My issue11 Build
Looks nice, but one thing, you actually took your patrons? I personally love my dark blast and soul storm, but, wow, never thought I would see you taking it!
Also, is your regen that good you dont need a heal?
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Looks nice, but one thing, you actually took your patrons? I personally love my dark blast and soul storm, but, wow, never thought I would see you taking it!
Also, is your regen that good you dont need a heal?
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Patrons suck like no tomorrow for me, except Scorpion of course for the useful -jump -fly etc. But i need them for the new uniques. And no i dont need a heal with DM/SR, elude recharges fast.
Fairy nuff, personally I love soul storm, probs my fave animation in the game, and a stalker with a hold, especially when you can spam it, is quite something. and the range from blast helps too in arena.
Looks nice, I've been playing around with those sets in the builder. They do amazing things. But I have a minor nitpick, take one rare damage IO out and slot the rare proc, then make you last slot some mako that covers the space you need filled up. Those procs are too good to pass up.
I can imagine what a claws stalker can do with 100% recharge lol, would be insane pve wise.
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Looks nice, I've been playing around with those sets in the builder. They do amazing things. But I have a minor nitpick, take one rare damage IO out and slot the rare proc, then make you last slot some mako that covers the space you need filled up. Those procs are too good to pass up.
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I skipped all Change to [X damage, X effect] Because i find them rather useless in pvp. Especially when you are a stalker.
I've tried a recharge build before, but too bad it didn't make much difference, animation times were holding it back. But on the other hand I can go beyond 30% extra damage now ^^
On the damage procs I dissagree, these fire 33% of the time and outdamage the wimpy stalker punches, which is better then scrapper crits
They are 'change' to, i dont expect me to scrap in pvp with a stalker, that means i dont have the time to stay and wait for them to hit. PvE wise would work.
ok fair enough, maybe I'm just too locked into a claws mindset, where I have to scrap it out for ages after my innitial spike
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I can imagine what a claws stalker can do with 100% recharge lol, would be insane pve wise.
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Looks nice, I've been playing around with those sets in the builder. They do amazing things. But I have a minor nitpick, take one rare damage IO out and slot the rare proc, then make you last slot some mako that covers the space you need filled up. Those procs are too good to pass up.
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I skipped all Change to [X damage, X effect] Because i find them rather useless in pvp. Especially when you are a stalker.
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I don't like the Procs in normal attacks either. I have one in each of the two AoE damage Auras on my Spines/DA Scrapper now and they do help out occasionally, but I wouldn't slot them in an attack unless the attack couldn't be made any better in normal gameplay by slotting a different (enhancement percentage) IO.
The one exception to this would be on a Stalker, in Assassin Strike. My current EM/Regen's build has a Mako's 'Chance for Lethal' in AS at the moment, which will be changed to one of the new Purple set's "Chance for Negative Energy Damage" whenever I can find/afford one. Damage Procs in AS fire independantly of the actual damage done by the attack, meaning that on average once every 3 hits (with Purple) or once every 5 hits (with Mako's) I'll get a complete one-shot on a squishy instead of simply bringing them down to 1 HP.
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I'll get a complete one-shot on a squishy instead of simply bringing them down to 1 HP.
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Isnt that possible only with DoT damage? (i.e Inferno)
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I'll get a complete one-shot on a squishy instead of simply bringing them down to 1 HP.
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Isnt that possible only with DoT damage? (i.e Inferno)
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Normally, yes. Or with "dual-type" damage such as a Scrapper Critical (where the normal damage is done and the critical damage technically counts as an "extra" attack).
The Procs acts like a sort of Dual-type damage, so when the AS goes off the one-shot code stops the target from being outright killed, then the Proc damage kills them (providing the Proc activates!!)
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I'll get a complete one-shot on a squishy instead of simply bringing them down to 1 HP.
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Isnt that possible only with DoT damage? (i.e Inferno)
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Normally, yes. Or with "dual-type" damage such as a Scrapper Critical (where the normal damage is done and the critical damage technically counts as an "extra" attack).
The Procs acts like a sort of Dual-type damage, so when the AS goes off the one-shot code stops the target from being outright killed, then the Proc damage kills them (providing the Proc activates!!)
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Nerf assassin strike . Also i try to work out an EM/WP build for warburg, but jesus, so many powers to take that i cant fit 2 travels in, stamina and stealth.
doesnt wp have quick recovery? or do stalkers swap that for hide?
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
no quick recovery for stalker im afraid
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doesnt wp have quick recovery? or do stalkers swap that for hide?
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they get reconstruction instead.
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doesnt wp have quick recovery? or do stalkers swap that for hide?
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they get reconstruction instead.
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they swapped the aoe regen power for reconstruction
Villain Plan by Mids' Villain Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Aranos X i11: Level 50 Natural Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage: Level 38[*] (3) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Mako's Bite - Damage/Recharge: Level 38[*] (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 38[*] (5) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 38[/list]Level 1: Hide <ul type="square">[*] (A) Red Fortune - Defense: Level 53[*] (7) Red Fortune - Defense/Endurance: Level 53[*] (9) Red Fortune - Defense/Recharge: Level 53[*] (9) Red Fortune - Endurance/Recharge: Level 53[*] (11) Red Fortune - Defense/Endurance/Recharge: Level 53[*] (36) Luck of the Gambler - Recharge Speed: Level 53[/list]Level 2: Shadow Maul <ul type="square">[*] (A) Armageddon - Damage/Endurance: Level 50[*] (13) Armageddon - Damage: Level 50[*] (13) Armageddon - Damage/Recharge: Level 50[*] (15) Armageddon - Accuracy/Damage/Recharge: Level 50[*] (15) Armageddon - Accuracy/Recharge: Level 50[*] (17) Accuracy IO: Level 50[/list]Level 4: Focused Fighting <ul type="square">[*] (A) Red Fortune - Endurance: Level 53[*] (17) Red Fortune - Defense/Endurance: Level 53[*] (19) Red Fortune - Defense/Recharge: Level 53[*] (19) Red Fortune - Endurance/Recharge: Level 53[*] (21) Red Fortune - Defense: Level 53[*] (21) Luck of the Gambler - Recharge Speed: Level 53[/list]Level 6: Assassin's Eclipse <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 53[*] (23) Crushing Impact - Damage/Recharge: Level 53[*] (23) Crushing Impact - Accuracy/Damage/Endurance: Level 53[*] (25) Crushing Impact - Damage/Endurance/Recharge: Level 53[*] (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 53[*] (27) Crushing Impact - Accuracy/Damage/Recharge: Level 53[/list]Level 8: Build Up <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (27) Recharge Reduction IO: Level 50[/list]Level 10: Focused Senses <ul type="square">[*] (A) Red Fortune - Endurance: Level 53[*] (29) Red Fortune - Defense: Level 53[*] (31) Red Fortune - Defense/Endurance: Level 53[*] (31) Red Fortune - Defense/Endurance/Recharge: Level 53[*] (31) Red Fortune - Endurance/Recharge: Level 53[*] (33) Luck of the Gambler - Recharge Speed: Level 53[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[*] (33) Jumping IO: Level 50[*] (33) Unbounded Leap - +Stealth: Level 53[/list]Level 16: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[/list]Level 18: Placate <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[/list]Level 20: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 22: Hurdle <ul type="square">[*] (A) Jumping IO: Level 40[/list]Level 24: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (29) Endurance Modification IO: Level 50[*] (36) Endurance Modification IO: Level 50[/list]Level 26: Touch of Fear <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 53[*] (36) HamiO:Endoplasm Exposure[*] (37) Glimpse of the Abyss - Accuracy/Recharge: Level 53[*] (37) Glimpse of the Abyss - Fear/Range: Level 53[*] (39) Glimpse of the Abyss - Endurance/Fear: Level 53[*] (39) Glimpse of the Abyss - Accuracy/Endurance: Level 53[/list]Level 28: Quickness <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 30: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[/list]Level 32: Midnight Grasp <ul type="square">[*] (A) Hecatomb - Damage/Endurance: Level 50[*] (42) Hecatomb - Damage: Level 50[*] (42) Hecatomb - Damage/Recharge: Level 50[*] (42) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (43) Hecatomb - Accuracy/Recharge: Level 50[*] (43) Accuracy IO: Level 50[/list]Level 35: Stealth <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (37) Endurance Reduction IO: Level 50[*] (50) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 38: Elude <ul type="square">[*] (A) Red Fortune - Defense: Level 53[*] (39) Red Fortune - Defense/Endurance/Recharge: Level 53[*] (40) Recharge Reduction IO: Level 50[*] (43) Red Fortune - Defense/Endurance: Level 53[*] (45) Red Fortune - Defense/Recharge: Level 53[*] (45) Red Fortune - Endurance/Recharge: Level 53[/list]Level 41: Dark Blast <ul type="square">[*] (A) Apocalypse - Damage/Endurance: Level 50[*] (46) Apocalypse - Damage: Level 50[*] (46) Apocalypse - Damage/Recharge: Level 50[*] (46) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (48) Apocalypse - Accuracy/Recharge: Level 50[/list]Level 44: Soul Storm <ul type="square">[*] (A) Unbreakable Constraint - Endurance/Hold: Level 50[*] (45) Accuracy IO: Level 50[*] (48) Unbreakable Constraint - Hold: Level 50[*] (48) Unbreakable Constraint - Hold/Recharge: Level 50[*] (50) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50[*] (50) Unbreakable Constraint - Accuracy/Recharge: Level 50[/list]Level 47: Invisibility <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 49: Phase Shift <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy IO: Level 40[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO: Level 40[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 40[/list]Level 1: Assassination
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+15% DamageBuff
+61% Enhancement(Accuracy)
+108,8% Enhancement(RechargeTime)
+2,75% Enhancement(Terrorized)
+90,4 (7,5%) HitPoints
+MezResist(Immobilize) (Mag 14,3%)
+12% Recovery
+16% Regeneration
+12,6% Resistance(Fire)
+12,6% Resistance(Cold)