PvP Build. Necro Poison
i like where your set bonuses are mainly biased and would suggest the tp pool, tp foe, tp self and team tp with that combo and put the TP down to passing thru the netherworld. My Necro is dark so tp is nice but just wondered if ya think itll be cool.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Endurance reduction was important to this build as i have often found myself on the run due to eating through my blue bar far too quickly.
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Then why only one slot in Stamina? You can easily move some slots from Health or elsewhere to 3-slot it. That would help more than a 2nd EndRdx in some powers.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Hey there. Never rolled a Necro Poison, but have played with a few.
For "PurePvP" I would get Hasten earlier. My weakness is not having it.
Stamina: I dont think MM's need it now with the set bonus's available. I have over 20 percent recovery from my set bonus's now. That with IO endo reduction slots will keep you in the blue easy.
I was doing what you did pretty much exactly as far as slotting my Ninja. Switching them all to the same set"Blood Mandate" was overall better for MY defense and recovery. The AoE and Ranged Defense bonus from that set is 3.75%. Stacked 3 times is nice man. I wouldn't worry too much about Zombie defense and resist, they are built for melee mostly and are pretty tough. Instead, focus on YOUR defense and resist. I lost the taunt placate resist I had slotted in two pets for the defense trade off. I'm willing to stand up to a heavy in RV, cause they always seem to miss that first shot now
Personally, in PvP, rely on BG mode and not regeneration. It wont matter in PvP unless you are a regen scrapper basically, and you are not. I would explore other set bonus's to go for besides regen, like precious stamina recovery.
A lot of ranged sets give recovery bonus, the "Miracle" heal gives a great one also, especially when stacked. The Blood Mandate Pet set does also.
Possibly explore (because it is a PvP build) getting Teleport Pool for TP foe (bring em to ya) and for a secondary travel power (always great for PvP). IM my MM was pure PvP from ground up, I would get Hasten ASAP, followed by SuperSpeed as primary TravelPower. Followed by TP to TP around and TP Foe to you.
Also, for a MM PvP or not, the Leadership Pool is great. Tactics maybe the only way you can increase your perception besides popping yellows all the time. Between Tactics stock to hit buff and Poisons awesome debuffs, you should be hitting them quite often.
Later levels, I totally agree with your Patron Power. The Scorpion Shield is very nice for your defense, and will stack great with Blood Mandate for those attacks that also have a smashing value (nukes). And stealth nukage is common in PvP, so good defense and Tactics come into play even more.
Does Poison have a self heal? If not, Aid Self and Aid other are needed before probing into the Leadership Pool IMVHO.
With Scorpion Shield, I'd put and IO endo reduction in there until you can fill it with slots, then fill as you want to.
To sum it up: PvP ers generally get Hasten and Superspeed, with another TravelPower. I recommend Hasten +SS, plus Teleport.
Get Leadership. You will need the increased perception from Tactics in PvP and often in Pve later levels. Plus less wasted attacks is always nice. I'd slot it with two IO Endo Reductions. Your debuffs will provide the "to hit" slots for you hopefully.
Focus less on regeneration and more on recovery. Recovery will keep a MM alive in PvP not Regen, IMVHO.
Your Mezz resist to Confusion is soo nice. Try not to lower that at all or much if you do tinker your build. Confusion is your secret Horror in PvP, trust me...
Hope this helps a bit. And really hope to see you in action.
Your:
Private Dancer
Thank you for all the tips every1. i have been testing this build fairly rigorously and the advice mentioned seems to work out.
the key things i saw mentioned
Regen Vs Recovery - i did always wonder if i was wasting the slots in Regen as my HP is so low. it seems that regen does play a very small part in my survival it is nelegable compared to what extra end could do for me, so i will work on that for my nxt build.
Movement Pool. on reflection it may be better to get TP and TP foe instead of combat jump. I mainly find my self in the arena where i don't need to hunt my foes to the same extent, and it would really help with runners alowing me to bring the fight to me melee pets instead of trying to chase any1 that resist or dodge my slows, especialy those who leg it just as elude drops - That power is the bane of my life .
Self heal - Poison has no self heal but the necro primary does. though it does not heal as many HP per sec, it is uninteruptable need no prerequisite (i have a better version on Aid other and stimulant available to me) it also saves on pool powers. and between debuffs + to hit i dont normaly miss the heal unless i meet an eluded SR O_O.
thankx again for the advice, i will get working on a new build now
Ive been trying to figure out a PvP build for my nerco/poison MM, and this is what i have come up with so far.
Villain Plan by Mids' Villain Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Doctor Travail: Level 50 Science Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Zombie Horde -- BriL'shp-Acc/Dmg:40(A), BriL'shp-Acc:40(3), BldM'dt-Acc/Dmg:50(3), BldM'dt-Dmg:50(9), EdctM'r-PetDef:40(37), SvgnRt-PetResDam:50(39)
Level 1: Alkaloid -- Numna-Heal/EndRdx:53(A), Numna-Heal:53(5), Numna-EndRdx/Rchg:53(11), Numna-Heal/EndRdx/Rchg:53(37)
Level 2: Envenom -- HO:Lyso(A), Acc-I:50(5), DefDeb-I:50(7), EndRdx-I:50(25), EndRdx-I:50(34)
Level 4: Weaken -- Acc-I:50(A), Acc-I:50(7), ToHitDeb-I:50(9), ToHitDeb-I:50(11), EndRdx-I:50(33), EndRdx-I:50(34)
Level 6: Enchant Undead -- RechRdx-I:50(A), EndRdx-I:50(50)
Level 8: Swift -- Run-I:40(A)
Level 10: Combat Jumping -- Krma-ResKB:30(A)
Level 12: Grave Knight -- BriL'shp-Acc/Dmg:40(A), BriL'shp-Dmg:40(13), Acc-I:50(13), BldM'dt-Acc/Dmg:50(15), Dmg-I:50(15), CmdPres-PetRes:30(37)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Neurotoxic Breath -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Acc/EndRdx:50(17), P'ngTtl-EndRdx/Rchg/Slow:50(17), P'ngTtl--Rchg%:50(23), TmpRdns-Acc/Slow:50(34), TmpRdns-EndRdx/Rchg/Slow:50(40)
Level 18: Life Drain -- Acc-I:50(A), Acc-I:50(19), Numna-EndRdx/Rchg:50(19), Numna-Heal/EndRdx/Rchg:50(21), Numna-Heal:50(21), Numna-Heal/Rchg:50(43)
Level 20: Health -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(23), Mrcl-Rcvry+:40(43), Numna-Heal:50(43)
Level 22: Antidote -- EndRdx-I:50(A), ImpSkn-Status:30(25), S'fstPrt-ResKB:30(40), Aegis-Psi/Status:50(46)
Level 24: Stamina -- EndMod-I:50(A)
Level 26: Lich -- Acc-I:50(A), Acc-I:50(27), ToHitDeb-I:50(27), ToHitDeb-I:50(29), Fear-I:50(29), Hold-I:50(50)
Level 28: Paralytic Poison -- G'Wdw-Acc/Hold/Rchg:50(A), EoCur-Acc/Hold/Rchg:50(31), EoCur-Acc/Hold:50(31), EoCur-Acc/Rchg:50(33), G'Wdw-Acc/Rchg:50(33)
Level 30: Assault -- EndRdx-I:50(A), EndRdx-I:50(31)
Level 32: Dark Empowerment -- EndRdx-I:50(A), RechRdx-I:50(40), EndRdx-I:50(46)
Level 35: Tactics -- ToHit-I:50(A), ToHit-I:50(36), EndRdx-I:50(36), EndRdx-I:50(36)
Level 38: Noxious Gas -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Web Envelope -- TotHntr-Acc/Rchg:50(A), TotHntr-Acc/Immob:50(42), TotHntr-Acc/Immob/Rchg:50(42), RechRdx-I:50(42)
Level 44: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), Krma-ResKB:30(45), LkGmblr-Def/EndRdx:50(45), Ksmt-ToHit+:30(46)
Level 47: Web Cocoon -- RechRdx-I:50(A), G'Wdw-Acc/EndRdx:50(48), EoCur-Acc/Hold:50(48), EoCur-Acc/Hold/Rchg:50(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
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[u]Set Bonus Totals:[u]<ul type="square">[*]+9% Enhancement(Accuracy)[*]+12% Enhancement(Heal)[*]+5% Enhancement(Immobilize)[*]+7.5% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+81.3 (6.75%) HitPoints[*]+Knockback (Mag -12)[*]+MezResist(Confused) (Mag 51.7%)[*]+MezResist(Held) (Mag 50%)[*]+MezResist(Immobilize) (Mag 50%)[*]+MezResist(Sleep) (Mag 52.8%)[*]+MezResist(Stun) (Mag 50%)[*]+MezResist(Terrorized) (Mag 53.3%)[*]+3% Recovery[*]+54% Regeneration[*]+3% Resistance(Psionic)[*]+5% RunSpeed[*]+PBAoE (20ft) Pet +Def(All) 5%[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[*]+PBAoE (20ft) Pet +Res(Taunt, Placate)[/list]
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</pre><hr />
just wondering if people see any massive flaws...
i don't have every IO listed there but i have most and thought to leave them in this version as place holders as i hope to get them soon.
Endurance reduction was important to this build as i have often found myself on the run due to eating through my blue bar far too quickly.
also im not sure if i balanced slotting efficiency + key set bonuses well.
any help is greatly apritiated