (and in your case healling the odd teammate) to be hitting stuff hard, but that's me personally.

Frankly I'd get rid of Explosive arrow as well: it knocks everything around so much it can become very tricky to both use it and to keep stuff in your patch of doom.

Plus Poison Gas arrow is a good investment to make, not necessary but definitly worth considering (and probably more useful than ranged arrow for a suggestion of what to axe)


As for flash over net, I go flash myself, a big AoE accuracy debuff seems a lot more useful than a single target immobolize. Though again, that's just me.


 

Posted

READ THIS NOW OR ELSE.

[ QUOTE ]
As a TA/A, I like Entangling Arrow. The above average accuracy and long duration really help in the early levels and keep it useful in later levels, and in AV fights it can be invaluable if used well.

[/ QUOTE ]

Yes for me this has proven to be very true.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Agreed with Carnifax, Acid arrow and EMP arrow are both too good sticks to pass up, get 'em when they become avaliable.

I'd also avoid Total focus at 49 and just take the mez then personally, if you've built yourself right you'll be too busy shooting off arrows (and in your case healling the odd teammate) to be hitting stuff hard, but that's me personally.

Frankly I'd get rid of Explosive arrow as well: it knocks everything around so much it can become very tricky to both use it and to keep stuff in your patch of doom.

Plus Poison Gas arrow is a good investment to make, not necessary but definitly worth considering (and probably more useful than ranged arrow for a suggestion of what to axe)


As for flash over net, I go flash myself, a big AoE accuracy debuff seems a lot more useful than a single target immobolize. Though again, that's just me.

[/ QUOTE ]

The ToHit debuff for Flash Arrow is 6.25%. Thats fairly measly really. Plus Flash is bugged so that although it doesn't aggro itself it registers the caster as "The last attacker" so when the group does aggro any mobs with no better targets (either taunters or someone who did them damage) will choose the caster as their initial target.

Flash (and its controller kin, Smoke) can be handy for stealthing occasionally, I've used Smoke occasionally to get past tough spots (most memorably vs the high level DE in Eden when doing the end of Numinas TF).


 

Posted

I never bothered with The Net but I do have Flash Arrow slotted.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

Ohhh Ranger Marianne! We teamed I was HealingGal probs don't remeber though lol