Kin/Psy first build attempt
you'll want the scream to maximise aoes
Scream instead of will dom?? was thinking that for the -recharge
i'd take scream over subdue, scramble thoughts and the nuke.
Ok changed it up a bit how does powerboosted fulcrum work?
would i be able to powerboost-fulcrum-nuke??
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Angel One: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Siphon Power -- RechRdx-I(A), RechRdx-I(3), Acc-I(11), Acc-I(15)
Level 1: Mental Blast -- Dmg-I(A), Dmg-I(3), Dmg-I(7), Acc-I(15), Acc-I(17), EndRdx-I(21)
Level 2: Subdue -- Dmg-I(A), Dmg-I(5), Acc-I(21), Acc-I(23), EndRdx-I(27)
Level 4: Transfusion -- RechRdx-I(A), RechRdx-I(5), Acc-I(9), Acc-I(23), Heal-I(25), Heal-I(25)
Level 6: Siphon Speed -- RechRdx-I(A), Slow-I(7), Slow-I(9), Acc-I(29), Acc-I(29)
Level 8: Hover -- Krma-ResKB(A), Ksmt-ToHit+(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Speed Boost -- EndMod-I(A), EndMod-I(13), EndMod-I(13)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Numna-Heal/Rchg(A), Numna-Regen/Rcvry+(17), Numna-Heal/EndRdx(19), Numna-Heal(27)
Level 18: Increase Density -- EndRdx-I(A), ResDam-I(19), ResDam-I(31)
Level 20: Psychic Scream -- Dmg-I(A), Dmg-I(31), Acc-I(31), Acc-I(43), EndRdx-I(48)
Level 22: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 24: Assault -- EndRdx-I(A)
Level 26: Transference -- Acc-I(A), Acc-I(33), EndMod-I(34), EndMod-I(34), RechRdx-I(43)
Level 28: Psionic Tornado -- EndRdx-I(A), EndRdx-I(34), Acc-I(36), Acc-I(36), RechRdx-I(36)
Level 30: Tactics -- EndRdx-I(A), EndRdx-I(37), ToHit-I(37), ToHit-I(37)
Level 32: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), Acc-I(39), Acc-I(40), EndRdx-I(40)
Level 35: Scramble Thoughts -- Acc-I(A), Acc-I(46), Dsrnt-I(46), Dsrnt-I(50)
Level 38: Psychic Wail -- Dmg-I(A), Dmg-I(40), Acc-I(42), EndRdx-I(42), RechRdx-I(43), RechRdx-I(46)
Level 41: Power Build up -- RechRdx-I(A), RechRdx-I(42)
Level 44: Temp Invulnerability -- ResDam-I(A), ResDam-I(45), ResDam-I(45), EndRdx-I(45)
Level 47: Total Focus -- Dmg-I(A), Dmg-I(48), Acc-I(48), Acc-I(50), RechRdx-I(50)
Level 49: Vengeance -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
if its a pve toon, take the AoE´s as soon as possible is my advice. On my Kin/psy i had both scream and tornado 6 slotted, run in and drop FS, back upp a tad, then fire off scream and tornado and u have taken about half health of the group or groups (?). I really had a blast lvl´n my kin/psi to 50, as your attacks is very unresisted you arent that much behind blasters in damage when u have FS and power build upp. Very good suport toon.
PBU does nothing to fulcrum apart from make it more accurate, also means you less mobs to damage cap yourself.
No point in end reduction in nuke i would put another recharge possibly swapping the acc for a damage as it has an inheritant accuracy bonus and combined with tactics should be pretty accurate.
Speed boost doesnt need 3 end mod so I would take out the 3rd slot and put another recharge in PBU.
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Ok i have stuck some sets in, my main aim was more accuracy which i managed to get up to +50% as i dont want to miss with my Kinetic powers...please let me know what you would change on this. Its a PvE team build with a bit of solo potential.
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Angel One: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Siphon Power -- RechRdx-I(A), RechRdx-I(3), Acc-I(11), Acc-I(15)
Level 1: Mental Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg(7), Thundr-Acc/Dmg/Rchg(15), Acc-I(17), Dmg-I(21)
Level 2: Subdue -- TotHntr-Acc/Immob/Rchg(A), TotHntr-EndRdx/Immob(5), TotHntr-Acc/Immob(21), TotHntr-Acc/Rchg(23), Dmg-I(27)
Level 4: Transfusion -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(5), Mrcl-Heal/Rchg(9), Mrcl-Heal/EndRdx/Rchg(23), Mrcl-Heal(25), Mrcl-Rcvry+(25)
Level 6: Siphon Speed -- RechRdx-I(A), Slow-I(7), Slow-I(9), Acc-I(13), Acc-I(29)
Level 8: Hover -- Krma-ResKB(A), Ksmt-ToHit+(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Speed Boost -- EndMod-I(A), EndMod-I(13)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Numna-Heal/Rchg(A), Numna-Regen/Rcvry+(17), Numna-Heal/EndRdx(19), Numna-Heal(27)
Level 18: Increase Density -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(19), ImpArm-ResDam/Rchg(31)
Level 20: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(31), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(48)
Level 22: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 24: Assault -- EndRdx-I(A)
Level 26: Transference -- Acc-I(A), Acc-I(33), EndMod-I(34), EndMod-I(34), RechRdx-I(43)
Level 28: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 30: Tactics -- EndRdx-I(A), EndRdx-I(37), ToHit-I(37), ToHit-I(37)
Level 32: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), Acc-I(39), Acc-I(40), EndRdx-I(40)
Level 35: Scramble Thoughts -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/Stun/Rchg(36), Acc-I(46), Dsrnt-I(46)
Level 38: Psychic Wail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Acc/Rchg(42), RechRdx-I(43), Dmg-I(46)
Level 41: Power Build up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(50)
Level 44: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResPsi(45)
Level 47: Total Focus -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(48), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(50), Acc-I(50)
Level 49: Vengeance -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2.5% Defense(Energy)[*]+5.63% Defense(Psionic)[*]+1.88% Defense(AoE)[*]+2.25% Max Endurance[*]+50% Enhancement(Accuracy)[*]+11% Enhancement(Heal)[*]+5% Enhancement(Immobilize)[*]+12.5% Enhancement(RechargeTime)[*]+81.3 (6.75%) HitPoints[*]+Knockback (Mag -4)[*]+MezResist(Immobilize) (Mag 2.2%)[*]+14.5% Recovery[*]+22% Regeneration[*]+3.15% Resistance(Fire)[*]+3.15% Resistance(Cold)[*]+3.13% Resistance(Negative)[*]+3% Resistance(Psionic)[/list]
Won't need stamina once you have Transference and you'll be trying your utmost to stack Siphon Speeds onto yourself as well. You want 3 heals in Tranfusion and 3 End Mod in transference. You could possibly drop one of the accuracies as you'll be running tactics, or change a recharge for the end mod/heal. When you have transfusion all those sets and slots in health become instantly redundant. Use the spare sliots for the Transference/fusion.
Power Build Up is currently bugged with transfusion in that the extra %age on the heal doesn't always work correctly. it works fine on Transference, but the only thing you'll really notice the PBU's transference on is EB/AV/GM's TBH. You can practically take all end away from even bosses with 3 slots.
Defiant 50's
Many and varied!
@Miss Chief
I haven't taken scream, purely for the fact that I'm more of a troller/defender. Don't really use Tornado that much - mainly for the KD effect, which can be handy for bosses. Main chain of attacks, which I think is the same for most psi defenders, is WD, Telek and Subdue. Though I've taken the psi mastery pool, I do throw Dominate in there quite a lot too.
Have slotted a few powers with Thunderstrike for extra accuracy and Call of the Sandman on a couple for the extra recharge.
Regarding power mastery pool, I dropped it. I found PBU far too random for use with the kinetics power set. Works fine with every other powerset (as far as I can tell - dark, empathy, storm etc - all their heals are boosted). And cos I hit the damage cap anyway with FS, and transference always takes me back up to full end, I really had no use for it. Tried the electricity power pool, but I already have transference and have no need for power sink, and thunderstrike's animation I found just too long (rooting for around 2-3 seconds) - if you get attacked during the animation, it could spell disaster. So I opted for the psi mastery pool - gave me a hold, AoE sleep, shield and telekenisis (massively end hungry, but no problem when you've got transference)
It all depends on your style of play. I've had a long-winded discussion before with people on the benefits of psychic scream which I won't go into again. On the plus side, it does have a big -recharge debuff to the bad guys. On the negative side, it has quite a long animation time, the cone isn't that great (though it states that it's a 30 degree arc, I never seem to hit more than a couple) and the damage is pretty poor, even when FS'd (same with tornado - but I take that for the KD, not the damage).
I took scramble thoughts over scream - most people may view this as an odd choice - but since I've gone for the troller-esque build (a very damaging troller though! ) the disorient (plus Thunderstrike in there, so another 7% to my accuracy) is great. With a hold, a disorient, a sleep, an immob and an AoE sleep I can disable several bad guys at once.
At the end of the day, it depends on your style of play. My build isn't THE most damaging build, but she doesn't do too badly at all. I would definitely think about scrapping the power mastery pool though as it just isn't built to work harmoniously with kinetics. The only real benefit that you'll see 100% of the time is the buffs that you directly give to other players i.e. ID and SB. And with a lot of people already moaning about 'Don't SB me - I can't control it!' - they'll prob hit the speed cap with a PBU'd SB
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Level 50 Natural Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Psychic Mastery
Hero Profile:
------------
Level 1: Transfusion Acc-I:50(A), Acc-I:50(3), Heal-I:50(3), Heal-I:50(5), Heal-I:50(5), RechRdx-I:50(13)
Level 1: Mental Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(46), Thundr-Acc/Dmg/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(48)
Level 2: Subdue Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(15), Enf'dOp-Acc/EndRdx:50(15), Enf'dOp-Immob/Rng:50(17), Enf'dOp-Acc/Immob/Rchg:50(17), Enf'dOp-Acc/Immob:50(19)
Level 4: Siphon Power Acc-I:50(A)
Level 6: Siphon Speed P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(7), P'ngTtl-Acc/EndRdx:50(7), P'ngTtl-Rng/Slow:50(11), P'ngTtl-EndRdx/Rchg/Slow:50(11), P'ngTtl--Rchg%:50(13)
Level 8: Hasten RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Increase Density ResDam-I:50(A)
Level 12: Speed Boost EndMod-I:50(A)
Level 14: Super Speed Clrty-Stlth:50(A)
Level 16: Telekinetic Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(21), Thundr-Acc/Dmg/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(23), Thundr-Dmg/EndRdx/Rchg:50(23)
Level 18: Inertial Reduction Jump-I:50(A)
Level 20: Will Domination CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(25), CSndmn-Acc/EndRdx:50(25), CSndmn-Sleep/Rng:50(31), CSndmn-Heal%:50(31), CSndmn-Acc/Sleep/Rchg:50(31)
Level 22: Hover Flight-I:50(A)
Level 24: Recall Friend Range-I:50(A)
Level 26: Transference Acc-I:50(A), Acc-I:50(27), EndMod-I:50(27), EndMod-I:50(29), RechRdx-I:50(29), RechRdx-I:50(39)
Level 28: Psionic Tornado AirB'st-Acc/Dmg:50(A), AirB'st-Dmg/EndRdx:50(34), AirB'st-Dmg/Rchg:50(34), AirB'st-Dmg/Rng:50(36), Acc-I:50(36)
Level 30: Teleport Foe Acc-I:50(A)
Level 32: Fulcrum Shift Acc-I:50(A), Acc-I:50(33), RechRdx-I:50(33), RechRdx-I:50(33), RechRdx-I:50(34)
Level 35: Scramble Thoughts Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(37), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx/Rchg:50(39)
Level 38: Psychic Wail Acc-I:50(A), Dmg-I:50(39), Dmg-I:50(40), Dmg-I:50(40), RechRdx-I:50(40), RechRdx-I:50(43)
Level 41: Dominate EoCur-Acc/Rchg:50(A), EoCur-EndRdx/Hold:50(42), EoCur-Acc/EndRdx:50(42), EoCur-Hold/Rng:50(42), EoCur-Acc/Hold:50(43), EoCur-Acc/Hold/Rchg:50(43)
Level 44: Mass Hypnosis CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(45), CSndmn-Acc/EndRdx:50(45), CSndmn-Sleep/Rng:50(45), CSndmn-Acc/Sleep/Rchg:50(46), CSndmn-Heal%:50(46)
Level 47: Mind Over Body Aegis-Psi/Status:50(A), Aegis-ResDam/EndRdx:50(50), Aegis-ResDam:50(50), Aegis-ResDam/EndRdx/Rchg:50(50)
Level 49: Telekinesis EndRdx-I:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Vigilance
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Started a new Kin/psy still a baby at the moment can i have some feed back on the slotting please...will look at IO sets when im a lot higher and can afford them.
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Angel One: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Siphon Power -- RechRdx-I(A), RechRdx-I(3), Acc-I(11), Acc-I(15)
Level 1: Mental Blast -- Dmg-I(A), Dmg-I(3), Dmg-I(7), Acc-I(15), Acc-I(17), EndRdx-I(21)
Level 2: Subdue -- Dmg-I(A), Dmg-I(5), Acc-I(21), Acc-I(23), EndRdx-I(27)
Level 4: Transfusion -- RechRdx-I(A), RechRdx-I(5), Acc-I(9), Acc-I(23), Heal-I(25), Heal-I(25)
Level 6: Siphon Speed -- RechRdx-I(A), Slow-I(7), Slow-I(9), Acc-I(29), Acc-I(29)
Level 8: Hover -- Krma-ResKB(A), Ksmt-ToHit+(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Speed Boost -- EndMod-I(A), EndMod-I(13), EndMod-I(13)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Numna-Heal/Rchg(A), Numna-Regen/Rcvry+(17), Numna-Heal/EndRdx(19), Numna-Heal(27)
Level 18: Increase Density -- EndRdx-I(A), ResDam-I(19), ResDam-I(31)
Level 20: Will Domination -- Dmg-I(A), Dmg-I(31), Acc-I(31), Acc-I(43), EndRdx-I(50)
Level 22: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 24: Assault -- EndRdx-I(A)
Level 26: Transference -- Acc-I(A), Acc-I(33), EndMod-I(34), EndMod-I(34), RechRdx-I(50)
Level 28: Psionic Tornado -- EndRdx-I(A), EndRdx-I(34), Acc-I(36), Acc-I(36), RechRdx-I(36)
Level 30: Tactics -- EndRdx-I(A), EndRdx-I(37), ToHit-I(37), ToHit-I(37)
Level 32: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), Acc-I(39), Acc-I(40), EndRdx-I(40)
Level 35: Scramble Thoughts -- Acc-I(A), Acc-I(46), Dsrnt-I(46), Dsrnt-I(50)
Level 38: Psychic Wail -- Dmg-I(A), Dmg-I(40), Acc-I(42), EndRdx-I(42), RechRdx-I(46), RechRdx-I(48)
Level 41: Dominate -- Hold-I(A), Hold-I(42), EndRdx-I(43), Acc-I(43)
Level 44: Mind Over Body -- ResDam-I(A), ResDam-I(45), ResDam-I(45), EndRdx-I(45)
Level 47: Telekinesis -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Vengeance -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance