Base Editing Descriptions
It'd also be nice to actually be able to check the info without having the prestige
@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity
If you have nothing useful to say, you have two choices: Say something useless or stay quiet.
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3. That there be a base roll back option so that if it does go wrong you can undo the last set of changes without spending two hours doing it all from scratch again. Maybe it could be that you would set a marker when you begin editing and you can choose to roll back to that at the end of your editing session or even if you dc while base editing (which happened to me twice tonight).
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Thats a good idea, it is bloody annoying if you mapserver or get randomly base kicked, having spent 20 mins fiddling in the base editor then having to re do what you just did.
I have just spent the last 2 hours fixing a problem in our sg base after I tried to upgrade our control to the autonomous system. The problem was that the new sytem was too large to fit in our control room (3x3), but there was no way to know that until we had enough prestige to place it, and to get that I had to sell our old control stuff. Trying to get it to fit then wasn't working so I had to spend my time trying to put things back together. So out of this come a couple of suggestions.
1. Better descriptions on large items, so that there is a way to know how many tiles they take up.
2. If a base item has a pre-requisite like a certain room size or type, then this should be in the item info.
3. That there be a base roll back option so that if it does go wrong you can undo the last set of changes without spending two hours doing it all from scratch again. Maybe it could be that you would set a marker when you begin editing and you can choose to roll back to that at the end of your editing session or even if you dc while base editing (which happened to me twice tonight).