First Dom plant/thorns power advice needed
Aid self is very important on a dom personally I would take out Carrion Creepers and Thorntrops, also I would look at Mu mastery if you want a better end recovery power but if you've gone dark for the pet then stick to it.
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Seeds of confusion is so powerful (mainly because of the excellent recharge/duration ratio (3 rech makes it kind of perma even without hasten) and the lack of an accu penalty, that you could skip an AoE hold and get away without the Vines. I'm sadly scared of a nerf someday soon
And Roots is not really usefull either imo, but that's personal taste i guess.
Also spirit tree isn't that good. It's rooted on the spot and most of times battle is too frantic and mobile that you can't afford keep standing near it to benefit it's even not so usefull +regen.
Personally i'd take a second travel next to SS instead, because it can be tough going about the rogue isles with no vertical movement and cj from leaping offers nice extra combat mobility too. Or take some nice extra powerpools (tp friend or stealth pool for example) if you like.
Aid self is not so important unless you plan to PvP a lot and it's especially less usefull when you don't have PB from /ice or /nrg .
And personally i'd never ever drop creepers. They totally rock!
Mu mastery is a my fav patron. Powersink is pretty good for end recovery and the pet is a great healbot. Outweighs soul mastery by far imo.
got rid of spirit tree and thorntrops for aid self.
And had already decided to do for Mu mastery, i love powersink on my defender gets rid of any end problems during longer fights at higher lvls.
I already had SJ i just took hasten from the speed pool.
Im going to keep roots and creepers and vines for the moment might take out roots for fling thorns at some point though.
Im only lvl 12 at the momnet and im loving this set gotsa lots of respecs waiting to be used so will continue with my pre stamina build then respec out the extra bits thanks for the advice.
[ QUOTE ]
Aid self is very important on a dom personally I would take out Carrion Creepers and Thorntrops, also I would look at Mu mastery if you want a better end recovery power but if you've gone dark for the pet then stick to it.
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If you take out Carrion Creepers, you're the craziest person ever!
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Seeds of confusion is so powerful (mainly because of the excellent recharge/duration ratio (3 rech makes it kind of perma even without hasten) and the lack of an accu penalty, that you could skip an AoE hold and get away without the Vines. I'm sadly scared of a nerf someday soon
And Roots is not really usefull either imo, but that's personal taste i guess.
Also spirit tree isn't that good. It's rooted on the spot and most of times battle is too frantic and mobile that you can't afford keep standing near it to benefit it's even not so usefull +regen.
Personally i'd take a second travel next to SS instead, because it can be tough going about the rogue isles with no vertical movement and cj from leaping offers nice extra combat mobility too. Or take some nice extra powerpools (tp friend or stealth pool for example) if you like.
Aid self is not so important unless you plan to PvP a lot and it's especially less usefull when you don't have PB from /ice or /nrg .
And personally i'd never ever drop creepers. They totally rock!
Mu mastery is a my fav patron. Powersink is pretty good for end recovery and the pet is a great healbot. Outweighs soul mastery by far imo.
[/ QUOTE ]
Go with what Blue said - Aim will help a lot, especially with Vines, for those "Oh [censored]" moments. I personally would never skip a mass hold.
Roots + Seeds go well together because it stops the mobs from running all over the place (I've slotted Seeds 3 Rec 2 Acc 1 ConfDur. Remember to target the back of the group!)
Stealth works great in a Plant dom's build as it let's you get that much closer to the group for aligning Seeds of Confusion.
Soul Mastery on a dominator is pants. And yes, I'd know unfortunately.
One last thing, Seeds of Confusion [Cone confuse] and Spore Burst [Sleep] generates aggro unlike it's [similar] Mind control counterparts.
@Under Control
On any other PvE toon I would never skip on a AoE hold either, but mass confusion is better then any given AoE hold, so you don't really need anything else. But granted having it can never hurt, though AoE holds on domis are far inferior (PB anyone?) on domis compared to trollers.
Good thing about (mass) confuse is that mobs tend to go face to face with eachother and cuddle up nicely in a small pack. No real need for roots there imo seeing they bunch themselves up pretty nicely for the biggest part- and do more damage to eachother wich is good. But if you want some hard immob take it ofc, but i never missed it.
Tbh i haven't got an AoE immob on any of my domis, just don't see it's worth it on a domi as opposed to my trollers which all have it (except the mind troller )
Trollers can make much more use of it due to it's nature with containment and having a support (de)buff secondary, whereas domis have their blasting secondary.
I've taken ST immob on all my domis though because that's damn usefull to keep nasty mobs (only 1 shot up to AV's) out of your face since you have no counters or active defensive measures to mobs like trollers have in their secondary.
Have fun anyway you having it though. Plant is different, pretty powerfull and mucho fun and thorns has some nice handy and damaging stuff too. Enjoy!
Maybe it's just me then - I really enjoy controlling and whacking hold upon hold on mobs - no matter what type [obviously the most convenient hold first!]
The only dominators I'd strongly advise to take a mass immob power on, would be on a gravity and fire dom because they have disorient powers (which would stop the mobs from moving all over the place - some mobs can surprisingly stagger so far away from the group)
You can never have too much control IMO
@Under Control
I always favour the mass immob for those times you have a decent herding brute and a toggle using corr (eg rad) or simply to allow a fast retreat
Aye depends a bit on what sets indeed. On my ice/, plant/ I don't want it with having slick and mass confus. The fire/ hasn't really missed cages- it kills fast and the ice secondary provide some good slows, though admittedly it could have been handy at times indeed.
ok.spirit tree sucks,so does thorntrops.the confuse is best in game,so slot it well.combat jumping helps a lot,for the aggro.vines needs good recharge.i took stealth myself,as its good for getting close to use confuse well.u dont need any more travel powers apart from superjump.dont bother slotting the 1st thorns power,it sucks.w8 till u get impale.now that rocks!the 1st power u should take for plants set,should be the hold.the dam sucks,so slot for holds.this is handy for holding a boss,while u take down the mob.carrion creepers are gr8!slot well.personally,i dont take much from thorns set,but the ranged attacks are cool(i like the cone!)the thorn apbaoe is useless,as u should be away from melee.enjoy it,nomatter what!i am with mine!GO BLACKHEATH!!!
Need advice on powers to be taken, will post later on the sets im going to be taking.
:C&$9)[A61)"9\:"J81+%L4!;CC)(7'J;1!>%RJ"K&Y9B<A SUYC#E)X\&/
Villain Plan by Mids' Villain Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Phooey: Level 48 Technology Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Strangler -- Empty(A)
Level 1: Thorny Darts -- Empty(A)
Level 2: Roots -- Empty(A)
Level 4: Skewer -- Empty(A)
Level 6: Hasten -- Empty(A)
Level 8: Combat Jumping -- Empty(A)
Level 10: Seeds of Confusion -- Empty(A)
Level 12: Swift -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Spirit Tree -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Vines -- Empty(A)
Level 24: Impale -- Empty(A)
Level 26: Carrion Creepers -- Empty(A)
Level 28: Aim -- Empty(A)
Level 30: Acrobatics -- Empty(A)
Level 32: Fly Trap -- Empty(A)
Level 35: Ripper -- Empty(A)
Level 38: Thorn Barrage -- Empty(A)
Level 41: Thorntrops -- Empty(A)
Level 44: Dark Consumption -- Empty(A)
Level 47: Dark Embrace -- Empty(A)
Level 49: Summon Seer -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
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