MA/SR Question


Dark_Blasphemy_EU

 

Posted

Hi,

currently i'm playing a MA/SR scrapper (SR for the first time) and i'm not sure about some power choices. First,
i'm gonna have two endred. in all SR toggles (FF, FS and Evasion) and one endred. in most attacks.
I'm just going to hit level 20 today and up to now i must rest almost after every fight (only FF running with 1 endred. + CJ) and no endred in my attacks yet. With the above slotting, is it still advisable to get conserve power once i hit level 41? I won't get FA later on.

Is it necessary or advisable to get either Aid self or Tough/weave? With tough/weave i would have 4-5 toggles running in most fights, then i could imagine will have some end problems.

Thx for the help.


 

Posted

I'd get Conserve Power, even if it's only for after elude crash. With 2 endrdx on each toggle, no FA (god knows why) and 1 endrdx on every attack you should be ok's on end. I'd consider getting FA and adding +rech to eagle's claw and crane kick at least, tho


 

Posted

[ QUOTE ]
Hi,

currently i'm playing a MA/SR scrapper (SR for the first time) and i'm not sure about some power choices. First,
i'm gonna have two endred. in all SR toggles (FF, FS and Evasion) and one endred. in most attacks.
I'm just going to hit level 20 today and up to now i must rest almost after every fight (only FF running with 1 endred. + CJ) and no endred in my attacks yet. With the above slotting, is it still advisable to get conserve power once i hit level 41? I won't get FA later on.

Is it necessary or advisable to get either Aid self or Tough/weave? With tough/weave i would have 4-5 toggles running in most fights, then i could imagine will have some end problems.

Thx for the help.

[/ QUOTE ]

I have Tough and Weave on my DM-SR scrapper and I find it makes a whole difference, but DM has a small self heal and MA doesn´t. With the appropriate +regen sets, Medicine pool is not a must for a SR scrapper imo (unless you are aiming for PvP, in which case you´ll need both fighting and medicine pool).


 

Posted

I dont have an endred on any toggle as it lowers the endurance of my build whilst in the attack chain by too little to be worth the slots. I do have an end red in almost every attack except the AoEs where the multihit damage potential per endurance point is so good it pays to recharge it more.

Your looking at your builds endurance needs prior to stamina atm and prior to SOs which will change a lot. Stamina is almost the equivalent of an end slot in every attack. Some people especially pvpers do stamina, end slot toggles and recharge all attacks for high burstness. That gives them a sprinters build whereas a end slot in every attack plus stamina gives a more of a long haul build.

SOs and stamina will change your eps. On an SR aid self is beneficial and second to that weave and third to that tough as its only S/L. Id advise on just aid self as its generally enough.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

i have a lvl 46 Ma/spr, i have the fighting pool (tough) and like most builds maxed stamina, i'm liking build i have;
which i have most of the Spr set and only missed 3 out of the Ma set, tough does make a difference but i have hasten and quickness so i have elude almost on Permanently i have conserve energy which i put on during the elude crash, but before lvl 38 i would recommend tough as it does help alot
if ya having trouble with health as well try maxing out the health power in the fitness pool this can allow you to have 1 of your toggles off if you have and endurance problem


 

Posted

[ QUOTE ]
Medicine pool is not a must for a SR scrapper imo (unless you are aiming for PvP, in which case you´ll need both fighting and medicine pool).

[/ QUOTE ]

Fighting pool for PvP? No you don't. And ma is not dm, it doesnt have -toh debuffs on target, so you will be hit A LOT. Unless you plan on playing all the time with an empath or a bubbler, I'd never skip it


 

Posted

[ QUOTE ]
[ QUOTE ]
Medicine pool is not a must for a SR scrapper imo (unless you are aiming for PvP, in which case you´ll need both fighting and medicine pool).

[/ QUOTE ]

Fighting pool for PvP? No you don't. And ma is not dm, it doesnt have -toh debuffs on target, so you will be hit A LOT. Unless you plan on playing all the time with an empath or a bubbler, I'd never skip it

[/ QUOTE ]

The thing is that, if you take fighting pool, you can equip Tough with the Steadfast unique enhancement that grants +3% defense and with weave and the proper set bonuses, you can get your SR scrapper over the defense soft cap, adding medicine pool to that, then you have a scrapper tha in he hands of a good PvP player (and that excludes me by a long way) is going to be feared in the arena. As I said, medicine pool is needed for PvP, I never said it should be skipped for PvP.


 

Posted

So which among speed, leaping, fitness and medicine pools would you ditch to get fighting?


 

Posted

For PvE I´d definitely lose speed and medicine, I don´t think hasten is needed if MA attacks are properly slotted and as I said, I don´t think medicine pool is essential for a PvE SR scrapper. For PvP I should prepare a proper build and I don´t have the builder downloaded in this machine, but if it´s that important, I could make one when I get back home by the weekend.


 

Posted

Well, i didn't mention it above, i'm only doing PvE with this char.
In my build i haven't planned fighting pool or medicine pool yet and would only be able to get it from level 41 on,
or 44 if i get conserve power first. Im currently on level 25 and running FF and FS constantly with one endred. With Stamina 3 slotted its not bad, and i haven't slotted the attacks for endred yet. So i might drop the second endred in the toggle and put it somewhere else.
In the moment i have slotted mostly DO's (because of Inf., will slot SO's on 27) and play on rugged. No problems there with some health and luck inspirations. In large teams, no problems when there is a defender or controller with healing powers. In large teams, without support chars and / or tanker it can get difficult, especially if i'm the only melee character on a 8 man team.Of course i dont play tank and run in but let the blaster pull or the controller casts there holds but during the fight i often get surrounded by larger groups and then i get hit more then that i can evade.
I'm looking forward to SO's now and after some levels of playing i might decide if the medicine pool might be necessary later on.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Medicine pool is not a must for a SR scrapper imo (unless you are aiming for PvP, in which case you´ll need both fighting and medicine pool).

[/ QUOTE ]

Fighting pool for PvP? No you don't. And ma is not dm, it doesnt have -toh debuffs on target, so you will be hit A LOT. Unless you plan on playing all the time with an empath or a bubbler, I'd never skip it

[/ QUOTE ]

The thing is that, if you take fighting pool, you can equip Tough with the Steadfast unique enhancement that grants +3% defense and with weave and the proper set bonuses, you can get your SR scrapper over the defense soft cap, adding medicine pool to that, then you have a scrapper tha in he hands of a good PvP player (and that excludes me by a long way) is going to be feared in the arena. As I said, medicine pool is needed for PvP, I never said it should be skipped for PvP.

[/ QUOTE ]

Or if you really wanna scare people in PvP you do this:

Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php

Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Hack -- HO:Nucle(A), HO:Nucle(23), HO:Nucle(46)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(3), RedFtn-Def(5), RedFtn-Def/EndRdx/Rchg(5), RedFtn-EndRdx(7)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), RedFtn-Def/Rchg(7), RedFtn-Def(9), RedFtn-EndRdx(9), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def/EndRdx(11)
Level 4: Agile -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(13), RedFtn-Def(13), RedFtn-EndRdx/Rchg(15), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 8: Build Up -- HO:Membr(A), HO:Membr(17), HO:Membr(19)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(19)
Level 12: Parry -- LkGmblr-Rchg+(A)
Level 14: Flurry -- Stpfy-KB%(A), Stpfy-Acc/Rchg(33), Stpfy-EndRdx/Stun(34), Stpfy-Acc/EndRdx(36), Stpfy-Acc/Stun/Rchg(50)
Level 16: Dodge -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(21), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Mrcl-Rcvry+(A)
Level 22: Whirlwind -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(23), TmpRdns-Acc/EndRdx(34), TmpRdns-Rng/Slow(34), TmpRdns-EndRdx/Rchg/Slow(36)
Level 24: Quickness -- Run-I(A)
Level 26: Disembowel -- Dmg-I(A), Dmg-I(31), HO:Nucle(36)
Level 28: Lucky -- RedFtn-Def(A), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(31)
Level 30: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Stun/Rng(37), Stpfy-Acc/EndRdx(46), Stpfy-Acc/Stun/Rchg(48)
Level 32: Head Splitter -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33)
Level 35: Evasion -- Ksmt-ToHit+(A), Ksmt-Def/Rchg(37), Ksmt-EndRdx/Rchg(39), Ksmt-Def/EndRdx(39), Ksmt-Def/EndRdx/Rchg(39)
Level 38: Elude -- HO:Membr(A), HO:Membr(40), HO:Membr(40), RechRdx-I(40), RechRdx-I(42), RechRdx-I(42)
Level 41: Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dam%(43), Posi-Dmg/Rng(43)
Level 44: Dark Blast -- Decim-Build%(A), Decim-Acc/Dmg(45), Decim-Dmg/Rchg(45), Decim-Dmg/EndRdx(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Tenebrous Tentacles -- Posi-Dam%(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50)
Level 49: Stamina -- EndMod-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 1: Critical Hit
Level 2: Rest -- RechRdx-I(A)


60sec elude downtime + perma hasten + 13 sec build up + double stacked Practised Brawler


 

Posted

Just one slot in stamina and at lv49?


 

Posted

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Just one slot in stamina and at lv49?

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yeah just toying around with recharges can make you go gimp-o-matic in no time


 

Posted

[ QUOTE ]
Well, i didn't mention it above, i'm only doing PvE with this char.
In my build i haven't planned fighting pool or medicine pool yet and would only be able to get it from level 41 on,
or 44 if i get conserve power first. Im currently on level 25 and running FF and FS constantly with one endred. With Stamina 3 slotted its not bad, and i haven't slotted the attacks for endred yet. So i might drop the second endred in the toggle and put it somewhere else.
In the moment i have slotted mostly DO's (because of Inf., will slot SO's on 27) and play on rugged. No problems there with some health and luck inspirations. In large teams, no problems when there is a defender or controller with healing powers. In large teams, without support chars and / or tanker it can get difficult, especially if i'm the only melee character on a 8 man team.Of course i dont play tank and run in but let the blaster pull or the controller casts there holds but during the fight i often get surrounded by larger groups and then i get hit more then that i can evade.
I'm looking forward to SO's now and after some levels of playing i might decide if the medicine pool might be necessary later on.

[/ QUOTE ]

That is probably the most sensible thing to do, try builds until you find one that suits your playstyle. I would also recommend ou to try the respecs first on the test server. There´s obviously a strong point for medicine pool, no matter how good your defense is, when you get hit you take full damage (tough helps a little on smashing/lethal). I prefer the approach of making being hit as difficult as possible by increasing defense, however, this doesn´t mean no faceplants, but hey, faceplanting every now and then adds drama to the game


 

Posted

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So which among speed, leaping, fitness and medicine pools would you ditch to get fighting?

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For PvP I´d ditch leaping and try get away with 3 jump enhcs in hurdle and if possible a couple more in sprint. That would reduce the number of attacks, but with hasten and a few set recharge bonuses the attack chain should be fast enough anyway.