A SS/Elec build to critique.


Aurrius

 

Posted

Villain Plan by Mids' Villain Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php

Voltage Strike: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Villain Profile:
Level 1: Punch -- Acc(A), Acc(17), EndRdx(25), RechRdx(40)
Level 1: Charged Armor -- ResDam(A), ResDam(3), ResDam(3), EndRdx(43), EndRdx(46)
Level 2: Haymaker -- Acc(A), Acc(7), EndRdx(7), RechRdx(11), Dmg(13), Dmg(15)
Level 4: Conductive Shield -- ResDam(A), ResDam(5), ResDam(5), EndRdx(43), EndRdx(46)
Level 6: Swift -- Run(A)
Level 8: Knockout Blow -- Acc(A), Acc(9), EndRdx(9), RechRdx(11), Dmg(13), Dmg(15)
Level 10: Static Shield -- ResDam(A), ResDam(19), ResDam(23), EndRdx(43), EndRdx(46)
Level 12: Combat Jumping -- Jump(A)
Level 14: Super Jump -- Jump(A)
Level 16: Grounded -- ResDam(A), ResDam(17), ResDam(19)
Level 18: Health -- Heal(A), Heal(34), Heal(37)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Rage -- RechRdx(A), RechRdx(23), RechRdx(25)
Level 24: Lightning Reflexes -- Run(A)
Level 26: Lightning Field -- Acc(A), Acc(27), EndRdx(27), EndRdx(29), Dmg(29), Dmg(31)
Level 28: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 30: Boxing -- Acc(A), Acc(50)
Level 32: Foot Stomp -- Acc(A), Acc(33), EndRdx(33), RechRdx(33), Dmg(34), Dmg(34)
Level 35: Power Sink -- RechRdx(A), RechRdx(36), RechRdx(36), EndMod(36), EndMod(37), EndMod(37)
Level 38: Power Surge -- RechRdx(A), RechRdx(39), RechRdx(39), ResDam(39), ResDam(40), ResDam(40)
Level 41: Tough -- ResDam(A), ResDam(42), ResDam(42), EndRdx(42), EndRdx(45)
Level 44: Conserve Power -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 47: Hurl -- Acc(A), Acc(48), EndRdx(48), RechRdx(48), Dmg(50), Dmg(50)
Level 49: Hurdle -- Jump(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Fury
Level 2: Rest -- Empty(A)

How does it look...wasn't sure on how to slot Elec.
This a purely PvE build for my g/f who will be mainly duo'in with my Sonic/Thermal Corr (who's there to provide the heals....hense no Medi Pool).

Whats the thoughts and what needs changing.


 

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I'd get Lightning Field in asap, as you aren't slotting your powers for damage, you'll need to get Fury up asap.


 

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You can't avoid the 'down time' on rage anymore so you might not want it overlapping. I found it really annoying not knowing when Rage was going to crash. In the end I decided that having a few seconds of double Rage wasn't worth the annoyance. Also, put some Tohit buffs in Rage, you'll notice the difference.


 

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The_Aurrius: Fury's not really a problem, i've found with my own brute that with brawl on auto, I pretty much have a full bar within a few goons and can take +1/2s within a few hits (Stone Melee btw), hence the way I slotted the attacks on this one...would like to squeeze Lightning Field in earlier for aggro purposes mainly, but can't figure out what to push back...maybe Rage?

Blind_Minotaur: How many recharges would do then with both Lightning Reflexes and Hasten, i'm guessing just the one...that way can slot ToHits in the others and move a slot from another place to make it 3 ToHit.


 

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[ QUOTE ]
Blind_Minotaur: How many recharges would do then with both Lightning Reflexes and Hasten, i'm guessing just the one...that way can slot ToHits in the others and move a slot from another place to make it 3 ToHit.

[/ QUOTE ]

The base recharge for Rage is 240 seconds with a 120 second duration. Hasten gives you a 70% recharge reduction and LR gives 20%. So when Hasten is running (with LR of course) there will only be about 15 seconds downtime. I'd put one recharge reduction (allows for some recharge debuff) and 3 Tohit buffs in it personally.


 

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With my SS/Elec I opted not to take a travel power so I could fit in the fighting, fitness and medicine pools, as well as hasten. He's 42 now and I can't say I've really misssed having one, what with sprint, LR and swift combined with the GvE jetpack and the temp powers. I get around fine, even in Grandville.

And having aid self, tough and hasten makes him very, very durable. I'm constantly amazed at the beating he can take (and dish out).


 

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Norton rocks!


 

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Looks quite similar as to what I planned for my SS/elec (which I ended up deleting though) so I'd say it looks good. Also, if you're teaming with a /thermal you might consider dropping the RES IOs from overcharge (or whatever the tier 9 from elec is :P) and grounded and put them into something more useful


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Not sure how this will help, but here's my build for Lord Darvek;

Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php

Lord Darvek: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- Dmg-I(A), Dmg-I(3), Dmg-I(5), Acc-I(17), Acc-I(25), Acc-I(40)
Level 1: Charged Armor -- ResDam-I(A), ResDam-I(7), ResDam-I(15), EndRdx-I(31)
Level 2: Haymaker -- Dmg-I(A), Dmg-I(3), Dmg-I(5), Acc-I(11), Acc-I(19), EndRdx-I(37)
Level 4: Conductive Shield -- ResDam-I(A), ResDam-I(11), ResDam-I(15), EndRdx-I(31)
Level 6: Kick -- Dmg-I(A), Dmg-I(7), Dmg-I(25), Acc-I(34), Acc-I(37)
Level 8: Knockout Blow -- Dmg-I(A), Dmg-I(9), Dmg-I(9), Acc-I(13), Acc-I(17), EndRdx-I(23)
Level 10: Static Shield -- ResDam-I(A), ResDam-I(23), ResDam-I(43), EndRdx-I(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(21)
Level 14: Super Speed -- Run-I(A)
Level 16: Grounded -- ResDam-I(A)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19), ToHit-I(21), ToHit-I(43)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(27)
Level 28: Tough -- ResDam-I(A), ResDam-I(29), ResDam-I(29), EndRdx-I(31), EndRdx-I(37)
Level 30: Stimulant -- IntRdx-I(A)
Level 32: Foot Stomp -- Acc/Dmg(A), Acc/EndRdx(33), Dmg/EndRdx(33), Acc/Dmg/EndRdx(33), Dmg/EndRdx/Rchg(34), Dmg/Rchg(34)
Level 35: Power Sink -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), EndMod-I(36), EndMod-I(40)
Level 38: Power Surge -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), ResDam-I(39), ResDam-I(40)
Level 41: Aid Self -- Heal-I(A), Heal-I(42), Heal-I(42), IntRdx-I(42), IntRdx-I(43)
Level 44: Mu Lightning -- Dmg-I(A), Dmg-I(45), Dmg-I(45), Acc-I(45), Acc-I(46), EndRdx-I(46)
Level 47: Ball Lightning -- Dmg-I(A), Dmg-I(48), Dmg-I(48), Acc-I(48), Acc-I(50)
Level 49: Hurl -- Acc-I(A), Acc-I(50), Range-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury

I know what you're thinking, why take and slot kick? It does more damage than Jab and when Hasten is on can make a continuous chains of Kick - Punch - Kick - Punch, plus it looks cool.

This build works well, Foot Stomp can grab the aggro well for fury so no LF. Currently level 38 and can survive well enough without the self heal, so by 41 should be practically unstoppable. Oh, and that's Multi Strike in Foot Stomp, it's cheap and effective.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

Hi,

I have 2 SS brutes, 1 SS Tank, and I only use 1 ACC enhancement on all while I can fight lvl+5 with 90%+ hit ratio, so I wonder wether it's necessary in PvE (very important) to have more than 1 ACC enh on the attacks?

Rage however is slotted with 3 ToHit Buffs on all toons + 3 recharges. I know the 3 recharges are overkill, but with 3 Rech. Enh. U have like 10 seconds double rage!!! Imagine a brute full on fury + 2xRage (mebbe some FS) ==> Cap damage

So my little advice would be : 1 ACC on powers, 3 rech+3ToHits on Rage

Greetz,

Fury Green - lvl50 SS/Elec
Mad Dave - lvl50 SS/Inv


 

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1 Dam = 1 rechg + 1 end

I only end slot toggles if there is nowhere better to slot as well because during the fight duration the toggles arent my end heaviest powers.

as an Elec you should be able to end gain often anyway.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.