PvP side balance idea


Charnell

 

Posted

Why not make one zone(say sirens call as its popular)only allow a balance into the fight?,what i mean is only allow the same number per side able to fight al others would be allowed to float around in the zone to watch the fights learn some tactics(maybe change the colour of there names to black so they dont get mixed up with real targets).
Dont know squat about programming so dont know how hard it would be to do , one way would be to have it like when you 1st enter a zone and you get 25 sec counter instead you would have your place in the que displayed and as players leave the zone new players in the que are allowed to fight,
this would imo stop the endless ganking happening which i think is the biggest reason most ppl dont want to PvP, most pplz dont mind dieing as long as they had a fight rather than poke your head above the railings and 25 snipers open up on the head they see.
As i say this is just a thought and does need some refining please add your refinments below

Ps it would be nice if the devs put in a little bit of time to making PvP better for there loyal but ganked customers


 

Posted

Trouble is that a team of 3 heroes can still gank 4,5,6 soloing villains extremely easily, or vise versa. This is actually what happens most of the time, and it is easily fixable by the gankees teaming and would actually be made worse by the proposed idea.


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

I admit I have no idea if that would be possible or even work.

I would say redefine the whole PvP rewards system. Rep' is a redundant joke. It means extremely little, affords next to nothing by reward (some badges, which are next to very implausible to achieve thanks to the genius of decaying rep' that's allocated very poorly in the first place).

I don't specifically know what a good replacement would be, but there are now some earnable currency items in game, such as Vanguard Merits, and the Candy Canes. It is also already possible to get some unique salvage items that work for PvP zone objectives, such as the items that assist with Warburg Nuke codes or Shivan Meteorite fragments.

I would say that a system of rewards like this would be much better and could be worked for the badges too if the badges were redefined.

In answer to ganking perhaps such reward should be scaled to team size and the opponent team size so that in an example, the reward is scaled down significantly where a team defeats an outnumbered opponent, ie 6 to 1. The reward being reduced by a proportion that matches the outnumbered ratio.

Conversely, a player being ganked should earn a vastly higher reward if able to defeat a member of a vastly greater team, multiplied to match the ratio that they are outnumbered by.

Of course this needs some further thinking and work to avoid strong solo characters achieving and exploiting easy reward... .

But... at the moment the problem is there is no tangible reason at all for someone outnumbered and heavily or rapidly "ganked" to even want to try and make any fight back.

A system that recognises and rewards true risk/reward (well at least in a much better manner would perhaps encourage people to swap around their available alts over the usual allure of logging into the bigger side and easier "wins".
Afterall, whatever our level of participation and skill aren't all PvP'ers interested in at least having some more exciting, engaging PvP?

It honestly depresses me loggin into Sirens and seeing scores of one faction vs a minimal amount of the other. It's worthless, dull and boring just descending on the weaker side and it's pointless switching as there's no reason or movtivation or challenge to take on the larger faction.


 

Posted

Cant follow this thread. The words 'PvP' and 'Balance'????
What are you thinking?? These words must keep a safe distance of at least 1000 km from each other at ALL TIMES!

I understand what you are saying but I disagree. A friendly request to even the sides a little can and does work. I have seen this happen a few times in Sirens and RV. Only speaking for Union but there are a lot of PvPers who seem more interested in having fun rather than just ganking or farming ppl.
I really want to get some villains a lot higher for this reason alone. So i can switch sides if it will keep the fun factor high in PvP.


 

Posted

As stated before, even teams does NOT mean a balanced fight. Not to mention there is PvE in the zones as well. If you want pure pvp, with even teams etc there is this nice invention for that since issue 4.. called the Arena. Sorry, I just dont see this working and tbh i dont want it to see working either


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

Ok maybe balance was the wrong word, but the point is that a lot of other players that might be up for some casual PvP dont have s go because they know they will be ganked in the zones, ok ppl say go to the arena but thats an easy answer so the gankes can have there way IMO, we all want more pplz to PvP and this might well get more ppl involved, im not saying it will cure all the PvP problems that pplz talk about on these boards but leaving it as it is will do nothing but compound the problems Pvp has now.
all i im after at at the end of the day is for more pplz that play and love this game to PvP


 

Posted

Well its never going to be balanced.
One way I think would improve the PvP zones would be to actually make some PvP zones.
Recluses Victory is ludicrous. I really cant get my head around the thinking behind it, 'we need a lvl 50 PvP zone!', 'Hey I know what would be cool! We will absolutely LOAD the zone from edge to edge with mobs!'. And not just mobs but the heavies. Nothing puts me off more than diving into a scrap with some villains. Get the pulse going. Surviving, got that villain down...One more big hit!! BANG. Oh i suddenly went from my full hit points to zero?
Check combat log - arachnos heavy hits you for 1500 nrg dam, arachnos spider hits you for 300 psi, Mu Guardian hits you for........etc etc.

I dont care about balance. And you have to understand that even with huge changes to the mechanics of the game to introduce balance players would still find ways to abuse it. I think the system is ok. Not perfect. For me the biggest problem is the very poor design of some of the PvP zones.


 

Posted

[ QUOTE ]
Ok maybe balance was the wrong word, but the point is that a lot of other players that might be up for some casual PvP dont have s go because they know they will be ganked in the zones, ok ppl say go to the arena but thats an easy answer so the gankes can have there way IMO, we all want more pplz to PvP and this might well get more ppl involved, im not saying it will cure all the PvP problems that pplz talk about on these boards but leaving it as it is will do nothing but compound the problems Pvp has now.
all i im after at at the end of the day is for more pplz that play and love this game to PvP

[/ QUOTE ]

Everybody's saying arena, cause thats what it for, not to play into the hand of the gankers. Zones arent balanced, arena is.. you want a casual pvp session with the risk of unbalance? go zones, you want to have a balanced fight? go arena. Its really that simple.

Sure, it is annoying when you get ganked, but its not the end of the world. Dont forget alot of ganking also happens cause one side might not like to team up. What you get is that side WITH a team picking on all those nice solo people scattering around the zone. Who's fault is that? Is it the fault of the zone, or the fault of the victim for not teaming up like his opponent? You also dont run at an AV in a mish 1 by 1 do ya?

Plenty of times i go on vills in sirens, try to form a team, then the majority of vills in sirens is ofcourse stalker so they say "no tnx, i get more rep solo" or summit like that. Then 5 mins later you hear said players shout over broadcast "oh, 3 v 1, REAL fair" followed by abuse. Its simple, if you get ganked, get some others to join and gank back. If you are on the side that is ganking, make things fairer by going into smaller teams.

I'm sorry, but limits on zones will not work, nor should they work cause as said they already HAVE a system for balanced fights.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

[ QUOTE ]
Dont forget alot of ganking also happens cause one side might not like to team up.

[/ QUOTE ]

Apart from the solo players not teaming being ganked, sometimes the solo players go for the same enemy player and gank unintentionally.


 

Posted

[ QUOTE ]
[ QUOTE ]
Dont forget alot of ganking also happens cause one side might not like to team up.

[/ QUOTE ]

Apart from the solo players not teaming being ganked, sometimes the solo players go for the same enemy player and gank unintentionally.

[/ QUOTE ]

true.. it works both ways, because theyre singled out they aim for the weakest in the herd, possibly ganking one player


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright