Arch Nemesiss
I have TP, Usuall BU + tp, the Assassin strike hits before the TP hover drops you... so u dont need a raptor pack for a strike, Recently dropped Stealth + Placate for Assault + tactics, ~ brave I know but the 10% extra dmg is amazing on an AS and the + perc on a regen is gr8, also gives me +3 tohit SO's more than I had. ~ Placate was bugged and the animation time meant I was dead before I was able to hit again. But I am missing stealth...
Carlsberg don't do Farming,
But if they did..........
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I have TP, Usuall BU + tp, the Assassin strike hits before the TP hover drops you... so u dont need a raptor pack for a strike, Recently dropped Stealth + Placate for Assault + tactics, ~ brave I know but the 10% extra dmg is amazing on an AS and the + perc on a regen is gr8, also gives me +3 tohit SO's more than I had. ~ Placate was bugged and the animation time meant I was dead before I was able to hit again. But I am missing stealth...
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yeah don't do this. Pick up stealth and placate again, and swap TP for SS/SJ (or CJ with a couple of jumps in it). When you go in to kill someone it should look like this:
1) Fire up hide, stealth, and your travelpowers.
2) Pick squishy, fire build up, prime bonesmasher (so it's surrounded by a red circle), use follow (F by default) to line yourself up, and as you reach the squishy, push forwards and jump. This way, the animation for Bone Smasher should play whilst you're in the air and still moving. As soon as you land on the floor again, hit follow and do the same with Energy Transfer. If they aren't dead, follow that up with Energy Punch.
3) Still not dead? Placate and run away. Wait for your powers to recharge, pop a couple of reds and go again.
You NEED stealth. Especially vs a /dev Blaster since they have +perc to stack with tactics. There's really no other way to cap your stealth solo and still be able to attack unless you get Hide + Stealth + Stealth IO.
TPing next to someone like that only lets you get the AS off, it won't let you cue up ET for a follow-up hit before you drop into a caltrop + minefield... and IIRC they can hear you teleport next to them whilst hidden.
I'd rather drop Placate + IH than Placate + Stealth, and on my Sirens EM/Regen (with tactics) build I've done just that. I took IH again at 38 though since it's still a useful power to have available. Placate is 35. I like the utility of Placate, but in SC I find I only use it in emergencies for a quick getaway... and most of the time anything I hit that won't die I can SuperJump away from and rehide behind a building's geometry.
If /regen could get +perc outside tactics then Placate would go back in in a heartbeat, even before IH...
TP works very very effectivley, and u can ET after droppinging into caltrops as it doesnt get interupeted
Again TP for escape is amazing, your not getting hit by a defiance blaster as u run through trops. its an instant escape.
TP + AS is just to avoid getting interupted, after the strike you can then follow up with anything, trops regardless.
After trying it I wouldnt swap TP for anything now,, also gives u an instant attack time, the Second an enemy stops moving, Ur there,,, dont need to hope they stay still til u get to them
=D
Carlsberg don't do Farming,
But if they did..........
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TP works very very effectivley, and u can ET after droppinging into caltrops as it doesnt get interupeted
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But it won't help if you drop into caltrops AND mines. You can't activate an ET when just after you've finished the interruptable part of AS you get your [censored] blown up by a batch of tripmines.
The beauty of being able to hover above someone and line up an AS whilst at the stealth cap is that they usually won't be able to see you at all until the AS physically hits them. By then you will have ET queued up so even if they slap you with a webnade you're going to land that ET before the -fly kicks in.
If they're getting +perception from someone then you can always joust them with the BS + ET combo as Stalk and Xan both suggest above, there's no reason to be constantly relying on AS when you're Energy Melee.
Stormies for example... there was one stormie in particular who other Stalkers seemed to shy away from in Sirens when I was PVPing there. I simply popped Build Up and SJ'ed straight at her with ET queued up. Most of the time I could detoggle her Hurricane doing that, and that was before I picked up Force of Nature.
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Again TP for escape is amazing, your not getting hit by a defiance blaster as u run through trops. its an instant escape.
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Oh I know all about Teleport for escaping, both my MMS have it (one 50, one 34) and my 50 Kat/Regen Scrapper has it. It's a great tool, but it's bloody useless in PvP for trying to catch anyone.
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After trying it I wouldnt swap TP for anything now,, also gives u an instant attack time, the Second an enemy stops moving, Ur there,,, dont need to hope they stay still til u get to them
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Only very, very inexperienced players will stand still when they know a Stalker is about. TP self does not have a hope of allowing you to catch anyone that is using SuperSpeed, Fly or SuperJump and it's EXTREMELY hard for a Teleporter without ranged abilities to even catch someone with Hurdle + CJ who won't stand still.
It's even worse for Stalkers since by nature people are edgy and keep moving when there's one about. The amount of people who use an autojump bind is increasing too, and a Stalker usually can't do much versus someone using an autojump bind before PPPs unless they are very mobile and don't rely on their AS.
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Well just that we werent sure if you were joking or serious That kinda takes away the essence of the joke. And Im known to be a..whats that word for a serious person..
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Me too in most cases, I just felt like and off day for various reasons
I tend not to AS unless I know I can get away with it, Although I haven't been using Bone Smasher as a Crit and the following up with ET. So I'll give that a try =D
Carlsberg don't do Farming,
But if they did..........
I take it you are having problems with this blaster in sirens?
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TP works very very effectivley, and u can ET after droppinging into caltrops as it doesnt get interupeted
Again TP for escape is amazing, your not getting hit by a defiance blaster as u run through trops. its an instant escape.
TP + AS is just to avoid getting interupted, after the strike you can then follow up with anything, trops regardless.
After trying it I wouldnt swap TP for anything now,, also gives u an instant attack time, the Second an enemy stops moving, Ur there,,, dont need to hope they stay still til u get to them
=D
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TPs [censored] IMO and you are not going to hone your skills just by having an escape button, its that kind of mentality that just ruins PvP, the whole "I gotta live I gotta live" [censored]. None of us like dying but its part of the game, why not spec in phase shift too for ultimate survivabilty....
TP is undynamic and Im not suprised that you are getting killed again and again by an ice/dev as it just doesnt allow for any changes of strategy or approach.
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
Hey I like tp on my stalker! And what's so bad about boosting your survival?
That said, I would't pick it for a ff defender... no sir
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Sirens Call = Max lvl for powers is 30 >.<
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Aye, but Bonesmasher --> Energy Transfer is nearly as good as Energy Transfer --> Total Focus when you're attacking from Hide (for double damage from Bonesmasher) using Build Up. And Howling Twilight's only level 10!
OK, so they'll have a split second longer to react with Bonesmasher's animation than with ET's, but you can work around that by properly timing your jumps. If they're STANDING in caltrops then you can even use one of those brilliant villain-side temp power flight packs to get off an AS. Cue up Energy Transfer and you'll easily kill them before they get a chance to webnade you into the caltrop/mines pit. If you're worried about defence, pop FoN or some yellows rather than risk them hearing you use Build Up whilst hovering above them.