Trying a post-I9 Katana/inv
[ QUOTE ]
It comes with a 75% resistance to everything but psionics (only 8%) Also same screen shows an insane recovery rate of 280% (4.67/sec).
[/ QUOTE ]
Of course all that changes once you untick Unstoppable and double check your "Totlas" screen.
Sorry about that
Anyway, I will probably go for this build on my lvl 50 Kat/Inv scrapper, can't be worst than my last experimentation with Presence Pool
I'd switch that Unstoppable off first, in the totals screen. You don't have 75% resistance to everything without it.
Also, you don't really need that much ranged, melee and AoE defence, because your lethal/smashing/energy defefence (forgot what we call it again.. positional and another one)will take care of that, mostly.
Looks good to me.
My planned Kat/Inv Scrapper (which I'll never get to 50, never mind be able to afford):
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Cobalt Cobra: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(7), ImpArm-ResPsi(9)
Level 2: Flashing Steel -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(9), M'Strk-Dmg/EndRdx/Rchg(11), Sciroc-Acc/Dmg(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(13)
Level 4: Temp Invulnerability -- HO:Ribo(A), HO:Ribo(15), ImpArm-ResPsi(15), S'fstPrt-ResDam/Def+(17)
Level 6: Dull Pain -- Heal-I(A), Heal-I(17), Heal-I(19), RechRdx-I(19), RechRdx-I(21), RechRdx-I(21)
Level 8: Divine Avalanche -- LkGmblr-Def(A), LkGmblr-Rchg+(23), LkGmblr-Def/Rchg(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(27)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29), RgnTis-Regen+(29)
Level 16: Unyielding -- HO:Ribo(A), HO:Ribo(31), ImpArm-ResPsi(31)
Level 18: The Lotus Drops -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(33), M'Strk-Dmg/EndRdx/Rchg(33), Sciroc-Acc/Dmg(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(36)
Level 22: Build Up -- HO:Membr(A), HO:Membr(36), HO:Membr(36)
Level 24: Resist Elements -- ResDam-I(A), ResDam-I(37), ImpArm-ResPsi(37)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), LkGmblr-Rchg+(43)
Level 30: Resist Energies -- ResDam-I(A), ResDam-I(31), ImpArm-ResPsi(45)
Level 32: Golden Dragonfly -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(43), M'Strk-Dmg/EndRdx/Rchg(45), Sciroc-Acc/Dmg(46), Sciroc-Dmg/Rchg(50), Sciroc-Acc/Rchg(50)
Level 35: Tough Hide -- DefBuff-I(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 38: Unstoppable -- ResDam-I(A), RechRdx-I(40), RechRdx-I(40), RechRdx-I(42)
Level 41: Caltrops -- Posi-Dam%(A)
Level 44: Shuriken -- Decim-Build%(A), Dev'n-Acc/Dmg(45), Dev'n-Dmg/Rchg(46), Dev'n-Acc/Dmg/Rchg(46)
Level 47: Exploding Shuriken -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dam%(48)
Level 49: Calling the Wolf -- Taunt-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Jump-I(A)
Level 1: Critical Hit
Level 2: Rest -- RechRdx-I(A)
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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With the passives, Temp Inv and Unyielding it gives:
7.08% Def to all except Psi
49.2% Res S/L
19.3% E/T
28.7% NE
23.7% F/C
20% P
With just Unstoppable running it's at the resistance cap to F/C/NE and 0.7% from the cap for S/L/E/T. Running Unyielding too puts you at the cap for all but Psi.
You should check out the bonuses
[Edit] Oh, and there's only 30 seconds of downtime for DP [/Edit]
@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"
Contnuing my katana-invulnerability(slash button of keyboard has problem) post, I post my level-50 build(soon will be, already mid-40s)
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: N/A
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Invulnerability
+---------------------------------------------
01 => Resist Physical Damage
IO - Steadfast Protection : Damage Resistance, 3% Def(All) (1)
01 => Sting of the Wasp
IO - Crushing Impact : Damage,Accuracy (1)
IO - Crushing Impact : Damage,Endurance Cost (5)
IO - Crushing Impact : Damage,Attack Rate (5)
IO - Crushing Impact : Damage,Accuracy,Attack Rate (11)
IO - Crushing Impact : Damage,Endurance Cost,Accuracy (15)
IO - Crushing Impact : Damage,Endurance Cost,Attack Rate (43)
02 => Flashing Steel
IO - Sciroccos Dervish : Damage,Accuracy (2)
IO - Sciroccos Dervish : Damage,Attack Rate (3)
IO - Sciroccos Dervish : Accuracy,Attack Rate (3)
IO - Sciroccos Dervish : Damage,Endurance Cost (11)
IO - Multi Strike : Damage,Accuracy (37)
IO - Multi Strike : Accuracy,Endurance Cost (37)
04 => Dull Pain
IO - Doctored Wounds : Heal,Endurance Cost (4)
IO - Doctored Wounds : Endurance Cost,Attack Rate (13)
IO - Doctored Wounds : Heal,Attack Rate (13)
IO - Doctored Wounds : Heal,Endurance Cost,Attack Rate (36)
IO - Doctored Wounds : Heal (37)
IO - Doctored Wounds : Attack Rate (42)
06 => Build Up
Attack Rate(6)
Attack Rate(7)
Attack Rate(7)
08 => Divine Avalanche
IO - Red Fortune : Defense Buff,Endurance Cost (8)
IO - Red Fortune : Defense Buff,Attack Rate (9)
IO - Red Fortune : Endurance Cost,Attack Rate (9)
IO - Red Fortune : Defense Buff,Endurance Cost,Attack Rate (15)
Accuracy(19)
Accuracy(19)
10 => Combat Jumping
IO - Luck of the Gambler Luck of the Gambler: 7.5% Attack Rate (10)
12 => Hurdle
Jump(12)
14 => Super Jump
Jump(14)
16 => Unyielding
IO - Titanium Coating : Damage Resistance,Endurance Cost (16)
IO - Titanium Coating : Endurance Cost (17)
IO - Titanium Coating : Damage Resistance,Endurance Cost,Attack Rate (17)
IO - Titanium Coating : Endurance Cost,Attack Rate (46)
18 => Health
IO - Miracle : Heal (18)
IO - Miracle : 12.5% Recovery (39)
IO - Miracle : Heal,Endurance Cost (40)
20 => Stamina
Endurance Modification(20)
Endurance Modification(21)
Endurance Modification(21)
22 => Temp Invulnerability
IO - Titanium Coating : Damage Resistance,Endurance Cost (22)
IO - Titanium Coating : Damage Resistance (23)
IO - Titanium Coating : Endurance Cost (23)
24 => Hasten
Attack Rate(24)
Attack Rate(25)
Attack Rate(25)
26 => Soaring Dragon
IO - Crushing Impact : Damage,Accuracy (26)
IO - Crushing Impact : Damage,Endurance Cost (27)
IO - Crushing Impact : Damage,Attack Rate (27)
IO - Crushing Impact : Damage,Accuracy,Attack Rate (31)
IO - Crushing Impact : Damage,Endurance Cost,Accuracy (31)
IO - Crushing Impact : Damage,Endurance Cost,Attack Rate (31)
28 => Invincibility
IO - Red Fortune : Defense Buff,Endurance Cost (28)
IO - Red Fortune : Defense Buff,Attack Rate (29)
IO - Red Fortune : Endurance Cost,Attack Rate (29)
IO - Red Fortune : Defense Buff,Endurance Cost,Attack Rate (34)
IO - Red Fortune : Defense (34)
IO - Red Fortune : Endurance Cost (36)
30 => Kick
Accuracy(30)
32 => Golden Dragonfly
IO - Sciroccos Dervish : Damage,Accuracy (32)
IO - Sciroccos Dervish : Damage,Endurance Cost (33)
IO - Sciroccos Dervish : Damage,Attack Rate (33)
IO - Sciroccos Dervish : Accuracy,Attack Rate (33)
IO - Multi Strike : Damage,Accuracy (34)
IO - Multi Strike : Accuracy,Endurance Cost (36)
35 => Tough Hide
IO - Red Fortune : Defense (35)
IO - Red Fortune : Defense Buff,Endurance Cost,Attack Rate (40)
IO - Red Fortune : Defense Buff,Attack Rate (40)
IO - Red Fortune : Defense Buff,Endurance Cost (43)
38 => Unstoppable
IO - Titanium Coating : Damage Resistance (38)
IO - Titanium Coating : Damage Resistance,Attack Rate (39)
IO - Titanium Coating : Endurance Cost,Attack Rate (39)
IO - Titanium Coating : Damage Resistance,Endurance Cost,Attack Rate (43)
41 => Tough
IO - Titanium Coating : Damage Resistance (41)
IO - Titanium Coating : Damage Resistance,Endurance Cost (42)
IO - Titanium Coating : Damage Resistance,Endurance Cost,Attack Rate (42)
44 => Weave
IO - Red Fortune : Defense Buff,Endurance Cost (44)
IO - Red Fortune : Defense Buff,Attack Rate (45)
IO - Red Fortune : Endurance Cost,Attack Rate (45)
IO - Red Fortune : Defense Buff,Endurance Cost,Attack Rate (45)
IO - Red Fortune : Defense (46)
IO - Red Fortune : Endurance Cost (46)
47 => Focused Accuracy
Endurance Cost(47)
Endurance Cost(48)
Endurance Cost(48)
ToHit Buffs(48)
ToHit Buffs(50)
49 => Conserve Power
Attack Rate(49)
Attack Rate(50)
Attack Rate(50)
01 => Sprint
01 => Brawl
02 => Rest
+---------------------------------------------
Some issues:
1:why not Lotus Drops?
Because I have enough rech to only do Soaring and Dragonfly, with DA filling any attack chain gaps. Even Flashing Steel is rarely ideal to use in these circumstances.
2:why titanium coating in Res powers?
I know it is unusual, but it gives me good hp, and other bonuses are about the same with other hp-giving res sets.
3:Why not full scirrocco on the 2 PBAoEs?
Because I dont like damage procs.So other slots are filled with 2 accuracy/dam giving enhancements, to increase at least the powers' efficiency.
4:Why red fortune instead of LotG?
Red Fortune gives me enough Fire-Cold res as if i had taken the resist elements power, also gives me damage and some ramged def at higher levels. only thing I miss is some accuracy, but with Focused acc this shouldnt be a prob.
5:Finally why no aid self?
I almost always have a specific teammate that heals 9real life friend) so I chose the defense option instead of healing one.
Any comments now that build is almost complete?
Basically the defense to ranged is:
3%(unique IO) +6%(0-foe invincibility) +6%(tough hide) +6%(weave) +5%(2x red fortune)-4%(unyielding)=22%, and that's without any melee foe.
defense to melee is, of course, ludicrous (6-slotted Divine avalanche + invincibility + tough hide + weave + IO -unyielding) it approximates, without adding the per-melee-foe benefits, 17% plus 23% per Divine avalanche, can reach 63% most times with double-stack(though for few secs I have triple-staqcked it, the secs were few to count)
Also I have nearly 75% smash/lethal resist(RPD, TI, Tough, Uny),19% fire-cold resist(12% unyielding, 7% sets), 15% negative energy resist and a minor 7% psionic resist.
Also about +10% hp(6%titanium coating, 2,13% crush.Imp., 1,88% Miracle)
Offensive bonuses include 32,5% recharge, 23% accuracy(not impressive, but combined with Focused Acc I shouldnt have a problem) and a 6% damage bonus.
Also minor recovery(miracle) and regen(scirrocco) bonuses.
Dunno about Focused Accuracy, with a full set in an attack, you get pretty good accuracy (much better than the old SO slotting: 1xrchg / 1xacc / 1xendrdx / 3xdmg) plus with the global bonuses (a 23% acc bonus is really good) plus the 5% acc inherent to swords, I'd probably try squeeze a Kismet 6% accuracy and drop Focused Accuracy unless you need the +perc for PvP.
If you are mainly PvE player, worth the try (maybe on test) without Focused Accuracy and get Weave instead or maybe one of the inv passives to put a psi dmg res IO on it, your end bar will surelly thank you for that.
In fact, dropping FA would probably make Conserve power also redundant, so you could go for a non epics build, get Resist Elements and resist Energies and allocat a psi dmg res IO on each, that would free you 6 slots to keep adding bonuses in Temp Inv and/or Tough.
This is the build I came with for my Kat/Inv scrapper. Without FA and all toggles running the end consumption is 0.85/sec, plus a 30% accuracy bonus plus the 6% from the Kismet IO and 31.9% psionic resistance which is the biggest Inv problem usually, downside on this build is that it lacks Hasten, I guess I could try this build as it is or with Hasten instead of Weave and see how it goes:
Hero Plan by Mids' Hero Designer 1,21
http://www.honourableunited.org.uk/mhd.php
Clattuc: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Sting of the Wasp -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(3), C'ngImp-Acc/Dmg:50(39), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/Rchg:50(40)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 2: Flashing Steel -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg/EndRdx:50(3), M'Strk-Dmg/EndRdx:50(11), M'Strk-Acc/Dmg:50(13), M'Strk-Dmg/Rchg:50(15), M'Strk-Acc/EndRdx:50(15)
Level 4: Temp Invulnerability -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(5), Aegis-ResDam/EndRdx:50(5), Aegis-ResDam/Rchg:50(25), Aegis-EndRdx/Rchg:50(25), Aegis-ResDam/EndRdx/Rchg:50(50)
Level 6: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7), Mrcl-Heal:40(9), Mrcl-Heal/Rchg:40(9), Mrcl-Heal/EndRdx/Rchg:40(11)
Level 8: Divine Avalanche -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(36), C'ngImp-Acc/Dmg:50(37), C'ngImp-Dmg/EndRdx:50(37)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 12: Swift -- Run-I:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Unyielding -- TtmC'tng-EndRdx:50(A), TtmC'tng-ResDam/EndRdx:50(17), TtmC'tng-ResDam:50(17), TtmC'tng-ResDam/Rchg:50(34), TtmC'tng-EndRdx/Rchg:50(43), TtmC'tng-ResDam/EndRdx/Rchg:50(50)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Build Up -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(27), C'ngImp-Acc/Dmg:50(27), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/Rchg:50(48)
Level 28: Tough -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(29), ImpArm-ResDam/EndRdx:40(29), ImpArm-ResDam/EndRdx/Rchg:40(36), ImpArm-EndRdx/Rchg:40(45), ImpArm-ResDam/Rchg:40(48)
Level 30: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/Rchg:50(31), LkGmblr-EndRdx/Rchg:50(36), LkGmblr-Def/EndRdx/Rchg:50(37)
Level 32: Golden Dragonfly -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg/EndRdx:50(33), M'Strk-Acc/Dmg:50(33), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(34), M'Strk-Acc/EndRdx:50(34)
Level 35: Tough Hide -- LkGmblr-Rchg+:50(A)
Level 38: Unstoppable -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(39), ImpArm-ResDam/Rchg:40(39), ImpArm-ResDam/EndRdx/Rchg:40(42), ImpArm-ResDam/EndRdx:40(43), ImpArm-EndRdx/Rchg:40(50)
Level 41: The Lotus Drops -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg/EndRdx:50(42), M'Strk-Acc/Dmg:50(42), M'Strk-Dmg/EndRdx:50(46), M'Strk-Dmg/Rchg:50(46), M'Strk-Acc/EndRdx:50(46)
Level 44: Weave -- HO:Cyto(A), HO:Cyto(45), Ksmt-ToHit+:30(45)
Level 47: Resist Elements -- ImpArm-ResPsi:30(A)
Level 49: Resist Energies -- ImpArm-ResPsi:40(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-EndRdx:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+4,58% Defense(Fire)[*]+4,58% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+6,75% Defense(Psionic)[*]+11,1% Defense(Melee)[*]+3% Defense(Ranged)[*]+11,8% Defense(AoE)[*]+4,5% Max Endurance[*]+30% Enhancement(Accuracy)[*]+37,5% Enhancement(RechargeTime)[*]+94,9 (7,88%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 31%)[*]+MezResist(Immobilize) (Mag 26,6%)[*]+MezResist(Sleep) (Mag 27,2%)[*]+MezResist(Stun) (Mag 27,2%)[*]+MezResist(Terrorized) (Mag 20%)[*]+7,5% Recovery[*]+10% Regeneration[*]+2,84% Resistance(Fire)[*]+2,84% Resistance(Cold)[*]+3,13% Resistance(Toxic)[*]+31,9% Resistance(Psionic)[*]+5% RunSpeed[*]+2,5% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Sting of the Wasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +13,6 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2,5% Resistance(Psionic)[/list][u]Steadfast Protection[u]
(Resist Physical Damage)<ul type="square">[*] +3% Def(All)[/list][u]Multi Strike[u]
(Flashing Steel)<ul type="square">[*] +MezResist(Sleep) (Mag 1,65%)[*] +0,945% Res(Fire, Cold)[*] +MezResist(Stun) (Mag 1,65%)[*] +1,88% Defense(AoE)[*] +1,88% Defense(Melee)[/list][u]Aegis[u]
(Temp Invulnerability)<ul type="square">[*] +5% RunSpeed[*] +1,575% Def( Fire, Cold)[*] +2,5% Debt Protection[*] +3,13% Defense(AoE)[*] +3,13% Resistance(Toxic)[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Miracle[u]
(Dull Pain)<ul type="square">[*] +2,5% Recovery[*] +22,6 (1,88%) HitPoints[/list][u]Crushing Impact[u]
(Divine Avalanche)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +13,6 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2,5% Resistance(Psionic)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Unyielding)<ul type="square">[*] +MezResist(Sleep) (Mag 2,2%)[*] +18,1 (1,5%) HitPoints[*] +MezResist(Stun) (Mag 2,2%)[*] +MezResist(Held) (Mag 2,75%)[*] +2,5% Defense(Melee)[/list][u]Crushing Impact[u]
(Soaring Dragon)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +13,6 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2,5% Resistance(Psionic)[/list][u]Impervium Armor[u]
(Tough)<ul type="square">[*] +2,5% Recovery[*] +1,88% Defense(Psionic)[*] +2,25% Max Max Endurance[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Resistance(Psionic)[*] +3% Resistance(Psionic)[/list][u]Luck of the Gambler[u]
(Invincibility)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Resistance(Psionic)[*] +7,5% Enhancement(RechargeTime)[/list][u]Multi Strike[u]
(Golden Dragonfly)<ul type="square">[*] +MezResist(Sleep) (Mag 1,65%)[*] +0,945% Res(Fire, Cold)[*] +MezResist(Stun) (Mag 1,65%)[*] +1,88% Defense(AoE)[*] +1,88% Defense(Melee)[/list][u]Luck of the Gambler[u]
(Tough Hide)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Unstoppable)<ul type="square">[*] +2,5% Recovery[*] +1,88% Defense(Psionic)[*] +2,25% Max Max Endurance[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Resistance(Psionic)[*] +3% Resistance(Psionic)[/list][u]Multi Strike[u]
(The Lotus Drops)<ul type="square">[*] +MezResist(Sleep) (Mag 1,65%)[*] +0,945% Res(Fire, Cold)[*] +MezResist(Stun) (Mag 1,65%)[*] +1,88% Defense(AoE)[*] +1,88% Defense(Melee)[/list][u]Impervium Armor[u]
(Resist Elements)<ul type="square">[*] +3% Resistance(Psionic)[/list][u]Impervium Armor[u]
(Resist Energies)<ul type="square">[*] +3% Resistance(Psionic)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4730;1120;1496;|
>-KEETMOXS80@.\!\A]\ZZ$-+#[T0D^ITS;;W12+).A=*S.VL+)D2%10`X)^>V<HBR,[TIH^%TDDAOP
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),'^#_K:I4H=LO*MEGQ:;](].%JFMX;[;:=.38:G\KUX?%4U)K51UN;[QV^/';5=746R`7GW;[)-7=P
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$6U98=FP8/)$$8!C'B@C\%`F'),-1>?;FN)%U0NZ`#_J'8B@O,_"9;4)I>?^"+C3'MW,"L,L QI02^HJ
M.>>**8Y[@#N<WX7@8%$[G/*CF3N<\,=JSA(17Z+1W]A:45)1$"'.CR^G7A_W%].NQR"GB+["SR2>98
W;W-'=*U9X=G2\E/H*K0DMZ[J$EF4-HG4-SH25]E]`ZI^9"2_H46A)W-K-GK@ZZ!"OY_W/@Y-=,KV
<U;OE.Y>R\=,F\`[CG)3"DDRIC$&\<6ZCQ-'!T49F4N-YQ2Q,AH\VM\'\=FAJOV&R>C&V(_CIKY2D#=
PHZ<3G\]BNG5;'N\?PAP[)XX'[%1NT/]S[+D;_?[?.M$:X)B[OG(SX4,!"K&`,1'T33RK!P$UF6WZ$?
5ZU!N3!$[`P`Z+RJ,>#,$0E_(-&$;4C&TS\JC)J,FI*:A)PB*?FB0W"J@IC\W;F_\`&a mp;35='@``
|-----------------------------------------------------------------------------|
</pre><hr />
The difference in our builds is the following:
While you tried to(and to some extent, succeeded in)fill in the psi hole, I haven't because I disagree that the psi-hole is the main problem with invulnerability.
Sure it was meant to, but after ED (not rant, just fact) invulnerability's problem is the low resist to everything non-smashing lethal.
So my base in this build is, get a combination of defense and hp, so that I am not based on the non-existing resists. I am considering other suggestions of yours though...
This is my katana/invulns current build:
Hero Plan by Mids' Hero Designer 1,21
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 1: Resist Physical Damage -- Aegis-Psi/Status(A)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(3), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dam%(50)
Level 4: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(5), ImpArm-EndRdx/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(43), ImpArm-ResPsi(50)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 8: Divine Avalanche -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def(11), LkGmblr-Rchg+(13)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-EndRdx/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(19), ImpArm-ResDam(25), ImpArm-ResPsi(50)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), Numna-Heal(21), RgnTis-Regen+(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(23)
Level 24: Stimulant -- Empty(A)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 28: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(40), RedFtn-EndRdx(40), Ksmt-ToHit+(40)
Level 30: Aid Self -- IntRdx-I(A), IntRdx-I(31), Numna-Heal(31), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(37)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(33), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 35: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(37)
Level 38: Unstoppable -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/Rchg(39), ImpArm-EndRdx/Rchg(39), Aegis-ResDam/Rchg(39)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Hasten -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 47: Resist Energies -- S'fstPrt-ResDam/Def+(A)
Level 49: Tough Hide -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+18% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+12,4% Defense(AoE)[*]+4,5% Max Endurance[*]+41% Enhancement(Accuracy)[*]+10% Enhancement(Heal)[*]+47,5% Enhancement(RechargeTime)[*]+49,7 (4,13%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 25,5%)[*]+MezResist(Immobilize) (Mag 28,8%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22,2%)[*]+7,5% Recovery[*]+54% Regeneration[*]+3,78% Resistance(Fire)[*]+3,78% Resistance(Cold)[*]+9,38% Resistance(Negative)[*]+1,26% Resistance(Toxic)[*]+21,5% Resistance(Psionic)[/list]------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Sting of the Wasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +13,6 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2,5% Resistance(Psionic)[/list][u]Aegis[u]
(Resist Physical Damage)<ul type="square">[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Scirocco's Dervish[u]
(Flashing Steel)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Impervium Armor[u]
(Temp Invulnerability)<ul type="square">[*] +2,5% Recovery[*] +1,88% Defense(Psionic)[*] +2,25% Max Max Endurance[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Resistance(Psionic)[*] +3% Resistance(Psionic)[/list][u]Doctored Wounds[u]
(Dull Pain)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[*] +1,26% Res(Toxic, Psi)[/list][u]Red Fortune[u]
(Divine Avalanche)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Divine Avalanche)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Unyielding)<ul type="square">[*] +2,5% Recovery[*] +1,88% Defense(Psionic)[*] +2,25% Max Max Endurance[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Resistance(Psionic)[*] +3% Resistance(Psionic)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[/list][u]Crushing Impact[u]
(Soaring Dragon)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +13,6 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2,5% Resistance(Psionic)[/list][u]Red Fortune[u]
(Invincibility)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Aid Self)<ul type="square">[*] +12% Regeneration[*] +22,6 (1,88%) HitPoints[*] +6% Enhancement(Heal)[/list][u]Scirocco's Dervish[u]
(Golden Dragonfly)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Scirocco's Dervish[u]
(The Lotus Drops)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Impervium Armor[u]
(Unstoppable)<ul type="square">[*] +2,5% Recovery[*] +1,88% Defense(Psionic)[/list][u]Steadfast Protection[u]
(Resist Energies)<ul type="square">[*] +3% Def(All)[/list][u]Luck of the Gambler[u]
(Tough Hide)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4763;1114;1488;|
>-KEE\UNXS80@.\!\@ZZ%#VT1C0D14GH*5UWFW37Q<>M& amp;>MS-A";<G03]``@IY]AY1%TK'H2N<B@42
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@,#$?`SNL`.1K*J0(E'D:F&>MFY)LFF"8Q36J:1ED4F *;1&W'39.?F_=UW<I%GP@``
|-----------------------------------------------------------------------------|
</pre><hr />
As you can notice, it comes with a neat 32.5% recovery (for some reason Mid's planner doesnt show Numina's and Miracle +recovery enhs, missing 25% recovery from set bonuses), 18% psi def and 21.5% psi def, 41% acc (meaning no FA needed), 47.5% rechg (WOOT! Perma dull pain ) and also 256% regen (which is 25.7hp/sec with dull pain).
Quite a nice build which doesnt have problem with end, psi damage or -rechg. Works for me perfectly.
I have a few AoEs, aid self and permanent 2.4k HP with which I can tank quite effectively.
You might want to try this build on test but you dont have. I just recommend this because it's the best ever build I've had on this character and I've been playing him since I3
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Welcome to the Tanker class!
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
[ QUOTE ]
First of all, HOW COULD YOU BETRAY REGENERATION LIKE THAT?! The Scrapper wouldn't exist without it. Mucho better than Invulnerability. Oh well.
[/ QUOTE ]
That depends very much on what you want to do with the character! If you want to be a scranker / meatshield type of scrapper you choose invuln. If you want to be a generic noob you choose regen, that's the difference
[ QUOTE ]
You still choosing Invulnerability? Fine... listen to Dead Sorrow. He's the greatest one I've ever seen.
[/ QUOTE ]
Thanks Aurry, knew you'd say that
[/ QUOTE ]
Im better Invul scrapper than DS and i dont even have an Invul. Nah joking, DS is da shizznit.
Zaldor you sure you arent drunk or something.. Or maybe I just killed ya in PvP
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
[ QUOTE ]
Zaldor you sure you arent drunk or something.. Or maybe I just killed ya in PvP
[/ QUOTE ]
You dont (cant) pvp
[ QUOTE ]
You dont (cant) pvp
[/ QUOTE ]
QFT
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
[ QUOTE ]
Zaldor you sure you arent drunk or something.. Or maybe I just killed ya in PvP
[/ QUOTE ]
Don't worry, Zal is always insane. Even on MSN! *huggles Zal*
But honestly Zaldor, D is pretty good at 1v1 Arena. I could barely defeat him on my fully IO'd Em/Elec Brute. Then again, he could only barely defeat me in the end it was 1-1.
You two should duel sometime, I'll watch
Never! I cant beat Zaldy's IOd PvP builds with my PvE build
If I ever get my fire/nrg blapper and BS/SR scrapper to 50 I'll respec em for PvP and let Zaldy teach me
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
[ QUOTE ]
First of all, gratz for picking katana/invuln and realizing regen aint the only possible scrapper
Secondly, here's my current build:
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- HO:Nucle(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg(15), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 1: Resist Physical Damage -- Aegis-Psi/Status(A)
Level 2: Flashing Steel -- HO:Nucle(A), Sciroc-Dmg/Rchg(3), Sciroc-Acc/Rchg(13), Sciroc-Dmg/EndRdx(15), Sciroc-Acc/Dmg(43), Sciroc-Acc/Dmg/EndRdx(43)
Level 4: Temp Invulnerability -- ImpArm-ResPsi(A), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx(42)
Level 6: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(11), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/EndRdx(50)
Level 8: Divine Avalanche -- RedFtn-Def(A), LkGmblr-Rchg+(9), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Swift -- Empty(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- ImpSkn-Status(A), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam/Rchg(25)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Build Up -- RechRdx(A), RechRdx(23), RechRdx(23)
Level 24: Aid Other -- Empty(A)
Level 26: Soaring Dragon -- HO:Nucle(A), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg(40)
Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Cyto(29), HO:Cyto(29)
Level 30: Aid Self -- IntRdx-I(A), IntRdx-I(31), Dct'dW-Heal(31), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(37)
Level 32: Golden Dragonfly -- HO:Nucle(A), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Acc/Rchg(33), Sciroc-Dmg/Rchg(33), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg(34)
Level 35: The Lotus Drops -- Sciroc-Dam%(A), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg(37)
Level 38: Unstoppable -- Aegis-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-ResDam/Rchg(39), ImpArm-EndRdx/Rchg(39)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Focused Accuracy -- ToHit(A), ToHit(45), ToHit(45), EndRdx(45), EndRdx(46), EndRdx(46)
Level 47: Hasten -- RechRdx(A), RechRdx(48), RechRdx(48)
Level 49: Tough Hide -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2% DamageBuff[*]+8,75% Defense(Psionic)[*]+9,38% Defense(AoE)[*]+4,5% Max Endurance[*]+41% Enhancement(Accuracy)[*]+8% Enhancement(Heal)[*]+50% Enhancement(RechargeTime)[*]+27,1 (2,25%) HitPoints[*]+MezResist(Confused) (Mag 50%)[*]+MezResist(Held) (Mag 52,8%)[*]+MezResist(Immobilize) (Mag 56,6%)[*]+MezResist(Sleep) (Mag 50%)[*]+MezResist(Stun) (Mag 50%)[*]+MezResist(Terrorized) (Mag 54,4%)[*]+7,5% Recovery[*]+30% Regeneration[*]+3,78% Resistance(Fire)[*]+3,78% Resistance(Cold)[*]+9,38% Resistance(Negative)[*]+1,26% Resistance(Toxic)[*]+7,26% Resistance(Psionic)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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</pre><hr />
As you can see, I dont have stealth. It's not of much use. I'd replace it with flashing steel tbh. Divine avalanche isnt really worth slotting for damage, you're better off with defence set.
[/ QUOTE ]
DSorrow loves his Kat/Inv, but I hate mine. We talk about it a bit and nothing can sway me away from thinking how terrible mine is. I'm afraid the only advice I can give is...stop trying. Sorry.
And this would be same build with less sets, some are still important and some are very desirable:
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Katana - Inv: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- RechRdx-I:50(A), Acc-I:50(13), EndRdx-I:50(17), Dmg-I:50(25), Dmg-I:50(37), Dmg-I:50(37)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 2: Temp Invulnerability -- EndRdx-I:50(A), EndRdx-I:50(3), ResDam-I:50(3), ResDam-I:50(5), ResDam-I:50(5)
Level 4: Flashing Steel -- RechRdx-I:50(A), Acc-I:50(13), EndRdx-I:50(15), Dmg-I:50(17), Dmg-I:50(19), Dmg-I:50(25)
Level 6: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(7), Mrcl-Heal/EndRdx:40(7), Mrcl-Heal/EndRdx/Rchg:40(9), Mrcl-Heal/Rchg:40(11), Mrcl-Heal:40(11)
Level 8: Divine Avalanche -- RechRdx-I:50(A), Acc-I:50(9), EndRdx-I:50(15), DefBuff-I:50(40), DefBuff-I:50(40), DefBuff-I:50(42)
Level 10: Resist Elements -- Aegis-Psi/Status:50(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19), Mrcl-Heal:40(43)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Unyielding -- EndRdx-I:50(A), EndRdx-I:50(23), ResDam-I:50(23), ResDam-I:50(37), ResDam-I:50(43)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Soaring Dragon -- RechRdx-I:50(A), Acc-I:50(27), EndRdx-I:50(27), Dmg-I:50(36), Dmg-I:50(36), Dmg-I:50(36)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(29), HO:Cyto(29), LkGmblr-Rchg+:50(46)
Level 30: Tough -- EndRdx-I:50(A), EndRdx-I:50(31), ResDam-I:50(31), ResDam-I:50(31), ResDam-I:50(34)
Level 32: Golden Dragonfly -- RechRdx-I:50(A), Acc-I:50(33), EndRdx-I:50(33), Dmg-I:50(33), Dmg-I:50(34), Dmg-I:50(34)
Level 35: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
Level 38: Unstoppable -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(40), Aegis-ResDam:50(43), Aegis-ResDam/Rchg:50(45), Aegis-ResDam/EndRdx/Rchg:50(46)
Level 41: Build Up -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Focused Accuracy -- HO:Cyto(A), HO:Cyto(45), HO:Cyto(45)
Level 47: The Lotus Drops -- RechRdx-I:50(A), Acc-I:50(48), EndRdx-I:50(48), Dmg-I:50(48), Dmg-I:50(50), Dmg-I:50(50)
Level 49: Resist Energies -- ResDam-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-EndRdx:50(A), Clrty-RunSpd:50(46), Clrty-Stlth:50(50)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+4,58% Defense(Fire)[*]+4,58% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+5% Enhancement(Heal)[*]+22,5% Enhancement(RechargeTime)[*]+60,3 (4,5%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 22,2%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+5% Recovery[*]+10% Regeneration[*]+3% Resistance(Psionic)[*]+5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Steadfast Protection[u]
(Resist Physical Damage)<ul type="square">[*] +3% Def(All)[/list][u]Miracle[u]
(Dull Pain)<ul type="square">[*] +2,5% Recovery[*] +25,1 (1,88%) HitPoints[*] +5% Enhancement(Heal)[/list][u]Aegis[u]
(Resist Elements)<ul type="square">[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Miracle[u]
(Health)<ul type="square">[*] +2,5% Recovery[/list][u]Luck of the Gambler[u]
(Invincibility)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Tough Hide)<ul type="square">[*] +10% Regeneration[*] +15,1 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Unstoppable)<ul type="square">[*] +5% RunSpeed[*] +1,575% Def( Fire, Cold)[/list][u]Celerity[u]
(Sprint)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +20,1 (1,5%) HitPoints[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />