My PvP Permadom build


Alvan

 

Posted

I was running a build for permadom including the stealth pool for slotting LoTGs but feared the downtime of no aid self so went back to the drawing board and managed to squeeze out the relevant numbers to run permadom in a build I would have made anyway (almost)

With 3 less LoTGs than my stealth build I had to drop a lot of the manouverability that I normally dial in (lost the jumps from CJ and hurdle and a micro from ss) but this seems a pretty fair trade off. Not happy about losing Jack as he is pretty useful now but I cant fit him in and spare any slots, well after thinking about it now I could pull out 3 more slots (some of the recharges) and 4 slot jack for level 50 I think, will need to play around a bit.

Villain Plan by Mids' Villain Designer 1.20
http://www.honourableunited.org.uk/mhd.php

IceScykle.: Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Block of Ice -- HO:Endo(A), HO:Endo(19), HO:Endo(21), RechRdx-I(21)
Level 1: Ice Bolt -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(3), Entrpc-Dmg/EndRdx/Rchg(5), Entrpc-Heal%(5)
Level 2: Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 4: Chilblain -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(25), Enf'dOp-Acc/EndRdx(25), Enf'dOp-Immob/Rng(27), Enf'dOp-Acc/Immob/Rchg(27)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11), RechRdx-I(23), RechRdx-I(23), RechRdx-I(29)
Level 8: Hurdle -- Jump-I(A)
Level 10: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Build%(15), Decim-Acc/Dmg/Rchg(15), Dev'n-Dmg/Rchg(19)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
Level 14: Super Speed -- Clrty-Stlth(A), HO:Micro(33)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(29), Ksmt-ToHit+(33)
Level 24: Super Jump -- HO:Micro(A)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Aid Other -- RechRdx-I(A)
Level 30: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(34), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(46), IntRdx-I(48)
Level 32: Shiver -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(33), TmpRdns-Rng/Slow(34), TmpRdns-EndRdx/Rchg/Slow(40), TmpRdns-Acc/Dmg/Slow(50)
Level 35: Greater Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Acc/Dmg/Rchg(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(43), RedFtn-Def/EndRdx/Rchg(43)
Level 44: Arctic Air -- Mlais-EndRdx/Conf(A), Mlais-Acc/EndRdx(45), Mlais-Acc/Conf/Rchg(45), Mlais-Dam%(45), Mlais-Conf/Rng(46)
Level 47: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Glacier -- Acc-I(A)
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4.5% DamageBuff[*]+2.5% Defense(Lethal)[*]+7.65% Max Endurance[*]+23% Enhancement(Accuracy)[*]+2.5% Enhancement(Confused)[*]+4% Enhancement(Heal)[*]+3% Enhancement(Immobilize)[*]+67.5% Enhancement(RechargeTime)[*]+1.5% Enhancement(Slow)[*]+54.2 (4.5%) HitPoints[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 2.75%)[*]+MezResist(Immobilize) (Mag 12.1%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+6.5% Recovery[*]+22% Regeneration[*]+4.1% Resistance(Fire)[*]+4.1% Resistance(Cold)[*]+1.88% Resistance(Negative)[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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</pre><hr />


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

Seems like domis begins to be a more popular choice for pvp then before nice build stalk


 

Posted

[ QUOTE ]
Seems like domis begins to be a more popular choice for pvp then before nice build stalk

[/ QUOTE ]

Took quite a while, but thank heavens things are changing


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

Dom builds are getting pretty scary all right...

Made one up myself for a Mind/Thorns Dom that's not too different in style from this one (71.3% recharge). The only pointer that grabs my eye in terms of slotting is that the hold numbers are actually slightly better if you use Two Endos + 2 Acc/Hold (or Acc/Hold/Rech) IOs rather than 3 Endos + 1 IO. It's more of benefit when exemping to have some overlap in there... with 2x 50 Acc/Hold/Rechs the Hold/Acc %s will be capped in Sirens.

I'd still be a more than little worried about -recharge debuffs though... and I'm not confident that true "perma Dom" can be achieved over several Hasten cycles with around 70% constant recharge.

No defences against spike damage and no +perception would be banes of the build in general. More and more toons seem to be going the Stealth Power + Stealth IO route for full invis. Although it should do better than most Dom builds against Defensive toons: Aim plus Poison Ray's and Thorn attacks' -defence will add up.

I've no plans to roll this, but it was a fun exercise to plan out after being scared by that US boards thread!

Villain Plan by Mids' Villain Designer 1.20
http://www.honourableunited.org.uk/mhd.php

Mind_Thorn: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Thorny Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Mesmerize -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(9), Dev'n-Acc/Dmg/EndRdx/Rchg:50(46)
Level 1: Thorny Darts -- Acc-I:50(A)
Level 2: Dominate -- HO:Endo(A), HO:Endo(39), EoCur-Acc/Hold/Rchg:50(40), G'Wdw-Acc/Hold/Rchg:50(40)
Level 4: Skewer -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/EndRdx:50(17)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Confuse -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(9), Mlais-Acc/EndRdx:50(15), Mlais-Conf/Rng:50(15), Mlais-Acc/Conf/Rchg:50(17)
Level 10: Impale -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(11), Decim-Dmg/Rchg:40(11), Decim-Acc/EndRdx/Rchg:40(13), Decim-Acc/Dmg/Rchg:40(13), Dev'n-Acc/Dmg/EndRdx/Rchg:50(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(50)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Health -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-Heal:50(37), Dct'dW-EndRdx/Rchg:50(37), Mrcl-Rcvry+:40(50)
Level 18: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(19), EndRdx-I:50(19), Range-I:50(43), Range-I:50(48), RechRdx-I:50(48)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(23)
Level 24: Aim -- HO:Membr(A), HO:Membr(25), HO:Membr(25)
Level 26: Terrify -- U'spkT-Acc/Rchg:30(A), U'spkT-EndRdx/Fear:30(27), U'spkT-Acc/EndRdx:30(27), U'spkT-Fear/Rng:30(29), U'spkT-Acc/Fear/Rchg:30(29)
Level 28: Stimulant -- EndRdx-I:50(A)
Level 30: Aid Self -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal/Rchg:50(31), Dct'dW-EndRdx/Rchg:50(34), IntRdx-I:50(40)
Level 32: Mass Confusion -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(33), Mlais-Acc/EndRdx:50(33), Mlais-Conf/Rng:50(33), Mlais-Acc/Conf/Rchg:50(34), RechRdx-I:50(50)
Level 35: Ripper -- M'Strk-Acc/Dmg/EndRdx:50(A), M'Strk-Dmg/EndRdx/Rchg:50(36), Sciroc-Acc/Dmg/EndRdx:50(36), Sciroc-Acc/Dmg:50(36), C'ngBlow-Acc/Dmg:50(37)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Scorpion Shield -- LkGmblr-Rchg+:50(A), RedFtn-Def/Rchg:50(42), RedFtn-EndRdx/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-Def:50(43), RedFtn-EndRdx:50(43)
Level 44: Poisonous Ray -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(45), Decim-Acc/Dmg/Rchg:40(46), Dev'n-Acc/Dmg/EndRdx/Rchg:50(48)
Level 47: Thorntrops -- RechRdx-I:50(A)
Level 49: Super Speed -- HO:Micro(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+7% DamageBuff[*]+6.75% Max Endurance[*]+7% Enhancement(Accuracy)[*]+5% Enhancement(Confused)[*]+8% Enhancement(Heal)[*]+71.3% Enhancement(RechargeTime)[*]+2.2% Enhancement(Terrorized)[*]+54.2 (4.5%) HitPoints[*]+MezResist(Immobilize) (Mag 12.7%)[*]+MezResist(Sleep) (Mag 1.65%)[*]+MezResist(Terrorized) (Mag 4.4%)[*]+5% Recovery[*]+10% Regeneration[*]+3.78% Resistance(Fire)[*]+3.78% Resistance(Cold)[*]+2.5% Resistance(Negative)[*]+1.5% Debt Protection[/list]<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr />


 

Posted

Wouldn't Poisonous Ray be more useful than Glacier?


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

not really due to the draw animation and I wouldnt use anyway as the chain doesnt allow

Regardless Glaciers gone now replaced by jack at 50 with 3 acc/dams and better mobility

Villain Plan by Mids' Villain Designer 1.20
http://www.honourableunited.org.uk/mhd.php

Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Block of Ice -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3)
Level 1: Ice Bolt -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(5), Entrpc-Dmg/Rchg(5), Entrpc-Dmg/EndRdx/Rchg(15), Entrpc-Heal%(19)
Level 2: Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 4: Chilblain -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Immob/Rng(37), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Acc/Immob(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7), RechRdx-I(9), RechRdx-I(9), RechRdx-I(15)
Level 8: Hurdle -- Jump-I(A), Jump-I(27)
Level 10: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/Dmg/Rchg(13), Decim-Build%(13), Dev'n-Acc/Dmg/Rchg(17)
Level 12: Aid Other -- Heal-I(A)
Level 14: Super Speed -- Clrty-Stlth(A), HO:Micro(46)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(29), Dct'dW-Rchg(29), IntRdx-I(31)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(25), Ksmt-ToHit+(25), Jump-I(27), Jump-I(46)
Level 26: Ice Slick -- RechRdx-I(A)
Level 28: Super Jump -- HO:Micro(A)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Shiver -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(33), TmpRdns-Rng/Slow(33), TmpRdns-EndRdx/Rchg/Slow(33), TmpRdns-Acc/Dmg/Slow(34)
Level 35: Greater Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 38: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(39), Decim-Dmg/EndRdx(39), Decim-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Acc/Dmg/Rchg(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def/Rchg(43), RedFtn-EndRdx(43)
Level 44: Arctic Air -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(45), Mlais-Acc/Conf/Rchg(45), Mlais-Acc/EndRdx(45), Mlais-Dam%(46)
Level 47: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Jack Frost -- HO:Nucle(A), HO:Nucle(50), HO:Nucle(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4.5% DamageBuff[*]+2.5% Defense(Lethal)[*]+7.65% Max Endurance[*]+23% Enhancement(Accuracy)[*]+2.5% Enhancement(Confused)[*]+4% Enhancement(Heal)[*]+3% Enhancement(Immobilize)[*]+67.5% Enhancement(RechargeTime)[*]+1.5% Enhancement(Slow)[*]+54.2 (4.5%) HitPoints[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 2.75%)[*]+MezResist(Immobilize) (Mag 12.1%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+6.5% Recovery[*]+22% Regeneration[*]+4.1% Resistance(Fire)[*]+4.1% Resistance(Cold)[*]+1.88% Resistance(Negative)[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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</pre><hr />


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

Looking good Stalk!

Do you think +67.5% will be enough +Recharge to keep Domination perma between Hasten cycles?
I make your 6-slotted Hasten about 9-10 secs from perma (counting animation) and Domination (counting animation) only has about 4.5 secs to spare. Not a large gap, but maybe enough to cause mez issues?

You could free up another slot by lifting the +Stealth IO out of SuperSpeed and sticking it in Sprint. Would just have to be toggled on-and-off once every 120 Secs for the +stealth, or can leave it on 24/7 with Superspeed.



[Edit:]

On closer examination, there's two other things I find sort of odd about the build:

(i) Why use Entropic Chaos rather than Decimation in Ice Bolt? Same +rech, better % numbers.

(ii) Why not use 5 Decimations in "Bitter Ice Blast" instead of 4? You're only on 4x +6.25% recharge bonuses and that would put you on +73.8%. You wouldn't lose much with a Devastation Acc/Dam/End/Rech in the 6th slot.


 

Posted

[ QUOTE ]
Looking good Stalk!

Do you think +67.5% will be enough +Recharge to keep Domination perma between Hasten cycles?
I make your 6-slotted Hasten about 9-10 secs from perma (counting animation) and Domination (counting animation) only has about 4.5 secs to spare. Not a large gap, but maybe enough to cause mez issues?

You could free up another slot by lifting the +Stealth IO out of SuperSpeed and sticking it in Sprint. Would just have to be toggled on-and-off once every 120 Secs for the +stealth, or can leave it on 24/7 with Superspeed.



[Edit:]

On closer examination, there's two other things I find sort of odd about the build:

(i) Why use Entropic Chaos rather than Decimation in Ice Bolt? Same +rech, better % numbers.

(ii) Why not use 5 Decimations in "Bitter Ice Blast" instead of 4? You're only on 4x +6.25% recharge bonuses and that would put you on +73.8%. You wouldn't lose much with a Devastation Acc/Dam/End/Rech in the 6th slot.

[/ QUOTE ]

Thats the build Im currently using and perma dom is pretty easy to maintain

as for your questions

i) acc/end/rech decimations are NEVER EVER for sale on the Black Market

ii) acc/end/rech decimations are NEVER EVER for sale on the Black Market

If I could get them I would slot them even if they cost me 100million


**Acceptable "support" responses**

Its your fault
Its your computers fault
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Posted

Grind Katie more or something?


 

Posted

[ QUOTE ]
Grind Katie more or something?

[/ QUOTE ]

no katie on vills


**Acceptable "support" responses**

Its your fault
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Posted

Grind whichever is the shortest then..


 

Posted

Think that'd be the second one - "Pirates of the Sky" (Sky Raider mobs)... linky to detailed info here.
Level 20-25, 4 Person TF, 6 Missions- 1x 'Defeat All', 1x AV. Need a SG base Mission Computer to start.


 

Posted

That's a really nice build boty