CONTROLLERS = UNDERPOWERED


Alvan

 

Posted

4? I only found the PvP, Union Heroes and Controllers posts, where is the 4th?


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Posted

In the Defiance thread; Dev section.


 

Posted

Right

*facepalm* *deep breath*

Right indeed...


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

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I agree in the sense that controllers do need a boost but in what area would we be boosted to keep the game fair? If they increased our mag hold we would be able to hold most players in pvp in 1 shot which is extremely unbalanced.

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Doh Forgot "breakfree"? hold resistance and also... a breakfree if it fails... for 50 inf!

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Oh please, I played vs all of you, and I can kill, sure I can but I just wanna open the developers eyes that controllers are becoming underdogs and ill/emp= its a SUPPORT toon muppet what else do you expect of an freaking empath.... And trollers are nasty to fight with but if blasters get this boost thats what everyone will be making( already is )

And my fire/rad is still on farm build it hardly ever comes out in pvp... and well the other controllers are still in progress... I did a match vs myself when I switched and the amount of holds I could spam was EviL and don't even have the rech sets I want.... and not even halfway for the build I want.

Greetz REPELLIA !!!!!!!!!

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.... .... omg.

Illusion/Empath is a support class you muppit....

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And a dominator is also a support class? cause its almost imposible to kill scrappers with them...

I mean, I love domis, but you are to squishy and weak to fight a spines/regen, you all know this! you must jump around trying to get domination and attack, he just have to hit you with impale and bye bye. in the case you get domination and put a hold on this scrapper! lets kill him now! domination on! full damage he is on hold...o no wait a moment, he isnt? a... BREAK FREE, so I was jumping around during half an hour to put a hold on him and now he got more rez vs it and it was almost on him 2 secs? of course, I put in range to hit him and it gives the time enought to impale me...

yay dont talking about the passive regeneration etc... he got a great rez vs my mezzes and he can put all my efforts out with 1 impale? and then crit crit crit crit...

think already discussed lot of time about this, im not a "pro" in pvp, is just funny no need to win, but, dont be blind, scrappers, essentially thats with toxic damage and insane regeneration are overpowered.

Think trollers are more a team pvp member, so its hard to kill anything, your containment works when you put a hold so... btw, illusion got his "ghost" but is the only one (ok fire got the imps that are great...) that really got another way to do damage... so they got the mezz and the strenght of their defense, bubbles, emp... whatever, they can heal or protect theirselves, so they need the fight last longenought. In this way, again, found the scrappers... a "bit" overpowered. tanks can also be hard, or brutes, almost any other toon: blasters got lots of damage, defenders and corruptors got also the skill to protect/heal while doing damage but noone like an insane impale crit crit crit regeneration and hundred of crits on you scrapper.

So I found domis underpowered, cause squishy and probably im a bad player and trollers, but, overall, im with you that scrappers are overpowered. I've beaten up blasters, tanks, trollers, but I cant remember never get down a scrapper with my domi.
btw, dont flame my ignorance, this is just an OPINION, and im not complaining, I take fun the way it is, no need to win or get the best AT


 

Posted

Sry, i play an Earth/Empath, not realy an Pvp Toon, but give me n Scrapper on my Side and i show you how "under" powered we are


 

Posted

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are these threads a joke or something?

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For me it is :P

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To me, it just seems like you are trying to cause trouble and that very sentence proves it.


Contact Information!

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Email: anthonyjp91@gmail.com

 

Posted

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And a dominator is also a support class? cause its almost imposible to kill scrappers with them...

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Yes! Nerf Scrappers! Give Dominators more boost! Please!

DOMINATORS = UNDERPOWERED

(no, not really, at least vs. regen scrappers)


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
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Posted

[ QUOTE ]
[ QUOTE ]
And a dominator is also a support class? cause its almost imposible to kill scrappers with them...

[/ QUOTE ]

Yes! Nerf Scrappers! Give Dominators more boost! Please!

DOMINATORS = UNDERPOWERED

(no, not really, at least vs. regen scrappers)

[/ QUOTE ]

I thought that one would amuse you when I read it


Octavian Vanguard
@ohmsEU and @ohms 2

Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.

 

Posted

Lol almost impossible to kill scrappers with a domi


 

Posted

Whats the wrong with you people? one guy put his opinion and you just select some phrases and put out of context to say "lol" or that he is complaining, or crying or whatever... Im sure most of you that are "quoting" and "laugthing" at others opinions threaten them as complainers and crying little kids didnt read or understand the full post.
Can you put some argument or something on your opinion more than "lols" or joking about others opinion? he said what he think, and put some arguments on what he said, and all the people that enter the post and jokes about him, or say he is just complaining/looking for trouble is not giving nothing interesting to the post.
Is just I cant understand while people sometime is quite rude or aggresive with others opinions.
And if he is posting the samething complaining in 5 diferent forums the best way to beat this attitude is ignoring it. Personally, I threat it just an opinion, I just give my opinion too, im not the best im not the one most knew about the game, its just my point of view about what he is saying. In the other side is he is acting unfair and posting this to complain in every place he gets, ignore him and the pust will be forgoten.


 

Posted

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crying little kids didnt read or understand the full post.

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lol, kids don't read or understand full posts and cry.

More seriously speaking, it's really hard to answer to a post saying something like "dominators can't beat regen scrappers" without either giving a full rundown of why the situation you describe shouldn't happen, which is patronizing, or answering it with a short reply like mine and hoping you'll go around looking for a PvP guide to a dominator that explains the basics, like the need for Combat Jumping to not be crippled with a single immob like you described.


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Posted

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crying little kids didnt read or understand the full post.

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lol, kids don't read or understand full posts and cry.

More seriously speaking, it's really hard to answer to a post saying something like "dominators can't beat regen scrappers" without either giving a full rundown of why the situation you describe shouldn't happen, which is patronizing, or answering it with a short reply like mine and hoping you'll go around looking for a PvP guide to a dominator that explains the basics, like the need for Combat Jumping to not be crippled with a single immob like you described.

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but you must understand that is my point of view. Perhaps, and surely, as I said this scrappers were better than me, surely! or perhaps, and surely too, if I got something like drain psyche could do better than with muy build, surely. But with all this you must understand, also, that I tried with almost every AT and the scrappers, not the regen, in general, specially spines, are really really hard to engage for a domi, dom is squishy and hard to defend in front one simple impale that, at least, use to slow you and get no option in hand to hand, while you have to put 4 holds on him. This is nothing else than my experience.


About the original discussion; He was talking he has some "problems" with his controller in pvp, and I think this is cause he is soloing, a troller needs some damage dealing at his side; the other thing is that one break free waste all your efforts of put on hold.

I dont really care about this, as I said no need the strongest at to have fun, I dont play with scrappers because I dont like em, and I think if they get to powerful devs will do something, or hope so... they are all the the day thinking about the game, or developing it, cause this they are called devs lol...

The last point is what I said, no need to joke or be rude with one opinion or point of view, there is no price to be "the best" in a game, or pvp, or anything else, he founds something that he thinks is overpowered/underpowered and comments it. If its a flaming post the admin will take care, so, I threat it like just an opinion.

PD:
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short reply like mine and hoping you'll go around looking for a PvP guide to a dominator that explains the basics, like the need for Combat Jumping to not be crippled with a single immob like you described.


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I use combat jumping and acrobatics, but this dont prevents slow... so you have "no way" of kitting or scape then.


 

Posted

One Break Free should never be enough to counter a controller in a one on one situation.

Two or three sure, but one? One's pretty easy to stack over.


 

Posted

Swift, Hurdle, Superspeed, Hasten, Combat Jumping, Acrobatics - can nicely still move

Combat Jumping is 200% JumpHeight and 1% SpeedJumping
Hurdle is 166.8% JumpHeight and 124.5% SpeedJumping
And these are without jump enhas in them.

Impale is only -24% to both.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

[ QUOTE ]
Swift, Hurdle, Superspeed, Hasten, Combat Jumping, Acrobatics - can nicely still move
Impale is only -24% to both.

[/ QUOTE ]

with hurdle, superspeed, combat jumping, all together just to counter 1 skill? so you are telling me I need to use 6 skills to counter 1? perhaps I missunderstanded you, but if this is what you mean, dont found it a bit overpowered?
Btw, hasten makes you move faster? why you mention it?

Cant found that ss stacks with SJ, so what to have all this skills together? about hurdle and all this... almost everyone uses it (except mm) so, no need to mention that if you use it, the impaler will too, and he will use, surely, sj too, so... still the same problem, he and me got the same speed, but he slows me, no way to counter, I cant still kitting. We are at the same point that at the start of your post.

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One Break Free should never be enough to counter a controller in a one on one situation.


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You need stack holds on the target. 4 for a tank and near the same onver scrapper, this means some time kitting around launching your holds. But when you get this, he hits break free: then the hold is clean, and also, If Im not wrong, you cant put a "big mez" on him again during 10 seconds. No need to stack this as RES its used when you already put him on hold. So its enough, cause you are not stronger enough, and you are squishy to hold all this time jumping, attacking, dodging, kitting while the other one just have to hit you down one time.


 

Posted

Hasten is mentioned for the recharge slow. Just named the pool powers related to freedom from effects (ok, could ad Aid Self for stun resistance there).

Superspeed is useful when you are -jumped by a web grenade or need to gain distance fast (runspeed cap > jumpspeed cap).

And to say that "6 skills are needed to counter one skill", it's more like "6 skills are needed to perform well in a situation where you are the squishy target that needs all the mobility one can get"

If you have all the powers mentioned, then we are indeed at the same point as we started. If not, then you have ignored the advise I have given you. In case of the previous, I recomend you take some time practicing kiting. It's a skill that doesn't come automatically. In case of the later, I recommend a nice respec, I heard they're giving them free. Also, you might need to look at how you have slotted your singletarget hold, do you have enough recharge, accuracy and hold duration to stack enough holds (3) to hold through a scrapper's mez prot before you even hit Domination.


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Posted


If you have all the powers mentioned, then we are indeed at the same point as we started. If not, then you have ignored the advise I have given you. In case of the previous, I recomend you take some time practicing kiting. It's a skill that doesn't come automatically. In case of the later, I recommend a nice respec, I heard they're giving them free. Also, you might need to look at how you have slotted your singletarget hold, do you have enough recharge, accuracy and hold duration to stack enough holds (3) to hold through a scrapper's mez prot before you even hit Domination.

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Hasten is mentioned for the recharge slow. Just named the pool powers related to freedom from effects (ok, could ad Aid Self for stun resistance there).

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Not talking about recharge, we need kitting, not recharge skill problem, movement problems.

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Superspeed is useful when you are -jumped by a web grenade or need to gain distance fast (runspeed cap > jumpspeed cap).

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You tellme that you get your jump speed increased with ss? didnt know this already.


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And to say that "6 skills are needed to counter one skill", it's more like "6 skills are needed to perform well in a situation where you are the squishy target that needs all the mobility one can get"

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There are other toons that are squishy, like defenders and blasters, and mm, or corruptpors and dont got this problems... or at least, not "AS" doms/trollers.

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If you have all the powers mentioned, then we are indeed at the same point as we started. If not, then you have ignored the advise I have given you. In case of the previous, I recomend you take some time practicing kiting. It's a skill that doesn't come automatically. In case of the later, I recommend a nice respec, I heard they're giving them free. Also, you might need to look at how you have slotted your singletarget hold, do you have enough recharge, accuracy and hold duration to stack enough holds (3) to hold through a scrapper's mez prot before you even hit Domination.

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You talk about hold enhance, this increases the duration, not the chance, not improving the way you can beat the mezz res? also, didnt mentioned that the holds are not for players as critters? another think to take in account.

We are really getting a point now, you told me to "practice" in kitting, Think I mentioned from the beggining as the basic thing a dom/troller can do vs scrapper, you must understand that I already do. But the problem becomes that you dont need to practice with the scrapper to beat a dom, we are talking that we need lot of powers to avoid slow effect, a web grenade is not launched by a scrapper! the problem are not blasters, trollers, defenders or ever tanks, the problem are scrappers, and they dont use it. So if I got a blaster with web grenade, I dont need to do any kitting, he got the same range that me! where is the kitting then? we are ranged and we are "squish", you are giving me the reason, need lot of powers and practice to face an scrapper, and this scrapper just hit f to follow, space to jump and the impale button... what will happen if the scrapper is skilled? we are talking about "surviving", not even win!! will be able to kill him? or he can get around easily and get back later?

Another think you cant forget is this is not Guild Wars. You dont got your pve character and do a Pvp toon to face or test something. When you run into pvp you are going with the same toon that pve: will you use superspeed, superjump and teleport in pve? of course if you got this is easy to move, but a bit useless in all this travel powers, dont?


 

Posted

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Not talking about recharge, we need kitting, not recharge skill problem, movement problems.

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In the original post, you were talking about "slow", so I covered both bases.

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You tellme that you get your jump speed increased with ss? didnt know this already.

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No I don't, try reading again.

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There are other toons that are squishy, like defenders and blasters, and mm, or corruptpors and dont got this problems... or at least, not "AS" doms/trollers.

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Masterminds are hardly squishy. For defenders, corrs and blasters, I would also recomend the same movement powers as I recomend you.

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You talk about hold enhance, this increases the duration, not the chance, not improving the way you can beat the mezz res? also, didnt mentioned that the holds are not for players as critters? another think to take in account.

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Stacking multiple holds on a player is a method of getting through his mez protection. If you manage to get three normal (non-domination) holds in effect on a scrapper at the same time, it will overcome his mez protection. Thus the hold duration is important.

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a web grenade is not launched by a scrapper!

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Never met a scrapper with the weapons mastery epic pool, I take it?

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Think I mentioned from the beggining as the basic thing a dom/troller can do vs scrapper, you must understand that I already do.

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You use the word "kiting" a lot, but I don't think you understand how it works.

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what will happen if the scrapper is skilled? we are talking about "surviving", not even win!! will be able to kill him? or he can get around easily and get back later?

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Surviving comes before winning. Especially on a dominator who needs to live long enough to build up domination.

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we are ranged and we are "squish"

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We are not ranged. We are a hybrid. Our best attacks are melee attacks.

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will you use superspeed, superjump and teleport in pve? of course if you got this is easy to move, but a bit useless in all this travel powers, dont?

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Never mentioned teleport anywhere. I use my main PvP character as my main PvE character on both hero and villain sides.

edit: fixed few wrong word choises (resistance, protection..)


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
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Posted

[ QUOTE ]
[ QUOTE ]
Not talking about recharge, we need kitting, not recharge skill problem, movement problems.

[/ QUOTE ]
In the original post, you were talking about "slow", so I covered both bases.

**** I talked about slow movement from the beggining, or did impale cause -rech also? you talk about not get crippled (inmobilized), and I answered that it not only cripples you to the floor it also slows you. But no point discussing this, is just a missunderstanding.

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You tellme that you get your jump speed increased with ss? didnt know this already.

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No I don't, try reading again.

**** Then where is the point in get the 2? you will get hunted anyway and drain out of stamina.

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There are other toons that are squishy, like defenders and blasters, and mm, or corruptpors and dont got this problems... or at least, not "AS" doms/trollers.

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Masterminds are hardly squishy. For defenders, corrs and blasters, I would also recomend the same movement powers as I recomend you.


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You talk about hold enhance, this increases the duration, not the chance, not improving the way you can beat the mezz res? also, didnt mentioned that the holds are not for players as critters? another think to take in account.

[/ QUOTE ]
Stacking multiple holds on a player is a method of getting through his mez protection. If you manage to get three normal (non-domination) holds in effect on a scrapper at the same time, it will overcome his mez protection. Thus the hold duration is important.

**** And what is the point in your "enhance hold"? i will need to stack the same number of holds. You answered yourself.

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a web grenade is not launched by a scrapper!

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Never met a scrapper with the weapons mastery epic pool, I take it?



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Think I mentioned from the beggining as the basic thing a dom/troller can do vs scrapper, you must understand that I already do.

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You use the word "kiting" a lot, but I don't think you understand how it works.

**** I can say the same about you, You talk lot about the basics but seems that you only want to "win" and "teach" something that almost everyone knows.

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what will happen if the scrapper is skilled? we are talking about "surviving", not even win!! will be able to kill him? or he can get around easily and get back later?

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Surviving comes before winning. Especially on a dominator who needs to live long enough to build up domination.

**** If surviving is hard enought in need two travel powers and lot of practice, what about winning? perhaps this is because there is a bit underpowered/overpowered at?

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we are ranged and we are "squish"

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We are not ranged. We are a hybrid. Our best attacks are melee attacks.
[color= red]
**** yes and can be faced, but "best attacks are melee attacks"? you sure? what about a device blaster? do defenders got this melee attacks? or corruptors?
Anyway, Dominators got Melee attacks too. This is not the issue.
[/color]


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will you use superspeed, superjump and teleport in pve? of course if you got this is easy to move, but a bit useless in all this travel powers, dont?

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Never mentioned teleport anywhere. I use my main PvP character as my main PvE character on both hero and villain sides.

****
Teleport: but you "need" 2 power pools to avoid slow in pvp. Why you dont take teleport instead. I know you didnt mentioned it, but I was reading some of the basics you recommended me - It have not the problem of -inmob -speed -jump -fly etc... and you are wasting 2 pools to get the same effect? also, a teleporter is harder to follow, cause you "dont see" where he goes

Build:Im pretty sure that you use the same pve that your pvp, is what I said, you are "giving me an advice" to get 2 travel powers just to avoid 1 .- web grenade 2.- impale and in pve? whats the point on this?

seems that we are on the start again. When I said about impale you didnt answer what I said.
You need to be good in kitting plus 2 power pools plus pvp build to to avoid a simple impale scrapper.

Perhaps if you open your eyes and start to think that you are "the best" and treating me like a guy never been on pvp, that never tried anything and is just complaining. I tell you again, its my modest opinion, Im noone to teach nothing, but, what the op is a think that already experienced lot of times, and, seems that there is more people thinking this way, there must be a reason we need to talk about player skill, builds, combinations just to face a "simple" and easy playing scrapper: We can deduce that two players with the same skill the scrapper have all the advantadge. I never saw a post talking about the "insane defenders!" or the "crazy overpowered corruptors"... ever are the same. Scrappers, and this must be cause something, dont you think so?



 

Posted

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** I talked about slow movement from the beggining, or did impale cause -rech also? you talk about not get crippled (inmobilized), and I answered that it not only cripples you to the floor it also slows you. But no point discussing this, is just a missunderstanding.

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you must jump around trying to get domination and attack, he just have to hit you with impale and bye bye.

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I suggested Combat Jumping for that.

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one simple impale that, at least, use to slow you and get no option in hand to hand

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I suggested the sollutions for both the -24% movement slow and the -8.75% (or something) recharge slow it causes. And yes, Impale causes -recharge.

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** Then where is the point in get the 2? you will get hunted anyway and drain out of stamina.

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Superspeed is the fastest movement power out there, but it lacks in vertical movement. Superjump is great for that, but is easily countered by -jump powers like web grenade. Having two movement powers make things simpler. With just one, you can be easilly countered, with both, you have superior mobility.

[ QUOTE ]
** And what is the point in your "enhance hold"? i will need to stack the same number of holds. You answered yourself.

[/ QUOTE ]

If you have two dominators. One has a hold duration of 10 seconds, the other has a hold duration of 20 seconds, then you have 10 extra seconds to stack your three holds on the target. If you can do the three always in the 10 seconds, good, but if things aren't as optimal (as they're not), having double the time helps a lot. (And with Domination, Power boost and Megalomaniac you can get to silly numbers like 90 seconds, that's when the power of stacking really shows.)

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** If surviving is hard enought in need two travel powers and lot of practice, what about winning? perhaps this is because there is a bit underpowered/overpowered at?

[/ QUOTE ]
Dominators don't have it easy in PvP. But it doesn't mean that they are underpowered when they're properly made. The sad thing is that they are not like Stalkers which work against bad players no matter how badly you plan your build.

And if you can survive, you can win. If you can't even survive there is no hope of ever winning. Start by practicing surviving.

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Why you dont take teleport instead.

[/ QUOTE ]

Dominators aren't an archtype that relies on burst damage. We're not Stalkers that can attack and retreat. We need to be the ones keeping the pressure on the enemy. Teleportation is a good way to get away, but it will effectively null the fight.

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seems that we are on the start again.

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Hardly. You are ignoring everything I say, just claiming that dominators can't beat regen scrappers. I am giving you insight on how you can do it. If you want a demonstration, I am sure there are a lot of people around that can give you one.

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We can deduce that two players with the same skill the scrapper have all the advantadge.

[/ QUOTE ]

Actually, from what has been said, we can deduce that two players with beginner's skills, the scrapper is the one who gets the advantage. There is no evidence supporting the "same skill level" argument in the whole thread so far.

Scrappers are an easy AT to play straight from the box, but when the battle gets tough and people know what they're doing, actually scrappers are not that awesome.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

[ QUOTE ]
[ QUOTE ]
** I talked about slow movement from the beggining, or did impale cause -rech also? you talk about not get crippled (inmobilized), and I answered that it not only cripples you to the floor it also slows you. But no point discussing this, is just a missunderstanding.

[/ QUOTE ]
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you must jump around trying to get domination and attack, he just have to hit you with impale and bye bye.

[/ QUOTE ]
I suggested Combat Jumping for that.

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one simple impale that, at least, use to slow you and get no option in hand to hand

[/ QUOTE ]
I suggested the sollutions for both the -24% movement slow and the -8.75% (or something) recharge slow it causes. And yes, Impale causes -recharge.

[ QUOTE ]
** Then where is the point in get the 2? you will get hunted anyway and drain out of stamina.

[/ QUOTE ]
Superspeed is the fastest movement power out there, but it lacks in vertical movement. Superjump is great for that, but is easily countered by -jump powers like web grenade. Having two movement powers make things simpler. With just one, you can be easilly countered, with both, you have superior mobility.

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** And what is the point in your "enhance hold"? i will need to stack the same number of holds. You answered yourself.

[/ QUOTE ]

If you have two dominators. One has a hold duration of 10 seconds, the other has a hold duration of 20 seconds, then you have 10 extra seconds to stack your three holds on the target. If you can do the three always in the 10 seconds, good, but if things aren't as optimal (as they're not), having double the time helps a lot. (And with Domination, Power boost and Megalomaniac you can get to silly numbers like 90 seconds, that's when the power of stacking really shows.)

[ QUOTE ]
** If surviving is hard enought in need two travel powers and lot of practice, what about winning? perhaps this is because there is a bit underpowered/overpowered at?

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Dominators don't have it easy in PvP. But it doesn't mean that they are underpowered when they're properly made. The sad thing is that they are not like Stalkers which work against bad players no matter how badly you plan your build.

And if you can survive, you can win. If you can't even survive there is no hope of ever winning. Start by practicing surviving.

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Why you dont take teleport instead.

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Dominators aren't an archtype that relies on burst damage. We're not Stalkers that can attack and retreat. We need to be the ones keeping the pressure on the enemy. Teleportation is a good way to get away, but it will effectively null the fight.

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seems that we are on the start again.

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Hardly. You are ignoring everything I say, just claiming that dominators can't beat regen scrappers. I am giving you insight on how you can do it. If you want a demonstration, I am sure there are a lot of people around that can give you one.

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We can deduce that two players with the same skill the scrapper have all the advantadge.

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Actually, from what has been said, we can deduce that two players with beginner's skills, the scrapper is the one who gets the advantage. There is no evidence supporting the "same skill level" argument in the whole thread so far.

Scrappers are an easy AT to play straight from the box, but when the battle gets tough and people know what they're doing, actually scrappers are not that awesome.

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dont get me wrong. Im not trying to say that a domi cant beat a scrapper, no. I said that the "tools" we have on both ats get advantadge to one of them.
And dont me wrong too, Im grateful listening and learning for all you say. And perhaps the problem relies in 2 points.
1 is the moment they fight, ist not the same to be in Sirens Call that in Recluses victory or bb. The scrapper growths faster than domi.
2 build: is easier to get a build for scraper that rez and damage and crit, than a domi that is a bit "complex" cause you have no "defense" pool and the "mezzes" are really nerfed in pvp (duration and stack)

I got some stalkers, I preffer the domi, ok I get pwned one time and another by scrappers but is funnier, I dont intend all the ats got the same play style, but, perhaps, there must be a tool where some things, just, some things can be "controlled". This little details is what make this scrappers (under my point of view) a bit overpowered


 

Posted

Domis should always beat scrappers in duels, if they don't it means they are doing something wrong. Stacking holds while debuffing them is the way, once they have burnt all their breakies, it's game over. So, a domi just needs to move as quick as possible while spamming holds/debuffs till that happens. Domis, trollers, cold corrs and rad defenders and corrs are scrappers' achilles heel


 

Posted

In my expierence Scrappers are overpowered in many ways, no this is not a cry about, its just my expierence i made in all the years im playing this game.
We needed 5 Villains to take 1 BS/Reg Scrapper down in Sirens Call yesterday, i surely dont call this a standart with a lvl 30 Scrapper dodging/evading almost 90% of all attacks (he didnt use inspies) and was regging the dmg done to him with the same speed like in resting mode.
He dealed with almost every single hit about 200-250 dmg to me (DB/WP Brute) and i didnt even scrathed him with my awesome 50 dmg on my strongest hit. Like i said we needed 5 players to get his healbar moving down and thats no fun.

i think for example the +reg bonus on IO's is way to easy to get cause most of the time its the first bonus for just 2 IO's.
For me Scrapper is the melee version of a blaster okay with a lil more defense but not being a Tanker and Blaster in just one AT with what ive seen yesterday and i dont want to see a scrapper in GV fighting with full slotted of purple and orange IO's i guess thats going to kill my fun in pvp compeletely.

For that i really understand this topic since trollers or dominators are the masters of hold/sleep etc effects and i dont see a reason why such an AT needs to spamm a scrapper with holds just to get him stay, his powers are useless as long as break frees are useable in pvp. some AT's have a big advantage with these inspies and IO's for that i would like to see a boost for trollers and domis like increasing the chance to hold someone as an IO bonus and not just increasing the duration cause duration doesnt matters with all the break frees....

thats just my opinion now flame away =)


 

Posted

The only explanation I find if all you pointed out is correct (no inspies and such) is that he was using perma parry and you all tried and hit him in melee distance. No AT should survive alone vs 2 players tagging alone, let alone 5.


 

Posted

You had trouble hitting a Regen Scrapper? What were you doing, hitting him with Brawl? From the sounds of it, either they were heavily buffed, using (insert name of the +Def Accolade here) or you're exaggerating. Or, of course, they were using inspirations and you just didn't notice. It also sounds like they were using Instant Healing if their regen was that good - it wears off after 3 minutes, if memory serves.

Anyway, aren't Controller and Dominator mezzes double magnitude in PvP?

Gotta love the inspiration complaints - I don't PvP that much and even I'm sick of it.


@Jay Leon Hart
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