MoG, what do you take instead?


Cynic

 

Posted

Okay, prompted by a totally unrelated thread in Suggestions...

MoG is a controversial power. It's thematically stupid compared to the other regen powers and has remarkably little actual utility compared to some of the other Tier 9 Secondary powers.

I like it available as a panic button, but it's obviously highly situational. If your health is down to about 20%, then hitting it might keep you alive for another three minutes, which might be enough, but, especially at the levels MoG becomes available, the mobs you can use it against start getting small in number.

So, what do people do if they don't take MoG?

(Please don't turn this into another discussion about whether MoG is actually useful. That's been discussed so much it's worn grooves in my monitor.)


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Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

From level 30 onwards (Instant Healing) I consider all the /regen powers optional... and some like resilience and MoG to be not worth taking for a PvE build. I quite like Revive, taking it at 38 on my first toon (a Kat/Regen).
Post-38 I had all the main powers I wanted and concentrated on my Epic Pool, 6-slotting Focussed Accuracy, Laser Beam Eyes and Energy Torrent. Energy Torrent in particular I find very useful for heavy alpha strikes.

In two of my planned regen builds I'm going via different routes, taking the Stealth, Invisibility and Phase Shift on my BS/Regen and taking Tough, Resilience and Acrobatics (at 49, for Hold +resist) on my Claws/Regen.

This is how I lay out my /Regen builds:

01) --> Attack#1==>
01) --> Fast Healing==> Heal() Heal() Heal()
02) --> Attack#2==>
04) --> Reconstruction==> Rechg() Rechg() Rechg() Heal() Heal() Heal()
06) --> Quick Recovery==> EndMod() EndMod() EndMod()
08) --> Attack#3==> (DA/Parry, Follow Up, Air Sup, etc)
10) --> Hurdle/Swift==> Jump/Run/Fly()
12) --> TravelPool#1==>
14) --> TravelPool#2==>
16) --> Integration==> Heal() Heal() Heal() EndRdx()
18) --> Attack#4==> (Build Up or Impale/Focus, etc.)
20) --> Health==> Heal() Heal()
22) --> Stamina==> EndMod() EndMod() EndMod()
24) --> Dull Pain==> Rechg() Rechg() Rechg() Heal() Heal() Heal()
26) --> Attack#5==>
28) --> Instant Healing==> Rechg() Rechg() Rechg() Heal(Optional) Heal(Optional)
30) --> Hasten==> Rechg() Rechg() Rechg()
32) --> Attack#6==>
35) --> Optional==>
38) --> Optional==>
41) --> Focussed Accuracy==> EndRdx() EndRdx() EndRdx() TH_Buf() TH_Buf() TH_Buf()
44) --> Optional==>
47) --> Optional==>
49) --> Optional==> (usually Super Speed/Resilience, or Revive if not taken at 38, 1-slotted)

I like the utility of Energy Torrent, Tough and Phase Shift... so I'd aim to get one into the "optional" slots.


 

Posted

Hmm, so you're working on the theory that if Integration + Instant Healing + Dull Pain (which you take very late) isn't good enough, then you'd rather just respawn?

I'd honestly have to say that I'd consider that build really sub-optimal, with or without MoG.

Anyone else any ideas?


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Dull Pain's an obscenely big heal. I didn't need it until 24, and even then I rarely used it (reconstruction ftw!) until the mid-30s. It's available in Bloody Bay, but could easily be swapped with the level 18 or level 8 attack power if I was worried about not having it earlier... my kat/regen quite happily soloed his way through 2-man spawns on the Positron TF (15 cap) without Dull Pain.

Instant Healing + Dull Pain > virtually anything. So yes, I'd rather respawn... though BS and Katana have DA/Parry which can boost survivability, and as mentioned my Claws/Regen is taking Tough and Resilience.

The stand-alone "screw the rest of the set" way that MoG works annoys me more than anything else.
The +resistence from tough/resilience, +defence from Parry/DA, Knockdown mitigation from Energy Torrent and Escape potential of Phase Shift will all complement your healing abilities rather than negate them (MoG).


 

Posted

[ QUOTE ]

I'd honestly have to say that I'd consider that build really sub-optimal, with or without MoG.


[/ QUOTE ]

Why would it be suboptimal? Im propably going the no-MoG route myself with my MA/regen. Instead opting for revive, hehe.


 

Posted

I respecced OUT of Air Superiority because I had [u]too much[u] mitigation and wasn't using it all...
Revive is great, though I hardly ever get to use it these days... the CoH equivilant of an Energiser Bunny!


 

Posted

If you haven't got Revive, I'd pick that instead. The same with Resilience.

With Unthing I came to the conclusion that there wasn't that much I could do improve survivability from a defensive point of view. So I ignored a lot of minor damage mitigation powers that previous builds had in order to run a regen blaster build using heavily slotted Focussed Accuracy and other powers from the Body Mastery pool and the fun stuff in my primary. So I picked more attacks, Quills, Energy Torrent etc.

I tried Whirlwind at one point as a damage mitigator, it rarely works in general situations and hurts your end lots, but I did use it to save my butt against some enemies. It's a bit less situationally useful than MoG but you can use it for fancy costume changes.


@Unthing ... Mostly on Union.

 

Posted

I take MoG.


I usually find there isn't really anything better to take at 38.


 

Posted

ive got one more level then i have a choice between Stamina , MOG or Spin, ah well, decisions....


 

Posted

[ QUOTE ]
[ QUOTE ]

I'd honestly have to say that I'd consider that build really sub-optimal, with or without MoG.


[/ QUOTE ]

Why would it be suboptimal? Im propably going the no-MoG route myself with my MA/regen. Instead opting for revive, hehe.

[/ QUOTE ]

It's not really the lack of MoG I find non-optimal, but it's probably just down to playstyle.

War Crow has Reconstruction, Dull Pain, IH, Resiliance, Tough, Revive, and MoG. I run Focussed Accuracy (3 EndRed, 3 AccBuf). I think all his attacks are fully slotted. He's lacking a good AoE since I didn't take Lotus Drops on this respec. If I wanted another attack, I could drop a Travel power (he has SS and TP), though slotting might then be an issue.

It's difficult to see a point in leaving MoG out, and I find it useful. So, really, with slotting, I have MoG or Lotus Drops. Something to think about on a PvP build, I guess, but then I'd probably be looking at a load of other changes.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Ill take MoG and ill take Revive (and not care about debt so 3 rechg it :P ) my basically mentality of it all is down to downtime as the less the better.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I took MoG at 49 simply because there wasn't anything else worth bothering with. Dull Pain + Instant Healing really does make a potent combo for soaking up damage, with Reconstruction providing backup against AV Alphas.
What did I gain for ignoring MoG (and Revive and Resilience for that matter)? A broader selection of attacks and a healthy respect for npc foes.


 

Posted

Generally a 2nd travel power, or resilience....

Anything but MoG. As in my experience if your down to that sliver of health and the bad guy isn't dead you'll die anyway MoG or no MoG. Especially as by 38 so many mobs have psionics as a damage type.


 

Posted

2nd Travel power, Stealth/Invis/PS, Aid self (You can never have too many heals) take your pick. MoG is so thematically wrong that I wonder what the DEVs were smoking on that afternoon... Really I do, has anyone ever asked one face to face? (don't gimme that 'Working As Intended' [censored].)

They just must of run out of ideas. Me? I'd put in something like a Suped-Up Dull Pain, +(relatively)minor Regen as a 38 power (nothing close to IH but something, like 300%.) Make more sense to me, but that's me.


 

Posted

[ QUOTE ]
I take MoG.

[/ QUOTE ]

As did I and in IMO it is a good power. I know it gets slagged off a lot but if you just look at numbers and don't try it out for yourself then you don't actually get to see how useful the power is.

I think if you play a */Regen Stalker/Scrapper... take MoG and give it ago. If you hate it, respec it. If not, slot it and love it. I can solo any Elite Boss with it as long as they don't do Psionic damage.

Also, people say it is weak to Toxic damage. I soloed an Arachnoid EB (but couldn't beat its regen rate so called a friend in )and most of their attacks do Toxic damage. Until I noticed I wasn't lowering the thing's life I didn't lose any health at all.

Cutting it down: you either like it or lump it. But always give it a try first. Yes you do lose a HUGE amout of life but paired with Dull Pain that extra bit does help for any attacks that rarely get through.


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Posted

It is tricky, I am not specially fond of regen, however, I am planning a couple /regen scrappers just for the sake of try and in a BS/regen I will probably try the Presence pool. I won't be taking either revive or MoG and will give a go to Invoke Panic to see how it works as an "oh [censored]" power or which other way it can be satisfactorily used on a scrapper.-


 

Posted

I used to use it to make the attacks of foes less regular when I played my DM/Regen. That and using Provoke so they ran at me and then attacked rather than a solid alpha let me fight stupid numbers of purples


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"