Take a look at my PvP build.


Antibiotical_EU

 

Posted

Hi. Ive finally finished my PvP BS/Regen build and I just wanted some of you hardend PvPers to takea look at it. Does it look good?

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: ......
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Regeneration
---------------------------------------------
01) --> Hack==> Dmg(1)Dmg(3)Dmg(9)Acc(11)Acc(15)Acc(17)
01) --> Fast Healing==> Heal(1)Heal(3)Heal(7)
02) --> Reconstruction==> Heal(2)Heal(5)Heal(13)Rechg(13)Rechg(15)Rechg(17)
04) --> Slice==> Dmg(4)Dmg(5)Dmg(9)Acc(11)Acc(23)Acc(25)
06) --> Quick Recovery==> EndMod(6)EndMod(7)EndMod(36)
08) --> Combat Jumping==> EndRdx(8)
10) --> Build Up==> Rechg(10)Rechg(36)Rechg(37)
12) --> Parry==> Acc(12)Acc(27)Dmg(36)Dmg(39)DefBuf(39)DefBuf(40)
14) --> Super Jump==> Jump(14)Jump(43)Jump(46)
16) --> Integration==> Heal(16)Heal(19)Heal(27)
18) --> Whirling Sword==> Dmg(18)Dmg(19)Dmg(21)Acc(21)Acc(23)Acc(25)
20) --> Dull Pain==> Rechg(20)Rechg(37)Rechg(37)Heal(39)Heal(42)Heal(42)
22) --> Swift==> Run(22)
24) --> Health==> Heal(24)Heal(43)Heal(46)
26) --> Stamina==> EndMod(26)EndMod(42)EndMod(43)
28) --> Disembowel==> Dmg(28)Dmg(29)Dmg(29)Acc(31)Acc(31)Acc(31)
30) --> Instant Healing==> Rechg(30)Rechg(34)Heal(40)Heal(40)
32) --> Head Splitter==> Dmg(32)Dmg(33)Dmg(33)Acc(33)Acc(34)Acc(34)
35) --> Resilience==> DmgRes(35)DmgRes(45)DmgRes(46)
38) --> Moment Of Glory==> Rechg(38)
41) --> Hasten==> Rechg(41)Rechg(48)Rechg(48)
44) --> Focused Accuracy==> TH_Buf(44)TH_Buf(45)EndRdx(45)EndRdx(48)
47) --> Super Speed==> Run(47)
49) --> Laser Beam Eyes==> DefDeBuf(49)DefDeBuf(50)DefDeBuf(50)Acc(50)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Dmg(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------


 

Posted

Looks solid enough juat slot LBE for damage, slot CJ for jump or defence no point in end red, and if you taking MoG at least 3 slot it for defence. 3 Slotted accuracy seems overkill I think 2 acc 3 dam 1 rec would be better slotting. Personally I wouldnt take MoG and Whirling Sword and take tactics, tough, or fear.


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

What kind of PvP are u thinking about? Arena, zone, what?

Some general advice.
1) Get some IO's/HO's. This is the most importent.
2) Dont slot parry with dmg
3) You only need 2 jumps in SJ.
4) Considder getting hurdle and combat jump slotted with 3 jumps each for the unsuppressed movement.
5) resilience is pretty much worthless except for the stun resistance. The added resistance enh. wont give ya much, so 1 slot only.
6) The defence debuff in LBE is kinda poor, so use it for dmg instead. Its your only ranged attack!


Scrappers are pretty poor in the arena. Lots of builds just own them 1in1, eg. Rad/sonic defenders.
If you ever start doing team PvP, pretty much noone uses scrappers. Dont get me wrong. I love scrappers and I even have 2 lvl50 scrappers. At lvl50 when everyone has a smash/lethal shield, you just dont do enough dmg, unless you get some really lucky crits. They dont have the dmg to kill, they dont have the taunt of a tank, they cant buff others which leaves almost no role for them except a stupid jack of all trades which masters none.

Oh yes, they might work a bit in Warburg or RV, but thats it .


A Paragon Defender

 

Posted

[ QUOTE ]
They dont have the dmg to kill, they dont have the taunt of a tank, they cant buff others which leaves almost no role for them except a stupid jack of all trades which masters none.

[/ QUOTE ]

Seems to me a description of good ol' Phil


 

Posted

What nightbringer said about powers. Superjump caps with 2 jump slots so move one away or swap it with endred. Combat jumping and hurdle can use jump slots for unsuppressed movement. Endred in combat jumping is pointless as its one of the cheapest toggles in the game, if not the cheapest. If you are wondering where to put slots, you can put additional toHits in Build up.


 

Posted

Ive got a 50 BS/Regen (HRH The Edge) theres a few things that I would do different..
1. Drop Slice and whirling sword, your main attacks should chain especially if you purchase some some HOs (acc/dams) and slot hack/disembowl/headsplit 3 acc/dam 3 rech.
2. replace slice whirling sword with either presence pool ( a taunt and a fear for runners) or assault and tactics for +per and tohit stacking with FA
3. Id drop MOG move hasten up and get Conserve Power instead BS/ even with regen can be end heavy especially if using tactics and FA.
4. Swap Health for Hurdle for more unsuppressed movement.
5. If u need extra slots take them from Fast Healing maybe put them in BU to squeeze even more To Hit chance out.
6. Consider Heavily slotting in HOs heal/end for intergration x3 Parry also benifits nicely from HOs and your attacks truly thrive off 3 acc/dam 3 rech.

Just my 2 INF if I get a chance tonight i'll post my build up for you.


 

Posted

[ QUOTE ]
3. Id drop MOG move hasten up and get Conserve Power instead BS/ even with regen can be end heavy especially if using tactics and FA.

[/ QUOTE ]

Drop Mog and try and fight a bubbler

[ QUOTE ]
4. Swap Health for Hurdle for more unsuppressed movement.

[/ QUOTE ]

Now with IO'sand stacking with the rest of the regen??? noooooooooo!!! we want perma IH-like

[ QUOTE ]
5. If u need extra slots take them from Fast Healing maybe put them in BU to squeeze even more To Hit chance out.

[/ QUOTE ]

What can you miss on with FA and tactics on? I said we want perma IH-like, damnit!

On the rest I agree, tho. I'll just add that, if you are interested in team arena pvp, go roll another toon, scrappers do su... err... I mean... get taunt. If you are only interested in duels/zones, go for tactics


 

Posted

Ah IOs forgot to add to my previous post that i havent as of yet got round to fiddling my build to include them. Im sure that if you incorprate them Perma DP would be poss and of gr8 benefit. Id still drop MoG yes ok good for bubblers but still situational and imo would get more milage with other choices over a greater array of toons, ymmv.


 

Posted

Mog is good vs kins too... well vs pretty much anything that doesnt have huge +toh buffs or has psi dmg . Although yeah, it's situational but if you dont plan to team pvp with it (i wouldn't, its a broad regen, for god's sake ) you don't need taunt. Anyway up to play style, me thinks


 

Posted

[ QUOTE ]
[ QUOTE ]
They dont have the dmg to kill, they dont have the taunt of a tank, they cant buff others which leaves almost no role for them except a stupid jack of all trades which masters none.

[/ QUOTE ]

Seems to me a description of good ol' Phil

[/ QUOTE ]


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Ah, sorry I didnt mention before. This build is intended for Zone PvP. Also, should I slot with HO's or IO's??


 

Posted

Ok..... Ive really changed the build now going on the advice you guys have given me.

Tell me what you think... Also any ideas on how to squeeze any more regen set bonus out of this build would be very welcome

Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), RechRdx-I(5), RechRdx-I(5), RechRdx-I(50)
Level 1: Fast Healing -- Regen/Rcvry+(A), Heal(7), Heal/EndRdx(7), Heal/Rchg(9), EndRdx/Rchg(9)
Level 2: Reconstruction -- Heal/EndRdx(A), EndRdx/Rchg(11), Heal(11), Heal/Rchg(13), Heal/EndRdx/Rchg(13), Rchg(34)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(15), EndMod-I(15)
Level 6: Assault -- EndRdx-I(A)
Level 8: Combat Jumping -- Jump-I(A)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19), ToHit-I(21), ToHit-I(21), ToHit-I(27)
Level 12: Parry -- Def(A), Def/EndRdx(23), Def/Rchg(23), Def/EndRdx/Rchg(25), Acc-I(25), Acc-I(27)
Level 14: Super Jump -- Jump-I(A), Jump-I(17)
Level 16: Integration -- Heal(A), Heal/EndRdx(17), Heal/Rchg(29), Heal/EndRdx/Rchg(48)
Level 18: Tactics -- ToHit-I(A), ToHit-I(29), ToHit-I(31)
Level 20: Dull Pain -- Rchg(A), Heal(31), Heal/EndRdx(31), Heal/Rchg(33), Heal/EndRdx/Rchg(33), EndRdx/Rchg(33)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Heal(A), Heal/EndRdx(34), Heal/Rchg(34), Heal/EndRdx/Rchg(46)
Level 26: Stamina -- EndMod-I(A), EndMod-I(36), EndMod-I(36)
Level 28: Disembowel -- HO:Nucle(A), HO:Nucle(36), HO:Nucle(37), RechRdx-I(37), RechRdx-I(37), RechRdx-I(39)
Level 30: Instant Healing -- Heal(A), Heal/EndRdx(39), Heal/Rchg(39), Heal/EndRdx/Rchg(40), EndRdx/Rchg(40), RechRdx-I(40)
Level 32: Head Splitter -- HO:Nucle(A), HO:Nucle(42), HO:Nucle(42), RechRdx-I(42), RechRdx-I(43), RechRdx-I(43)
Level 35: Resilience -- ResDam-I(A)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 41: Super Speed -- Run-I(A), Stlth(43), RunSpd(45)
Level 44: Focused Accuracy -- HO:Cyto(A), HO:Cyto(46), HO:Cyto(46)
Level 47: Laser Beam Eyes -- Acc/Dmg(A), Acc/Dmg/Rchg(48), Dmg/Rchg(48)
Level 49: Moment of Glory -- Rchg+(A), Def/Rchg(50), Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Critical Hit
Level 2: Rest -- Empty(A)

---SET BONUS---
+9% Enhancement(Accuracy)
+32% Enhancement(Heal)
+17.5% Enhancement(RechargeTime)
+160.7 (12%) HitPoints
+MezResist(Held) (Mag 6.6%)
+MezResist(Immobilize) (Mag 2.2%)
+MezResist(Terrorized) (Mag 4.4%)
+80% Regeneration
+2.52% Resistance(Fire)
+2.52% Resistance(Cold)
+2.52% Resistance(Toxic)
+2.52% Resistance(Psionic)


 

Posted

So, you do realise that with only headsplitter, hack and Disembowel that if you miss with 2 out of 3, or, <insert chosen deity here> forbid, you don't actually manage to take down whoever you're up against with that combination, there's an awful lot of waiting around for them to come back, right? Of course, with just those 3 attacks, as good as they are, you'll be utterly shafted in PvE, but maybe that's intentional.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

I plan to respec into this build.... Im using a a more conventional build at lower levels.

But surely with three recharges in each attack and with parry to use as a filler my attack chain should be pretty consistent. PvE effectivness doesnt bother me with this build... Its totally aimed at PvP. But im not entirly certain as its quite a unique build and I just wanted your guys thoughts on whether i will be effective in PvP or not.


 

Posted

[ QUOTE ]
Ok..... Ive really changed the build now going on the advice you guys have given me.

Tell me what you think... Also any ideas on how to squeeze any more regen set bonus out of this build would be very welcome


[/ QUOTE ]

I had a quick look... Took Hurdle instead of Swift for stacking with Superjump/CJ, otherwise it's the same power picks that you took in the above build with a slightly tweaked ordering. Ramped up the +regen a good bit and took the mez resistance IOs to help you stand up to mez effects with only integration's protection.

It's worth noting that regen doesn't really benefit from the "+Healing" set bonuses since reconstruction grants toxic resistance (therefore the Healing portion of the power can't be buffed or debuffed).

Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php

Max Regen: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1: Hack Dmg/EndRdx(A), Dmg/Rchg(3), Acc/EndRdx/Rchg(5), Acc/Dmg/EndRdx/Rchg(7), Acc/Dmg/Rchg(9), Acc/Dmg/EndRdx(15)
Level 1: Fast Healing Heal(A), Heal/EndRdx(40), Regen/Rcvry+(40), Heal(46)
Level 2: Reconstruction Heal(A), Heal/Rchg(3), Heal/EndRdx/Rchg(5), Rchg(7), Heal/EndRdx/Rchg(9)
Level 4: Quick Recovery EndMod-I(A), EndMod-I(11), EndMod-I(11)
Level 6: Assault EndRdx-I(A), EndRdx-I(13)
Level 8: Parry HO:Nucle(A), HO:Nucle(15), HO:Nucle(19), HO:Membr(36), Def/Rchg(37), Def(37)
Level 10: Build Up HO:Membr(A), HO:Membr(13), HO:Membr(37)
Level 12: Combat Jumping ToHit+(A), Def(43), Rchg+(43)
Level 14: Super Jump Jump-I(A)
Level 16: Integration Heal(A), Heal/EndRdx(17), Heal/EndRdx/Rchg(17), Heal(40), Rcvry+(46), Regen+(46)
Level 18: Tactics EndRdx-I(A), EndRdx-I(19)
Level 20: Dull Pain Heal(A), Heal/Rchg(21), Heal/EndRdx/Rchg(21), Rchg(23), Heal/Rchg(23)
Level 22: Hurdle Jump-I(A), Jump-I(50)
Level 24: Health Heal/EndRdx(A), Heal/Rchg(25), Heal/EndRdx/Rchg(25), Heal(43)
Level 26: Disembowel Dmg/EndRdx(A), Dmg/Rchg(27), Acc/EndRdx/Rchg(27), Acc/Dmg/EndRdx/Rchg(31), Acc/Dmg/EndRdx(34), Acc/Dmg/Rchg(36)
Level 28: Stamina EndMod-I(A), EndMod-I(29), EndMod-I(29)
Level 30: Instant Healing Heal(A), Heal/Rchg(31), Heal/EndRdx/Rchg(31), Rchg(34), Heal/EndRdx/Rchg(39)
Level 32: Head Splitter Acc/Dmg(A), Dmg/EndRdx(33), Dmg/Rchg(33), Acc/Rchg(33), Dmg/Rchg(34), Acc/Rchg(36)
Level 35: Resilience Status(A), Psi/Status(39)
Level 38: Hasten RechRdx-I(A), RechRdx-I(39), RechRdx-I(42)
Level 41: Focused Accuracy HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Laser Beam Eyes Acc/Dmg(A), Dmg/EndRdx(45), Dmg/Rchg(45), Acc/EndRdx/Rchg(45), Acc/Dmg/Rchg(50)
Level 47: Moment of Glory Def(A), Def/Rchg(48), Def/EndRdx/Rchg(48), RechRdx-I(48), Def/Rchg(50)
Level 49: Super Speed Run-I(A)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Jump-I(A)
Level 1: Critical Hit
Level 2: Rest RechRdx-I(A)


Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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Set Bonuses:
+7% DamageBuff
+1.25% Defense(Energy)
+2.25% Max Endurance
+13.8% Enhancement(RechargeTime)
+205.9 (15.4%) HitPoints
+MezResist(Confused) (Mag 50%)
+MezResist(Held) (Mag 50%)
+MezResist(Immobilize) (Mag 63.8%)
+MezResist(Sleep) (Mag 50%)
+MezResist(Stun) (Mag 50%)
+MezResist(Terrorized) (Mag 56.6%)
+3.5% Recovery
+104% Regeneration
+3% Resistance(Psionic)

Totals: 724% Regeneration, 238% Recovery (Constant)


 

Posted

[ QUOTE ]

It's worth noting that regen doesn't really benefit from the "+Healing" set bonuses since reconstruction grants toxic resistance (therefore the Healing portion of the power can't be buffed or debuffed).

[/ QUOTE ]

But doesnt +heal affect reconstruction and dull pain?


 

Posted

[ QUOTE ]
[ QUOTE ]

It's worth noting that regen doesn't really benefit from the "+Healing" set bonuses since reconstruction grants toxic resistance (therefore the Healing portion of the power can't be buffed or debuffed).

[/ QUOTE ]

But doesnt +heal affect reconstruction and dull pain?

[/ QUOTE ]

For Reconstruction, see your above quote!

For Dull Pain, honestly... I'm not sure. But you have over 700% regen and Dull Pain is more of a +max HP tool than a Heal. I doubt that you'd notice a difference, even if you stacked a large amount of +Healing set bonuses.

Although DP is a very potent heal I'd be very wary of using it in-combat at low HP since it takes 2-3 seconds for the Heal to actually kick in. The Upshot is that on a regen scrapper (with no resistances to speak of) you'll almost never see the full Healing effect of Dull Pain... because if you waited that long to activate it you'd be dead by the time the heal portion actually hits you!

To my mind therefore it makes much more sense to strive for +HP and +Regen than +Healing on a Regen scrapper. I've gotten Maelwys an IO'ed build that grants 742% Regen, +175.7 (13.1%) HitPoints and the ability to overlap Dull Pain while Hasten is up... that'd serve me far better than a few extra points of Healing in DP.

A "Traditional i6/i7 Build" maxxed-out /regen has about 577% regen and 20% extra HP from accolades... which equates to about 80 HP every 2 Seconds. The IO'ed build I've been planning for Maelwys (with accolades) would give 742% regen with 33.1% extra HP, which equates to about 90 HP returned every 1.5 Seconds.

In the space of 6 seconds, you'd therefore be looking at the difference between regenerating 240HP (SOs) and 360HP (IOs). So you could argue that with ios, regens become about 50% (240 x 1.5 = 360) more survivable.

(This isn't counting Reconstruction though, and the HP Cap will be reached when Dull Pain is up, so it's less than 50% extra survivability in practice. Though the +50% Mez Resistance from IOs nearly makes up for that! )


 

Posted

Jeeesus. Thats a wayy better slotted version of my build. Thanks so much! With that much regen im gonna love it


 

Posted

Happy farming, the build costs at least 300 mill inf


A Paragon Defender

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

It's worth noting that regen doesn't really benefit from the "+Healing" set bonuses since reconstruction grants toxic resistance (therefore the Healing portion of the power can't be buffed or debuffed).

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But doesnt +heal affect reconstruction and dull pain?

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For Reconstruction, see your above quote!

For Dull Pain, honestly... I'm not sure. But you have over 700% regen and Dull Pain is more of a +max HP tool than a Heal. I doubt that you'd notice a difference, even if you stacked a large amount of +Healing set bonuses.


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Errr...... check check..check. Reconstructions heal can be enhanced, howcome the +heal set bonuses wouldnt affect it? and what does the toxic res got to do with anything?

Another check, slotting dull pain with heal will increase the hp it adds on the hpbar in addition to the amount healed. Therefore has anyone checked do the +heal bonuses increase this? (this is separate from +hp bonuses which affect the BASE hp bar.)

ps. What fooking HP cap..?


 

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Errr...... check check..check. Reconstructions heal can be enhanced, howcome the +heal set bonuses wouldnt affect it? and what does the toxic res got to do with anything?

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It can be enhanced with enhancements, but like other such Heals (Healing Flames, etc) it can't be BUFFED or DEBUFFED by powers or set bonuses. See here

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Another check, slotting dull pain with heal will increase the hp it adds on the hpbar in addition to the amount healed. Therefore has anyone checked do the +heal bonuses increase this? (this is separate from +hp bonuses which affect the BASE hp bar.)

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Nope. Accolades don't affect Dull Pain's "Max HP increase", since that is seperate from the Heal it grants. That link has a post stating that Dull Pain's Heal is boosted by set bonuses, but the HP bar remains the same.

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ps. What fooking HP cap..?

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180% of your Scrapper's Base HP Bar is your HP Cap. AFAIK you can't get above this with buffs or accolades.
Dull Pain will give you just under +60% when slotted, and you can get a further +20% from accolades.


 

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<--- is happy 'cause his heal can't be debuffed!