[ QUOTE ]
Walter's no stronger than the next man, but a lot more dexeterous and able to shrug off disease easily thanks to his suit. He's a super genius and it's reflected in his massive intellect score, however his cold soulless attitude makes it hard for him to relate to normal people. It's worth noting however that in the Rogue islands normal people are in short supply.
[ QUOTE ]
Nothing special here, Walter's intellect prevents mind effects relatively easily and his enhanced senses can keep him out of danger. He's not the best fighter, but then that's what robot minions are for! He'll go down fairly fast if something can hit through his forcefield, but his minions can all interpose themselves between the blows so as long as they're around it's less of a worry.
Walter has few social skills but his knowledge of all things mechanical is truly impressive. He should be able to quickly and easily whip up all sorts of impressive devices and is a true expert in his field. He can see through people, but especially skilled liars may be able to pull the wool over his eyes, if he sees fit to listen to them that is.
Walter has a ton of feats, most geared to making him an excellent commander of his robotic Minions (Who are fanatically devoted to him) and being a devious genius. Going up against Walter you better hope he's not had time to plan the fight, or he can lay down a master plan to give him the edge and tailor made inventions, designed to destroy you! His Super Computer acts as a Contact and keeps him informed of the people he meets. What Super Computer you may ask?
[/ QUOTE ]
Headquaters
Underground Base (Rogue Islands) Huge, Toughness 15, Communications, Computer, Concealed, Defense System, Garage, Holding Cells, Isolated, Laboratory, Library, Living Space, Power System, Security System.
[ QUOTE ]
No super villain is complete without a secret underground lair
[/ QUOTE ]
Powers
Force Field 10 (Ablative, Affect Others, Progressive 4)
Device 5 (Easy to lose) Steam Powered Grenade Launcher
. Blast 8 (Area: Explosion)
. Alternate Power: Dazzle 8(Sight, Sound, Area: Explosion)
Device 3 (Hard to lose) Monocle
. Super Senses 10 (Accurate 2 Sight, Dark Vision 2, Infrared Vision, Extended Vision, Acute Vision 2, Microscopic Vision 2)
. Immunity 5 (Dazzle Effects)
Leaping 5
Device 3 (Hard to Lose) Trip Mines
. Blast 8 (Triggered)
Device 3 (Hard to Lose) Poison Gas Mine
. Nauseate 4 (Triggered, Area, Progression 2)
Immunity 10(Life Support, Ageing)
Equipment
Caltrops, Mini-Tracer, Comm-Link
[ QUOTE ]
Walter has a lot of Devices! The mines are fairly deadly, as they can be set up to lure people into further adding to the "Don't let Walter see you coming" plan. The grenade launcher comes with both explosive and flashbangs and while not hugely deadly in Walter's hands can still lay down some damage. The Forcefield protects most of the people near him but can be beaten down with enough force (And will need to be reactivated manually) Walter can survive in space, or underwater. Although with only leaping to get about it'd not be the best place for him!
[/ QUOTE ]
Weakness: Opium dependency (Uncommon, Major. -1 to stats every 20 minutes if not taken. Can kill)
Complication: Responsibility (Jeeves, his favourite Robot who he treats as his closest friend.)
Complication: Addiction (Opium)
Complication: Obsession (Trans-Humanism, Walter believes machines will one day rule the earth.)
Complication: Reputation ( Walter is a wanted Criminal over most of the world.)
Jeeves and Minions to come soon!
Walter Steamworth
Walter Wellington
Size: Medium
Power Level: 13
Height: 5'8
Weight: Confidential
Hair Colour: Brown
Eye Colour: Green
Ethnicity: Confidential
Age: 121
Identity: Secretive
Group Affiliation: Dusk Spiders
Base of Operations: Underground Base in the Rogue Islands
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 26 (+8)
Wisdom: 16 (+3)
Charisma: 8 (-1)
[ QUOTE ]
Walter's no stronger than the next man, but a lot more dexeterous and able to shrug off disease easily thanks to his suit. He's a super genius and it's reflected in his massive intellect score, however his cold soulless attitude makes it hard for him to relate to normal people. It's worth noting however that in the Rogue islands normal people are in short supply.
[/ QUOTE ]
Toughness: 12(With Forcefield)/2
Fortitude: 4
Reflex: 6
Willpower: 8
Attack: 7
Defense: 4
[ QUOTE ]
Nothing special here, Walter's intellect prevents mind effects relatively easily and his enhanced senses can keep him out of danger. He's not the best fighter, but then that's what robot minions are for! He'll go down fairly fast if something can hit through his forcefield, but his minions can all interpose themselves between the blows so as long as they're around it's less of a worry.
[/ QUOTE ]
Skills
Bluff 5, Climb 10, Computers 14, Craft: Technology 20, Craft: Electronics 20, Disable Device 12, Gather Information 7, Investigate 12, Knowledge: Physical Sciences 20, Knowledge: Technology 20, Notice 7, Search 12, Sense Motive 7.
[ QUOTE ]
Walter has few social skills but his knowledge of all things mechanical is truly impressive. He should be able to quickly and easily whip up all sorts of impressive devices and is a true expert in his field. He can see through people, but especially skilled liars may be able to pull the wool over his eyes, if he sees fit to listen to them that is.
[/ QUOTE ]
Feats
Minions 10, Sidekick (Jeeves) 25, Master Planner, Inventor, Contacts, Eidetic Memory, Assesment, Improvised Tools, Leadership, Well-Informed, Equipment 4.
[ QUOTE ]
Walter has a ton of feats, most geared to making him an excellent commander of his robotic Minions (Who are fanatically devoted to him) and being a devious genius. Going up against Walter you better hope he's not had time to plan the fight, or he can lay down a master plan to give him the edge and tailor made inventions, designed to destroy you! His Super Computer acts as a Contact and keeps him informed of the people he meets. What Super Computer you may ask?
[/ QUOTE ]
Headquaters
Underground Base (Rogue Islands) Huge, Toughness 15, Communications, Computer, Concealed, Defense System, Garage, Holding Cells, Isolated, Laboratory, Library, Living Space, Power System, Security System.
[ QUOTE ]
No super villain is complete without a secret underground lair
[/ QUOTE ]
Powers
Force Field 10 (Ablative, Affect Others, Progressive 4)
Device 5 (Easy to lose) Steam Powered Grenade Launcher
. Blast 8 (Area: Explosion)
. Alternate Power: Dazzle 8(Sight, Sound, Area: Explosion)
Device 3 (Hard to lose) Monocle
. Super Senses 10 (Accurate 2 Sight, Dark Vision 2, Infrared Vision, Extended Vision, Acute Vision 2, Microscopic Vision 2)
. Immunity 5 (Dazzle Effects)
Leaping 5
Device 3 (Hard to Lose) Trip Mines
. Blast 8 (Triggered)
Device 3 (Hard to Lose) Poison Gas Mine
. Nauseate 4 (Triggered, Area, Progression 2)
Immunity 10(Life Support, Ageing)
Equipment
Caltrops, Mini-Tracer, Comm-Link
[ QUOTE ]
Walter has a lot of Devices! The mines are fairly deadly, as they can be set up to lure people into further adding to the "Don't let Walter see you coming" plan. The grenade launcher comes with both explosive and flashbangs and while not hugely deadly in Walter's hands can still lay down some damage. The Forcefield protects most of the people near him but can be beaten down with enough force (And will need to be reactivated manually) Walter can survive in space, or underwater. Although with only leaping to get about it'd not be the best place for him!
[/ QUOTE ]
Weakness: Opium dependency (Uncommon, Major. -1 to stats every 20 minutes if not taken. Can kill)
Complication: Responsibility (Jeeves, his favourite Robot who he treats as his closest friend.)
Complication: Addiction (Opium)
Complication: Obsession (Trans-Humanism, Walter believes machines will one day rule the earth.)
Complication: Reputation ( Walter is a wanted Criminal over most of the world.)
Just the robots and Jeeves to go. Phew!