Fire blaster IO help
I tried mids myself but im still not sure if this build could be better any input appreiciated
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast
- [*] (A) Devastation - Accuracy/Damage/Recharge: Level 39[*] (3) Devastation - Accuracy/Damage: Level 39[*] (3) Devastation - Accuracy/Damage/Endurance/Recharge: Level 39[*] (5) Devastation - Damage/Endurance: Level 39[*] (5) HamiO:Nucleolus Exposure[*] (7) HamiO:Nucleolus Exposure[/list]Level 1: Ring of Fire
- [*] (A) Empty[/list]Level 2: Fire Ball
- [*] (A) Ragnarok - Accuracy/Recharge: Level 50[*] (7) Ragnarok - Accuracy/Damage/Recharge: Level 50[*] (9) Ragnarok - Damage/Endurance: Level 50[*] (9) Ragnarok - Damage/Recharge: Level 50[*] (11) HamiO:Nucleolus Exposure[*] (11) HamiO:Nucleolus Exposure[/list]Level 4: Combustion
- [*] (A) Cleaving Blow - Accuracy/Damage: Level 39[*] (13) Cleaving Blow - Accuracy/Recharge: Level 39[*] (13) Cleaving Blow - Damage/Endurance: Level 39[*] (15) Cleaving Blow - Damage/Recharge: Level 39[*] (15) HamiO:Nucleolus Exposure[/list]Level 6: Fire Sword
- [*] (A) Mako's Bite - Damage/Recharge: Level 39[*] (17) Mako's Bite - Accuracy/Damage: Level 39[*] (17) Mako's Bite - Accuracy/Endurance/Recharge: Level 39[*] (19) HamiO:Nucleolus Exposure[*] (19) HamiO:Nucleolus Exposure[*] (21) HamiO:Nucleolus Exposure[/list]Level 8: Fire Breath
- [*] (A) Positron's Blast - Damage/Recharge: Level 39[*] (27) Positron's Blast - Accuracy/Damage: Level 39[*] (27) HamiO:Nucleolus Exposure[*] (36) HamiO:Nucleolus Exposure[/list]Level 10: Fire Sword Circle
- [*] (A) Cleaving Blow - Accuracy/Recharge: Level 39[*] (21) Cleaving Blow - Accuracy/Damage: Level 39[*] (23) Cleaving Blow - Damage/Endurance: Level 39[*] (23) Cleaving Blow - Damage/Recharge: Level 39[*] (25) HamiO:Nucleolus Exposure[*] (25) HamiO:Nucleolus Exposure[/list]Level 12: Combat Jumping
- [*] (A) Red Fortune - Defense/Endurance: Level 39[*] (46) Red Fortune - Defense/Recharge: Level 39[*] (46) Red Fortune - Endurance: Level 39[*] (46) Red Fortune - Defense: Level 39[/list]Level 14: Super Jump
- [*] (A) Empty[/list]Level 16: Swift
- [*] (A) Empty[/list]Level 18: Health
- [*] (A) Empty[/list]Level 20: Stamina
- [*] (A) Performance Shifter - EndMod: Level 39[*] (29) Performance Shifter - EndMod/Recharge: Level 39[*] (29) Performance Shifter - EndMod/Accuracy/Recharge: Level 39[*] (45) Performance Shifter - EndMod/Accuracy: Level 39[*] (45) Performance Shifter - Chance for +End: Level 39[/list]Level 22: Build Up
- [*] (A) Adjusted Targeting - To Hit Buff: Level 39[*] (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 39[*] (40) HamiO:Membrane Exposure[/list]Level 24: Blaze
- [*] (A) Apocalypse - Damage/Recharge: Level 50[*] (31) Apocalypse - Accuracy/Recharge: Level 50[*] (31) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (31) Apocalypse - Damage: Level 50[*] (33) Apocalypse - Damage/Endurance: Level 50[*] (33) HamiO:Nucleolus Exposure[/list]Level 26: Aim
- [*] (A) Adjusted Targeting - To Hit Buff/Endurance: Level 39[*] (40) Adjusted Targeting - To Hit Buff: Level 39[*] (40) HamiO:Membrane Exposure[/list]Level 28: Hasten
- [*] (A) Recharge Reduction[*] (36) Recharge Reduction[*] (37) Recharge Reduction[/list]Level 30: Consume
- [*] (A) Cleaving Blow - Accuracy/Damage: Level 39[*] (37) Cleaving Blow - Damage/Endurance: Level 39[*] (37) Cleaving Blow - Damage/Recharge: Level 39[*] (43) Empty[/list]Level 32: Inferno
- [*] (A) Cleaving Blow - Accuracy/Damage: Level 39[*] (33) Cleaving Blow - Damage/Endurance: Level 39[*] (34) Cleaving Blow - Damage/Recharge: Level 39[*] (34) Cleaving Blow - Accuracy/Recharge: Level 39[*] (34) HamiO:Nucleolus Exposure[*] (36) HamiO:Nucleolus Exposure[/list]Level 35: Burn
- [*] (A) Cleaving Blow - Accuracy/Damage: Level 39[*] (43) Cleaving Blow - Damage/Endurance: Level 39[*] (43) Cleaving Blow - Damage/Recharge: Level 39[*] (45) Empty[/list]Level 38: Acrobatics
- [*] (A) HamiO:Cytoskeleton Exposure[*] (39) HamiO:Cytoskeleton Exposure[*] (39) HamiO:Enzyme Exposure[/list]Level 41: Char
- [*] (A) Devastation - Damage/Endurance: Level 39[*] (42) Devastation - Accuracy/Damage: Level 39[*] (42) Devastation - Damage/Recharge: Level 39[*] (42) Devastation - Accuracy/Damage/Endurance/Recharge: Level 39[/list]Level 44: Fire Shield
- [*] (A) Empty[/list]Level 47: Rise of the Phoenix
- [*] (A) Cleaving Blow - Accuracy/Damage: Level 39[*] (48) Cleaving Blow - Damage/Endurance: Level 39[*] (48) Cleaving Blow - Damage/Recharge: Level 39[*] (48) Cleaving Blow - Accuracy/Recharge: Level 39[/list]Level 49: Blazing Bolt
- [*] (A) Sting of the Manticore - Accuracy/Damage: Level 39[*] (50) Sting of the Manticore - Damage/Endurance: Level 39[*] (50) Sting of the Manticore - Damage/Endurance/Recharge: Level 39[*] (50) Sting of the Manticore - Damage/Interrupt/Recharge: Level 39[/list]------------
Level 1: Brawl
- [*] (A) Empty[/list]Level 1: Sprint
- [*] (A) Empty[/list]Level 2: Rest
- [*] (A) Empty[/list]Level 1: Defiance
Code:[/color]
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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The chance for +end does work in Stamina. In Consume it will give +end to the enemies.
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
will the performance shifter not increase my attack powers by 2.5% thats what im trying to get as much dmg as possible?
This is the build I'm using and it works like a breeze, feel free to take what u need and ditch what u dont anyway
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Fire Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Dmg/Rchg:50(9), Dev'n-Dmg/EndRdx:50(17), Thundr-Acc/Dmg:50(17), Thundr-Dmg/EndRdx/Rchg:50(19)
Level 1: Ring of Fire -- Acc-I:50(A)
Level 2: Fire Ball -- Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Acc/Rchg:50(3), Ragnrk-Dmg:50(5), Ragnrk-Dmg/Rchg:50(5), Ragnrk-Dmg/EndRdx:50(9), Ragnrk-Knock%:50(40)
Level 4: Combustion -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dmg/EndRdx:50(40), Sciroc-Dam%:50(43), Dmg-I:50(45)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(37), Posi-Dmg/EndRdx:50(39), Posi-Dam%:50(39), Det'tn-Dmg/EndRdx:50(39)
Level 10: Fire Sword Circle -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Acc/Rchg:50(11), Armgdn-Dmg:50(11), Armgdn-Dmg/Rchg:50(13), Armgdn-Dmg/EndRdx:50(15), Armgdn-Dam%:50(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(13)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Build Up -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 24: Aim -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Blaze -- Apoc-Acc/Dmg/Rchg:50(A), Apoc-Acc/Rchg:50(27), Apoc-Dmg:50(27), Apoc-Dmg/Rchg:50(31), Apoc-Dmg/EndRdx:50(31), Apoc-Dam%:50(31)
Level 28: Consume -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Stimulant -- IntRdx-I:50(A)
Level 32: Inferno -- Sciroc-Dmg/Rchg:50(A), M'Strk-Dmg/Rchg:50(33), RechRdx-I:50(33), RechRdx-I:50(33), Dmg-I:50(34), Dmg-I:50(34)
Level 35: Aid Self -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(36), Dct'dW-Heal/Rchg:50(36), Dct'dW-Heal/EndRdx/Rchg:50(36), Dct'dW-EndRdx/Rchg:50(37), IntRdx-I:50(37)
Level 38: Rain of Fire -- Posi-Dmg/EndRdx:50(A), Posi-Acc/Dmg/EndRdx:50(46), Posi-Dmg/Rng:50(46), Posi-Dam%:50(46), Posi-Dmg/Rchg:50(50)
Level 41: Personal Force Field -- LkGmblr-Rchg+:50(A), RedFtn-Def/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-Def:50(42), RedFtn-EndRdx/Rchg:50(43), RedFtn-Def/EndRdx:50(43)
Level 44: Temp Invulnerability -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(45)
Level 47: Force of Nature -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48), ResDam-I:50(48), ResDam-I:50(50), ResDam-I:50(50)
Level 49: Burn -- Dmg-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
+9% DamageBuff
+5% Defense(Psionic)
+57% Enhancement(Accuracy)
+4% Enhancement(Heal)
+67,5% Enhancement(RechargeTime)
+63,3 (5,25%) HitPoints
+Knockback (Mag -4)
+MezResist(Immobilize) (Mag 2,2%)
+MezResist(Terrorized) (Mag 2,2%)
+15% Recovery
+38% Regeneration
+10,7% Resistance(Fire)
+10,7% Resistance(Cold)
+3,13% Resistance(Negative)
+10% Resistance(Toxic)
Code:[/color]| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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Without wanting to sound too harsh, I think you're gimping your build a bit in an attempt to get a particular bonus (damage). Char, for example, I think needs slotting with holds, RoTP isn't worth slotting for damage really, and consume is better slotted for end mod in my opinion. Also, inferno doesn't really need accuracy slotting at all.
Compare your build to this build. This is built around the idea of throwing out as much damage as possible, as fast as possible, having the endurance to do it, and staying alive to do it!
She's less damage bonuses, but will do more damage over time because of a considerably better recharge time on aim and build up (30 seconds with hasten, as opposed to around 40 on your build), and slightly better recharge time on the key AOEs. With the recharge bonuses and slotting in consume she has no endurance problems at all, and can keep up an absolute barage of AOEs. She can also perma hold bosses quite easily, even if they're higher level. I haven't majorly reviewed this build (other than to look at end mod sets) since i10, but it's overall damage output is really nice, and the survivability is excellent (a few hitpoint bonuses, and aid self with quick recharge, and virtually uninterruptable). If I PvPed with her I'd swap out the recharge IOs in aim and build up for HOs, but on a PvE build it really didn't seem worth it to me (given the accuracy bonus she has anyway, I simply don't need to spend that money).
Chance for +end is absolutely worth it on a fire secondary blaster. Consume costs virtually nothing to fire, so if you get a tick after nuking, you're sorted without a blue.
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Wyx: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(5)
Level 1: Ring of Fire -- Acc-I:50(A), Acc-I:50(7)
Level 2: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(9), Posi-Acc/Dmg/EndRdx:50(11), RechRdx-I:50(11)
Level 4: Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(15), RechRdx-I:50(50)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(17), Posi-Acc/Dmg/EndRdx:50(19), Posi-Dam%:50(19)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(21), Krma-ResKB:30(23)
Level 12: Aim -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(23)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Build Up -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(27), P'Shift-EndMod/Acc:50(27), P'Shift-End%:50(40)
Level 22: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(29), Thundr-Acc/Dmg/Rchg:50(29), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(31), RechRdx-I:50(31)
Level 24: Acrobatics -- EndRdx-I:50(A)
Level 26: Fire Sword Circle -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(34), RechRdx-I:50(34)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(36)
Level 30: Consume -- Efficacy-EndMod/Acc/Rchg:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-Acc/Rchg:50(36), P'Shift-EndMod/Rchg:50(37), P'Shift-EndMod/Acc/Rchg:50(37), P'Shift-Acc/Rchg:50(37)
Level 32: Inferno -- Dmg-I:50(A), Dmg-I:50(39), M'Strk-Dmg/Rchg:50(39), RechRdx-I:50(39), RechRdx-I:50(40)
Level 35: Stimulant -- Range-I:50(A)
Level 38: Aid Self -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(40), H'zdH-Heal/Rchg:40(42), H'zdH-Heal/EndRdx/Rchg:40(42), IntRdx-I:50(42), IntRdx-I:50(43)
Level 41: Char -- HO:Endo(A), HO:Endo(43), G'Wdw-Acc/Rchg:50(43), G'Wdw-Acc/EndRdx:50(45), G'Wdw-Hold/Rng:50(45), G'Wdw-Acc/Hold/Rchg:50(46)
Level 44: Fire Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(45), TtmC'tng-ResDam/EndRdx/Rchg:50(46), TtmC'tng-ResDam:50(46)
Level 47: Rain of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50), RechRdx-I:50(50)
Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]
- [*]+5% Defense(Energy)[*]+3.13% Defense(AoE)[*]+2.25% Max Endurance[*]+57% Enhancement(Accuracy)[*]+31.3% Enhancement(RechargeTime)[*]+18% FlySpeed[*]+113 (9.38%) HitPoints[*]+18% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Immobilize) (Mag 2.2%)[*]+MezResist(Sleep) (Mag 2.2%)[*]+MezResist(Stun) (Mag 2.2%)[*]+14.5% Recovery[*]+22% Regeneration[*]+4.73% Resistance(Fire)[*]+4.73% Resistance(Cold)[*]+3.13% Resistance(Negative)[*]+23% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Thunderstrike[u]
(Fire Blast)
- [*] +2% Recovery[*] +2.5% Defense(Energy)[*] +7% Enhancement(Accuracy)[*] +4% Movement Increase[/list][u]Positron's Blast[u]
(Fire Ball)
- [*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Fire Sword)
- [*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Fire Breath)
- [*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)
- [*] +7.5% Enhancement(RechargeTime)[/list][u]Karma[u]
(Combat Jumping)
- [*] +Knockback (Mag -4)[/list][u]Performance Shifter[u]
(Stamina)
- [*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[/list][u]Thunderstrike[u]
(Blaze)
- [*] +2% Recovery[*] +2.5% Defense(Energy)[*] +7% Enhancement(Accuracy)[*] +4% Movement Increase[/list][u]Scirocco's Dervish[u]
(Fire Sword Circle)
- [*] +10% Regeneration[*] +3.13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3.13% Defense(AoE)[/list][u]Efficacy Adaptor[u]
(Consume)
- [*] +13.6 (1.13%) HitPoints[*] +1.5% Recovery[/list][u]Performance Shifter[u]
(Consume)
- [*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[/list][u]Numina's Convalescence[u]
(Aid Self)
- [*] +12% Regeneration[/list][u]Harmonized Healing[u]
(Aid Self)
- [*] +1.5% Recovery[/list][u]Ghost Widow's Embrace[u]
(Char)
- [*] +5% RunSpeed[*] +22.6 (1.88%) HitPoints[*] +2.25% Max Max Endurance[/list][u]Titanium Coating[u]
(Fire Shield)
- [*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[*] +MezResist(Stun) (Mag 2.2%)[/list][u]Positron's Blast[u]
(Rain of Fire)
- [*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list]
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
[ QUOTE ]
Without wanting to sound too harsh,
[/ QUOTE ]
No dont worry about it ive never got into the IOs yet so this is really my 1st attempt and after looking at the prices of some of the IOs i want it may be a little out of my reach.
why is it(on my original build) My pre ED is higher damage on fireball than on Inferno I thought ED spread accross all my powers how is it that this dosent seem to be the case?
What sort of budget are you looking at for this build, if you don't mind me asking?
Just because you may not be able to afford the best sets, doesn't mean you can get something that'll be good, and still a considerable improvement on a standard non-set IO or SO build. Often even without the best of set bonuses, slotting set IOs still gives you a fairly big improvement on the power itself. The best AOE sets are quite expensive, but sets like Thunderstrike are pretty cheap and give an accuracy and end recovery bonus, and the end mod sets while not all really cheap, don't break the bank, and once they're working properly, they'll give a really noticable difference on the endurance side of things.
This is the build I'm using. From everything I've seen on the boards and looking at builds I haven't seen another build quite like this one, one of the main reasons is I don't take Fire Sword Circle.
This toon is built for range and AOE, I alternate between BU and Aim before a mob, hit them with Fire Ball and Fire Breath and chain between my single taget ranged attacks at whatever is left standing (Which isn't much), that's why Flares is in there too, before you ask.
I don't take Fire Sword Circle because I don't get in that close to mobs, I find it's a quick route to planting, but that's my personal opinion. I mainly use Rain of Fire as a panic power to scatter mobs or if we have good control over mobs, which is why it's hardly slotted.
You can argue that this built isn't optimal but it's very effective and I don't suffer from any End/Acc problems and I'm very happy with how this build plays and deals lovely damage too. I don't use any purple sets either so it's reasonably affordable.
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Tari: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Ring of Fire -- Immob-I(A)
Level 2: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(9), Dev'n-Hold%(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Acc/Dmg/Rchg(11)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(17)
Level 6: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(25), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(27), Krma-ResKB(29)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dam%(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21)
Level 10: Swift -- Flight-I(A), Flight-I(29), Flight-I(31)
Level 12: Aim -- GSFC-ToHit(A), GSFC-Build%(23), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25)
Level 14: Fly -- Frbd-EndRdx(A), Frbd-Fly(31), Flight-I(31), Flight-I(33)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(33)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(33), Heal-I(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 24: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Dmg/EndRdx/Rchg(37), Thundr-Acc/Dmg/Rchg(39)
Level 26: Stealth -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/Rchg(40)
Level 28: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(40), Mantic-Acc/ActRdx/Rng(40), Mantic-Dam%(42), Mantic-Dmg/ActRdx/Rchg(42), Mantic-Dmg/EndRdx/Rchg(42)
Level 30: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod(43)
Level 32: Inferno -- RechRdx-I(A), RechRdx-I(45), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dmg/Rchg(45), Sciroc-Acc/Dmg(46), Sciroc-Dmg/EndRdx(46)
Level 35: Invisibility -- EndRdx-I(A)
Level 38: Burn -- Dmg-I(A)
Level 41: Char -- Hold-I(A), Acc-I(46), EndRdx-I(48), RechRdx-I(48)
Level 44: Fire Shield -- EndRdx-I(A), ResDam-I(48), ResDam-I(50), ResDam-I(50)
Level 47: Rise of the Phoenix -- Heal-I(A), RechRdx-I(50)
Level 49: Rain of Fire -- Dmg-I(A)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]
- [*]+6% DamageBuff[*]+5.95% Defense(Energy)[*]+0.95% Defense(Negative)[*]+3.75% Defense(Psionic)[*]+5% Defense(Ranged)[*]+59% Enhancement(Accuracy)[*]+20% Enhancement(RechargeTime)[*]+13% FlySpeed[*]+90.4 (7.5%) HitPoints[*]+13% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Held) (Mag 3.3%)[*]+13% Recovery[*]+84% Regeneration[*]+3.15% Resistance(Fire)[*]+3.15% Resistance(Cold)[*]+3.13% Resistance(Negative)[*]+9.38% Resistance(Toxic)[*]+13% RunSpeed[/list]
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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R]^`#\M+%L`
|-----------------------------------------------------------------------------|
Why going /fire at all if you are not getting fire sword circle?
Why not stick a stealth IO in sprint to stack with Stealth so you can then pick something else instead of Invisibility?
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
[ QUOTE ]
Why going /fire at all if you are not getting fire sword circle?
[/ QUOTE ]
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
[ QUOTE ]
Why going /fire at all if you are not getting fire sword circle?
[/ QUOTE ]
It's a good question, mainly because this was my first toon and I had no idea what I was doing at the time ^^
Sorry for not replying sooner my account was inactive due to credit card problem of course they cancelled my main account and not secondary which I dont play that much.
[ QUOTE ]
What sort of budget are you looking at for this build, if you don't mind me asking?
[/ QUOTE ]
Well I dont have 20 mill to spare right now on any of my toons but By the time I hit 50 ill prob have a lot of inf as that will be my main goal. but if there is a better build at a cheaper price I want to know about it
Also the reason I had char so badly slotted was becasue I wasnt going to use it as an attack just have it there for the IO bounus,But after reading up on IOs I think the build I have up there is very gimmped.I will prob go for this build OV_Wyx but will prob take out the med pool and but in combustion I find it alot better than people give it credit for as it can usally be the difference between a mob standing with little energy and pwned,
I like the build you have tari, but i will be taking FSC and FS mainly becausee I usally go in with the tank and start laying off my aoes(hence all debt badges ) and becasue of that Rotp is a must at 47
Hey guys this is my fire/fire blaster and I was wondering what is the best slotting (IO or HO) so I can have the max Damage (as every blaster wants) this would be my primary concern but accuracy and endurance conservation would be secondary and third-dary ...
Id appreciate any help with slotting or powers as im thinking of getting rid of burn and I havent decided on epics yet but thinking of fire or cold?Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 37 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Hero Profile:
Level 1: Fire Blast
[*] (A) Empty[*] (3) Empty[/list]Level 1: Ring of Fire
[*] (A) Empty[/list]Level 2: Fire Ball
[*] (A) Empty[/list]Level 4: Combustion
[*] (A) Empty[/list]Level 6: Fire Sword
[*] (A) Empty[/list]Level 8: Fire Breath
[*] (A) Empty[/list]Level 10: Fire Sword Circle
[*] (A) Empty[/list]Level 12: Combat Jumping
[*] (A) Empty[/list]Level 14: Super Jump
[*] (A) Empty[/list]Level 16: Swift
[*] (A) Empty[/list]Level 18: Health
[*] (A) Empty[/list]Level 20: Stamina
[*] (A) Empty[/list]Level 22: Build Up
[*] (A) Empty[/list]Level 24: Blaze
[*] (A) Empty[/list]Level 26: Aim
[*] (A) Empty[/list]Level 28: Hasten
[*] (A) Empty[/list]Level 30: Consume
[*] (A) Empty[/list]Level 32: Inferno
[*] (A) Empty[/list]Level 35: Burn
[*] (A) Empty[/list]Level 38: Acrobatics
[*] (A) Empty[/list]Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
[*] (A) Empty[/list]Level 1: Sprint
[*] (A) Empty[/list]Level 2: Rest
[*] (A) Empty[/list]Level 1: Defiance
Code:[/color]