teleportation
You don't make Teleport Beacons, you find them... like badges.
Each zone has a set of beacons locations, and if you visit all the locations of a zone (while in supergroup mode), then you acquire the teleport beacon to add to your teleport pad.
You can find maps of where the beacons are located on any of the CoH map sites (;ike vidiot maps), and ParagonWiki
will give you map co-ordinates if you use the /location window.
Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!
[ QUOTE ]
You don't make Teleport Beacons, you find them... like badges.
Each zone has a set of beacons locations, and if you visit all the locations of a zone (while in supergroup mode), then you acquire the teleport beacon to add to your teleport pad.
You can find maps of where the beacons are located on any of the CoH map sites (;ike vidiot maps), and ParagonWiki
will give you map co-ordinates if you use the /location window.
[/ QUOTE ]
Not quite true. To get a teleport beacon to a zone you simply have to visit the locations of all exploration badges on that zone in supergroup mode. Even if you already have the badges, it wont matter. Once you got all the places, you gain a supergroup beacon badge, and can now find the correspondent beacon from base-eidt menu.
ok i also found out that each costs 10k, and that in the 50k room i can have only 1 so im saving up for the bigger teleportation chamber
[ QUOTE ]
ok I also found out that each costs 10k, and that in the 50k room I can have only I so im saving up for the bigger teleportation chamber
[/ QUOTE ]It sounds like you have a 1x2 teleport room size. I realised recently that you can only have 1 beacon per teleport pad in this room size. I have just upgraded to a 2x2 room, that can hold 2 pads with 2 locations each, this room only costs 150k prestige.
The cost of 10k, is to place a beacon in the teleport room. If you sell this beacon back to the base editor, you will receive the 10k back.
[u]Point to bear in mind[u] if you upgrade the teleport room, you need to place the new larger room on the map [u]first[u], otherwise you cannot move the telepads around. Once the transfer is completed, you can sell the original rooms and get your prestige back.
Not doing this means you have to destroy/sell the original pads....which means you have to remake them with base salvage, which costs both time and effort.
Main 50 & Badger Nine Claws Claws/Regen/Body
Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus Defender Nilus Scrapper Electro Field Blaster S.PONGE Tanker
Another little note, if you are using the starter base plot then don't waste your time on going for the big tele chambers... The 3x3 one does not allow for more teleporters than the 2x2
We currently have 3 2x2 teleport chambers and each has 4 beacons active. So we can pretty much get anywhere we need to at this stage. Still have room for one more room, just need to make a plan to add more control and power
i bout ha teleportation chamber for my base and crafted the basic teleportation device, now how do i make this so called teleportation becaons