Stygian Circle
Depending on how many slots you can spare, I would go with anything from 1xRech to 2xrech, 1xheal, 1xendmod, to slotting a heal IO set such as Doctored Wounds.
The Heal and End boosts are pretty dramatic and scale upwards depending on the rank and level of the defeated mob (i.e. Bosses give more than Minions). Generally speaking, a dead heroic spawn (Lt + 2 minions) will be enough to fully refill your HP and End, anything more and you're laughing.
Omnes relinquite spes, o vos intrantes
My Characters
CoX Chatlog Parser
Last.fm Feed
while it is great out of the box, I tend to slot one end reduc (so I can use it at near rock bottom end), followed by one recharge and one end mod.
I recently got a doctored wounds (?) end reduc/recharge/heal so I threw that in to replace the end reduc .. works great. The heal part isn't really needed but nice to have.
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world
As per the topic, is there a suggested slotting for this power or is good enough right out of the box?
If not, then how many slots people usually put in it, along with what enchs? Maybe an EndRed or two coupled with some RechReds? Or would a Heal/EndMods be more useful there?
Or maybe slap some set in it? Bleh, can't really decide so...