Taunt and aggro questions
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Aggro - Is there a cap to how many mobs you can keep on you?
[/ QUOTE ]17.
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How does gauntlet actually work? Still figuring that one out.
[/ QUOTE ]For ST attacks, a taunt effect on the target and up to 4 mobs close to it. For AoE's, a taunt effect on all foes hit.
And for pool/epic ST attacks it only affects the target, not the mobs close to them.
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Taunt - great power, nothing like mouthing off to a big mob, tossing my mace from hand to hand and letting them come get me. But how to people slot it for PvE? Taunt duration seems fairly long anyways, its up pretty fast, doesnt cost much endurance, doesnt need a to hit check in PvE, so is it best to just put range in it? Any help with this would be great.
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How you slot Taunt depends on your powersets and playstyle. As an Ice tank I tend to depend mostly on my auras for holding aggro, with Taunt as a back up, so it just has one taunt duration. If you are Stone, you should consider slotting it 3 recharge 3 taunt, because of the slow effect of GA. I don't see much point in slotting it for range.
It has also been recently revealed that taunt is more effective if you also do damage, so if you don't expect to be doing much damage you will want to slot more taunt duration.
P.S. If you PvP you will want to slot accuracy.
I really should do something about this signature.
At the moment my taunt just has a taunt duration in it. RttC has a tanut effect, and I usually wallop the bosses in fight, but mostly use taunt to ensure i get as much on and around me as possible to maximise RttC. As its effectiveness is already quite long, I think ile just slot it for recharge for when someone decides to aggro another group.
Only 17? Seems kinda low. Ah well, never was much good at counting
Heres a post about Taunt(the power)/Gauntlet and taunt(the effect) on the US forums. Its Issue 6, but a lot of it seems to still be relevant.
http://boards.cityofheroes.com/showf...Number=5396203
Kranx
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I don't see much point in slotting it for range
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If you're tanking certain AVs, slotting range in your taunt will allow you to stay out of range of the AV's own attacks (and therefore take much less damage!). This assumes you can keep the AV in one spot...
Tested it versus GW's Soul Storm the other night, worked like a charm.
For the vast majority of PVE play you'll be Toe-toToe Tanking though, so I wouldn't waste many slots on taunt unless you're already at level 50. My INV/SS just has two level 50 Rech/Taunt/Range Set IOs in his.
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Heres a post about Taunt(the power)/Gauntlet and taunt(the effect) on the US forums. Its Issue 6, but a lot of it seems to still be relevant.
http://boards.cityofheroes.com/showf...Number=5396203
Kranx
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Thats the only one worth reading on them forums, well I like this one also as it can get you thinking in terms of table top templates which is definitely what Tankers should be doing imo and not keymashing along telling people they are so godlike.
I 6 slot taunt. For reasons that can't be attained by any less. This is as helpful as I get as I like people to work things out for themselves
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Due to longer break from coh and not having played a tank recently i have two questions about taunting.
I have a wp/ss tank and i noticed that the taunt aura from rttc seems to have no duration at all. As soon as i move away from a mob i loose it. Some ppl say wp is just bad at taunting others said its a bug what is true?
The other thing is how well can u taunt by using only attacks, from what i understand gauntlet works like taunt but with a much shorter duration. So against a single target or using ae attacks it should be as good as taunt, as long as i keep spamming attacks or is gauntlet generally weaker?
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Due to longer break from coh and not having played a tank recently i have two questions about taunting.
I have a wp/ss tank and i noticed that the taunt aura from rttc seems to have no duration at all. As soon as i move away from a mob i loose it. Some ppl say wp is just bad at taunting others said its a bug what is true.
The other thing is how well can u taunt by using only attacks, from what i understand gauntlet works like taunt but with a much shorter duration. So against a single target or using ae attacks it should be as good as taunt, as long as i keep spamming attacks or is gauntlet generally weaker?
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The durations may never be as long as stated in any guide depending on what you face and nothing is as good as taunt. Nothing.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Taunt - great power, nothing like mouthing off to a big mob, tossing my mace from hand to hand and letting them come get me. But how to people slot it for PvE? Taunt duration seems fairly long anyways, its up pretty fast, doesnt cost much endurance, doesn't need a to hit check in PvE, so is it best to just put range in it? Any help with this would be great.
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You sound like we have so much in common. I began with recharge for recoveries (loathe unnecessary ones) then went with taunt facing AVs then found range useful. Over years it became 2,2,2 but after you play with different monsters, GMs and AVs it gets to differ from 2,2,2 and so I may change whats there depending on the task. 3 slots I'd call a minimum and 6 slots that you can chop and change I'd call maxxing out on flexibility. The new taunt sets I'd place into my Dwarfs if I got them as they would make them so much better.
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Aggro - Is there a cap to how many mobs you can keep on you? As in if I taunt two entire spawns, will all of them come after me? Will some stray and go after others? Or turn away from me if somone hits them hard enough? Is there a cap to how much aggro we can hold?
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Its often best to do one group at a time in a large team so, just whatevers there without attracting more is often when the team is challenged better. Bare in mind that enemies like death shamans spawn more minions and so what maybe 17 becomes more and depending on whose got who this can then lead to a problem.
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How does gauntlet actually work? Still figuring that one out.
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You have to hit with it to start so anything autohit is better under some circumstances. Lycanus's close enough guide in my above post talks about gauntlet aoes, they will differ in radius with different attacks. You can get info from red tomax or mids, usually its the highest end costing or the aoe thats the best opener because the gauntlet aoe is greatest. Just don't think the durations are going to be exact on anything you face though. Whirling Mace would be my way of saying 'ready' to the team after taunting those I know I am not going to hit with it.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Well i'm liking my tank and think ile play him a lot more, so need to actually find some more things out about them.
Taunt - great power, nothing like mouthing off to a big mob, tossing my mace from hand to hand and letting them come get me. But how to people slot it for PvE? Taunt duration seems fairly long anyways, its up pretty fast, doesnt cost much endurance, doesnt need a to hit check in PvE, so is it best to just put range in it? Any help with this would be great.
Aggro - Is there a cap to how many mobs you can keep on you? As in if I taunt two entire spawns, will all of them come after me? Will some stray and go after others? Or turn away from me if somone hits them hard enough? Is there a cap to how much aggro we can hold?
How does gauntlet actually work? Still figuring that one out.
Any help with this, or any extra tips and hints you can throw at me would be greatly appreciated, thanks all.