My Very First Warshade Build(s), Review!


Icelock

 

Posted

So, after many months, I finally hit 50, though you may have seen the post, and so have decided to make a warshade version of my trick archer, so keep an eye out for Quantum Lor!

But in the meantime, I've got 3 builds I made with me mate Spectralent which I'd appreciate if you oh-so-helpful people would have a look at (Blame him for any flaws! :P)

Here's the 1-22 Build, before SOs:

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Quantum Lor: Level 21 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed

Hero Profile:
Level 1: Shadow Bolt -- Acc(A)
Level 1: Absorption -- ResDam(A)
Level 2: Gravimetric Snare -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(5)
Level 4: Gravity Shield -- ResDam(A)
Level 6: Dark Nova -- ToHit(A)
Level 8: Shadow Blast -- Acc(A), Acc(17), Dmg(17)
Level 10: Hasten -- RechRdx(A)
Level 12: Sunless Mire -- RechRdx(A), RechRdx(13), RechRdx(13), Acc(15)
Level 14: Shadow Cloak -- EndRdx(A)
Level 16: Twilight Shield -- ResDam(A)
Level 18: Gravity Well -- Acc(A), Acc(19), Hold(19)
Level 20: Black Dwarf -- ResDam(A), ResDam(21), ResDam(21)
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
------------
Level 6: Dark Nova Bolt -- Acc(A)
Level 6: Dark Nova Blast -- Acc(A), Dmg(11), Dmg(15)
Level 6: Dark Nova Emanation -- Acc(A), Dmg(7), Dmg(9), Dmg(11)
Level 6: Dark Nova Detonation -- Acc(A), Dmg(7), Dmg(9)
Level 20: Black Dwarf Strike -- Acc(A)
Level 20: Black Dwarf Smite -- Acc(A)
Level 20: Black Dwarf Mire -- Acc(A)
Level 20: Black Dwarf Drain -- Acc(A)
Level 20: Black Dwarf Step -- EndRdx(A)
Level 20: Black Dwarf Antagonize -- RechRdx(A)
------------
[u]Set Bonus Totals:[u]<ul type="square">[/list]------------
[u]Set Bonuses:[u]




<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />

Here's the 22-38:

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Quantum Lor: Level 43 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed

Hero Profile:
Level 1: Shadow Bolt -- Acc(A)
Level 1: Absorption -- ResDam(A)
Level 2: Gravimetric Snare -- Acc(A), Dmg(3), Dmg(3), Dmg(5)
Level 4: Gravity Shield -- ResDam(A), EndRdx(5)
Level 6: Dark Nova -- ToHit(A)
Level 8: Shadow Blast -- Acc(A), Dmg(17), Dmg(17)
Level 10: Hasten -- RechRdx(A)
Level 12: Sunless Mire -- RechRdx(A), RechRdx(13), RechRdx(13), Acc(15)
Level 14: Shadow Cloak -- EndRdx(A)
Level 16: Twilight Shield -- ResDam(A)
Level 18: Gravity Well -- Acc(A), Hold(19), RechRdx(19), RechRdx(29), Hold(42), Hold(42)
Level 20: Black Dwarf -- ResDam(A), ResDam(21), ResDam(21)
Level 22: Stygian Circle -- RechRdx(A), RechRdx(23), RechRdx(23)
Level 24: Essence Drain -- Acc(A)
Level 26: Unchain Essence -- Acc(A), RechRdx(27), RechRdx(27), Dmg(40), Dmg(40), Dmg(40)
Level 28: Gravitic Emanation -- Acc(A), RechRdx(29), RechRdx(34), RechRdx(37), Dsrnt(42), Dsrnt(43)
Level 30: Inky Aspect -- Acc(A)
Level 32: Dark Extraction -- Acc(A), Dmg(33), Dmg(33), RechRdx(33), RechRdx(34), RechRdx(34)
Level 35: Quasar -- Dmg(A), Dmg(36), Dmg(36), RechRdx(36), RechRdx(37), RechRdx(37)
Level 38: Eclipse -- Acc(A), RechRdx(39), RechRdx(39), RechRdx(39)
Level 41: Stygian Return -- RechRdx(A)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
------------
Level 6: Dark Nova Bolt -- Acc(A)
Level 6: Dark Nova Blast -- Acc(A), Dmg(11), Dmg(15)
Level 6: Dark Nova Emanation -- Acc(A), Dmg(7), Dmg(9), Dmg(11)
Level 6: Dark Nova Detonation -- Acc(A), Dmg(7), Dmg(9)
Level 20: Black Dwarf Strike -- Acc(A), Dmg(43)
Level 20: Black Dwarf Smite -- Acc(A), Dmg(43)
Level 20: Black Dwarf Mire -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 20: Black Dwarf Drain -- Acc(A), Heal(31), Heal(31)
Level 20: Black Dwarf Step -- EndRdx(A)
Level 20: Black Dwarf Antagonize -- Taunt(A), RechRdx(31)
------------
[u]Set Bonus Totals:[u]------------
[u]Set Bonuses:[u]




<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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PIO3KY34#FVE9U&amp;@!F%0N&gt;8:6_F%U,GW@1O"F^B-SV95M[TO#KUIAS-]&gt;H?KO'I\```
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</pre><hr />

And here's the 38-50:

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Quantum Lor: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed

Hero Profile:
Level 1: Shadow Bolt -- Acc(A)
Level 1: Absorption -- ResDam(A)
Level 2: Gravimetric Snare -- Acc(A), Dmg(3), Dmg(3), Dmg(5)
Level 4: Orbiting Death -- EndRdx(A), EndRdx(5), Dmg(48), Acc(48)
Level 6: Dark Nova -- ToHit(A), ToHit(45), ToHit(46)
Level 8: Shadow Blast -- Acc(A), Dmg(17), Dmg(17), Dmg(46)
Level 10: Hasten -- RechRdx(A), RechRdx(40), RechRdx(40)
Level 12: Sunless Mire -- RechRdx(A), RechRdx(13), RechRdx(13), Acc(15)
Level 14: Shadow Cloak -- EndRdx(A)
Level 16: Starless Step -- Acc(A)
Level 18: Gravity Well -- Acc(A), Hold(19), RechRdx(19), RechRdx(29), Hold(42), Hold(42)
Level 20: Black Dwarf -- ResDam(A), ResDam(21), ResDam(21)
Level 22: Stygian Circle -- RechRdx(A), RechRdx(23), RechRdx(23)
Level 24: Essence Drain -- Acc(A), Heal(48)
Level 26: Unchain Essence -- Acc(A), RechRdx(27), RechRdx(27), Dmg(43), Dmg(43), Dmg(43)
Level 28: Gravitic Emanation -- Acc(A), RechRdx(29), RechRdx(34), RechRdx(37), Dsrnt(40), Dsrnt(42)
Level 30: Inky Aspect -- Acc(A)
Level 32: Dark Extraction -- Acc(A), Dmg(33), Dmg(33), RechRdx(33), RechRdx(34), RechRdx(34)
Level 35: Quasar -- Dmg(A), Dmg(36), Dmg(36), RechRdx(36), RechRdx(37), RechRdx(37)
Level 38: Eclipse -- Acc(A), RechRdx(39), RechRdx(39), RechRdx(39)
Level 41: Stygian Return -- RechRdx(A), RechRdx(50)
Level 44: Nebulous Form -- RechRdx(A)
Level 47: Penumbral Shield -- ResDam(A)
Level 49: Twilight Shield -- ResDam(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
------------
Level 6: Dark Nova Bolt -- Acc(A), Dmg(46)
Level 6: Dark Nova Blast -- Acc(A), Dmg(11), Dmg(15), Dmg(50)
Level 6: Dark Nova Emanation -- Acc(A), Dmg(7), Dmg(9), Dmg(11)
Level 6: Dark Nova Detonation -- Acc(A), Dmg(7), Dmg(9), Dmg(50)
Level 20: Black Dwarf Strike -- Acc(A), Dmg(45)
Level 20: Black Dwarf Smite -- Acc(A), Dmg(45)
Level 20: Black Dwarf Mire -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 20: Black Dwarf Drain -- Acc(A), Heal(31), Heal(31)
Level 20: Black Dwarf Step -- EndRdx(A)
Level 20: Black Dwarf Antagonize -- Taunt(A), RechRdx(31)
------------
[u]Set Bonus Totals:[u]------------
[u]Set Bonuses:[u]




<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />

So, any criticism or advice for it, and warshades in general would be really appreciated!


 

Posted

Essence Drain, Stygian Return and Nebulous Form are all a bit rubbish as powers.

Essence Drain's heal isn't great, nor is its damage and it has a to-hit check.
Stygian Return is like Soul Transfer only worse as it doesn't disorient mobs - so unless you're on a good team it's basically suicide to use it.
Nebulous Form hasn't been much cop since they stuck a timer on it (No use as a travel power any more) and made it so that you can't interact with glowies while phased (No use for ghosting).

Also, there's little point in take your other two shields that late, especially if you're only 1-slotting them. By that point you've got Eclipse as well as Dwarf Form and the shields don't get a great deal of use anyway unless you're a mostly human-form Warshade.

Orbiting Death is a big aggro magnet and does crappy damage, although it can be handy in conjunction with Inky Aspect.

Gravimetric Snare is best slotted for Immob rather than damage as (again) its damage is sub-par (No better than Shadow Bolt plus it's DoT).

Put another ACC in Gravity Well - it's also worth slotting for damage if you can.

Inky Aspect really needs slotting with Disorient if you can afford the slots - a 2nd ACC is handy too. Depends how much time you intend to spend in Human Form really.

Dark Extraction; go with 2 ACC, 2 DAM, 2 RCHG - you should still be able to have two at a time and the extra accuracy really helps.

Put some ACC in Quasar or you'll miss most of the time - unless you double-mire before using it but even then it's probably worth a single ACC to be on the safe side.

A lot depends on what you're planning form-wise. Tri-Form Warshades are a real ******* to slot, so you're best with going Dual-Form generally speaking. If you're going Dwarf-Nova, then you really need to fully slot the form powers to make the most of them, if you try and split between form and human powers you'll likely end up crippling yourself rather badly.


Omnes relinquite spes, o vos intrantes

My Characters
CoX Chatlog Parser
Last.fm Feed

 

Posted

[ QUOTE ]
Essence Drain's heal isn't great, nor is its damage and it has a to-hit check.


[/ QUOTE ]
I took Essence Drain mainly because it was the temp power version of it from Moonfire that lulled me into being a Warshade, I've really got no intention of getting rid of it

[ QUOTE ]
Stygian Return is like Soul Transfer only worse as it doesn't disorient mobs - so unless you're on a good team it's basically suicide to use it.


[/ QUOTE ]

Sorry you'll have to elaborate a mo there, so long as I use it in a mob and am on a team that doesn't suck, what's the problem? Shouldn't the enemies around me get me back up enough to live?

[ QUOTE ]
Nebulous Form hasn't been much cop since they stuck a timer on it (No use as a travel power any more) and made it so that you can't interact with glowies while phased (No use for ghosting).

[/ QUOTE ]

Really took this power since I was starting to run out of options, plus it makes a fair panic button.

[ QUOTE ]
Also, there's little point in take your other two shields that late, especially if you're only 1-slotting them. By that point you've got Eclipse as well as Dwarf Form and the shields don't get a great deal of use anyway unless you're a mostly human-form Warshade.


[/ QUOTE ]

Simular to above, running out of options there, so if you can recommend any better powers here then please, go ahead.

[ QUOTE ]
Orbiting Death is a big aggro magnet and does crappy damage, although it can be handy in conjunction with Inky Aspect.


[/ QUOTE ]

I plan to.

[ QUOTE ]
Inky Aspect really needs slotting with Disorient if you can afford the slots - a 2nd ACC is handy too. Depends how much time you intend to spend in Human Form really.


[/ QUOTE ]

I plan on spending a fair amount of time in human form, probably the most by a slight amount, so if you can suggest where to pull out slots, go ahead.

[ QUOTE ]
A lot depends on what you're planning form-wise. Tri-Form Warshades are a real ******* to slot, so you're best with going Dual-Form generally speaking. If you're going Dwarf-Nova, then you really need to fully slot the form powers to make the most of them, if you try and split between form and human powers you'll likely end up crippling yourself rather badly.

[/ QUOTE ]

Though challenging, I plan on experiencing everything about being a warshade and so intend to go tri-form.

Thanks for the advice so far, but just a few things I needed to respond to.

Also, took your advice and whacked around a little with the builds, here's the 38-50 one:

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Quantum Lor: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed

Hero Profile:
Level 1: Shadow Bolt -- Acc(A)
Level 1: Absorption -- ResDam(A)
Level 2: Gravimetric Snare -- Acc(A), Immob(3), Immob(3), Immob(5)
Level 4: Orbiting Death -- EndRdx(A), EndRdx(5), Dmg(48), Acc(48)
Level 6: Dark Nova -- ToHit(A), ToHit(45), ToHit(46)
Level 8: Shadow Blast -- Acc(A), Dmg(17), Dmg(17), Dmg(46)
Level 10: Hasten -- RechRdx(A), RechRdx(40), RechRdx(40)
Level 12: Sunless Mire -- RechRdx(A), RechRdx(13), RechRdx(13), Acc(15)
Level 14: Shadow Cloak -- EndRdx(A)
Level 16: Starless Step -- Acc(A)
Level 18: Gravity Well -- Acc(A), Acc(19), RechRdx(19), RechRdx(29), Dmg(42), Dmg(42)
Level 20: Black Dwarf -- ResDam(A), ResDam(21), ResDam(21)
Level 22: Stygian Circle -- RechRdx(A), RechRdx(23), RechRdx(23)
Level 24: Essence Drain -- Acc(A)
Level 26: Unchain Essence -- Acc(A), RechRdx(27), RechRdx(27), Dmg(43), Dmg(43), Dmg(43)
Level 28: Gravitic Emanation -- Acc(A), RechRdx(29), RechRdx(34), RechRdx(37), Dsrnt(40), Dsrnt(42)
Level 30: Inky Aspect -- Acc(A), Acc(48)
Level 32: Dark Extraction -- Acc(A), Acc(33), Dmg(33), Dmg(33), RechRdx(34), RechRdx(34)
Level 35: Quasar -- Acc(A), Dmg(36), Dmg(36), RechRdx(36), RechRdx(37), RechRdx(37)
Level 38: Eclipse -- Acc(A), RechRdx(39), RechRdx(39), RechRdx(39)
Level 41: Stygian Return -- RechRdx(A), RechRdx(50)
Level 44: Nebulous Form -- RechRdx(A)
Level 47: Penumbral Shield -- ResDam(A)
Level 49: Twilight Shield -- ResDam(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
------------
Level 6: Dark Nova Bolt -- Acc(A), Dmg(46)
Level 6: Dark Nova Blast -- Acc(A), Dmg(11), Dmg(15), Dmg(50)
Level 6: Dark Nova Emanation -- Acc(A), Dmg(7), Dmg(9), Dmg(11)
Level 6: Dark Nova Detonation -- Acc(A), Dmg(7), Dmg(9), Dmg(50)
Level 20: Black Dwarf Strike -- Acc(A), Dmg(45)
Level 20: Black Dwarf Smite -- Acc(A), Dmg(45)
Level 20: Black Dwarf Mire -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 20: Black Dwarf Drain -- Acc(A), Heal(31), Heal(31)
Level 20: Black Dwarf Step -- EndRdx(A)
Level 20: Black Dwarf Antagonize -- Taunt(A), RechRdx(31)
------------
[u]Set Bonus Totals:[u]------------
[u]Set Bonuses:[u]




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|-----------------------------------------------------------------------------|
</pre><hr />


 

Posted

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Stygian Return is like Soul Transfer only worse as it doesn't disorient mobs - so unless you're on a good team it's basically suicide to use it.


[/ QUOTE ]

Sorry you'll have to elaborate a mo there, so long as I use it in a mob and am on a team that doesn't suck, what's the problem? Shouldn't the enemies around me get me back up enough to live?


[/ QUOTE ]
What Spad means is that since Stygian Return has no secondary effect, you're basically a free target once you revive yourself (although there is a 5 second invulnerability). But I've found that if I can get at least two targets I have enough hp to at least stand a fighting chance. I wouldn't bother giving it extra slots though, I rarely die again before it's recharged unless I'm on the Rikti Ship Raid

[ QUOTE ]

[ QUOTE ]
Nebulous Form hasn't been much cop since they stuck a timer on it (No use as a travel power any more) and made it so that you can't interact with glowies while phased (No use for ghosting).

[/ QUOTE ]

Really took this power since I was starting to run out of options, plus it makes a fair panic button.

[ QUOTE ]
Also, there's little point in take your other two shields that late, especially if you're only 1-slotting them. By that point you've got Eclipse as well as Dwarf Form and the shields don't get a great deal of use anyway unless you're a mostly human-form Warshade.


[/ QUOTE ]

Simular to above, running out of options there, so if you can recommend any better powers here then please, go ahead.


[/ QUOTE ]

Like you, I had no idea what to pick at the end. I opted for medicine pool myself, I've found Stimulant to be of occasional use on teams. And Resuscitate for healing badges

[ QUOTE ]

[ QUOTE ]
A lot depends on what you're planning form-wise. Tri-Form Warshades are a real ******* to slot, so you're best with going Dual-Form generally speaking. If you're going Dwarf-Nova, then you really need to fully slot the form powers to make the most of them, if you try and split between form and human powers you'll likely end up crippling yourself rather badly.

[/ QUOTE ]

Though challenging, I plan on experiencing everything about being a warshade and so intend to go tri-form.


[/ QUOTE ]

I was tri-form up until 45-ish, but I found my Dwarf form sorely underslotted. The damage I dealt was almost negligible, even if my defenses were solid in Dwarf form, so I opted to go for a Nova/Dwarf build for the later levels. Still takes a while to kill stuff, but at least I feel like I'm contributing to kills and not just tauntbotting.

A little trick (unless they've fixed it recently) when respeccing is that you can assign the lvl 3 and 5 slots to Nova form (perhaps even Dwarf form), so you don't have to slot up the lower powers unless you want to, essentially giving you four extra slots for later powers.


Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM

 

Posted

My Warshade is pure Human-Form (Painful at best until Lv38) but the slotting is still probably appropriate - as for pool powers I went with 3 from Fitness, Hasten, Super Speed &amp; Combat Jumping (Purely for that extra Defence slot - perma Eclipse rocks).

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Negative Energy: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping

Hero Profile:
Level 1: Shadow Bolt -- Dam%(A)
Level 1: Absorption -- ResKB(A), Status(3), Psi/Status(3)
Level 2: Gravity Shield -- ResDam/EndRdx(A), ResDam(5), ResDam/Rchg(5), ResDam/EndRdx/Rchg(9)
Level 4: Gravimetric Snare -- Acc/Rchg(A), EndRdx/Immob(48), Immob/Rng(48), Acc/Immob/Rchg(50), Acc/Immob(50)
Level 6: Shadow Blast -- Acc/Dmg(A), Dmg/EndRdx(7), Dmg/Rchg(7), Acc/EndRdx/Rchg(9), Acc/Dmg/Rchg(15), Build%(43)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Sunless Mire -- Acc/Dmg(A), Dmg/Rchg(13), Acc/Rchg(13), Acc/Dmg/EndRdx(15)
Level 14: Shadow Cloak -- Rchg+(A)
Level 16: Health -- Regen/Rcvry+(A), Heal(17), Rcvry+(17), Heal(34), Regen+(50)
Level 18: Gravity Well -- Dmg(A), Dmg/Rchg(19), Acc/Dmg/Rchg(19), Acc/Rchg(37), Dmg/EndRdx(45), HO:Endo(45)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Penumbral Shield -- ResDam/EndRdx(A), ResDam(23), ResDam/Rchg(23), ResDam/EndRdx/Rchg(46)
Level 24: Twilight Shield -- ResDam/EndRdx(A), ResDam(25), ResDam/Rchg(25), ResDam/EndRdx/Rchg(48)
Level 26: Gravitic Emanation -- EndRdx/Stun(A), Acc/Rchg(27), Acc/EndRdx(27), Stun/Rng(34), Acc/Stun/Rchg(45)
Level 28: Dark Detonation -- Acc/Dmg(A), Dmg/EndRdx(29), Dmg/Rchg(29), Dmg/Rng(31), Dam%(46)
Level 30: Stygian Circle -- Heal(A), Heal/EndRdx(31), Rchg(31), Heal/Rchg(33), Heal/EndRdx/Rchg(46)
Level 32: Dark Extraction -- RechRdx-I(A), RechRdx-I(33), HO:Nucle(33), HO:Nucle(34)
Level 35: Inky Aspect -- Stun(A), Stun/Rchg(36), Acc/Stun/Rchg(36), Acc/Rchg(36), EndRdx/Stun(40)
Level 38: Eclipse -- Acc-I(A), Acc-I(39), ResDam-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Unchain Essence -- Dmg(A), Dmg/Rchg(42), Acc/Dmg/Rchg(42), Acc/Rchg(42), Dmg/EndRdx(43), Knock%(43)
Level 44: Stygian Return -- RechRdx-I(A)
Level 47: Combat Jumping -- Rchg+(A)
Level 49: Super Speed -- HO:Micro(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Dark Sustenance
------------


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