Perma Dull Pain IS possible
Yeah a great thread. I'm currently working on my own version so i cant wait to see the final results.
@SinghMC

It's actually fairly simple to get perma-dull-pain now without giving up too much of your normal slotting enhancement bonuses. You don't even need to take the Presence Pool...
However like most builds that rely heavily on high-level IO set bonuses, it won't work when exemplared. So if you plan on using it to PvP, you'll mostly be sticking to the arena and RV.
Sample build for a BS/Regen, with "perma Dull-Pain" and optimum ClickyHeal/AttackDamage enhancement %s:
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Perma Dull Pain: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Hack Acc/Dmg(A), Acc/Dmg/EndRdx(3), Acc/Dmg/Rchg(3), Dmg/EndRdx/Rchg(9), Dmg/Rchg(11), Acc/EndRdx/Rchg(37)
Level 1: Fast Healing Heal(A), Heal/EndRdx(39), Heal/Rchg(40), Heal/EndRdx/Rchg(40), EndRdx/Rchg(40), Regen/Rcvry+(46)
Level 2: Slice Acc/Dmg(A), Dmg/Rchg(11), Acc/Dmg(13), Dmg/EndRdx/Rchg(13), Acc/Rchg(15)
Level 4: Reconstruction Heal/Rchg(A), Heal/Rchg(5), Heal/Rchg(5), Heal/Rchg(15)
Level 6: Quick Recovery EndMod-I(A), EndMod-I(7), EndMod-I(7)
Level 8: Parry HO:Nucle(A), HO:Nucle(9), HO:Nucle(19), Def(23), Def/Rchg(37), HO:Membr(37)
Level 10: Hurdle Jump-I(A)
Level 12: Combat Jumping Rchg+(A)
Level 14: Super Jump Jump-I(A)
Level 16: Integration Heal(A), Heal/EndRdx(17), EndRdx/Rchg(17), Heal/Rchg(19), Heal/EndRdx/Rchg(43)
Level 18: Health Heal(A), Heal/EndRdx(39), Heal/Rchg(39), Heal/EndRdx/Rchg(42), EndRdx/Rchg(43), Regen+(50)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Build Up HO:Membr(A), HO:Membr(23), HO:Membr(43)
Level 24: Dull Pain Heal/Rchg(A), Heal/Rchg(25), Heal/Rchg(25), Heal/Rchg(34), RechRdx-I(36)
Level 26: Disembowel Acc/Dmg(A), Dmg/Rchg(27), Acc/Dmg/Rchg(27), Acc/Dmg/EndRdx(31), Dmg/EndRdx/Rchg(34), Acc/EndRdx/Rchg(36)
Level 28: Instant Healing Heal/Rchg(A), Heal/Rchg(29), Heal/Rchg(29), Heal/Rchg(36)
Level 30: Hasten RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Head Splitter Acc/Dmg(A), Dmg/Rchg(33), Acc/Dmg(33), Dmg/EndRdx/Rchg(33), Acc/Rchg(34)
Level 35: Revive RechRdx-I(A)
Level 38: Stealth EndRdx-I(A)
Level 41: Focused Accuracy HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Laser Beam Eyes Acc/Dmg(A), Dmg/EndRdx(45), Dmg/Rchg(45), Acc/EndRdx/Rchg(45), Acc/Dmg/Rchg(46), Acc/Dmg/Rchg(46)
Level 47: Energy Torrent Acc/Dmg(A), Dmg/EndRdx(48), Dmg/Rchg(48), Dmg/Rng(48), Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Super Speed Run-I(A)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Stlth(A)
Level 1: Critical Hit
Level 2: Rest RechRdx-I(A)
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
--------------------------------------------------------------------------
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Can it also be done on an INV scrapper?
[ QUOTE ]
Can it also be done on an INV scrapper?
[/ QUOTE ]
Yes, but you'll be gimping yourself a bit more than a regen, since you'll miss out on some of the -endurance that a IO build would provide... and you would also need to take a few of the global "recharge speed" IOs.
--------------------------------------------------------------------------
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Slash Acc/Dmg(A), Dmg/EndRdx(3), Acc/Dmg/Rchg(3), Acc/Dmg/EndRdx(5), Dmg/EndRdx/Rchg(5), Acc/Dmg/EndRdx/Rchg(37)
Level 1: Resist Physical Damage ResDam-I(A)
Level 2: Slice Acc/Dmg(A), Dmg/Rchg(7), Acc/Dmg(7), Dmg/EndRdx/Rchg(9), Acc/EndRdx(9)
Level 4: Temp Invulnerability ResDam/EndRdx(A), ResDam/EndRdx/Rchg(34), ResDam(34), ResDam/EndRdx/Rchg(37)
Level 6: Dull Pain Heal/Rchg(A), Heal/Rchg(11), Heal/Rchg(11), Heal/Rchg(13), Heal/EndRdx/Rchg(13), RechRdx-I(42)
Level 8: Parry HO:Nucle(A), HO:Nucle(15), HO:Nucle(15), Def(17), Def/Rchg(23), HO:Membr(43)
Level 10: Hurdle Jump-I(A)
Level 12: Combat Jumping Rchg+(A)
Level 14: Super Jump Jump-I(A)
Level 16: Unyielding ResDam/EndRdx(A), ResDam/EndRdx/Rchg(17), ResDam(43), ResDam/EndRdx/Rchg(43)
Level 18: Health Heal(A), Heal/EndRdx(19), Regen/Rcvry+(19), Heal(40), Rcvry+(40), Regen+(45)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Build Up HO:Membr(A), HO:Membr(23), HO:Membr(40)
Level 24: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Disembowel Acc/Dmg(A), Dmg/EndRdx(27), Acc/Dmg/Rchg(27), Acc/Dmg/EndRdx(29), Dmg/EndRdx/Rchg(29), Acc/Dmg/EndRdx/Rchg(46)
Level 28: Stimulant EndRdx-I(A)
Level 30: Aid Self Rchg(A), Heal(31), Heal/EndRdx(31), Heal/Rchg(31), Heal/EndRdx/Rchg(46), IntRdx-I(50)
Level 32: Head Splitter Acc/Dmg(A), Dmg/Rchg(33), Acc/Dmg(33), Dmg/EndRdx/Rchg(33), Acc/EndRdx(34)
Level 35: Invincibility Def/EndRdx(A), Def/Rchg(36), EndRdx(36), Def/EndRdx/Rchg(36), Def(37), Rchg+(46)
Level 38: Unstoppable ResDam/Rchg(A), ResDam/Rchg(39), ResDam/Rchg(39), ResDam/Rchg(39)
Level 41: Focused Accuracy HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Conserve Power RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Energy Torrent Acc/Dmg(A), Dmg/EndRdx(48), Dmg/Rchg(48), Dmg/Rng(48), Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Super Speed Run-I(A)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Jump-I(A)
Level 1: Critical Hit
Level 2: Rest RechRdx-I(A)
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
--------------------------------------------------------------------------
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This is the build i'm currently working on. I had to sacrifice the Leadership pool for the Presence pool since IO's are worthless in the former. This gets me about 50% Recharge time all together, which hopefully will be enough to perma Dull Pain.
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
SinghMC: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/EndRdx:50(9)
Level 1: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(19), Dct'dW-Heal:50(34), Dct'dW-Heal/EndRdx:50(34)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(3), Sciroc-Dmg/Rchg:50(5), Sciroc-Acc/Dmg/EndRdx:50(7), Sciroc-Dam%:50(9)
Level 4: Reconstruction -- Dct'dW-Heal:50(A), Dct'dW-Heal/Rchg:50(13), Dct'dW-Rchg:50(13), Dct'dW-Heal/EndRdx:50(15), Dct'dW-Heal/EndRdx/Rchg:50(15), RechRdx-I:50(17)
Level 6: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(11), EndMod-I:50(11)
Level 8: Build Up -- HO:Membr(A), HO:Membr(34), HO:Membr(36)
Level 10: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(21), Dct'dW-Heal/EndRdx:50(23), Dct'dW-Heal/Rchg:50(23), Dct'dW-EndRdx/Rchg:50(25), RechRdx-I:50(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Jump-I:50(17)
Level 14: Super Jump -- Jump-I:50(A), Jump-I:50(19)
Level 16: Integration -- Dct'dW-Heal:50(A), Dct'dW-Heal/Rchg:50(21), HO:Golgi(29)
Level 18: Hurdle -- Jump-I:50(A), Jump-I:50(40), Jump-I:50(43)
Level 20: Swift -- Run-I:50(A), Run-I:50(37), Run-I:50(43)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(36), EndMod-I:50(36)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(27), C'ngImp-Dmg/Rchg:50(27), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(31)
Level 28: Instant Healing -- Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(29), Dct'dW-Rchg:50(31), Dct'dW-Heal/Rchg:50(33), Dct'dW-Heal/EndRdx/Rchg:50(33), RechRdx-I:50(33)
Level 30: Super Speed -- Clrty-Stlth:50(A), Run-I:50(40)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(42), Sciroc-Dmg/Rchg:50(42), Sciroc-Acc/Dmg/EndRdx:50(42), Sciroc-Dam%:50(43)
Level 35: Challenge -- Taunt-I:50(A)
Level 38: Intimidate -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(39), Abys-Fear/Rng:50(39), Abys-Acc/EndRdx:50(39), Abys-Acc/Fear/Rchg:50(40)
Level 41: Focused Accuracy -- HO:Enzym(A), HO:Enzym(45), HO:Enzym(45)
Level 44: Laser Beam Eyes -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(46), Decim-Acc/Dmg/Rchg:40(46), Decim-Build%:40(46)
Level 47: Divine Avalanche -- Ksmt-ToHit+:30(A), Ksmt-Def/EndRdx:30(48), Ksmt-Def/Rchg:30(48), Ksmt-EndRdx/Rchg:30(48), Ksmt-Def/EndRdx/Rchg:30(50)
Level 49: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 1: Critical Hit
Level 2: Rest -- RechRdx-I:50(A)
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
--------------------------------------------------------------------------
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@SinghMC

Not that I care much about this, but I know a lot of players who've been trying to get permanent Dull Pain. There's a post on US forums explaining how to get there. You can find it here .
Enjoy
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]