Several paths for a MA/Regen - thoughts?
Well, I bet you're gonna enjoy MA/Regen a whole lot more when you get Eagle's Claw!
Ok, on topic, lol, I would consider either going with Build 3, for Stamina. Stamina and Quick Recovery on Regens means that you don't even have to look at your Endurance bar when you're fighting.
Or, as you said, could drop a kick from Build 2 (drop Thunder Kick if you're going with this approach) and get Tough. I've got it on my Scrapper and it increases my survivability a lot.
Stamina isn't a must, per se, but it allows you to fight longer than practically any other Archetype when combined with Quick Recovery.
Tough is worth it in a Regen, though some people don't like it but hey, just play around with it and see if you like it.
3-slotted Health does increase your regeneration a bit, thought Fast Healing has more regeneneration, not really sure what the exact numbers are but ever little helps, lol.
Hope I've been of some help, nice builds ya got there!
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Well, I bet you're gonna enjoy MA/Regen a whole lot more when you get Eagle's Claw!
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Heheh, you're right! I've seen it in action a lot and can't wait for it . I also really like the idea of Dragon's Tail muaha. Pateince young padawaaan....
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I would consider either going with Build 3, for Stamina. Stamina and Quick Recovery on Regens means that you don't even have to look at your Endurance bar when you're fighting.
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Hm, yeah. I really wanted to try and get away without Stamina, since for once I might be able to on a /regen. But I'm worried that hasten + the many attacks I have might increase my eps as compared to a build with less attacks (which I usually see). I should probably sit down and work out some attack chains and math from the eps perspective.
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Or, as you said, could drop a kick from Build 2 (drop Thunder Kick if you're going with this approach) and get Tough. I've got it on my Scrapper and it increases my survivability a lot.
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That's helpful to know. What lvl did you start playing with Tough included? Would be great to hear opinions on this from more regen scrappers.
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3-slotted Health does increase your regeneration a bit, thought Fast Healing has more regeneneration, not really sure what the exact numbers are but ever little helps, lol.
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IIRC, Health provides just over half the regen of Fast Healing. I like the idea of stacking more regen in, but what I'd like to know from those with experience (especially before/after respeccing) is how much Health actually does contribute to make it worth it.
Thanks for the reply
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Hm, yeah. I really wanted to try and get away without Stamina, since for once I might be able to on a /regen. But I'm worried that hasten + the many attacks I have might increase my eps as compared to a build with less attacks (which I usually see). I should probably sit down and work out some attack chains and math from the eps perspective.
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Ooh, how boring. Lol.
As I said you can get by without Stamina and with IOs that's more possible than ever, but, whatever works, I like just being able to fight forever lol, well, not when against Carnies, Malta Sappers... Thermal Corruptors... Elec Brutes...Elec/Elec Blaster... Think that's it, lol.
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That's helpful to know. What lvl did you start playing with Tough included? Would be great to hear opinions on this from more regen scrappers.
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Well, to be honest I respected at level 50 to have it at level 35, basically means I'm really quite hard to kill in warburg!
Regen is great and I wish you luck leveling yours!
I'd suggest to take Stamina, and take it earlier. I am no fan of the fitness pool, and I skip it whenever I can, but on my MA/Regen, after level 26 approx I started to feel the need for Stamina despite quick recovery. That's because MA has lots of good attacks, and most of these do not take long to recharge, so you find yourself constantly kicking [censored]... Add Integration to the mix, go in a big team with huge enemies' spawns, and sooner or later you'll end up without endurance-or at least that what happened to me all the time. I used the veteran respec and threw Stamina in, and now I'm a much happier scrapp(i)er.
Oh, and drop Thunder Kick, it really isn't that useful. I wouldnt take Crippling Axe Kick either, but it has some fans, so I guess that's a matter of "taste".
If he drops Thunder Kick he won't have a very good attack chain. I agree on not taking CAK though.
Yay, more replies Thank you!
I took Thunder Kick to start with because it appears to have a higher dps than the other first few attacks and it filled out my attack chain nicely at early lvls. I basically keep it on auto and it fires off in between other attacks. TK - SK - TK - CK etc, makes a very fluid chain. I suppose at higher lvls when more attacks are available I can respec Thunder Kick out for an extra power. If I did that, I could fit in SK, CK, CAK, DT & EC along with Resilience, Tough (by lvl 24) and Stamina (at 41).
Why does nobody like CAK? It has better burst dmg than SK and very similar dps and activation time to CK, while less endurance cost than CK.
Ok, now for the whole Tough vs Health debate. Let's see if I can get this right. Please correct any misintepretations or mistakes:
Tough has 11.3% base Resistance to Smashing/Lethal types. If I get hit for 100 hp, running Tough would reduce that to 88.7 damage.
Health gives a 40% base increase to normal regen rate of 0.42%/sec which gives around 0.6%/sec at best. For scrappers, that equates to roughly 8 hp/sec regen.
So if I compare the numbers above, taking Tough is a far better option to taking Health if you ignore benefits of other powers in those pools. Am I getting this right?
I am sorry for cutting in on your post MrTPF, but I had a quick question. You said that you keep a power on auto? What exactly do you mean? is there a way to make your powers go off automatically so that you dont have to press them constantly? Sorry, I am kind of new. Once again, I am sorry for going off topic, but this really interests me.
If you hold down Control while clicking on a power a green circle appears around it. This means that the power will fire off every time it's recharged. This can only be used on 'clickie' powers, that aren't interruptable (such as Aid Self). So for instance you were having a Brawl fight, you could just hold down Control and click on Brawl once and it would activate every time it is recharged (and in range, of course).
Hope that helped!
Sorry, didn't notice your post, and also sorry, I can't help that much with numbers. I suppose many people don't like CAK because it has such a long activation time, about the same as EC, but not the same damage. I know I don't like it on my Regen Stalker, as it leaves a long time in which I can't heal or do anything, which ain't very good when you haven't got much HP to start with!
I must admit I don't like CAK amazingly, as I don't think the animation is very good, as it takes a long time to fire off, as I've said... Yet I have it because it does more damage than TK and as I have a 4-attack chain, I kinda need all the damage I can get.
On my Scrapper I've got both Tough and Health, and not TK (too weak for my liking), which (with my IO build) gives 574% Regeneration and a nice 26.1% Smash/Lethal Resistance.
P.S. MA/Regen FTW!
Np Rasma. That's what the forums are for. Graventite has already answered on my behalf but I will add a little. Just to put things into a little more context, there are about four different scenarios for which I ctrl-click powers into auto.
1. Fast-recharging attacks. Certain attacks in many power sets have such a fast recharge that you can often get them in once every other power in attack chains. They're usually early choices and do low burst damage so people sometimes overlook them, but over a length of time they give good damage per second due to the fast recharge, sometimes better than later attacks. Either way, their low recharge makes them great fillers, allowing you to keep a fluid attack chain and chiseling off that last bit of mob health after a larger attack. On my MA (early lvls), I usually go Thunder Kick - Storm Kick - Thunder Kick - Crane Kick - Thunder Kick and so on. Another example I can think of is Neutrino Bolt, a Radiation Blast that has a 3 second recharge. It's so fast you can basically chain cannon with it. In both cases above, CTRL-clicking the power on auto just makes your life so much easier.
2. Get-out-of-my-face attacks. This is most often handy on squishies, but can apply anywhere I guess. An example is a blaster that perhaps enjoys playing mostly ranged. You can CTRL-click a melee attack such as Air Superiority from Fly pool (an excellent knock-down), or perhaps something like POwer Thrust from Energy Melee (an excellent knock-back) so that as soon as a foe gets too close and within range, the attack powers and incapacitates him long enough for you to react.
3. Clicky powers that have a long duration but also long recharge, such as Hasten, Conserve Power, Practiced Brawler. Their effects is long lasting but they aren't toggles so you need to keep reactivating when ready. By CTRL-clicking these (with enough recharge enhancements) you can make them as close to toggles as you can get and not worry about forgetting to reactivate.
4. Spamming a power in emergencies, such as blanket healing. Empaths will often put Healing Aura on auto (with CTRL-click) when things get tough in an attempt to provide constant heals. Note this is often very inefficient and even more often frowned upon by others, especially when done outside of mission time.
Back on topic now. So, I tried out all the MA powers with a friend's lvl40 char against some Nemesis on the Training Room. Interestingly, I rather liked Cobra Strike, both animation and effect. Probably a good soloing power, possibly for pvp too. When it came to CAK I was a little disappointed. The damage is good enough, but the animation and sound effect just didn't do it for me. What I liked instantly about MA is that the attacks feel so fast and fluid, and have a huge KAPOW!!! factor when you hit something. In contrast, CAK took a while to hit and just felt like you were tapping your opponent. It felt slow and weak inspite of the damage. I'm torn now. I don't like it, but it does worthwhile damage. I tried an attack chain of SK, CAK, CK, DC, often filling in with DT. I didn't find myself waiting for attacks, this was on a /SR with Quickness. My MA will have Hasten so it should be fine.
Looking back at the build, I've decided to try the Resilience+Tough route and see how it goes:
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Level 1: Thunder Kick
Level 1: Fast Healing
Level 2: Storm Kick
Level 4: Reconstruction
Level 6: Focus Chi
Level 8: Crane kick
Level 10: Dull Pain
Level 12: Hasten
Level 14: Super Speed
Level 16: Quick Recovery
Level 18: Integration
Level 20: Resilience
Level 22: Boxing
Level 24: Tough
Level 26: Dragons Tail
Level 28: Instant Healing
Level 30: Crippling Axe Kick
Level 32: Eagles Claw
Level 35: Revive
Level 38: Moment of Glory
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As I said, I wasn't too enthused by CAK, so when I get to 30 I'll make my mind up whether to take that or perhaps Cobra Strike. I'll also know by that lvl how bad the endurance is and whether I'll need to respec Stamina in, which I will have room for if I drop TK, CAK and Revive.
Thanks for the feedback.
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As I said, I wasn't too enthused by CAK, so when I get to 30 I'll make my mind up whether to take that or perhaps Cobra Strike.
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Imho, ditch CAK in favour of CS, although CS does virtually no damage, it's disorient has a 100% hit rate (not including when the power itself misses) which stacks with both EC and TK's disorient for a total of mag 8 disorient, CAK's Imob doesn't stack with anything and is imo usless for a scrapper most of the time, CAK's dps & eps are also average for a MA set pure damage power (TK's & CAK's dps & eps are virtually identical ignoring recharge times for dps for example and all the MA attacks are very close in dps if you include recharge times). As i've said to many people before, i'd go for the synergy of CS, your dps will go down a little but your general servivability will go up more than enough to compensate for this. CS has saved my hide on a number of ocaisions, i can't say the same for CAK.
After saying all that, if you do opt for CAK over CS (or any other power for that matter), it won't exactly break your build and, for pure damage, CAK is still better than any of the pool power alternatives
Thank you very much for your answers, it has really helped. Sorry for being a noob, lol.
Hey all. I've recently had to solo a little and consequently been enjoying a MA/Regen scrapper. In fact, I've been enjoying him so much I've started thinking long term builds rather than seeing him as just a char to pass the time. He's currently 20 but yet to make the power pick at that level. Anyway, I've been toying with how various pools would work well together and/or with my secondary, so I'd really appreciate any constructive feedback and general opinions on the approaches below:
Hero Profile #1:
Level 1: Thunder Kick
Level 1: Fast Healing
Level 2: Storm Kick
Level 4: Reconstruction
Level 6: Focus Chi
Level 8: Crane kick
Level 10: Dull Pain
Level 12: Hasten
Level 14: Super Speed
Level 16: Quick Recovery
Level 18: Integration
Level 20: Crippling Axe kick
Level 22: Resilience
Level 24: Boxing
Level 26: Dragons Tail
Level 28: Instant Healing
Level 30: Tough
Level 32: Eagles Claw
Level 35: Cobra Strike or Air Superiority - space filler
Level 38: Moment of Glory
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Hero Profile #2:
Level 1: Thunder Kick
Level 1: Fast Healing
Level 2: Storm Kick
Level 4: Reconstruction
Level 6: Focus Chi
Level 8: Crane kick
Level 10: Dull Pain
Level 12: Hasten
Level 14: Super Speed
Level 16: Quick Recovery
Level 18: Integration
Level 20: Crippling Axe kick
Level 22: Boxing
Level 24: Tough
Level 26: Dragons Tail
Level 28: Instant Healing
Level 30: Swift
Level 32: Eagles Claw
Level 35: Health
Level 38: Moment of Glory
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Hero Profile #3:
Level 1: Thunder Kick
Level 1: Fast Healing
Level 2: Storm Kick
Level 4: Reconstruction
Level 6: Focus Chi
Level 8: Crane kick
Level 10: Dull Pain
Level 12: Hasten
Level 14: Super Speed
Level 16: Quick Recovery
Level 18: Integration
Level 20: Crippling Axe kick
Level 22: Resilience
Level 24: Swift
Level 26: Dragons Tail
Level 28: Instant Healing
Level 30: Health
Level 32: Eagles Claw
Level 35: Stamina
Level 38: Moment of Glory
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In build #1, I'm trying to stack the resists in Resilience with those from Tough.
In build #2, I'm going Tough with perhaps added regen from 3-slotted Health.
In build #3, I'm taking Stamina for later Focused Accuracy, which seems to be a very hungry toggle.
I suppose a further approach could be to drop a kick from build #2, thereby fitting in Tough, Health and Stamina too.
I have no experience of the higher lvls as a Scrapper. What do you lot think is the best combination of the above or otherwise? Is Stamina a must? Is Tough worth it? Does 3-slotted Health perform well in /regen? I have room in the build, so I may as well take one of these routes - instead of every choice from my primary and every choice from my secondary.
Thanks