Newbie looking for advice


Blue_Note

 

Posted

Heya.
A friend and me rolled 2 ranged MMs (bots/traps and merc/TA). We usually group with a 3rd MM (thugs/dark) aswell.
My GF wants to try the game so i suggested her the best idea would be a corruptor or a dominator.
What do you all recommend? and what would be the best primary/secondary to go with us?.

Thxs in advance.


 

Posted

With a /Dark and a /TA in the team, I'd probably suggest an AOE heavy primary, maybe Fire Blast for the maximum damage - although Ice Blast also kicks out pretty fair AOE damage, and excellent ST damage (and is a safer option to play, in a lot of circumstances). Radiation Blast is lower damage, but provides excellent debuffage as well, and still has some nice AOEs. I wouldn't go for a set that does KB, but anything else could work.

Secondary, really, anything but traps (which just seems to work better as a MM set) should work absolutely fine - they're all good in their own way. A Kinetic secondary to help out with endurance I could see being particularly useful.

Picking corruptor or Dominator, I'd say a Dominator would be safer in a team like that for a new player, but I'd also think a corruptor would probably be a lot more fun (Disclaimer: I'm biased, I love corruptors, when I make a new character people say "so, what type of corruptor this time, then?").


 

Posted

[ QUOTE ]
Heya.
A friend and me rolled 2 ranged MMs (bots/traps and merc/TA). We usually group with a 3rd MM (thugs/dark) aswell.
My GF wants to try the game so i suggested her the best idea would be a corruptor or a dominator.
What do you all recommend? and what would be the best primary/secondary to go with us?.

Thxs in advance.

[/ QUOTE ]

cross thread posting

Generally a cor is easier to play then a domi, especially for a starting player like you said your GF.

Besides many times all the MM pets will be killing so fast and furious and knocking mobs all over the place that playing a domi will become easily tiresome, boring and annoying imo.

Then again i've found playing with multiple MM's boring and annoying anyway


 

Posted

Seeing you got a fair bit of debuffing with the MMs, I'd say an AoE damage primary and buff secondary. However a buff set with a MM-only team means you prolly need to buff the pets more than the MM which sometimes can be a bit tricky for new players.

As far as primaries go, I'd really go for fire for maximum AoE carnage. I think my second pick would be Dark for a bit less damage, but some nice soft control along with it. Third i'd either pick ice blast (better single target damage, yet lacking in aoe) or maybe even AR (yes.. AR!), i'd imagine debuffed foes + full auto could be quite fun. However the problem with it is that earlier powers got knockback, and you dont really want knockback sets as said earlier.

Secondaries I'd say pick between cold, nice combo of debuff and buff, though a lack of heal if you want heals. I found frostwork however be really nice on MMs using bodyguard mode. Thermal for some nice buffs and heals and decent debuffs at higher lvls. Or kin for even more damage and better end management.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

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cross thread posting



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Posted the same thing in MM, corr and dom forums, since those where the 3 classes i had in mind and some ppl just don't visit other forums apart from their class .

Thxs for all the responses. I'll check some guides about corrs since it looks like a good and easy start for my GF.


 

Posted

Player Questions would have been better, duplicate threads are a no-no around here. I'd advise a Corr.


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

[ QUOTE ]
Player Questions would have been better, duplicate threads are a no-no around here. I'd advise a Corr.

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Didn't know about that, I'm used to other forums and games, im new to CoV. I apologize if i went against the rules.

Going back to the subject. I've been reading some corr guides and I liked both Dark/Cold and Fire/Rad. Ice/kin looks really nice but having to buff at least 14 targets every 2 mins ... painfull.
Is the pbae heal in Rad good enough to keep MM pets more or less healed?


 

Posted

Generally you'll be giving *most* people Speed Boost and handing out Increase Density if/when needed, maybe keeping the squishier folk topped up, but that isn't necessary. I generally wouldn't bother buffing summons, except the third level MM ones.

The PBAoE heal of /Rad is probably enough to keep the ranged pets healed, so long and they stay near you. Or, you could dive into melee range and keep *those* pets alive. With /Rad though, you debuffs will keep them alive longer than your heal.


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

[ QUOTE ]
Ice/kin looks really nice but having to buff at least 14 targets every 2 mins ... painfull.

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I think that Ice/Kin (or Fire/Kin) would work really nicely. As someone else said, a buff orientated set would compliment all your debuffs quite nicely, but I absolutely promise you there's no way I'd speed boost your pets - apart from the fact it'd be too much hard work, you have no idea how much trouble speed boosted pets can get themselves into. It's like giving speed to a child with ADD.

However, speed boost on the 3 MMs gives you nice quick recharge on all powers, and means you quite possibly could run without stamina on them if you intended to keep that team together for most of your play time. Increase density is a nice buff for if anyone gets held, and the damage buffs from Kinetics are going to make your pets really shiney! The heal is mele, based around target, and very good, so if you're sending your pets charging in the kin should do a good job of helping keep them alive.

The only thing Kinetics doesn't have is much in the way of damage mitigation, and the three MM secondaries are going to do that anyway.

Fire/Rad and dark/cold would also work, but a /kinetic in that team, at higher level, is going to have a much bigger impact on that team mix in my opinion.

Edited to add: Don't worry about the forum police, they're tetchy (although kind of right I guess), and forget that not everyone reads all the rules when they pick up a new game and want a bit of advice.

*dives for cover*


 

Posted

Wyx pretty much nailed the kin aspect, however do know that playing a kin is like playing on crack, so it depends if your GF can handle that playstyle.
As for /rad, its a nice debuff set that will keep pets alive a fair long while, not to mention you can play it more passive than kin as the best debuffs are toggles, meaning you got more time to use your primary for aoe carnage (if you go with fire/rad). Not to mention AM helps quite nicely with the MM's endurance management. As for the heal, together with dark's twilight grasp it will surely be enough to heal pets. Tho the true power of rad is in its debuffs.

Cold is a great set with a mix of buffs and debuffs. Problem is that it will be a late bloomer, i.e. the really good powers are at the later lvls, compared to kin and rad which got some of its best powers early on. I wouldnt bother buffing all the pets, even though it can somebody be handy depending on the situation (e.g. if youre gathering just before an AV fight, every little bit helps). Benumb, sleet and heatloss however will make short work of most enemies you find, not to mention sleet is a nice minor crowd control tool with the knockdown effect in it. I'd say dark/cold is a nice soft control set with decent damage output.

If I would have to summarize, i'd say:
ice/kin: max damage and carnage, low on other aspects
fire/rad: quite decent damage output, bit safer with the extra debuffs
dark/cold: nice soft control, at higher levels quite good damage output when you get your own debuffs, has some nice survivability buffs for your team


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

Fire/Kin Corruptors are awesome, but i wouldnt recommend either of the sets for a new player. I have some experience with corruptors and i would highly recommend ice/rad as a starting corruptor....


@kisana

 

Posted

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although Ice Blast also kicks out pretty fair AOE damage

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No, no, and no in all honestly ice does not have 'pretty fair' AoE damage, the only AoE power it can use often is the ranged AoE Ice Storm which genenerally the damage on it sucks, and they will run out of it in a matter of seconds.

Fire/Kin on the otherhand...


I have a lvl 50 Fire/Kin, the AoE Damage is pretty good, works wonders for CoV brute teams as they have a massive damage cap, and even just 2 siphon powers standing next to a mastermind and his pets is just amazing


 

Posted

Oh and remember the best Corrupter secondary, Kold ;-)


 

Posted

Frost Breath, very narrow cone, but good damage - works great if you've a herding brute around.

Ice Storm, again, great damage, works great with any immobilise or slow powers. As with all damage over time powers, brilliant once scourge starts kicking in.

Blizzard - the dogs nads for much the same reason, makes the Ice Blaster version look weak in comparison.

Ice is pretty decent for AOE damage if you want it to be.