MA/Inv Scrapper Question
Few things I'd comment on:
Slotting:
Resist physical damage, resist elements, resist energies and tough hide. These arent worth slotting for 3res/3def to be honest. I wouldnt even get REL and REN.
Tough: I'd slot this one with 2x endredux and 3x dmgres.
Unstoppable: 3x rech and 1x res would be my slotting here to get you to res caps with it running.
Focused accuracy: 3 endreducers is a must for this. With only 3 slots in it use Cytoskeleton HOs to max it out.
Other than that the builds look good.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
RPD and Tough hide I'd recommend slotting with 3 Dam Res/3xDef. mainly because you'll have a higher cap against lethal and Smashing with RPD and Tough hide negates the -def from unyielding perfectly.
I agree on the Resist elements/Energies, mainly because the levels are so pants it's not worth it. Some recommend trying to get Aid self in there somewhere but I've managed without it.
Defiant 50's
Many and varied!
@Miss Chief
Thanks for the replies folks, I may drop Resist Elements/Energies then and reshuffle some of the powers, take the fighting ones earlier and then drop in my Taunt at the higher end so I can pull runners away from the defenders/controllers.
Something like this then:
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Kung Fu Mike: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick -- Acc(A), Acc(7), Dmg(45), Dmg(45), Dmg(45), EndRdx(46)
Level 1: Resist Physical Damage -- ResDam(A), ResDam(3), ResDam(3)
Level 2: Storm Kick -- Acc(A), Dmg(7), Dmg(9), Dmg(37), EndRdx(37), RechRdx(42)
Level 4: Temp Invulnerability -- EndRdx(A), ResDam(5), ResDam(5), ResDam(11)
Level 6: Dull Pain -- RechRdx(A), RechRdx(13), RechRdx(13), Heal(25), Heal(39), Heal(40)
Level 8: Crane kick -- Acc(A), Dmg(9), Dmg(11), Dmg(15), EndRdx(40), RechRdx(40)
Level 10: Hasten -- RechRdx(A), RechRdx(15), RechRdx(43)
Level 12: Swift -- Run(A)
Level 14: Super Speed -- EndRdx(A)
Level 16: Unyielding -- EndRdx(A), ResDam(17), ResDam(17), ResDam(25)
Level 18: Health -- Heal(A), Heal(19), Heal(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Crippling Axe kick -- Acc(A), Dmg(23), Dmg(23), Dmg(43), EndRdx(43), RechRdx(50)
Level 24: Focus Chi -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 26: Dragons Tail -- Acc(A), Dmg(27), Dmg(27), Dmg(34), EndRdx(36), RechRdx(37)
Level 28: Invincibility -- EndRdx(A), DefBuff(29), DefBuff(29), DefBuff(31)
Level 30: Boxing -- Acc(A), Dmg(31), Dmg(31)
Level 32: Eagles Claw -- Acc(A), Dmg(33), Dmg(33), Dmg(33), EndRdx(34), RechRdx(34)
Level 35: Tough -- EndRdx(A), ResDam(36), ResDam(36), ResDam(48)
Level 38: Unstoppable -- RechRdx(A), RechRdx(39), RechRdx(39)
Level 41: Tough Hide -- DefBuff(A), DefBuff(48), DefBuff(48)
Level 44: Conserve Power -- RechRdx(A), RechRdx(46), RechRdx(46)
Level 47: Warriors Challenge -- Taunt(A)
Level 49: Focused Accuracy -- EndRdx(A), EndRdx(50), EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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[ QUOTE ]
RPD and Tough hide I'd recommend slotting with 3 Dam Res/3xDef. mainly because you'll have a higher cap against lethal and Smashing with RPD and Tough hide negates the -def from unyielding perfectly.
I agree on the Resist elements/Energies, mainly because the levels are so pants it's not worth it. Some recommend trying to get Aid self in there somewhere but I've managed without it.
[/ QUOTE ]
Well, the point in not slotting the passives lies in the fact that the SOs dont do much. 3x even lvl SOs in RPD only give you a little resistance.
Resist physical damage
5.63% * (1 + 0.55) = 9% (3 even lvl SOs)
5.63% * (1 + 0.2) = 6.7% (1 even lvl SO)
As the above formulas show, you're getting 2.3% more resistance using 2 slots which I do not think is beneficial. Those slots could be used better if you ask me. Same goes with Tough Hide.
Tough hide
3.75% * (1 + 0.55) = 5.8% (3 even lvl SOs)
3.75% * (1 + 0.2) = 4.5% (1 even lvl SO)
Again, using 2 slots on this power only gives you 1.3% more defence which is hardly worth the slots. As you can see, even with just 1 SO in Tough Hide you're negating the -def from unyielding.
I'm still convinced my build is the best MA/inv you can have without IOs
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Hi there folks, I've returned to CoH after a long absence (I used to play on the US Servers years ago) and I'm putting some characters together to play. Now Scrappers & Tanks have always been favourites of mine. I've created a Tank and now I'm working on a scrapper, I've decided to go for Martial Arts & Invulnerability as my powersets and I've got two potential builds, I just wanted comments on them. The builds are for PvE not PvP.
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The first is a classic /Inv build that makes use of Kick & Tough to boost resistance to Smashing/Lethal, the second ditches the fighting pool in favour of Tough Hide and Laser Beam Eyes. Now I'm totally unfamiliar with the whole Inventions system and Invention Origin Enhancements so what I really need to know is will IO's push the Smashing/Lethal Resistance close enough to the 75% cap without me needing the Fighting Pool?
Here are the builds for reference:
'Classic' Build
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Kung Fu Mike: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick -- Acc(A), Acc(7), Dmg(45), Dmg(45), Dmg(45), EndRdx(46)
Level 1: Resist Physical Damage -- ResDam(A), ResDam(3), ResDam(3)
Level 2: Storm Kick -- Acc(A), Dmg(7), Dmg(9), Dmg(37), EndRdx(37), RechRdx(42)
Level 4: Temp Invulnerability -- EndRdx(A), ResDam(5), ResDam(5), ResDam(11)
Level 6: Dull Pain -- RechRdx(A), RechRdx(13), RechRdx(13), Heal(25), Heal(39), Heal(40)
Level 8: Crane kick -- Acc(A), Dmg(9), Dmg(11), Dmg(15), EndRdx(40), RechRdx(40)
Level 10: Hasten -- RechRdx(A), RechRdx(15), RechRdx(43)
Level 12: Swift -- Run(A)
Level 14: Super Speed -- EndRdx(A)
Level 16: Unyielding -- EndRdx(A), ResDam(17), ResDam(17), ResDam(25)
Level 18: Health -- Heal(A), Heal(19), Heal(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Crippling Axe kick -- Acc(A), Dmg(23), Dmg(23), Dmg(43), EndRdx(43), RechRdx(50)
Level 24: Focus Chi -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 26: Dragons Tail -- Acc(A), Dmg(27), Dmg(27), Dmg(34), EndRdx(36), RechRdx(37)
Level 28: Invincibility -- EndRdx(A), DefBuff(29), DefBuff(29), DefBuff(31)
Level 30: Resist Elements -- ResDam(A), ResDam(31), ResDam(31)
Level 32: Eagles Claw -- Acc(A), Dmg(33), Dmg(33), Dmg(33), EndRdx(34), RechRdx(34)
Level 35: Resist Energies -- ResDam(A), ResDam(36), ResDam(36)
Level 38: Unstoppable -- RechRdx(A), RechRdx(39), RechRdx(39)
Level 41: Boxing -- Acc(A)
Level 44: Conserve Power -- RechRdx(A), RechRdx(46), RechRdx(46)
Level 47: Tough -- EndRdx(A), ResDam(48), ResDam(48), ResDam(48)
Level 49: Focused Accuracy -- EndRdx(A), ToHit(50), ToHit(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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Alternate Build
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Kung Fu Mike: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick -- Acc(A), Acc(7), Dmg(45), Dmg(45), Dmg(45), EndRdx(46)
Level 1: Resist Physical Damage -- ResDam(A), ResDam(3), ResDam(3)
Level 2: Storm Kick -- Acc(A), Dmg(7), Dmg(9), Dmg(37), EndRdx(37), RechRdx(42)
Level 4: Temp Invulnerability -- EndRdx(A), ResDam(5), ResDam(5), ResDam(11)
Level 6: Dull Pain -- RechRdx(A), RechRdx(13), RechRdx(13), Heal(25), Heal(39), Heal(40)
Level 8: Crane kick -- Acc(A), Dmg(9), Dmg(11), Dmg(15), EndRdx(40), RechRdx(40)
Level 10: Hasten -- RechRdx(A), RechRdx(15), RechRdx(43)
Level 12: Swift -- Run(A)
Level 14: Super Speed -- EndRdx(A)
Level 16: Unyielding -- EndRdx(A), ResDam(17), ResDam(17), ResDam(25)
Level 18: Health -- Heal(A), Heal(19), Heal(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Crippling Axe kick -- Acc(A), Dmg(23), Dmg(23), Dmg(43), EndRdx(43), RechRdx(50)
Level 24: Focus Chi -- RechRdx(A)
Level 26: Dragons Tail -- Acc(A), Dmg(27), Dmg(27), Dmg(34), EndRdx(36), RechRdx(37)
Level 28: Invincibility -- EndRdx(A), DefBuff(29), DefBuff(29), DefBuff(31)
Level 30: Resist Elements -- ResDam(A), ResDam(31), ResDam(31)
Level 32: Eagles Claw -- Acc(A), Dmg(33), Dmg(33), Dmg(33), EndRdx(34), RechRdx(34)
Level 35: Resist Energies -- ResDam(A), ResDam(36), ResDam(36)
Level 38: Unstoppable -- RechRdx(A), RechRdx(39), RechRdx(39)
Level 41: Tough Hide -- DefBuff(A), DefBuff(42), DefBuff(42)
Level 44: Conserve Power -- RechRdx(A), RechRdx(46), RechRdx(46)
Level 47: Laser Beam Eyes -- Acc(A), Dmg(48), Dmg(48), Dmg(48)
Level 49: Focused Accuracy -- EndRdx(A), ToHit(50), ToHit(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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