Not Quite There...


Deano666

 

Posted

Ok, so blondie has one last respec (the veteran one) and i'm trying to squeeze in foot stomp on the power list but i'm just not *quite* happy with how the powers look on paper (well screen...).

Tell me Wise Ones, what are your thoughts & suggestions? (lol U R a n00b not being what i'm looking for here )

(oh, and i'm effectively dropping Jab as I'm not sure it's really that effective atm)

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Blond Justice
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Super Strength
---------------------------------------------
01) --> Temp Invulnerability==> EndRdx(1) EndRdx(11) DmgRes(15) DmgRes(25) DmgRes(29)
01) --> Jab==> Acc(1)
02) --> Punch==> Acc(2) Dmg(3) EndRdx(3) Rechg(5) Acc(5) Dmg(13)
04) --> Resist Physical Damage==> DmgRes(4) DmgRes(42) DmgRes(46)
06) --> Air Superiority==> Acc(6) Dmg(7) EndRdx(7) Rechg(9) Acc(13) Dmg(15)
08) --> Unyielding==> EndRdx(8) EndRdx(9) DmgRes(11) DmgRes(29) DmgRes(31)
10) --> Dull Pain==> Rechg(10) Rechg(23) Rechg(25) Heal(45) Heal(45) Heal(45)
12) --> Swift==> Fly(12)
14) --> Fly==> Fly(14) Fly(46) Fly(50)
16) --> Haymaker==> Acc(16) Dmg(17) EndRdx(17) Rechg(19) Acc(19) Dmg(23)
18) --> Health==> Heal(18) Heal(23) Heal(36)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Resist Elements==> DmgRes(22) DmgRes(36) DmgRes(36)
24) --> Resist Energies==> DmgRes(24) DmgRes(43) DmgRes(43)
26) --> Knockout Blow==> NucleExp(26) PeroxExp(27) EndRdx(27) Rechg(34) Acc(34) Dmg(34)
28) --> Invincibility==> CytosExp(28) EndRdx(31) DefBuf(31) TH_Buf(33)
30) --> Rage==> Rechg(30) Rechg(33) Rechg(33) TH_Buf(37) TH_Buf(48)
32) --> Unstoppable==> Rechg(32) Rechg(46) Rechg(48)
35) --> Hurl==> Acc(35) Dmg(37) EndRdx(37) Rechg(39) Acc(39) Dmg(39)
38) --> Foot Stomp==> Acc(38) Dmg(40) EndRdx(40) Rechg(40) Acc(42) Dmg(42)
41) --> Taunt==> Rechg(41) Taunt(43) Range(50)
44) --> Stimulant==> Rechg(44)
47) --> Aid Self==> IntRdx(47) IntRdx(48)
49) --> Resuscitate==> Rechg(49) Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


Defiant 50: Blonde Justice inv/ss; Lady Aminta emp/elec; Sierra Colt merc/traps; Tess LaCoyle elec/elec (blaster); Powerstorm elec/elec (brute);
Union 50: @Steel Dancer WP/DB; Blast Pulse Fire/Rad (corr); Bitter Twilight Earth/Psi (dom); Compassionate Emp/Psi;
Freedom 50: Incandescent Blaze ElecAm/Fire;

 

Posted

Personally I'd swap taunt around with resist elements, elemental damage isnt that common and you *will* need taunt if exemped down to 22 more than elements protection. Also I would try to get aid self in a bit earlier and slot it with 3x heal and 2x intredux with an endred or recred if you can spare a slot for it


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Yo it's Phantom Blue when we was killing Jurasikk hi old pal.


 

Posted

I went for Tough/Weave on my INV/SS tanker rather than the medicine pool, but the overall effect (extra mitigation!) is much the same. I'm currently very happy with his survivability and Damage output and consider this his final build, arrived at after a lot of number crunching and testing:

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: tank_womble_final
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Super Strength
---------------------------------------------
01) --> Temp Invulnerability==> DmgRes(1) DmgRes(3) DmgRes(3) EndRdx(11) EndRdx(13)
01) --> Jab==> Acc(1)
02) --> Dull Pain==> Rechg(2) Rechg(5) Rechg(5) Heal(7) Heal(7) Heal(43)
04) --> Haymaker==> Acc(4) Dmg(15) Dmg(15) Dmg(17) Rechg(19) EndRdx(19)
06) --> Hurdle==> Jump(6) Jump(43)
08) --> Unyielding==> DmgRes(8) DmgRes(9) DmgRes(9) EndRdx(11) EndRdx(13)
10) --> Boxing==> Acc(10)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16) Heal(17)
18) --> Invincibility==> DefBuf(18) DefBuf(23) DefBuf(23) EndRdx(36) Taunt(37) Taunt(40)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Taunt==> Rechg(22) Rechg(37)
24) --> Tough==> DmgRes(24) DmgRes(25) DmgRes(25) EndRdx(27) EndRdx(31)
26) --> Hasten==> Rechg(26) Rechg(27) Rechg(37)
28) --> Knockout Blow==> Acc(28) Dmg(29) Dmg(29) Dmg(31) Rechg(34) EndRdx(34)
30) --> Rage==> Rechg(30) Rechg(31) Rechg(34) TH_Buf(46) TH_Buf(48) TH_Buf(50)
32) --> Unstoppable==> DmgRes(32) Rechg(33) Rechg(33) Rechg(33)
35) --> Tough Hide==> DefBuf(35) DefBuf(36) DefBuf(36)
38) --> Foot Stomp==> Acc(38) Dmg(39) Dmg(39) Dmg(39) Rechg(40) EndRdx(40)
41) --> Weave==> DefBuf(41) DefBuf(42) DefBuf(42) EndRdx(42) EndRdx(43)
44) --> Focused Accuracy==> EndRdx(44) EndRdx(45) EndRdx(45) TH_Buf(45) TH_Buf(46) TH_Buf(46)
47) --> Resist Physical Damage==> DmgRes(47) DmgRes(48) DmgRes(48)
49) --> Conserve Power==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Power Slide==> Run(1)
01) --> Sprint==> Jump(1)
01) --> Brawl==> Acc(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------

Capped S/L resists and about 20% defence normally, rising to about 45% defense with Invincibility when tanking large mobs. Unstoppable and Dull Pain are both up quite often with Hasten, and Footstomp is pretty good at mitigating damage by itself. Before "Conserve Power" his endurance consumption was fairly heavy when attacking in Perma-Rage, that's about my only complaint.

Oh- and he's built as a highly survivable, aggro-grabbing tanker first and a damage dealer second... hence the fewer attacks. He's a very capable tanker though: Jab and Boxing are great for spamming to keep gauntlet working, their damage is actually alright when Rage is on. KO Blow and Haymaker are obviously his main attacks when I want to damage something... but with Rage and Hasten they'll make fast work of most enemies. Footstomp is my AoE attack, a mitigation tool (knockdown) and an aggro grabber all in one...


 

Posted

ok _Avenger_ agreed on the taunt/res elements swap, not sure what to slot-steal or alter on the aid self tho, hmmm

Hi, PB

Maelwys, how does your endu management go? I count about 5 toggles runnung there, while I don't have any probs with blondies 3 (temp invul/unyield & invinc) do the extra 2 cause any major probs?


Defiant 50: Blonde Justice inv/ss; Lady Aminta emp/elec; Sierra Colt merc/traps; Tess LaCoyle elec/elec (blaster); Powerstorm elec/elec (brute);
Union 50: @Steel Dancer WP/DB; Blast Pulse Fire/Rad (corr); Bitter Twilight Earth/Psi (dom); Compassionate Emp/Psi;
Freedom 50: Incandescent Blaze ElecAm/Fire;

 

Posted

Glad I checked this post it will be very usefull for my inv/ss tank, thanks


 

Posted

The toggles caused a few problems when I was attacking and using Perma-rage... but not while tanking.

You can pick and mix what toggles to run depending on the enemies, I generally used weave on non S/L damage mobs like Carnies, CoT and Crey... wasn't needed at all for Council/DE etc. When soloing I only needed to run Temp Invul and Unyielding, so I could attack much more often.

On teams I tended to fall back on "Taunt + Boxing + Jab + Haymaker", which is very low endurance usage. Footstomp and KO blow are much heavier on the endurance, but I used them more situationally in general play unless I got an +end buff like Speed Boost/AM.

If I get an End Buff or Conserve Power is running, I can go wild and attack flat out in Perma-rage... nothing like being able to out-spike-damage Broadsword scrappers!


 

Posted

Can someone elplain what "Perma-rage" is? I keep hearing it but dont know what in means :-S


 

Posted

Perma-Rage = Basically constantly running rage.

With 3 Recharge SOs you can nearly get rage to overlap with itself, with Hasten it's perma... it used to be that if you activated rage before the last one ran out you didn't need to pay the first one's endurance cost, but they changed this in a recent patch.


 

Posted

Cool, i need to take hasten & rage then lol, thanks a lot m8 :-)


 

Posted

The rage power in /Super Strength, you can make it perma, basically.


 

Posted

I just realised Perma probable means permanent lol


 

Posted

[ QUOTE ]
The rage power in /Super Strength, you can make it perma, basically.

[/ QUOTE ]
Ooops, forgot this was a reply box from a few hours ago.


 

Posted

So far so good (and i'm glad this isn't just helping me

revision number one: thoughts on this build?

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Blond Justice
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Super Strength
---------------------------------------------
01) --> Temp Invulnerability==> EndRdx(1) EndRdx(11) DmgRes(15) DmgRes(25) DmgRes(29)
01) --> Jab==> Acc(1)
02) --> Punch==> Acc(2) Dmg(3) EndRdx(3) Rechg(5) Acc(5) Dmg(13)
04) --> Resist Physical Damage==> DmgRes(4) DmgRes(42) DmgRes(46)
06) --> Air Superiority==> Acc(6) Dmg(7) EndRdx(7) Rechg(9) Acc(13) Dmg(15)
08) --> Unyielding==> EndRdx(8) EndRdx(9) DmgRes(11) DmgRes(29) DmgRes(31)
10) --> Dull Pain==> Rechg(10) Rechg(23) Rechg(25) Heal(33) Heal(43) Heal(45)
12) --> Swift==> Fly(12)
14) --> Fly==> Fly(14) Fly(46) Fly(50)
16) --> Haymaker==> Acc(16) Dmg(17) EndRdx(17) Rechg(19) Acc(19) Dmg(23)
18) --> Health==> Heal(18) Heal(23) Heal(36)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Taunt==> Rechg(22) Taunt(36) Range(36)
24) --> Resist Energies==> DmgRes(24) DmgRes(43) DmgRes(43)
26) --> Knockout Blow==> NucleExp(26) PeroxExp(27) EndRdx(27) Rechg(34) Acc(34) Dmg(34)
28) --> Invincibility==> CytosExp(28) EndRdx(31) DefBuf(31)
30) --> Rage==> Rechg(30) Rechg(33) Rechg(33) TH_Buf(37) TH_Buf(45)
32) --> Unstoppable==> Rechg(32) Rechg(46) Rechg(48)
35) --> Hurl==> Acc(35) Dmg(37) EndRdx(37) Rechg(39) Acc(39) Dmg(39)
38) --> Foot Stomp==> Acc(38) Dmg(40) EndRdx(40) Rechg(40) Acc(42) Dmg(42)
41) --> Resist Elements==> DmgRes(41) DmgRes(45)
44) --> Stimulant==> Rechg(44)
47) --> Aid Self==> IntRdx(47) IntRdx(48) Heal(48) Heal(50)
49) --> Resuscitate==> Rechg(49) Rechg(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------


Defiant 50: Blonde Justice inv/ss; Lady Aminta emp/elec; Sierra Colt merc/traps; Tess LaCoyle elec/elec (blaster); Powerstorm elec/elec (brute);
Union 50: @Steel Dancer WP/DB; Blast Pulse Fire/Rad (corr); Bitter Twilight Earth/Psi (dom); Compassionate Emp/Psi;
Freedom 50: Incandescent Blaze ElecAm/Fire;

 

Posted

My thoughts:
No Tough Hide? I would put that one in as soon as possible. Replace Resist Elements with it. Or even dump Punch.

I imagine this is a PVE build? In which case you can take out the second accuracies in the attacks, with the boost from Invincibility and Rage; 1 in each attack is all you will need.

An extra DefBuff in Invincibility might be good.


 

Posted

Cytoskeleton Hami Origin = (ToHit/DefBuff/EndRed)

Invincibility's fine, but I'd echo that comment about Tough Hide... it's worth more than Res Elements/Energies.
You may want to dump two taunt durations into invincibility later if you're planning on tanking +4s/+5s though.


 

Posted

okay, tough hides back in (and i wasn't that comfortable with it out in the 1st place, one of the reasons for this post going up originally)

punch is a keeper for the juggling skills it provides and yup, this is primarily a PvE build, blondies not built for PvP outside of a team, as a sorry experience in RV proved

Revision two, thought are all welcomed. as ever.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Blonde Justice - a
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Super Strength
---------------------------------------------
01) --> Temp Invulnerability==> EndRdx(1) EndRdx(11) DmgRes(15) DmgRes(25) DmgRes(29)
01) --> Jab==> Acc(1)
02) --> Punch==> Acc(2) Dmg(3) EndRdx(3) Rechg(5) Acc(5) Dmg(13)
04) --> Resist Physical Damage==> DmgRes(4) DmgRes(42) DmgRes(46)
06) --> Air Superiority==> Acc(6) Dmg(7) EndRdx(7) Rechg(9) Acc(13) Dmg(15)
08) --> Unyielding==> EndRdx(8) EndRdx(9) DmgRes(11) DmgRes(29) DmgRes(31)
10) --> Dull Pain==> Rechg(10) Rechg(23) Rechg(25) Heal(33) Heal(43) Heal(45)
12) --> Swift==> Fly(12)
14) --> Fly==> Fly(14) Fly(46) Fly(50)
16) --> Haymaker==> Acc(16) Dmg(17) EndRdx(17) Rechg(19) Acc(19) Dmg(23)
18) --> Health==> Heal(18) Heal(23) Heal(36)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Taunt==> Rechg(22) Taunt(36) Range(36)
24) --> Knockout Blow==> NucleExp(24) EndopExp(27) EndRdx(27) Rechg(34) Rechg(34) Dmg(34)
26) --> Tough Hide==> DefBuf(26) DefBuf(39) DefBuf(43)
28) --> Invincibility==> CytosExp(28) EndRdx(31) DefBuf(31) Taunt(45)
30) --> Rage==> Rechg(30) Rechg(33) Rechg(33) TH_Buf(37) TH_Buf(45)
32) --> Unstoppable==> Rechg(32) Rechg(46) Rechg(48)
35) --> Hurl==> Acc(35) Dmg(37) EndRdx(37) Rechg(39) Dmg(39)
38) --> Foot Stomp==> Acc(38) Dmg(40) EndRdx(40) Rechg(40) Dmg(42) Dmg(42)
41) --> Resist Energies==> DmgRes(41) DmgRes(43)
44) --> Stimulant==> Rechg(44)
47) --> Aid Self==> IntRdx(47) IntRdx(48) Heal(48) Heal(50)
49) --> Resuscitate==> Rechg(49) Rechg(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------


Defiant 50: Blonde Justice inv/ss; Lady Aminta emp/elec; Sierra Colt merc/traps; Tess LaCoyle elec/elec (blaster); Powerstorm elec/elec (brute);
Union 50: @Steel Dancer WP/DB; Blast Pulse Fire/Rad (corr); Bitter Twilight Earth/Psi (dom); Compassionate Emp/Psi;
Freedom 50: Incandescent Blaze ElecAm/Fire;