Kheldian arc question
Generally solo, mainly because Shadow Cysts exist in great numbers in each mission during the final arc.
I've joined a few teams running the lower level arcs though. Quantum/Voids aren't more regular than usual.
It has been a bit of a slog trying to get people to team and do my missions too.
Though I put some of it down to people just not recognising the mission names and assuming its an old mission all the time
I've just done all of the pre-lvl 20 stuff now, andmost of it I ended up doing solo, which was a pity.
I've also noticed I get a loss less invites on my Warshade or PB than I did on any other character. Which is annoying too.
Low level invites have been fine for me so far.
I just go to the Hollows, fly out above one of the big spawns within view of Wincott, annihilate it from above in nova form then wait for the "OMG SQUID!" invites to come in :-)
spidermonster.
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Low level invites have been fine for me so far.
I just go to the Hollows, fly out above one of the big spawns within view of Wincott, annihilate it from above in nova form then wait for the "OMG SQUID!" invites to come in :-)
spidermonster.
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Can't. I just created a new PB and decided to avoid nova form altogether.
Those damn quantums are ridiculously overpowered for Kheldians at low levels though. My experience in the missions I've done so far have been them hitting with every attack, every attack knocking me down and unless I'm lucky enough to be able to hit them before they see me, it's a frustrating waste of time facing them. It's not funny facing 2 +1 leiutenance plus a quantum at single number levels on the easiest setting. Methinks there's something awry with the difficulty settings in this game...
Having got all that off my chest, I still enjoy playing the PB's, not so keen on WS's though. Just a personal preference I guess.
Once you get Radiant Strike + Incandescent Strike anything short of a Boss Quantum/Void shouldn't be a problem... but yes, dealing with them is very frustrating at low levels. I think they just don't scale very well...
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Low level invites have been fine for me so far.
I just go to the Hollows, fly out above one of the big spawns within view of Wincott, annihilate it from above in nova form then wait for the "OMG SQUID!" invites to come in :-)
spidermonster.
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I did that last week and ended up on a horrific Atta mission. Mainly horrific for being Atta though really, stupid bloody mish. Died so many times (not helped by everything being +3 to me and a Tank with a phobia of tanking on the team).
Was fun on my WS flying about in Nova form and AOEing hazard mobs though.
On the difficulty settings, on my Dark/Sonic defender last night, on heroic (cos I've no damage output really due to lack of slots currently) and the end of a mish consisted of a Ruin Mage Boss, a Life Mage lieut and a minion.
Needless to say I got my [censored] handed to me (damn holds = toggle drops).
Yes, Voids/Quant/Cysts are a real pain in the early level, but fear not this changes soon enough!
From about 21 on, when you put some defence slots in Dwarf, these get much easier!
I've a Level 50 PB & a 22 WS, my PB can walk up to a Void/Quant & stand there laughing at him while they attemp to scratch me Cysts are a bit tougher, but remember Dwarf form has one of the highest defences in the game against them. Teams panic at early levels if they see a Cyst, at later levels they are a fun change of enemy
It is worth your while getting a PB/WS to the higher levels. PB's tend to be easier at lower levels, but WS tend to be stronger at higher levels.
50's -
Scrappers - Xtream & Ouroboros Enforcer. Controllers - Vanguard Phoenix, Midnight Protector & Mythical Illusion. Tanks - Stone Cold Sober. Blasters - Ultimate Solution & Crey Prototype. Defenders - Lucifer - Bound. Peacebringers - Xtream Justice. Masterminds - Xtream Malfunction. SoA - Arachnid Lord
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Yes, Voids/Quant/Cysts are a real pain in the early level, but fear not this changes soon enough!
From about 21 on, when you put some defence slots in Dwarf, these get much easier!
I've a Level 50 PB & a 22 WS, my PB can walk up to a Void/Quant & stand there laughing at him while they attemp to scratch me Cysts are a bit tougher, but remember Dwarf form has one of the highest defences in the game against them. Teams panic at early levels if they see a Cyst, at later levels they are a fun change of enemy
It is worth your while getting a PB/WS to the higher levels. PB's tend to be easier at lower levels, but WS tend to be stronger at higher levels.
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This is my second PB. To be honest I think I'm making life more difficult for myself with this one than is really necessary. Didn't have too many difficulties getting Luna Wisp to lvl 50 but the new one is a pain so far. Possibly because I decided to ignore Nova Form and she has few useful powers in human form at the moment
Just met a void seeker. First hit took 40% (ish) of my health and knocked me down. I got up and started to run back to the lifts, second hit took me down to about 5% of my health and knocked me down again. Was close enough to the lift to get down a floor before the third hit...luckily. Not a hope in hell of getting past that at the moment. Are void seekers really necessary at level 8? Grr...
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when you put some defence slots in Dwarf
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Slotting defence would be nice but Dwarf takes only resistence.
ImhO I would suggest slotting damage too in dwarf powers ^^
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when you put some defence slots in Dwarf
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Slotting defence would be nice but Dwarf takes only resistence.
ImhO I would suggest slotting damage too in dwarf powers ^^
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I really wouldn't bother with Damage in the Dwarfie attacks, they're pretty much the definition of suckiness. Dwarf Flare has considerable use for a tanking Dwarfie as a fast recharging Knockdown PBAoE though.
Slot up Radiant Strike (Fast Activation Knockback) Incandescent Strike (Slow Activation Mezzer) and your Human Form heals, and you'll be able to solo any Void/Quantum Minion/LT. Get into melee range and only Voids will cause you problems- Quantums will try to "Brawl" you without inflicting Nictus damage.
A Knockback Protection IO will stop you being tossed about while mezzed. Quantum Flight will let you avoid an Alpha Strike from just about anything, including Voids... combined with P. Seekers it can be hilarious!
Dwarfie can get some Defence - the Global +Resistance/Defence IO from the "Steadfast Protection" set.
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Just met a void seeker. First hit took 40% (ish) of my health and knocked me down. I got up and started to run back to the lifts, second hit took me down to about 5% of my health and knocked me down again. Was close enough to the lift to get down a floor before the third hit...luckily. Not a hope in hell of getting past that at the moment. Are void seekers really necessary at level 8? Grr...
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Pop 3-4 purples and an optional breakfree, beat Void senseless, move on to the next mob...
Yeah, I always carry 3 purples with me just in case I meet a void, then just knock him senseless. Havent had too much of a problem with them yet, if you have nova you can detonation (for the KB) and then scatter them, then use blast to finish him. And build up makes it all insanely nice ^^
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Dwarfie can get some Defence - the Global +Resistance/Defence IO from the "Steadfast Protection" set
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Well, 3 % Defence (all) is not the amount of Defence I was thinking about ^^
As Dwarfie (f.e. when soloing)it'll surely take more time to finish the mob with his 3 Attacks but tripple slotted with damage (IO or SO) a yellow minion falls after one Attack chain.
Not to forget about the Acting of Dwarfie and the sound when walking, funny
When soloing (especially if he takes Pulsar) he shouldn't need to use dwarfie much, providing the Human form is well built, anything in the Dwarf attacks that doesn't help when "tanking" is basically wasted slots.
I only bothered breaking my Dwarf out immediately after a Nuke, or occasionally for taking care of mezzers or for extra healing power when fighting bosses, post-38 Dwarfie basically gets relegated to teams anyway...
Hi,
I've just recently started my shiny new Kheldian and had a question about the arcs. In two years here, I've -never- joined a team doing a mission from one of these arcs (having glanced through the mission names on Red Tomax's site)... do people run these arcs solo, or not do these missions at all?
Also, do missions in these arcs have more than the usual random amounts of Quantums/Voids? Since if they do, solo isn't an appealing prospect, especially with a team-centric kinda star-squid.
spidermonster.